I'm going to archer this rant, because it's pretty spot on…
Nyast said:Seriously, look at this [swears] roadmap... Q2 2019...
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15 tasks completed ?
For 500 people working during 3 months ?
Organic shader ? What the completley [swears] is this [swears] ? A task for a shader ? You know there are thousands of shaders in your typical game ? They made a TASK out of a SHADER ? What the...
"AI Spline Paths v2" ? That's just an iteration on a sub-component of a sub-component. It's not even the final version, mind you. Just v2. How many versions will there be ? 3 ? 4 ? 10 ? 50 ? Nobody knows. But yeah, backers are happy. It is progress !
"Player Free Look". Yep, this is high-complexity engineering requiring millions-of-dollars here guys. And how is this "free look" any different than the currently existing free look ?
"Curelife Medical Pen". Imagine the meetings, the hours with teams of dozens, that this insurmontable task must have required.
Sorry for meltdown.
