The Star Citizen Thread V10

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Browsing through those pages (wow, those ship costs, still hard to believe) I came across the $25 gift card - was idly wondering if they did $250 ones since that seems to be what the ships are costing and realised that the $25 gift voucher costs ... $30 - how does that work? Not a big user of gift vouchers - do they usually charged a markup to convert real money into virtual ... ARxing for a friend ;)
Oh, that's just a bit of VAT fraud.

Not explicitly, of course, but he reason they gave for the price hike was that the $25 was exclusive VAT, conveniently forgetting that the $25 store credit you get will then only go towards a $25 purchase inclusive VAT. This gets reported as a $25 sale and $6.25 goes to the tax man… except you only get goods worth $20 — the difference is presumably pocked by the seller.

This is, of course, not even remotely how gift vouchers work and doing anything else than giving you $31.25 worth of purchase power for the $31.25 gift card you buy is “oh hi, you're no longer allowed to operate within our tax jurisdiction and also we're going to audit every sales transaction you've ever made while you sit very very still and do nothing to your books” levels of a bad idea.

There has been no real official excuse, but the fan theory is that when you pay with gift cards, you get the excl. VAT price, which is a hideously obtuse and over-complicated way of doing things. There's no reason why it would be a $31.25 gift card since that's the value of the goods (tax inclusive) you're supposed to be able to buy with it — if you see the VAT on the gift card, you'll see it on the stuff you'll buy with it, and there's no reason to show two different prices depending on payment method. So best-case, someone at CIG is hideously stupid; worst-case, they're just criminal.
 
The UK government (and the EU in general) allow VAT to be charged on vouchers where the cost of the final sale is known in advance, but the VAT is NOT then payable when you exchange the voucher for goods or services. By far the easier approach is to treat the voucher as a multi-purpose voucher, and pay VAT only at the point where the voucher is used as (part)payment for the goods or services (making the voucher purchase VAT free). I think Star Citizen giftcards are really multi-purpose vouchers.

Latest (?) UK guidance is here: https://www.gov.uk/government/publi...vat-treatment-of-vouchers-from-1-january-2019
 
Ladies and Gentlemen, its been a while, so it must be time to open your wallets and PLEDGE MORE MONEY!!!


From the low low price of a AAA game for a ground vehicle to the price of 10 AAA games for a few ships and extra insurance!

Its the bargain of the lifetime!

I try to see the funny side of things most of the time... but, sometimes I truly despair at the lack of any ethical or moral compasses in this world of ours. I'm not sure whether to feel sorry for the 'fans' who buy into this sort of thing or not.
 
By far the easier approach is to treat the voucher as a multi-purpose voucher, and pay VAT only at the point where the voucher is used as (part)payment for the goods or services (making the voucher purchase VAT free). I think Star Citizen giftcards are really multi-purpose vouchers.
Except that in this case you pay the VAT on purchase of the gift cards, so by that definition, they very clearly not multi-purpose vouchers.
 
Introducing interiors as a menu option (get out of ship vs do everything via menus) can have two results:

  • It's a menu option and thus nobody uses it. Like - according to players - nobody uses CQC (menu option) and nobody uses multicrew (menu option)
  • It's mandatory instead of arbitrary (you have to walk out everywhere) and everyone is annoyed that it takes forever.
You need to motivate people to walk on feet (like, maybe, better prices if you walk on feet to store?). But that will of course be very tough to balance properly.

Your "simple solution" is anything but simple solution.
 
Flight report from Sarsa over on SA. As usual, colourful language which i hope the filter will catch.

Tonight I used my evening to play 3.6 but it wasn't very interesting so I'm not doing a full write-up. Observations instead:

* They give you a load of ships and cash in this PTU, it's almost like an actual test environment as opposed to the "PU" which is definitely really a test environment except you don't get any of the stuff they want you to test, you have to buy it. It's extremely normal to have a separate testing server for your game that is itself in early access super-duper test mode alpha. It's even more normal to have a super-duper secret testing phase before that public testing phase before the regular release that is still actually just a testing phase. With all this testing you know every bug in the game is getting found, and smashed, in record time.

* So I got to fly the Retaliator which is the huge bomber that we all thought was going to be really cool back in the day. I am happy to report that it still sucks , though apparently (?) the torpedos now work and do absolutely devastate the super expensive chariots in PvP so that's cool and hilarious. But it still has 5 turrets that can't be used unless you get 5 actual people to sit in them, and no other guns, and it's very slow. Also none of the HUDs have been updated in the last like 5 "tiers" of HUD updates so you have to fly it blind all of the time, effectively. It's almost like they aren't uniformly updating with their passes and they just do updates to the stuff they want to sell to you again.

* Flying across the universe has been made even more fun. Now in addition to 15 minute flight times and your ing quantum drive overheating in mid-flight, you can also be interdicted. Now, you might think "Oh cool NPC interactions like in Elite" but no. No. This is Star Citizen. The interdictions are completely random and they are absolute. You will be pulled out of QT, there is no way to avoid it. You will bring your ship to a complete stop and let them "Complete their scan." If you do not- you are immediately given criminal rating, which will up your plans if they include landing at literally any place in the game because pretty much all of them will just shoot your ass. So if you get interdicted you just... lose several minutes while they scan you. Naturally, for test purposes, the malevolent spirit that inhabits Star Citizen makes sure that you will be interdicted 2-3 times per QT trip anywhere. Going 20,000 km? Interdicted. 30,000,000 km? Interdicted. 100km? Interdicted. It is anti-fun.

