No, posting that conversation you had with customer services was, in my opinion, borderline advertising.
Noone said you shouldn't or can't. Where did you read that?
No, you should criticize the parts of the game that need improvement.
You barely criticize the project you adore at all.
Who is "you guys"? You're responding to my post and I don't represent anyone.
I have no problem accepting that people have a positive outlook, I have problem with people having an overwhelming positive comment for *everything* that CIG does.
"Flight model is great! Space plants are great! Development is great! Selling ships 24/7 is great!"
That's not a way to improve the game I want to play.
These "fans" are the ones who are going to ruin MY gameplay experience.
Please.... I disagree.
I posted my experience with CS because I thought it was nice that it had a personal touch to it and I didn't even expect something like that to happen. It kinda shows that CIG and the SC project are a little different than others imo. I have contacted several CS in other companies and stuff like this didn't happen to me.
I have several posts talking about the stuff I like and dont like about SC and how I would do several things about the SC project. But overall I enjoy where it is going that's why you think I like everything also because our feedback period where all of us gave the AC impressions was in June.
The more patches came out the more satisfied I have become with the experience because it's getting better and better step by step.
I put the reasons why there is stuff like Space Plants and why they are selling ships. I thought it was very clear. If they would put big features in to every stretch goal they would have even more things to do. That's why they balance it with small stuff now and then.
Regarding ship sales and the need of income to stop the burn rate of a huge studio that is solely dependant on crowdfunding I think we also chewed through that. Money stops and CIG shuts down ın 2015 or sells out. That's why they are selling ships.
On the Flight Model. I think it has a lot of potential and works alright right now. Especially the hornet is way smoother to fly for me now then it was in the beginning while the 300i is still a bit harder. But one thing about flying ships in SC is that they don't work like other games. You need to understand your ship to fly it.
My flight sucked in the first hours and the more I flew I got to know how the ship flies and how the thrusters react and how much my ship drifts in turns. Then I truly started sailing around Asteroids. It's not the classic turn rate Space game. It's way more complicated than that and once they improve it a bit more and the big ships come in the whole flight system will have gameplay great implications.
(This flight comment comes from me who enters ED stations in the beta with full speed and with afterburner on. I leave them that way too. Crashed 0 times in a station on online play.)