The Star Citizen Thread V10

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oh good news about the AI that can do FPS strafing but in space, lots of space strafing. Orbital strafing, fly-by strafing, left strafing, right strafing, some as big as yer' head strafing...

What exactly has the AI been doing until now?

Turrets in space?

I mean, CIG figured out xyz rotation first, then forward and back translation, and now they have figured out side to side translation. Who knows, in the future they may figure out up and down movement, and that will put them ahead of Wolfenstien!
 
Nice positioning of VTOL thrusters. Who really cares about centre of mass, right?

Source: https://youtu.be/93MRrYubUHQ?t=181
Look, if you can create momentum out of nothing by extracting reverse recoil from lasers, like good and sensible physics-knower Chris Roberts, then such silly details as CoM is no longer something that applies to you.

oh good news about the AI that can do FPS strafing but in space, lots of space strafing. Orbital strafing, fly-by strafing, left strafing, right strafing, some as big as yer' head strafing...

What exactly has the AI been doing until now?
Did you ever play Privateer 2?
Granted, like most of Chris' games, Chris didn't actually make that one* so any similarities are probably coincidental.

* It was Erin's game.
 
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This popped up on SA, not sure its from Spectrum or reddit.

The message seems to me like "original backers not needed, they are old and afraid of change, in with the new". I can see that going down well amongst the whales.

Jade Starwatcher posted:
So i had never heard of you or the forum you post on until someone sent me a link where you were talking about me. Then i saw you have become fascinated by the rise of Rexzilla "seemingly out of nowhere." and the Alex Jones-esque conspiracy theories of him being a paid marketer by CIG's due to an investment in marketing Squadron 42.....

It's almost funny how wrong you have it.

Here are the main reasons:

First of all Rexzilla isn't new to Star Citizen, he backed the game around the same time i did back in 2016 and was a member of an org called Aces High (ACESHI). I know this because my previous org (which i co-founded) used to fight them at Security Post Kareah. So he isn't new, he played the game in 2016 and 2017 but didnt stream it and took a break from it because peformance was poor and all we had were a few on foot PvP areas. He's not a pilot, the FPS aspect of the game appealed to him.

He like me never played any of Chris Roberts old games. i was born in 1995. You should not hold this against me or anyone else who didn't know who Chris Roberts was until they discovered Star Citizen. There are a lot of us and we are a fast growing part of the Star Citizen community.

There is growing new guard due to a perfect storm. The game being playable due to client-side OCS and new game features and environments has brought in a lot of new people. In my case i only became a backer after a woman told me in a Second Life group voice chat that procedural planets were going to be a thing (she sent me a link to the Homestead Demo) and that playable female characters were coming soon with both likely to make an appearance in 3.0 (i know right!?). Knowing nothing of the delays SC has had i enthusiastically pledged in Dec 2016 for an Aurora starter package. Today we have OCS, FPS AI (derpy as it is, its something), 2 landable planets, 9 landable moons and landable planetoid with ourposts, stations even cities with trains and stuff. And i finally get to play with a character which represents me making it all finally immesive. This probably doesn't surprise you but friends i have who are also female and game have held off until they could play with a female character.

Some older streamers and backers see any change as scary and this influx of newer, often younger backers is disruptive to what the Star Citizen community has traditionally been since the Kickstarter.

The reason Rexzilla gets the huge audience he does are because he offers something none of the old guard offered:

a) A positive attitude taking advantage of the sandbox, sci-fi space sim we have today rather than theorycrafting and wishing for what we might have in the future.

So many of the Star Citizen streamers fall into a "negative nancy" mode. i totally get why they're like this, because for most of their streaming life there was no playable game. Old habits die hard and now that there is one its hard for them to break out of this. Instead of taking Chris Roberts seriously when he has repeatedly stated Star Citizen would be a sort of Space Second Life, they spend time talking about delays on gameplay mechanics even though we have cargo and mining.

b) Accessibility. Most of the older Star Citizen streamers have had an air about them of "I'm the streamer, you watch me but that's it." In other words, they kept a wall between themselves and people who might want to join in with what they're doing. Rexzilla has taken the opposite approach, he welcomes everyone to play with him and have epic experiences as a group. i am part of ZDF as well as my own org and i can tell you, we're not actors. We do some light roleplay but we're all there to have a good time. Part of that is following instructions but you have that in any org. My org did the same type of ops on a regular basis, we didn't stream them but they do require willing participants, clear comms and clear leadership. Its the same in the ZDF. Whether we are part of the ground forces or support and combat pilots (those ships you see on his streams are often there to protect the op against stream snipers, i know because i took one down in my Glaive).

c) Personality. Sorry but many of the older guard remind me of my dad trying to play games in the way they interact with the audience. Its boring, even when they are doing something midly interesting because they just don't have the energy or hype level Rex does.

