The Star Citizen Thread V2.0

Status
Thread Closed: Not open for further replies.

Bains

Banned
I have no problem accepting that people have a positive outlook, I have problem with people having an overwhelming positive comment for *everything* that CIG does.

"Flight model is great! Space plants are great! Development is great! Selling ships 24/7 is great!"

That's not a way to improve the game I want to play.
These "fans" are the ones who are going to ruin MY gameplay experience.

This is my biggest source of frustration as an SC Backer. The one that sends me over the edge. And the issue that ensures every single problem with the game other than a bug becomes chronic.
 
No, posting that conversation you had with customer services was, in my opinion, borderline advertising.

Noone said you shouldn't or can't. Where did you read that?

No, you should criticize the parts of the game that need improvement.
You barely criticize the project you adore at all.

Who is "you guys"? You're responding to my post and I don't represent anyone.

I have no problem accepting that people have a positive outlook, I have problem with people having an overwhelming positive comment for *everything* that CIG does.

"Flight model is great! Space plants are great! Development is great! Selling ships 24/7 is great!"

That's not a way to improve the game I want to play.
These "fans" are the ones who are going to ruin MY gameplay experience.

Please.... I disagree.

I posted my experience with CS because I thought it was nice that it had a personal touch to it and I didn't even expect something like that to happen. It kinda shows that CIG and the SC project are a little different than others imo. I have contacted several CS in other companies and stuff like this didn't happen to me.

I have several posts talking about the stuff I like and dont like about SC and how I would do several things about the SC project. But overall I enjoy where it is going that's why you think I like everything also because our feedback period where all of us gave the AC impressions was in June.

The more patches came out the more satisfied I have become with the experience because it's getting better and better step by step.

I put the reasons why there is stuff like Space Plants and why they are selling ships. I thought it was very clear. If they would put big features in to every stretch goal they would have even more things to do. That's why they balance it with small stuff now and then.

Regarding ship sales and the need of income to stop the burn rate of a huge studio that is solely dependant on crowdfunding I think we also chewed through that. Money stops and CIG shuts down ın 2015 or sells out. That's why they are selling ships.

On the Flight Model. I think it has a lot of potential and works alright right now. Especially the hornet is way smoother to fly for me now then it was in the beginning while the 300i is still a bit harder. But one thing about flying ships in SC is that they don't work like other games. You need to understand your ship to fly it.

My flight sucked in the first hours and the more I flew I got to know how the ship flies and how the thrusters react and how much my ship drifts in turns. Then I truly started sailing around Asteroids. It's not the classic turn rate Space game. It's way more complicated than that and once they improve it a bit more and the big ships come in the whole flight system will have gameplay great implications.

(This flight comment comes from me who enters ED stations in the beta with full speed and with afterburner on. I leave them that way too. Crashed 0 times in a station on online play.)
 
Last edited:
Just digesting the news that multiplayer with around 12 players causes issues in AC caused me to ponder.

We know that the map sizes are small and therefore compressing players in a small area and they have had to already do a lot of work on networking.

Is it possible that the fidelity of the ships and the amazing damage models in confined maps might actually be contributing to the problem. Given the variation of states a single ship could be in with that level of detail, isn't that going to require a substantial amount of information to be passed to the clients?
 

Bains

Banned
I always though this would be the case. Surely there has to be a trade off. And this before we reach the promised stage of people walking around inside ships.
 
Just digesting the news that multiplayer with around 12 players causes issues in AC caused me to ponder.

We know that the map sizes are small and therefore compressing players in a small area and they have had to already do a lot of work on networking.

Is it possible that the fidelity of the ships and the amazing damage models in confined maps might actually be contributing to the problem. Given the variation of states a single ship could be in with that level of detail, isn't that going to require a substantial amount of information to be passed to the clients?

There is a quote back up in this thread somewhere I think that talks about the problem of having to communicate all the "realistic" thruster moves each ship makes to very other client in the instance - that and all the minutiae of the damage model must add to the issue considerably.
 
I posted my experience with CS because I thought it was nice that it had a personal touch to it and I didn't even expect something like that to happen. It kinda shows that CIG and the SC project are a little different than others imo.

I've been gaming for years and had to contact many different CS teams for various problems. This "personal touch" is how some teams do it.
It depends on the person you talk to and the companies policy. Some teams/cs are way friendlier, others are simple and efficient, others are horrid. Saying that this is something that makes CIG different than others is fanboism at it's best.

I once got an indian dish recipe from an amazon CS rep, including a free Gameboy Advance because of a 2 week delay.
Guess I should have made a reddit post about huh?


It's way more complicated than that and once they improve it a bit more and the big ships come in the whole flight system will have gameplay great implications.


What "great gameplay implications"? Can you please give me some examples?
Why would they improve/change it if you and so many others praise the current model so much?


For me, you can pretend you just flew by that asteroid and saved your ship all you want but it seems to me that turretting will still be one of, if not the most efficient way to kill stuff. Not to mention how boring it is.
 
Ok, I think people should back off Mr.Nowak a little bit. I've been playing elite since premium beta, but I have an aurora legionaire star citizen package. Apart from installing a 12gb download (twice!) and a quick mess around I must admit I have not given SC too much time or attention. Perhaps I should for a bit now multiplayer is out for every backer.

