LOL. Then I'm sure all the "funders" will be happy to give up all their ships when the game is released?The new rebuttal to pay to win claims is that the game is pay to fund and therefore cannot be pay to win....
LOL. Then I'm sure all the "funders" will be happy to give up all their ships when the game is released?The new rebuttal to pay to win claims is that the game is pay to fund and therefore cannot be pay to win....
The new rebuttal to pay to win claims is that the game is pay to fund and therefore cannot be pay to win....
https://www.reddit.com/r/starcitizen/comments/boml12 Source: https://old.reddit.com/r/starcitizen/comments/boml12/pay_to_win/
https://www.reddit.com/r/starcitizen/comments/bomot9 Source: https://old.reddit.com/r/starcitizen/comments/bomot9/question_about_the_whole_p2w_discussion/
But...along with rebuys, you also have those who are allergic to losing their ships...combat logging, ganking, griefing, engineered meta build PvP ships.... So far, I've not had that experience in SC during PvP moments either as an aggressor or victim. If you lose a ship with upgrades, it can be painful so folks tend not to drive over powered PvP tanks so if you're a reasonable pilot, there's a good chance you'll have an even contest.Its when you hear stuff like this you become quite grateful for what we have with ED with rebuys and whatnot.
But...along with rebuys, you also have those who are allergic to losing their ships...combat logging, ganking, griefing, engineered meta build PvP ships.... So far, I've not had that experience in SC during PvP moments either as an aggressor or victim. If you lose a ship with upgrades, it can be painful so folks tend not to drive over powered PvP tanks so if you're a reasonable pilot, there's a good chance you'll have an even contest.
Neither behaviour is prevalent enough to be of note on the servers I play on...possibly elsewhere on the busier US servers but generally, I've noted PvP combat readily accepted by folks of a PvE disposition with lots of "GG" comments in the chat...I certainly prefer the PvE to PvP in most games I play, SC being no exception...but playing in a system with no solo or private groups tends to breed less discontent and suspicion of other play styles... just a personal observation and might not be the case for others playing SC of course.
Saying that, engineers put paid to most of my running in open playing E-D...as it did for a few folks. The meta builds killed off the fun for me when it turned into a specialist PvP arms race instead of general play with bouts of competitive scrapping. Just through personal preference in E-D rather than by way of complaint... I run all my ships as multi-role armed traders, not much fun against a group of PvP meta Ferdie-de-la-clownshoes and Corvettes.
I quite enjoy a bit of PvP in SC due to it's agreeable nature in the main, no hard feelings and relatively fair competition on either side.
...Or pre engineersI think its because, at least in part, because its alhpa. I don't think there were many cases of complaints or combat logging in ED during alpha/beta either.
Wait and see what happens when SC goes live and the wider population comes in, and for the backers it starts to hit home they can lose assets permenantly.
I don't think SC has an inherently better or different community, just the current nature of the game creates a "who cares if i lose it" attitude towards PvP.
For a better comparison, look at ED during betas.
I think its because, at least in part, because its alhpa. I don't think there were many cases of complaints or combat logging in ED during alpha/beta either.
This does work with varying effectiveness.
less than 10% voters a large percentage!
We have different views on what a large percentage is.
Even if the sample is accurate, the poll didn't say, "Is it OK if we delay this past 2021?"The main issue though, is whether the sample is unbiased.
Hypothetically, you can't combat log in SC. You log out, but you ship will still be there on the server.
This does work with varying effectiveness. Right now though, ships get cleaned up pretty quick. But in SC it is usually the same thing as your ship being destroyed. Unless you log off in a bed and that feature is working when you do it. If you disconnect your ship will be Unknown, instead of Destroyed.
Statistically speaking, yes, it's huge in this case. Any statistician will tell you an unbiased sample size of 21,220 is complete overkill for most purposes. For the same reason a poll of only 1,004 Americans represent 260 million people with only a 3 percent margin of error.
The main issue though, is whether the sample is unbiased.
Probably self selecting based on those who watched the forums most closely, therefore the most invested. As I understand as well, the vote wasn't open for too long. I'm not aware of CIG sending out any mail telling backers there was a vote going on either.
Statistically speaking, yes, it's huge in this case. Any statistician will tell you an unbiased sample size of 21,220 is complete overkill for most purposes. For the same reason a poll of only 1,004 Americans represent 260 million people with only a 3 percent margin of error.
The main issue though, is whether the sample is unbiased.
A bigger issue regarding those polls is that backing a kickstarted product is not a form of democracy, where the majority can approve a large change and the minority have no say.
Or in this case, a minority approved the change. The majority either abstained or were not even aware of the poll.
What happen if you log off in a bed with other commandos in the ship? Theoretically I get what they aim to do, practically I don't know how they can manage to implement this in an effective way with the ton of side effects, paradoxes, bugs and exploits their concepts can and will generate. Let alone they can't manage to make mundane things like doors or standing still ships behave right yet.Hypothetically, you can't combat log in SC. You log out, but you ship will still be there on the server.
This does work with varying effectiveness. Right now though, ships get cleaned up pretty quick. But in SC it is usually the same thing as your ship being destroyed. Unless you log off in a bed and that feature is working when you do it. If you disconnect your ship will be Unknown, instead of Destroyed.
Which is a thing you could detect within minutes once you have it happen ten, hundred, thousand times, and then, you know... disable.See it more as an active uplink to the police computer network through something the local law enforcement think is shut down. You merely access the network from there.
Imagine how much better it would be if CIG had said they understand the project is taking a lot longer than originally anticipated and offered refunds with no questions asked. Perception of the company would be so much different than the "We've got your money and you're along for the ride whether you like it or not, no matter how long it takes."
City State Games who are working on Camelot Unchained completed their kickstater in 2013 with an expected delivery of late 2015. They are nowhere near completion but they repeatedly address this without trying to weasle their way out of it and on top of that they offer refunds to anybody who is fed up with waiting. I think that is far more commendable and far more fan-orientated that the behaviour of CIG. It's such a huge difference of appreciating where your money has come from and treating your backers like one-way cash cows.