The Star Citizen Thread V10

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Haha, I made the same mistake, too, a long time ago. I mean it'd be nice to have a universal language, no? And while I still knew about my naive blunder as a kid, when I thought all you had to do to translate a language was to replace letters according to some kind of code, I still figured sign language might actually be universal - well, the middle finger is kinda understood elsewhere, but it wasn't to be.

Would be funny if all this time all the miscommunication in the world could've been solved by deaf people.
 
No we all noticed that in some way (maybe not specifically related to LoTR funding..) - the quality and quantity of what has been delivered so far is vastly unrelated to the investment, the most likely explanation is most of the funds have gone to CR´s Hollywood dream mocap studio, A-list actors that certainly werent paid in pixel starships, and an endless loop of redoing everything over again because the game core engine is not even remotely able to support their ambitions so they can give the illusion of "progress" and "iteration".

Yeah. I finally came to this conclusion. But not as articulately and you've stated here :p And only 100% convinced after watching the 6 part episode of Bliny ATX's Sunk Cost Galaxy series on Youtube.

Binky was an origina "Big Fish" back in SC Kickstarter days. His lump sum donations was some $10K+ making him one of the most devout disciples. Yet this most fanatic of SC fan boys finally became woke to Robert's fracking cultist game. Back then, he was one of a minority SC fan boys who had the insight to see the house of cards SC truly was being created from. With an even rarer self honesty to admit he drank the Kool Aid out of blind loyalty to the dream.

It was his 6 part youtube series on the Sunk Cost Galaxy that caused me to steer clear of ever investing in SC. His methodical unraveling of the God Roberts Monomyth. Starting with his brutally candid self inspection of who he was in SC Kickstarter days. And what frame of mind he was in when he bought into the dream as an intern working for CIG. How he slowly became disillusioned with how his contribution in the SC vision was being marginalized by Robert's catching bigger whale fan boys. How he was losing faith in his religion and commitment to the SC dream because of blatant nepotism by Robert.

For those who haven't seen the Sunk Cost Galaxy, check it out here.

Binky ATX bares his soul in this 5 min clip titled Foreword: The Reliable Narrator

[video=youtube;9hPxnBAdbbo]https://www.youtube.com/watch?v=9hPxnBAdbbo[/video]

Part 1/6 Sunk Cost Galaxy - Past, Future, Present: <--How the SC dream marketed as SQ42 got started.

[video=youtube;gGq4YEp8QUY]https://www.youtube.com/watch?v=gGq4YEp8QUY[/video]


Part 2/6 Sunk Cost Galaxy - The Mythological Roberts: <-- God Roberts Monomyth cross analyzed

[video=youtube;Al8G8nHFQJo]https://www.youtube.com/watch?v=Al8G8nHFQJo[/video]


Part 3/6 Sunk Cost Galaxy - The Gang's All Here: <-- aka how nepotism began to corporatize the CIG management team. Had no idea the extent of inbreeding in the CIG management. Or how many of them are failed software devs.

[video=youtube;bJjQLz06ZGk]https://www.youtube.com/watch?v=bJjQLz06ZGk[/video]


Part 4/6 Sunk Cost Galaxy - The Ecstasy of JPEGS: <--aka SC fan bois getting high in Spaceship JPEG Wonderland!

[video=youtube;76VwCNZvQ1g]https://www.youtube.com/watch?v=76VwCNZvQ1g[/video]


Part 5/6 Sunk Cost Galaxy - Monetary Fracking: <-- aka the genius of Roberts as a pledging frackmaster. An unparalled feat not even the Exceptional h@t leviathan has been able to match to date aka how CIG has lasted as long as it has to date

[video=youtube;kiyc0enBwfk]https://www.youtube.com/watch?v=kiyc0enBwfk[/video]

Part 6/6 Sunk Cost Galaxy - Fool's Paradise: <-- How God Roberts hubris killed his true aspiration to be a blockbuster Hollywood director. How he went on to resurrect himself as the chief deity of SC universe via marketing SQ42 to unwitting lowly, Kickstarter peasants. Young Roberts, an overly ambitious student intern at Origin. The sophomoric and hubris filled entrepreneur/Hollywood Director & Producer of the now defunct Digital Anvil. The seasoned legendary philosopher/demigod/CIO/COO/CFO/CEO/Chairman of the Board of CIG to date.