I like coming to this forum for a good list of updates. Mr.Nowak, please keep them coming. I have a favour to ask. ED has a very clear scope and feature list intended to include at release as described in th DDA, coming straight from the FD devs

http://forums.frontier.co.uk/forumdisplay.php?f=36

Is there a similarly well defined and clear official list from the Star Citizen devs that you can point me towards?
 

Bains

Banned
...I have a favour to ask. ED has a very clear scope and feature list intended to include at release as described in th DDA, coming straight from the FD devs

http://forums.frontier.co.uk/forumdisplay.php?f=36

Is there a similarly well defined and clear official list from the Star Citizen devs that you can point me towards?

I don't think so. The communications approach is one of endlessly selling and marketing to us, not keeping us informed. As such there tends to be a significant gap between what they say and what they do. You'll need to keep your shields up and read between the lines in an attempt to figure it out for yourself. Anything that does take the form of an update will be carefully written in such a way as leave huge scope for back side covering, while allowing for wildly differentiating interpretations in an ploy to allow everyone to think they are getting the game they thought they backed. When you're interpretation is revealed to be completely wrong it's your fault for not understanding what apparently should have been very clear in the first place.

Welcome to our world.
 
Last edited:
Ok, I think people should back off Mr.Nowak a little bit. I've been playing elite since premium beta, but I have an aurora legionaire star citizen package. Apart from installing a 12gb download (twice!) and a quick mess around I must admit I have not given SC too much time or attention. Perhaps I should for a bit now multiplayer is out for every backer.

I like coming to this forum for a good list of updates. Mr.Nowak, please keep them coming. I have a favour to ask. ED has a very clear scope and feature list intended to include at release as described in th DDA, coming straight from the FD devs

http://forums.frontier.co.uk/forumdisplay.php?f=36

Is there a similarly well defined and clear official list from the Star Citizen devs that you can point me towards?

Hello. Good to know it helps. Here is a list but it is kind of outdated I guess. Updated on March and February 2014.

https://forums.robertsspaceindustries.com/discussion/103019/squadron-42-star-citizen-feature-list/p1
 
Last edited:

Bains

Banned
An aging community post from a mod who has taken it upon himself to hash together various statements said at one time or another, now presented to you as something official.

I rest my case. Unless of course this is the definitive list you were looking for. Personally, as one gamer to another, I think you would be wise to not disregard my previous post. It might save you much frustration.
 
Last edited:
An aging community post from a mod who has taken it upon himself to hash together various statements.

I rest my case. Unless of course this is the definitive list you were looking for. Personally I think you would be wise to not disregard my previous post. It might save you much frustration.

<waves hand and puts on Alec Guinness voice>
These are not the game features you are looking for ...
You can buy another ship ...
Go to the store page ...
 
Hey all. Just to let you know, the UUE Refugees thread is now open in the General games section.
r2vluVc.jpg
Feel free to discuss anything that is on your mind as a disenfranchised Star Citizen.
http://forums.frontier.co.uk/showthread.php?t=34806
 
Last edited:

Bains

Banned
I think the simple fact of the matter is CIG are in no position of offer a definitive feature list because they have little clarity about what they are doing or which of their claims they have any hope of making real. But of course there's no prospect of them being upfront about this because sales is their number one priority.
 
To me SC declared itself FPS when they introduced Capture the Flag (the fact that its a core makes no diference) I understand they are usimg an FPS engine after all. What I don't like is the aproach they are giving to the space sim. To them space sim= combat and dogfighting. TBH I dont like dogfighting, not even on elite, I love trading and exploring tho. Thats what disapoimted me most of sc, when they star to cater to the real space sim Ill go back
 
I don't think so. The communications approach is one of endlessly selling and marketing to us, not keeping us informed. As such there tends to be a significant gap between what they say and what they do. You'll need to keep your shields up and read between the lines in an attempt to figure it out for yourself. Anything that does take the form of an update will be carefully written in such a way as leave huge scope for back side covering, while allowing for wildly differentiating interpretations in an ploy to allow everyone to think they are getting the game they thought they backed. When you're interpretation is revealed to be completely wrong it's your fault for not understanding what apparently should have been very clear in the first place.

Welcome to our world.

Sadly I have to agree with this.
 
To me SC declared itself FPS when they introduced Capture the Flag (the fact that its a core makes no diference) I understand they are usimg an FPS engine after all. What I don't like is the aproach they are giving to the space sim. To them space sim= combat and dogfighting. TBH I dont like dogfighting, not even on elite, I love trading and exploring tho. Thats what disapoimted me most of sc, when they star to cater to the real space sim Ill go back

It's really eye opening how much more CTF suits the game than standard dogfight mode.
 

Jenner

I wish I was English like my hero Tj.
I think the simple fact of the matter is CIG are in no position of offer a definitive feature list because they have little clarity about what they are doing or which of their claims they have any hope of making real. But of course there's no prospect of them being upfront about this because sales is their number one priority.

Well I'd say any company is going to be very interested in sales. No sales = no money = no game.

That said, yes... Star Citizen has had a lot of delays. However, they make it a point to post long monthly status updates and their vision for the game is out there.
 
Some interesting opinions on the upcoming gamescom event/reveals:

People are still going to go fanboy crazy about anything they show.
Last time they were excited about a damn helmet spin for crying out loud.
This time it could be a "HANGAR READY (tm)" SPACE PLANT and they'd think it was the best presentation ever.

Anyway I'm hoping for something cool and playable instead of something glittering and fancy.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom