The Star Citizen Thread V10

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https://www.pcgamer.com/uk/how-star-citizen-raised-dollar7-million-dollars-in-seven-days/

Seems like a well balanced story. I like the bit about the SC forums being-

"an exclusive golf club atmosphere, weirdly genial for a game about shootouts in space, where anyone losing it in the chat is tutted at and told to take it elsewhere."

I presume he is talking about spectrum, I have seen it but not had a good look at it yet. I will have a look over the weekend. It seems to be mostly chat lobbies which I do not like
 
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First and foremost, Star Citizen is still selling a dream https://www.pcgamer.com/uk/how-star-citizen-raised-dollar7-million-dollars-in-seven-days/

Joe Blobers in the comments...
Zetta • 2 hours ago
The thing with comparing Star Citizen's $200 million to SWTOR or GTAV is that they were both finished games with huge amounts of content for the same money whereas Star Citizen is a million miles away from being a finished game, makes you wonder what the final cost will be.

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shadowd00d Zetta • 33 minutes ago
Chris Roberts says that because they don't have a publisher that every dollar they get is worth 4 compared to publishers, so they have actually taken in 800 million and delivered exactly squat.

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CDJay shadowd00d • 8 minutes ago
Let's hope you're never tasked with building a skyscraper. Plans, materials, foundations. Most of the time and spend is before any visible result. Also, and I'm surprised more people haven't said this, there's clearly shed loads of asset work for sq42 which will then be used in star citizen.

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Joe Blobers Zetta • an hour ago
Because Publishers never have to pay to build their company, hire hundreds if not thousands of devs to create pipelines and tweak their game engine?
That alone is a good part of the total cost. Also they are spending hundred M$ in marketing and shareholders, while SC is spending pledges to make the game and pay employees.
Huge difference.

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CloudIncus Zetta • 2 hours ago
Yes its a crap comparison. Because all of those titles had engines that where not new to the company. With 1000's of assets that could be adapted to future releases. With systems that didn't need inventing. Just updating. All being pumped out of already established and proven development teams and studios.
They still mostly took 5-6 years to make.
The only real difference is that they all announced there games 2-1 year before release. Where as SC announce before it was even in development.
Stop trying to compare established companies with crowd sourced companies.
Is this our Zetta?
Anyways, they are falling over themselves supplying support for why this game will never get done. If CIG has to build everything from ground up and seemingly invent a new way to do just about everything, then you know what - 200mill is not even going to help scratch the surface!
If every dollar is worth more because of developers spending dollars on other stuff than the game itself, then the ship commercials and other rendered media is falsifying that pretty much (although I am sure they will claim that CIG is doing it allot cheaper and that the ship-selling is bringing in more suckers.... eh gamers to StarCitizen)
I said before that content of a game is what takes up most studios developing time; they got the engine and script-coders, doing the assets in form of models and world building takes allot of time. Then testing that all that works together and balance it all, well...

It baffles me that any one who has the capacity to do a little research will put down any money on this tech-model? Like I see so many off the charts political polarizing stuff on social media I kinda just want to go "who did you expect? Jesus?"

This is beyond the pale!
 
https://www.pcgamer.com/uk/how-star-citizen-raised-dollar7-million-dollars-in-seven-days/

Seems like a well balanced story. I like the bit about the SC forums being-

"an exclusive golf club atmosphere, weirdly genial for a game about shootouts in space, where anyone losing it in the chat is tutted at and told to take it elsewhere."

I presume he is talking about spectrum, I have seen it but not had a good look at it yet. I will have a look over the weekend. It seems to be mostly chat lobbies which I do not like

This is the comment that stands out for me:

The kind of complaints that dominate the frontpage of most videogame subreddits are ignored or dismissed.

While i generally get very annoyed and frusrated by the whining and complaining people do about computer games on forums, there is just no getting away from it.... except in SC circles. SC is immune to criticism by its most ardent fans, and there are lots of them, and they dominate the reddit sub.

Why should a non-game (sorry Sleut!) get a free pass when just about every other game out there get's constant whining?

The only answers i have are, 1) They are still free to dream, its still ALPHA!, so they can still imagine the game will be what they dream it to be. I call it dreamcrafting, because its theorycrafting taken to a new level, especially when its enabled by CIG themselves, especially CR, who talks up everything they do like its the most amazing thing that ever will be. Then of course there is 2) Sunk Cost Fallacy. The more you are in for, the less you can admit there might be problems. The more you will ignore any criticism as just being from haters and not even worth consideration. And CIG have given plenty of opportunity for people to put loads of money into SC to the point where they are heavily invested.

This is one reason I want to see SC make it to release. I want to see what CIG actually produce, and see how many of them will proclaim it to be the best game ever, how many will see it and be horrified, and how many will simply say, "Its ok, worth playing", and especially out of the more vocal backers falls into which camp. My guess is that those who are in for the most will be in the best game ever cateogry though, and nothing will shake their conviction of this, regardless of what CIG end up actually producing.

Also this from CR:

No one is attempting to do what we are doing, in the manner we are doing it,

LOL, yeah, with good reason Chris.
 
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A private company is entitled to transfer shares. I don't see anything wrong with that. I would be more worried if they lost the clear majority of shares. Which they haven't. Additionally the income of SC through crowdfunding is increasing as the game is coming together. There would be much more concern if funding was down and even then capital reserves in companies generally allow for another year of operations.

SC is likely to hit the 40 million barrier this year. That is more than Frontiers's 2018 revenue report. https://www.frontier.co.uk/annual-report#ar_highlights_kpis

And here's frontier with multiple successful games, long term viability as a company and providing a decent place to talk about other games and companys.

