The Star Citizen Thread V10

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Have you heard about how vertical slices, whitebox and greybox blocking works?

Yes, and we both know that that isn't the issue. Most of the missions are nowhere near anywhere playable. There is no AI at all. CR said AI is at the stage where they are not sure if they can make it work properly before 2020. The levels werent finished, there was no AI. You know they never played all SQ42 missions back in 2016. They said they did. They lied. And you are again, as expected, weasling around it because you are here to deny all the bad crap that happened and happens. :)

So, again, and this time honestly: you know they lied to you. How worried about that are you? Because if you were an actual gamer who just happened to be interested in Sq42, you would be upset about this. You would be worried. You wouldn't mindlessly copy&paste their latest nonsense planning while trying to pretend the last hundred times weren't complete lie-fests. [haha]
 
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Yes, and we both know that that isn't the issue. Most of the missions are nowhere near anywhere playable. There is no AI at all. CR said AI is at the stage where they are not sure if they can make it work properly before 2020. The levels werent finished, there was no AI. You know they never played all SQ42 missions back in 2016. They said they did. They lied. And you are again, as expected, weasling around it because you are here to deny all the bad crap that happened and happens. :)

So, again, and this time honestly: you know they lied to you. How worried about that are you? Because if you were an actual gamer who just happened to be interested in Sq42, you would be upset about this. You would be worried. You wouldn't mindlessly copy&paste their latest nonsense planning while trying to pretend the last hundred times weren't complete lie-fests. [haha]

So they made this in 2015 but somehow weren't able to do it a year later in 2016? Schrödingers development...

[video=youtube;qexLUpQJPw8]https://www.youtube.com/watch?v=qexLUpQJPw8[/video]

What lie? Everytime a game gets pushed back you feel lied to and betrayed? I hope not. It's just a game. Live your life and move on. Enjoy the new content when it comes out. I don't understand how much emotional hatevestment there is.
 
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Squadron progress wasn't visible until now. Thanks to the new roadmap we can see how it is coming along too.

only you and the other white knights are so fool to believe SQ42 due to release 2016 was scrapped.
come on, even a understand that the game they are talking about didn't exist in 2016 or 2017 and they have begun to work on it only in 2018.
you are only embarrassing yourself with your posts.
 
only you and the other white knights are so fool to believe SQ42 due to release 2016 was scrapped.
come on, even a understand that the game they are talking about didn't exist in 2016 or 2017 and they have begun to work on it only in 2018.
you are only embarrassing yourself with your posts.

So they show gameplay footage of it a year earlier than 2016 and somehow it wasn't playable? I mean the video is right there. Getting to the functionality of that video is half the work. Not sure if people understand the amount of work and time these things take here. Just lots of needless anger and name calling that again kills any meaningful debate.

--

Cyanide is playing SC again! I'll be in chat there because I love his content. He is mainly doing trading recently.

https://www.twitch.tv/cyanideplaysgames
 
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Have you heard about how vertical slices, whitebox and greybox blocking works?

As with all things development-related, they work in ways that are in almost every way, shape, and form different from how CI!G employs those terms. The roadmap is a perfect example: they keep using the term, but nothing related to their roadmap is even remotely like what how the term is used in software development. Instead, they just keep throwing it out there and the citizenry, being somehow even more ignorant about development practices than CIG (and frankly, that shouldn't even be possible) keep repeating it as if they had any clue what they were talking about and as if what CIG is doing was something normal.

If they had followed the process you describe, they would not have told us what they did all those years ago. So that leads to two possibilities: they lied back then, or they haven't actually gone through any of the processes you are assigning them (for some reason — there's exactly squat to suggest that they've actually done any of that).

These games launched fairly poorly due to being rushed out the door. Why repeat the same mistake?
That's a good question. Why does CIG keep rushing things out the door? Why do they keep releasing stuff that isn't ready (no. not even for testing)? Why do they keep doing that after having spent more time than is required to release a game many times over?

So they made this in 2015 but somehow weren't able to do it a year later in 2016? Schrödingers development.
Nothing in that video suggest that they'd be able to do it a year later. Not being able to do it one year does not imply that another year on top of that suddenly makes it possible.

Again, even after 2016, they have repeatedly confirmed that there was no game in 2015 because they have yet to complete the components required. What they had before that was, at best, a tech demo. It was scripted razzle-dazzle. It was orchestrated fakery. The game was not playable, and they most definitely did had not played all SQ42 missions.

No. They could not do it in 2016 — CIG has outright said so. Are you saying they're lying?

So they show gameplay footage of it a year earlier than 2016 and somehow it wasn't playable?
Correct. Mainly because they did not actually show any gameplay footage.
Reposting the same scripted walk-through over and over and over does not suddenly turn it into something it is not. It just makes it ignorant spam.
 
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Viajero

Volunteer Moderator
Please do not compare the absolutely farcical ****show that is CIG to CDPR, ever again, ever.

There's more talent, love and craft in 144 frames of Witcher 3 than any amount of the stuttery, juddery pile of **** that Roberts and his sycophants have vomited out in the last god knows how many years.

How dare you. How very ******* dare you.

"Comparing" CIG and SC with solid studios that have actually delivered games and, as a result, have earned themselves their own actual funds and reputation to do with as they please is always a favorite fallacy among those who are really desperate to erase the fact that after 7-8 years CIG is completely swamped with technical issues leading to cancellations and delays, needs additional investor funds, and seems completely unable to deliver a single commercial product, nevermind two. It is like by the mere act of putting them together in the same sentence CIG could pick up by osmosis anything that has made the other studios great.
 
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It is like by the mere act of putting them together in the same sentence CIG could pick up by osmosis anything that has made the other studios great.