[video=youtube;XCG7g9K3X4Q]https://www.youtube.com/watch?v=XCG7g9K3X4Q[/video]


TL : DR: If you're considering taking the plunge into the financial black hole that is SC, then consider watching these videos with an open mind. Should you decide to invest in the house of cards that is SC, then email me ASAP. I can guarantee you a superior investment scheme that will return an even more superior monetary windfall to you in 6 months. I'll open a highly customized investor's account for you that is a dual investment/checking account. With all my financial investor setup and management costs for free! You just need to commit your initial pledge and/or all other future backer amounts (either as a one time lump sum, or on a monthly basis). And I'll take care of the rest! :D
 
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You only really need one part is at 3m14s, where Erin explains that the roadmap is inherently untrustworthy and useless: because its predictions rely on staff that does not exist.

That says everything you ever need to know about this project and about the company running it.

Perhaps - but I was tempted more to the "The game is now different than what we thought it would be, and if it's not perfect it's not leaving the studio" as the lulzbucket filler.
 

Viajero

Volunteer Moderator
You only really need one part is at 3m14s, where Erin explains that the roadmap is inherently untrustworthy and useless: because its predictions rely on staff that does not exist.

That says everything you ever need to know about this project and about the company running it.

CIG seems to have absolutely zero idea about Project Management fundamentals. I say "seems" because I can not believe it. I want to think that they, or some among them, know the basics of project management but realize that these are essentially incompatible with a development process financed almost exclusively on hype and relative imminency; and therefore prefer to constantly lie to the backers.
 
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Viajero

Volunteer Moderator
Also, dat new roadmap for this year!

No server meshing or network big changes, only 1 more profession, no full persistence, no new systems, not clear to me even if the Crusader system will be finished by end of year because the gas giant itself (Crusader) is not in there (no cloud tech)... and that is if no delays.
 
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no new systems, not clear to me even if the Crusader system will be finished by end of year because the gas giant itself (Crusader) is not in there (no cloud tech)... and that is if no delays.

Stanton System is everything they need to give a full vertical slice of Star Citizen in their huge persistent universe, and every other game developer would be too timid to embrace that revelation.

No - I'm not making this up :D
 
Also, dat new roadmap for this year!

No server meshing or network big changes, only 1 more profession, no full persistence, no new systems, not clear to me even if the Crusader system will be finished by end of year because the gas giant itself (Crusader) is not in there (no cloud tech)... and that is if no delays.

That's all explained in the video.

• The roadmap is set up based on an assumption that competences will become available at a later stage.
• Consistently, said competences fail to materialise.
• What scant few competences they already have internally are currently being shifted from SC to SQ42.

So obviously, as anything they might gain competence-wise is immediately shifted to more desperately needed work, the assumption of what will be available later will remain constant, and thus the roadmap will keep showing the same stuff that relies on that later competence coming in. Completely sensible. You just don't understand game project development.
 
That's all explained in the video.

• The roadmap is set up based on an assumption that competences will become available at a later stage.
• Consistently, said competences fail to materialise.
• What scant few competences they already have internally are currently being shifted from SC to SQ42.

So obviously, as anything they might gain competence-wise is immediately shifted to more desperately needed work, the assumption of what will be available later will remain constant, and thus the roadmap will keep showing the same stuff that relies on that later competence coming in. Completely sensible. You just don't understand game project development.

This, all of this.

Erin offers a reason for struggling to hire for SC development - *they have a very high quality threshold for new staff*

And what they do have has been slowly shifted onto Squadron 42 over the last 6-8 months.

I live in hope that one day we'll discover how much of the funding went on mocap and holywood actors now that we can see the staffing move onto SQ42 and Star Citizen dev finally and slowly slipping away.
 
You forgot

1. funding wasted on contracting out work to IIIFonic. To develop a multiplayer FPS game mechanic the fan base didn't want aka Star Marine. And cost of lost dev schedule when CIG realized the finished product couldn't interface with SC. The additional millions in staffing/dev resources it cost Roberts to cannibalize and revamp the entire concept from scratch. All because of poor QA oversight and guidance to this 3rd party dev i the first place.

2. funding wasted on settlement of the 3 ring circus CryEngine lawsuit. A direct deja vu nod towards Kevin Costner's fabled lawsuit which triggered Roberts fall from grace in Hollywood.

All this incredibly poor decision making on the part of CIG's management will be finally coming to a head in 2020. There are times I swear if Robert's brain were a duck, it would align itself to the right angle corner of an inverted "L" with the collective brains of the CIG management. Then fly North for the winter.......