Fear of the new leads to salt. You've seen it and commented on it with reactions to Rex's rise. i've seen it personally on a much smaller level as some people who are fans of TheBase radio station have attacked The Peoples Radio (TPR), the immersive, Star Citizen station i started. Older backers have thrown shade at us even though we're doing something quite different than TheBase in terms of content and our target demographics (newer and younger backers and a more diverse audience in general). This some of this low level salt among older fans of TheBase goes on even though Juntau from TheBase and i get along great and respect each other. In fact he recently had some very nice things to say about us and our quick rise on The Captain's Table. CIG loves our weekly news program (we've been the Staff Pick in the Community Hub on CIG's site and they and even made me an MVP for it one week. Again, it's because we use the game to make immersive content now. Everything is content to us, een bugs. It's that kind of positive attitude the community has responded to both with us and Rexzilla (who gives us shoutouts from time to time).

ZDF as an org is bigger than Rexzilla. It's not just an org, its a movement. The ZDF does a lot of stuff on and off stream not involving Rexzilla. This ranges from Star Marine tournaments to participating in the 50 person pub craw i organized in Star Citizen. Most large orgs with charasmatic leaders would not have responded the way ZDF did when i put the idea out there seeking both security and participants. (i know this having interacted with them in the past). Rexzilla was reachable and their support of the event helped ensure it was success but they were one of like 5 smaller orgs who all contributed to that. We managed to fill a server with people all involved in the event on a day servers were going down left and right due to 30K errors related to an FPS AI mission. Wakapedia from CIG even came in at the end of the pub crawl and let us all in the Million Mile High Club in Area 18 making for more great content both on the stream and for TPR News.

So i guess what i'm saying is this is all organic growth of the game and a demographic change. i had a good conversation the other day on Discord with another content creator when this very subject came up. i asked her what she thought would happen as people who like and play Fortnite now start coming over to playing Star Citizen and she nearly spit her coffee out both because she knows its inevitable and the reaction will be a culture shock not unlike what you're seeing happening now with the emergence of Rex and the ZDF.

A game like this can not be successful based on old money and old salt alone. Too many older backers and streamers are jaded and what Rex has proven is that almost no one wants to watch endless negativity of what is missing from the game when the alternative is watching and/or participating in some epic, community created sandbox gameplay with the amazing locales, weapons and ships CIG has created.

PS: Yes i did buy $10K worth of ships during the height of the cryptocurrency boom the same amount of crypto i used back then is worth about $1500 today. The same foresight that helped me see that Ethereum would be something worth mining and holding on to at the end of 2015 (when it was $0.40 cents and helped me pursuade my boyfriend to start mining and trading before we sold when it went above $1,000 is the same foresight i've used in seeing the long view of this game's development.

Doing the former paid of my student loans. Doing the later will pay off in many years of fun. In some ways, it already has.

i hope this clears things up. i am fairly certain that what we are witnessing isn't some co-ordinated marketing campaign. it's the result of years of game development and an influx of new blood.

if you want, feel free to share this in its entirety.

In short, it seems that SC has to be the first game ever where the newer players are trying to push out the old guard before the game is even released!
 

Disco Lando | CIG@discolando
Today at 19:36

By the show's mandate, nothing we ever showcase is finished, complete or entirely working as intended.

So, just like the game then!
 
In short, it seems that SC has to be the first game ever where the newer players are trying to push out the old guard before the game is even released!

Well there was DayZ

I clearly remember visiting that forum once, holly-moly. Arguments between old Arma fans vs DayZ mod fans vs new DayZ players.