It's a classic case of voodoo methodology, very similar to what Chris himself attempted. It's no wonder that the supporters have replicated and deployed the concept wholesale. After all, if CRobber is doing it, it can't be wrong, right?

Successful game studios have fancy offices filled with custom-made decorations from their games. If CIG gets a fancy office and fill it with custom-made decorations inspired by some concept art, it too will be a successful game studio.

Competent developers on the cutting edge use methodologies and that is described with terms such as “agile” and “refactoring” and “regression”. If CIG use these terms then its methodology with be cutting-edge too, and the developers will be competent.

Hugely popular games can spend some of the outrageous profits they accumulate on fan conventions. If CIG organises a fan convention, then its game will be hugely popular and accumulate outrageous profits.

Great games have huge amounts of polish. If CIG spends all its time on polish, it must mean its game is great.


As with all such cargo cult behaviour, it rests on a fundamental misconception of the causal relationships involved.
 
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Have you heard about how vertical slices, whitebox and greybox blocking works? Generally it is highly inefficient to finish everything in a game scene due to the fact that functionality takes priority. So you focus on blocking the functionality and creating a basic bloc of your content. Then you revise it and see what else is missing and up it a stage visually. Then you do a review. If it is not up to snuff you go back to the drawing board and figure out what is needed for the intended design. CIG prolly looked at their missions at those stages and decided it wasn't good enough to release. I am totally for not releasing a game when it is not ready. We have too many rushed examples like ME: Andromeda, Fallout 76, No Mans Sky, Rome II. These games launched fairly poorly due to being rushed out the door. Why repeat the same mistake?

In Chris' teachings we learnt what a Vertical Slice is about 23 minutes into this video from 2013.

He says it's something he uses to "fake deliverables" when he worked with publishers.

[video=youtube_share;hYFCfRK4e6Y]https://youtu.be/hYFCfRK4e6Y?t=1377[/video]
 
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Audio is abysmal, with no coherent sound design to speak of and effects (weapon effects in particular) that would be considered temp sounds at best at the turn of the century.

You might want to reinstall, or at the very least verify the game files.

If the audio is bad when you are playing there is probably something wrong on your side.

The game sounds great.
 
More groundbreaking tech:


87N58m0.png
 
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What lie?

Pledge now for Squadron in 2016

Look at the Sqn 42 road map
If they at Citizen con 2015 were marketing the Squadron 2016 message then they should have been putting the finish touches on it before beta and polishing if one was to track the roadmap back.

So how could they have possible reached the green light for a release date in marketing and at the same time be calling for a four year rework.

And no posting two videos side by side and saying
But can we just agree the second one is pretty so in hindsight the better decision, no harm no foul right.

What faith should anyone have at Citizencon 2019 when Answer the Call 2020 comes up, warbond only pledge now, that it won't be pushed back yet again to make things look even more pretty.
Or will there be more planning and certainly in place before pushing the green light on that $46 million marketing to make sure they don't need yet another rework.

It is the marketing not the tick of patches
It isn't what the road map promised it is what matketing makes of those promises.
 
So they made this in 2015 but somehow weren't able to do it a year later in 2016? Schrödingers development...



What lie? Everytime a game gets pushed back you feel lied to and betrayed? I hope not. It's just a game. Live your life and move on. Enjoy the new content when it comes out. I don't understand how much emotional hatevestment there is.

1) they claimed to have all missions done
2) they now say they not even remotely have the missions done, and the AI needs at least a year of work to remotely work.

They lied. You know it. :) so again: how worried are you about CIG routinely lying to you?
 

Goose4291

Banned
1) they claimed to have all missions done
2) they now say they not even remotely have the missions done, and the AI needs at least a year of work to remotely work.

They lied. You know it. :) so again: how worried are you about CIG routinely lying to you?

To be fair, some of the ArmA Op Treb development team have played all the missions contained within the mini campaign Im putting together for them, despite it being full of placeholder units and assets well before they actually introduced them to the mod.
 
To be fair, some of the ArmA Op Treb development team have played all the missions contained within the mini campaign Im putting together for them, despite it being full of placeholder units and assets well before they actually introduced them to the mod.

Is it SP? Does the AI work? Did they claim it would be done in 2016? Did they take 200 million dollars?

Come on man,just say:"yes, they lied through their teeth. They had jack all and pretended to bevdone. For shame."

This aint a religion, you can like the project while acknowledging the obvious.
 
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Have you heard about how vertical slices, whitebox and greybox blocking works? Generally it is highly inefficient to finish everything in a game scene due to the fact that functionality takes priority. So you focus on blocking the functionality and creating a basic bloc of your content. Then you revise it and see what else is missing and up it a stage visually. Then you do a review. If it is not up to snuff you go back to the drawing board and figure out what is needed for the intended design. CIG prolly looked at their missions at those stages and decided it wasn't good enough to release. I am totally for not releasing a game when it is not ready. We have too many rushed examples like ME: Andromeda, Fallout 76, No Mans Sky, Rome II. These games launched fairly poorly due to being rushed out the door. Why repeat the same mistake?

You are either:

a. On the payroll.
b. Delusional, possibly insane.
c. So heavily invested financially and emotionally that to acknowledge the truth might result in you throwing a seven.

So, which is it?
 
Here are some quick 60FPS streams as proof that are live right now. You can watch people play and enjoy farcical ****show :eek::D

https://www.twitch.tv/rexzilla (Rex is doing some PVP at Kareah)

https://www.twitch.tv/sgt_gamble (Gamble is mining)

Serious question, are you on the books at CIG or is it a convenient offhand reach-around type agreement?

Because you're either getting paid to spout this drivel, or you're completely delusional and would benefit from some professional help.

*edit - defiled isn't my alt account, honest. That was a hecko of a coincidence though. :D
 
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