The Star Citizen Thread V10

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With regards to "grinding" enough money to buy a mining ship - are our accounts in anyway persistent, yet? Reading some of the above quotes, I wouldn't mind trying to buy another ship in game, but I know it would take me a few weeks... Is that possible, yet, or will I just cry into my cereal two weeks in when it's all reset?
 
With regards to "grinding" enough money to buy a mining ship - are our accounts in anyway persistent, yet? Reading some of the above quotes, I wouldn't mind trying to buy another ship in game, but I know it would take me a few weeks... Is that possible, yet, or will I just cry into my cereal two weeks in when it's all reset?

They are persistent. There are wipes with the large patches. You should be good through the end of March until the next wipe.

3.4.1 (current patch) is within the realms of bugginess for SC that there might not be a 3.4.2 patch. If there is a 3.4.2 patch, there is always the risk of a wipe. If there is a 3.4.2, I doubt there would be a 3.4.3.
 
With regards to "grinding" enough money to buy a mining ship - are our accounts in anyway persistent, yet? Reading some of the above quotes, I wouldn't mind trying to buy another ship in game, but I know it would take me a few weeks... Is that possible, yet, or will I just cry into my cereal two weeks in when it's all reset?

Well part of persistence is in as far as I understand it.....SCs "tier zero" implementation of it anyway. so persistence works if you make it to a bed, be it on a station or on a ship, disconnects reset you making you lose cargo and whatnot so hopefully thats an aspect CiG will improve in the future. But according to jmp grinding for a ship multiple times (as he did due to crashes and wipes) is an incredible joy and doesnt affect the fun he has so fear not and just jump in, maybe you ll find the 600 bucks in your wallet to enjoy the game for realz ^^
 
Godzilla would save us. And just to keep on topic...nothing will save SC. ;)

Now that you mention it, if they retooled SC to be a good Godzilla point-and-click adventure or hidden-object game, that could potentially turn it into something interesting and appealing to a large market.
 
Thanks, above. I only jump into SC every couple of weeks/'now and then' to see what's up, and I can't even remember if I am playing in PU or PTU... But every time I try the game it's like starting fresh. So I need to make it to a bed? OK, worth a shot.
 
Yes, some games work better for single player-minded gamers than others. How is that reasonable criticism in any way at all? Especially when SC is the MP part of the project...

I think you totally failed to understand what i wrote. I'm all for multiplayer and will meet up given the chance with other players. However, how SC is designed, it appears that that i won't be able to do much solo when i don't have the time/opportunity to group up.

Maybe that is ok as well, maybe then its just a case of SC isn't being designed for people like me, you know, people who just want to fly spaceships and have some fun.

Meanwhile, some multiplayer games like ED and NMS do cater to those who need to solo some of the time.
 
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I think you totally failed to understand what i wrote. I'm all for multiplayer and will meet up given the chance with other players. However, how SC is designed, it appears that that i won't be able to do much solo when i don't have the time/opportunity to group up.

Maybe that is ok as well, maybe then its just a case of SC isn't being designed for people like me, you know, people who just want to fly spaceships and have some fun.

Meanwhile, some multiplayer games like ED and NMS do cater to those who need to solo some of the time.

Almost everything right now in SC is solo stuff. Can't share missions and none of them are challenging enough to require multiple people. None of the multicrew ship stuff, outside of turrets (and those still kinda suck), is really there.

Trading - soloable
Mining - can only do solo

Starfarer - multicrew refueling - no multicrew functionality
Reclaimer - multicrew salvage - no multicrew functionality

If I am just trying to get some money, I will usually play by myself.

Right now the only things I can think of where you really want a group a people are Jump Town drug runs, and crime stat reduction at Kareah. And even those arent that big of a deal. You might get chased off of Jump Town, but if you want to trade there are plenty of other places to do it. Granted you won't make as much money.

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And I'm more skeptical then some of the true believers, but there are the plans for NPC crew etc. See how it works out, but you are supposed to hire little computer buddies/wing men.
 
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Almost everything right now in SC is solo stuff. Can't share missions and none of them are challenging enough to require multiple people. None of the multicrew ship stuff, outside of turrets (and those still kinda suck), is really there.

Trading - soloable
Mining - can only do solo

Starfarer - multicrew refueling - no multicrew functionality
Reclaimer - multicrew salvage - no multicrew functionality

If I am just trying to get some money, I will usually play by myself.