You just wanted to scream "it's supposed to be fun people"
 
Well as always the main argument is about "its fun" but when it comes to factual and technical parameters Star Citizen simply cannot hold up what it promised. But seeing as the "forget the old stuff and the old people who cling to the old vision....we need a fresh start and reset....whatever we have NOW is the future" movement is picking up speed maybe it ll even work out for CIG. God knows a lot of new and crazy stuff on the net is powered by young folks who have more money then common sense. Standing slightly confused and shaking my head because I simply "dont get it" isnt something new in this time and age.

I just hope that this new generation isnt sitting in key positions among the game reporting industry and government by the time Star Citizen becomes a released game.

I get it. CIG desperately "needs" a reset in order to keep going because they finally realized they simply cannot provide what they promised and sold for hard cash. Now we have these people driving the "old backers booh - hail to the new generation" narrative and I find it really suspicious but then I m one of the old guys myself so heh.

Cant see this going down well in the SC community when another chasm is driven among the pro-side.
 
oh good news about the AI that can do FPS strafing but in space, lots of space strafing. Orbital strafing, fly-by strafing, left strafing, right strafing, some as big as yer' head strafing...

What exactly has the AI been doing until now?

They used to fly around like airplanes.

Lately (last 6 - 9 months) it has been a mixture of either not moving or teleporting all over the place.
 

With only 50 people on a server, it doesn't really matter right now. I think I've seen a person once at a mission giver I was going to. As I was coming in, they were leaving.

The game can also sorta control how many people at one time would be going to talk to a mission giver. You have to get a mission to go talk to them. You don't go up to them out of the blue. Well, you can, but they just tell you to go away.

I suppose 20 people could just show up and all get told to go away to block the one player that does have the mission to talk to the mission giver.

Once you've talked to them, most of the time they give you missions through the mobi glass without actually talking to them.
 
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And still available it seems


I can't believe this is real. :) But I guess it makes sense in context of CIG's dream-as-a-service model.
 
And on the travel time topic, from today's SCL



Hoping they continue to do stuff to make that better. In this context they are talking about missions not sending you all over the place.

Youtube timestamp link

Ah, so their solution to crazy long travel times with nothing to do is to not send players too far away.

Well, as someone whose BGS in ED is swamped by missions to Colonia, i have to approve of this.

On the other hand, CIG seem intent on limiting how often people travel through space in this game about spaceships.
 
With only 50 people on a server, it doesn't really matter right now. I think I've seen a person once at a mission giver I was going to. As I was coming in, they were leaving.

The game can also sorta control how many people at one time would be going to talk to a mission giver. You have to get a mission to go talk to them. You don't go up to them out of the blue. Well, you can, but they just tell you to go away.

I suppose 20 people could just show up and all get told to go away to block the one player that does have the mission to talk to the mission giver.

Once you've talked to them, most of the time they give you missions through the mobi glass without actually talking to them.

Surely you have to talk to a mission giver to get a mission
 
Nope, you can pick most of the missions from the missions board on mobiglas. Only specific missions need you to go see a mission giver, you'll get a message via the mobiglas to go see them..

This is one of the biggest irritations in RPG games to me. I never thought different for games in a medieval or high-fantasy setting but when modern MMOs came onto the market something was nagging and I didnt know what until I picked up and played The Secret World. Here gameplay is mostly driven by missions sending you out to reveal information and once you do aquire the mission objectives you simply call with your mobile phone relay the information and get paid from 5 zones away. Sure you still had to pick up missions on site and in rare cases where you had to return a specific item you still had to make the phyiscal trip but so much legwork was replaced by modern technologies.

And this aint the norm these days. Just playing through Borderlands Pre-Sequel and its still the same old "return to sender" on every little thing resulting in massive travel times through cleared zones. And while mission gives can magically "sense" whenever mission parameters change and give you an update via tech you still have to return physically once you complete a mission.....hurg

I just wonder why devs think that travel times and distances are so important to gameplay. With new technology coming in most of these become obsolete in the real world but are replaced by other challenges instead. Sense of scale....yes for sure. I dont have a solution, its just one of the things that irk me when I have weapons at my disposal that can obliterate any of todays standing army or command teleporting capabilities and still have to run back to a mission giver to relay a message.
 
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