* The new rest stops are, in my opinion, much better than the old ones. I like the giant models. I like the giant no-fire zones a lot less. The only cool terrain in the game for pvp fights and pvp isn't allowed- also they're covered in turrets. Also I landed at one and just exploded randomly so that's fun.

* Hover mode is incredibly fiddly and makes landing intensely difficult. See it turns out that most of the ships were not designed with the assumption that you'd need to land while keeping the nose perfectly level. And there's no landing assistance. So you're basically going to have to go to external cam, or otherwise guess where the pads are, because the game's sure not going to ing tell you, and nosing down to look will kill you instantly.

* My whole thing tonight was box missions. I wanted to see if mission stacking works so I took as many box deliveries as I could find that all started from the same moon. I probably spent 30 minutes flying around that moon gathering 7 missions worth of . Then I spent another 20 minutes trying to QT to the planet to deliver them, while my ship constantly got interdicted or overheated. Then I went to land at the drop-off point (Gate 1 of Loreville) and there was a giant no-fly zone around it that didn't appear until I had already flown through it, and I blew up and lost all my . The evil ghost at the heart of Star Citizen strikes again- I flew for an hour and landed 7 different times without issue but the second I looked like I might get something done, boom goes the dynamite and I'm back in the pod.

* They made deliveries pay out 7 or 8k and the combat beacons spammed by NPC's payed more or less the same. They are very gradually tuning the economic output of the game to a more realistic level, probably spurred on by the fact that their internal metrics were showing that nobody ever, ever bought any ships in-game because nobody could earn more than a few k before the patches came out and reset the servers. I'm not going to call the payouts generous- it will still take 100+ missions to earn even a garbage scow, at the current pay rates. But you can stack missions pretty hard, so that's maybe 10 hours of work now instead of hundreds. Still not worth it but- eh, they're moving in the right direction. I do find it hilarious that basically anything bigger than a Constellation is actively a liability to fly right now- you want small hard ships for combat, and small cargo ships for deliveries. Big ships can't turn fast enough for the pilot to fight effectively, and can't move fast enough to stack a lot of deliveries. If this were a normal game I'd say that was good, that we're kind of seeing the bottom-feeder economy put in place and the big ships will get bigger, riskier missions eventually. But this is Star Citizen so it's actually all just kind of shaking out accidentally and if you bought an Idris you can get ed.

You can slowly start to see the game slowly start to come together slowly.

I can't wait for the game to go live and all the whining about travel times, grind, and other things we have been through (and still go through) with ED, when things stop existing only in the heads of backers but instead become cold hard reality.
 
I can't wait for the game to go live and all the whining about travel times, grind, and other things we have been through (and still go through) with ED, when things stop existing only in the heads of backers but instead become cold hard reality.
It's interesting that whenever SC adds something that is similar to an aspect of ED then (despite the fact that people on here keep criticising the fdev implementation) SC seems to do it worse - gimbals, heat mechanics, and now interdiction. You would think that having a working game to look at - plus all the comments about how to make things better - that we would be looking at SC and saying 'if only ED had ...'.
 
Flight report from Sarsa over on SA. As usual, colourful language which i hope the filter will catch.



You can slowly start to see the game slowly start to come together slowly.

I can't wait for the game to go live and all the whining about travel times, grind, and other things we have been through (and still go through) with ED, when things stop existing only in the heads of backers but instead become cold hard reality.
Traditionally updates make games better!
Maybe this is CR's exit strategy,seeing as he can't deliver on the promised game just make it worse until people stop bothering to play.
And the fact that he gets to keep all the lovely money he's paid himself. As a final show of good faith makes SC open source.
 
And the fact that he gets to keep all the lovely money he's paid himself. As a final show of good faith makes SC open source.

That would be such a shame. It would mean Genuine Roberts leaving the project with oodles of companies, lots of money, a space door, a pile of handbags, a posh coffee machine and fancy furniture.

However, he will also have:

Released zero games.
Have absolutely zero chance of being taken seriously again.
Displayed zero integrity.
 
Meanwhile, over at Spectrum, an enigmatic question gets short shrift :

"No persistent world, leaks memory in shambles that we do all our merchandise, moribont struggles that we win easily?"

"Good riddance. Give me your stuff before you leave."
 
Meanwhile, over at Spectrum, an enigmatic question gets short shrift :

"No persistent world, leaks memory in shambles that we do all our merchandise, moribont struggles that we win easily?"

"Good riddance. Give me your stuff before you leave."

Hey! That's not fair! The ED forums invented the "Can i haz yur stuff" meme!
 
It's amazing to me that of all the game's out there that people can talk about, the one that gets talked about the most by far is the game that isn't made.

That's probably why it gets talked about my dear Baron - we've spent hundreds of units of currency on this, urm, project, and got absolutely nothing to show for it apart from iteratively broken tech-demos and handwaving :D
 
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