Right now the only things I can think of where you really want a group a people are Jump Town drug runs, and crime stat reduction at Kareah. And even those arent that big of a deal. You might get chased off of Jump Town, but if you want to trade there are plenty of other places to do it. Granted you won't make as much money.

EDIT:

And I'm more skeptical then some of the true believers, but there are the plans for NPC crew etc. See how it works out, but you are supposed to hire little computer buddies/wing men.

Remember, i was talking about the design as presented to us by CIG and the faithful on how the game is meant to be played.

Furthermore, your examples suck (sorry). Trading? In a starter ship? Which can fit 1 box? Or zero boxes? IIRC one of the starter ships can't even take any cargo?

And mining? Seriosuly? You mentioned mining when its locked behind a paywall?
 
Happy new year everyone! Wish all happiness, health and luck in 2019. CIG goes back to work on the 7th of January and will continue progressing on the gamedev branch of 3.5.

This is the latest production situation for the PU.

cMtI9Hr.jpg


MassivelyOP published an article on SC talking about some of their adventures which kind of sums up what the game has become at its current state very well. It focuses on why the community and new players actively play more than ever.

Choose My Adventure: Sorry, everyone, but I had fun in Star Citizen

In spite of best efforts and even better advice, it’s often pretty easy to have other folks bring you down for enjoying something. We all have those hobbies or books or movies or games that we like in spite of the greater zeitgeist of fandom. So it is with me and Star Citizen, a game that’s (for lack of a better word) contentious in our little MMO circle. In spite of the arguments that spring up around this title, the times I had in-game thanks to this column definitely made me enjoy Star Citizen more.

Source: https://massivelyop.com/2019/01/02/choose-my-adventure-sorry-everyone-but-i-had-fun-in-star-citizen/
 
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It focuses on why the community and new players actively play more than ever.

Could you try and post without sounding like a marketing drone? I get you are a fan, but you really sound like you are on CIGs payroll, which naturally makes it hard to accept anything you say at face value.

At least can you back up such statements with some player numbers, ideally ones that can be independently verified, otherwise it does sound just like marketing hype rather than anthing based on fact.
 
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And mining? Seriosuly? You mentioned mining when its locked behind a paywall?

Technically you would be able to make a TINY prospector type ship with no real interior, i mean, there is plenty of space right behind the pilot in an Aurora sized ship, same with the Mustang where half the hull seems to be a giant glass dome.

Put a mining laser in the nose of an aurora, make the cockpit open up like a fighter, stuff the refinery parts in the giant airlock and bed section of the ship and add a removable mineral bin with a "reload" of another bin.
 
Almost everything right now in SC is solo stuff. Can't share missions and none of them are challenging enough to require multiple people. None of the multicrew ship stuff, outside of turrets (and those still kinda suck), is really there.

Trading - soloable
Mining - can only do solo

Starfarer - multicrew refueling - no multicrew functionality
Reclaimer - multicrew salvage - no multicrew functionality

If I am just trying to get some money, I will usually play by myself.

Right now the only things I can think of where you really want a group a people are Jump Town drug runs, and crime stat reduction at Kareah. And even those arent that big of a deal. You might get chased off of Jump Town, but if you want to trade there are plenty of other places to do it. Granted you won't make as much money.

EDIT:

And I'm more skeptical then some of the true believers, but there are the plans for NPC crew etc. See how it works out, but you are supposed to hire little computer buddies/wing men.


I should say that SC is currently facing the PVE. You can either play it solo as a group, it depends on your ship. Most of the time I play alone and sometimes with other friends.
 
Could you try and post without sounding like a marketing drone? I get you are a fan, but you really sound like you are on CIGs payroll, which naturally makes it hard to accept anything you say at face value.

At least can you back up such statements with some player numbers, ideally ones that can be independently verified, otherwise it does sound just like marketing hype rather than anthing based on fact.

Its just the state of the game and all the new players joining and playing. It also reflects to youtube and twitch stats besides all the new content on reddit and other places. Most of the community acknowledges that with the fps improvements and new play area people are playing much more than before.

It's just the current observation also confirmed by CIG's anniversary notes. It even is reflected in the highest ever crowdfunding number which is 38 million in 2018 in comparison to 2016 which was 36 million. Average daily funding is also up reflecting some of the new players. We didn't have this much interest in Q1 or Q2 and the player activity was way way lower. I don't know why you think what you think. Just because people give good news about the projects community behaviour doesn't mean they are paid.