"We craft universes of unprecedented magnitude"



I mean I suppose calling two planets a a universe is unprecedented, just not in a good way.

...and of those 2 planets, how much of their air space/ground surface area are forbidden/no fly zones? You only get to count the air space and surface areas which are directly accessible to the player by the definition of "planets" IMO...
 
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...and of those 2 planets, how much of their air space/ground surface area are forbidden/no fly zones? You only get to count the air space and surface areas which are directly accessible to the player by the definition of "planets" IMO...

Each of those No Fly Zones is bigger than Skyrim in the largest gaming 'Verse that has ever been conceived. You just don't understand No Fly Zone development!

Restricting player access to areas delivers MOAR rich and interesting gameplay in a fully fleshed-out 'Verse where all the NPC's live out their actual daily virtual lives with perfectly modelled o2 consumption and subsumpted NPC toilet facilities that are off-limits to players - because your average player doesn't have the level of fidelity required.

It all makes perfect sense.
 
What's ASL for "Give me back my money!"?

I'm pretty sure I know what this means:

t3zXXfL.gif


Something like, "Don't ask me questions about the flight model or physics because I went to university and did a physics degree (until I didn't) and anyway, look over there at those shiny spaceships."

Edit: actually, I often use my hands to help express myself but I put CR in another class.
 
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Each of those No Fly Zones is bigger than Skyrim in the largest gaming 'Verse that has ever been conceived. You just don't understand No Fly Zone development!

Restricting player access to areas delivers MOAR rich and interesting gameplay in a fully fleshed-out 'Verse where all the NPC's live out their actual daily virtual lives with perfectly modelled o2 consumption and subsumpted NPC toilet facilities that are off-limits to players - because your average player doesn't have the level of fidelity required.

It all makes perfect sense.

Ahhh. What's with this c.yber e.Peen grandstanding? :p

SIZE aka quantity my dear fellow, has absolutely nothing to do with quality. A concept I'm beginning to suspect has begun to slip Robert's grasp as time has progressed with the state of SC. If I didn't know better, I'd start to associate the word "megalomaniac" with "God" and "Roberts" in the same sentence. But I'm going to wait until 2020 and see what the state of the PU is then, before passing any such premature judgement.

Back on point: As notorious as Bethesda is for devolving the TES franchise, they DID manage to get something right with the level of game world interactivity/immersion a player could experience in Skyrim. To a significantly lesser degree with FO3 (not FO1/FO1 or NV made by Obsidian). And with increasing map size, an even lesser degree in content quality released with the bigger map in FO4.

That's before adding any superlative 3rd party modded content the likes of environmental, performance and enhanced NPC human/critter AI mods. Or new professional DLC quality world spaces the likes of Beyond Skyrim and Falaaskar. Or being able to recreate an entire new world based on the outdated Creation engine with a professionally fan based world the likes of Skyrim Enderal etc.

Of course, that was before Howard managed to spectacularly regress on Maslow's Hierarchy with the cesspool that is F76.

Map size is completely irrelevant if a smaller map can achieve significantly more franchise longevity for less.
 
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@Lancelord i am very familiar with Sunk Cost Galaxy series, as is everyone on this forum i believe. I also had the opportunity to talk with another private investor (who was still in at the time, although he seems to have disappeared by now..) and his view on CR (who he met multiple times) and the project direction was quite interesting. I would be curious to have an interview with the $46M investor, especially how realistic he is about the project future, and how much sway he could have on its direction vs CR dictatorial style. There *are* competent people in the studios, they are just fighting an uphill battle..
 
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@Lancelord i am very familiar with Sunk Cost Galaxy series, as is everyone on this forum i believe. I also had the opportunity to talk with another private investor (who was still in at the time, although he seems to have disappeared by now..) and his view on CR (who he met multiple times) and the project direction was quite interesting. I would be curious to have an interview with the $46M investor, especially how realistic he is about the project future, and how much sway he could have on its direction vs CR dictatorial style. There *are* competent people in the studios, they are just fighting an uphill battle..

There are uphill battles and then there are uphill battles. Getting CI¬G to behave competently seems to be something that would put the latter to shame.
 
SIZE aka quantity my dear fellow, has absolutely nothing to do with quality.

You make absolutely too much sense for this thread I m afraid to say dude. Your logical prowess will let you claim the title of "hater" all too quickly but dont let my dire prophecy discourage you. Its nice to read a new view on this mess /cheers
 
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