They don't even have to charge us thousands to fly the spaceships in a game that may or may not even see release.

That Star Citizen really brings in this kind of money and its in the shape its in after all this time is embarassing.

Don't even try and compare these two companies because your comparing apples to goat turds.
 
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https://www.pcgamer.com/uk/how-star-citizen-raised-dollar7-million-dollars-in-seven-days/

Seems like a well balanced story. I like the bit about the SC forums being-

"an exclusive golf club atmosphere, weirdly genial for a game about shootouts in space, where anyone losing it in the chat is tutted at and told to take it elsewhere."

I presume he is talking about spectrum, I have seen it but not had a good look at it yet. I will have a look over the weekend. It seems to be mostly chat lobbies which I do not like

Don't do it! :eek:

I still have mental scars from the last time I visited...think of Reddit with nicer graphics and more trolls [where is it]
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
As the discussion is pretty much about everything apart from the game I'm closing it for a bit.

I'll let Brett or a CM decide when to re-open it.

Sorry to those who actually want to discuss the game.
 
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Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Ok thread is now reopened.

Keep to the topic and no handbags or the wrath of the almighty mods will descend with great fury.

(Seriously, don't even try it.)
 
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Massively OP’s 2018 Awards: Worst MMO Business Model of 2018

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New update to the PTU patch. 3.4 content is getting improved and fixed up. There is still time for 5 more PTU patches until the live release. So things are looking very good time wise.

Also sorry forgot to add the bugfixes in the initial PTU launch. Updated: https://forums.frontier.co.uk/showt...n-Thread-V10?p=7247489&viewfull=1#post7247489

Testing Focus, Major Issues and Note.

Alpha Patch 3.4.0g has been released to the PTU, and is now available to test! Patch should now show: PTU-1022029.

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus

New Ships: Freelancer variants, 600i Touring
Lorville Central Business District
Hurston mission variants (bounty missions, downed relay (Darneely) missions, FPS AI missions, delivery missions, scramble races)

Major Known Issues:

Downed relay missions may fail to update.
All items are missing at rest stop shops.
Dumper's Depot kiosk is not functioning properly.

Feature Updates
General
  • Added subtarget keybinds to custom keybinding options.
Universe
  • Greatly reduced the damage done to ships and players by the multi-tool.
  • Polish pass on Recco Battaglia look ik and body position.
  • Updated Lorville transit maps to remove CBD "lockdown".
  • Further updates for Klim's area of Levski.
  • Music, art, and ambience updates for Lorville and CBD.
Missions
  • Reduced Ling Delivery missions to offer one to the player.
  • Increased mission rewards by 50%.
UI
  • Added UI label on target CVI for subtarget and restricted subtarget to ship engines.
FPS
  • Added KSAR Ravager Shotgun.
  • The Ravager Shotgun can be found at LiveFire, Skutters, and Conscientious Objects shops.
Ships and Vehicles
  • Added size 1 and 3 Ballistic Repeaters and made them available at Port Olisar's Dumper's Depot.
  • Added size 2 and 3 Suckerpunch Cannons and made them available at GrimHex Dumper's Depot.
  • Camera adjustments to remote turrets to work better with direct input.
  • Shifting the seating position for co-pilot seats in the 600i back some.
  • EMP devices are now default powered off and there is a UI alert to inform the player if they attempt to activate it while off.
Bug Fixes
  • Fixed missing atmospheric entry for the 600i touring.
  • Delivery mission markers to the admin should no longer be placed at their feet.
  • The 600i elevator should no longer rise indefinitely or fall through the ground.
  • The player should no longer move large distances while jumping or moving down stairs.
  • The Freelancer's Yoke should no longer clip during yaw motion.
  • Escort missions should now update and function correctly.
  • Kills during missions should now be recorded properly.
  • Localization text should no longer be visible on the death information card for Arena Commander.
  • Character faces should no longer flicker visibly.
  • The Freelancer's should now have quantum travel effects.
  • The missile's on the Freelancer MIS should no longer fire backwards.
  • The camera should no longer roll at certain angles on remote turrets.
  • ESP should now be functioning.
  • The camera should now properly stay aligned during turret rotation for the large top turret on the Starfarers.
  • Fixed awkward head movement when access the mobiGlas in EVA.
  • Text on kiosks should no longer be cut off.
  • Players should no longer be able to place boxes into delivery lockers without the door being open.
  • There should no longer be blocks of invisible collision at Lorville gates.
  • The "Evict Illegal Occupants" mission should now complete properly.
  • Lorville guards should no longer be wearing mismatching armor.
  • Corrected interior lighting setup on 600i touring.
Technical
  • Small Lorville performance tweak.
  • Fixed 5 client crashes.
  • Fixed 3 server crashes.

Source: https://robertsspaceindustries.com/...-citizen-alpha-3-4-0g-ptu-1022029-patch-notes

--

Some youtubers and twitch streamers creating new content with Star Citizen thanks to the improvements in the last patches.

[video=youtube_share;4cXSZiQjUT8]https://youtu.be/4cXSZiQjUT8[/video]

[video=youtube_share;YOJ-c9eaJsk]https://youtu.be/YOJ-c9eaJsk[/video]

[video=youtube_share;My72CvXj5oo]https://youtu.be/My72CvXj5oo[/video]
 
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New update to the PTU patch. 3.4 content is getting improved and fixed up. There is still time for 5 more PTU patches until the live release. So things are looking very good time wise.

Cool that's great! Still 105,5 star systems to produce and MANY gameplay mechanics to create.
 
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