So, what have CI-G actually been doing the last seven years?
A new manager started in Wilmslow in November. His predecessor described it as a **** show.
So, what have CI-G actually been doing the last seven years?
Have you heard about how vertical slices, whitebox and greybox blocking works?
Yes, and we both know that that isn't the issue. Most of the missions are nowhere near anywhere playable. There is no AI at all. CR said AI is at the stage where they are not sure if they can make it work properly before 2020. The levels werent finished, there was no AI. You know they never played all SQ42 missions back in 2016. They said they did. They lied. And you are again, as expected, weasling around it because you are here to deny all the bad crap that happened and happens.
So, again, and this time honestly: you know they lied to you. How worried about that are you? Because if you were an actual gamer who just happened to be interested in Sq42, you would be upset about this. You would be worried. You wouldn't mindlessly copy&paste their latest nonsense planning while trying to pretend the last hundred times weren't complete lie-fests. [haha]
Squadron progress wasn't visible until now. Thanks to the new roadmap we can see how it is coming along too.
only you and the other white knights are so fool to believe SQ42 due to release 2016 was scrapped.
come on, even a understand that the game they are talking about didn't exist in 2016 or 2017 and they have begun to work on it only in 2018.
you are only embarrassing yourself with your posts.
Have you heard about how vertical slices, whitebox and greybox blocking works?
That's a good question. Why does CIG keep rushing things out the door? Why do they keep releasing stuff that isn't ready (no. not even for testing)? Why do they keep doing that after having spent more time than is required to release a game many times over?These games launched fairly poorly due to being rushed out the door. Why repeat the same mistake?
Nothing in that video suggest that they'd be able to do it a year later. Not being able to do it one year does not imply that another year on top of that suddenly makes it possible.So they made this in 2015 but somehow weren't able to do it a year later in 2016? Schrödingers development.
Correct. Mainly because they did not actually show any gameplay footage.So they show gameplay footage of it a year earlier than 2016 and somehow it wasn't playable?
Please do not compare the absolutely farcical ****show that is CIG to CDPR, ever again, ever.
There's more talent, love and craft in 144 frames of Witcher 3 than any amount of the stuttery, juddery pile of **** that Roberts and his sycophants have vomited out in the last god knows how many years.
How dare you. How very ******* dare you.
It is like by the mere act of putting them together in the same sentence CIG could pick up by osmosis anything that has made the other studios great.
Have you heard about how vertical slices, whitebox and greybox blocking works? Generally it is highly inefficient to finish everything in a game scene due to the fact that functionality takes priority. So you focus on blocking the functionality and creating a basic bloc of your content. Then you revise it and see what else is missing and up it a stage visually. Then you do a review. If it is not up to snuff you go back to the drawing board and figure out what is needed for the intended design. CIG prolly looked at their missions at those stages and decided it wasn't good enough to release. I am totally for not releasing a game when it is not ready. We have too many rushed examples like ME: Andromeda, Fallout 76, No Mans Sky, Rome II. These games launched fairly poorly due to being rushed out the door. Why repeat the same mistake?
Cyanide is playing SC again! I'll be in chat there because I love his content. He is mainly doing trading recently.
https://www.twitch.tv/cyanideplaysgames
Audio is abysmal, with no coherent sound design to speak of and effects (weapon effects in particular) that would be considered temp sounds at best at the turn of the century.
The game sounds great.
What lie?
So they made this in 2015 but somehow weren't able to do it a year later in 2016? Schrödingers development...
What lie? Everytime a game gets pushed back you feel lied to and betrayed? I hope not. It's just a game. Live your life and move on. Enjoy the new content when it comes out. I don't understand how much emotional hatevestment there is.
1) they claimed to have all missions done
2) they now say they not even remotely have the missions done, and the AI needs at least a year of work to remotely work.
They lied. You know it.so again: how worried are you about CIG routinely lying to you?
To be fair, some of the ArmA Op Treb development team have played all the missions contained within the mini campaign Im putting together for them, despite it being full of placeholder units and assets well before they actually introduced them to the mod.
Have you heard about how vertical slices, whitebox and greybox blocking works? Generally it is highly inefficient to finish everything in a game scene due to the fact that functionality takes priority. So you focus on blocking the functionality and creating a basic bloc of your content. Then you revise it and see what else is missing and up it a stage visually. Then you do a review. If it is not up to snuff you go back to the drawing board and figure out what is needed for the intended design. CIG prolly looked at their missions at those stages and decided it wasn't good enough to release. I am totally for not releasing a game when it is not ready. We have too many rushed examples like ME: Andromeda, Fallout 76, No Mans Sky, Rome II. These games launched fairly poorly due to being rushed out the door. Why repeat the same mistake?
Here are some quick 60FPS streams as proof that are live right now. You can watch people play and enjoy farcical ****show
https://www.twitch.tv/rexzilla (Rex is doing some PVP at Kareah)
https://www.twitch.tv/sgt_gamble (Gamble is mining)