I am sorry but I enjoy Star Citizen so I like to share the latest news and attitudes in the project. About why and how the community is happy or unhappy about development. SC's community is very reactive and can go from support to pitchforks as quick as anything. CitCon Paywall, Prospector Paywall, OCS and NBC delays are some examples when the community was up in arms and there was a ton of debate.
 
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Its just the state of the game and all the new players joining and playing. It also reflects to youtube and twitch stats besides all the new content on reddit and other places. Most of the community acknowledges that with the fps improvements and new play area people are playing much more than before.

It's just the current observation also confirmed by CIG's anniversary notes. It even is reflected in the highest ever crowdfunding number which is 38 million in 2018 in comparison to 2016 which was 36 million. Average daily funding is also up reflecting some of the new players. We didn't have this much interest in Q1 or Q2 and the player activity was way way lower. I don't know why you think what you think. Just because people give good news about the projects community behaviour doesn't mean they are paid.

I am sorry but I enjoy Star Citizen so I like to share the latest news and attitudes in the project. About why and how the community is happy or unhappy about development. SC's community is very reactive and can go from support to pitchforks as quick as anything. CitCon Paywall, Prospector Paywall, OCS and NBC delays are some examples when the community was up in arms and there was a ton of debate.

More, you often post things that have already been posted and discussed, in a manner which comes across as being oblivious to the discussion and just providing a schedule of info dumps.
 
More, you often post things that have already been posted and discussed, in a manner which comes across as being oblivious to the discussion and just providing a schedule of info dumps.
Think of an account shared by multiple people (from India), who aren't even aware of what their own account posted previously.
 

Mu77ley

Volunteer Moderator
Because most games these days - MMO games - realize that it's not viable to do multiplayer only. You need to cater to solo players as well, as they make up non-negligible part of the community. During my MapleStory days I used to play like 30 % support priest in party quests and 70 % solo warrior grinding alone.

I recommend this talk for details:

Exactly.

Probably 95% of the time I spent in World of Warcraft in the dim and distant past was solo play. I had zero interest in the supposed "end-game content" aka Raids (never even did one), and all my multiplayer interaction in the game was around random encounters where we ended up helping each other out with something and then went our separate ways.

Same with EVE Online. I had zero interest in getting involved in the corporate politics nonsense, so always flew in my own (single person) org.
 
Think of an account shared by multiple people (from India), who aren't even aware of what their own account posted previously.

Ah very reasonable argument. Facepalm. This is the kind of behaviour that keeps people informed and active in the game away from this thread like with what happened to Number 2.

More, you often post things that have already been posted and discussed, in a manner which comes across as being oblivious to the discussion and just providing a schedule of info dumps.

Sorry if I missed some the pages do move quickly here. I read 3 pages back usually and look at the discussion but today I only checked the last page. It does seem like this is a very active thread though so I could miss a couple of things.

Was the first one to get the SQ42 and investment news here though!
 
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...I don't know why you think what you think...

I'ts quite simple really. Those of us who have been watching this thread since its beginnings have seen endless hype-filled posts extolling SC, telling us how wonderful it is now, and how much better it is going to be in a few months time. We've heard it all before, and would rather make our own minds up based on objective measurable data and other verifiable evidence, rather than rely on unverifiable assertions. I wouldn't be at all surprised to learn that numbers playing SC have gone up: by all accounts, a few months ago it was hardly being played at all. So if these player numbers are actually significant, provide some evidence of what the numbers are, so we can compare them to other games.
 
I'ts quite simple really. Those of us who have been watching this thread since its beginnings have seen endless hype-filled posts extolling SC, telling us how wonderful it is now, and how much better it is going to be in a few months time. We've heard it all before, and would rather make our own minds up based on objective measurable data and other verifiable evidence, rather than rely on unverifiable assertions. I wouldn't be at all surprised to learn that numbers playing SC have gone up: by all accounts, a few months ago it was hardly being played at all. So if these player numbers are actually significant, provide some evidence of what the numbers are, so we can compare them to other games.

As someone who keeps track of SC daily its just how the current situation is. There is no active player counter for SC yet. But there are more new players. More funding. More streamers. More videos. Just more of everything. The community is more active on reddit too. All of this in comparison to Q1 or Q2 clearly shows more activity.
 
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