The Star Citizen Thread V2.0

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Mu77ley

Volunteer Moderator
Still 3 hours to go on my download of the patch. Looks like I won't be trying it out until tomorrow evening.
 
I got in and played for a little while. The hangar looks good, now I have elevators, the head boning from the fps point of view made me a little dizzy (I'm used to BF4 and never got dizzy by that one).
The controls do feel a lot better, still I'm waiting for rebinding of keys, at this state the presets are not comfortable for me.

The race is actually more fun than killing those vandull or getting shot down after 2 seconds of spawning. The race is very straight forward, just go through check points, but you can appreciate the really nice graphics over it.

Everything else still the same for me as I only own an Aurora
 

psyron

Banned
I still have the opinion that SC should get closer to ED's flight model with FA on to prevent turreting in space. If they will do so there is a chance that i might look into it one day ...

Did they already move the flight model in this direction?

Edit:
I wouldn't complain if CIG would copy ED's flight model as long as they are admitting it publicly and show some respects towards ED. Because i think ED's flight model is the only way to go to make dogfighting fun.
 
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So how is the (much improved) flight model guys?

I had to trim a little from my teeny SSD for the install, and I'm using a macbook air and a non-gaming HP mouse, but I have honestly not noticed any difference whatsoever in the flight model itself.

Changes soooo good they are perceived as not even being there, perhaps? :D
 
I had to trim a little from my teeny SSD for the install, and I'm using a macbook air and a non-gaming HP mouse, but I have honestly not noticed any difference whatsoever in the flight model itself.

Changes soooo good they are perceived as not even being there, perhaps? :D

Well that would be quite disappointing if there have been no changes...hopefully its not a wasted download :V...If I wanted to play FPS in space, I'd fire up a shooter like BF4 or something.
 
So where can I assign my controls? I did not see anything besides 3 PREDEFINED by CIG sets of KB+M controls, however, joystick/HOTAS controls are absolutely the same as they were in v0.8! So is there a way to assign controls in-game, i.e. without editing XML?
 
So where can I assign my controls? I did not see anything besides 3 PREDEFINED by CIG sets of KB+M controls, however, joystick/HOTAS controls are absolutely the same as they were in v0.8! So is there a way to assign controls in-game, i.e. without editing XML?

Not yet, apparently they are delaying that with one of the smaller patches after this release so something like .9.1 or .9.2 ....knowing CIG probably in another month :V....

They must have the most incompetent team working on the UI/keybindings or they just formed it up recently.
 
Not yet, apparently they are delaying that with one of the smaller patches after this release so something like .9.1 or .9.2 ....knowing CIG probably in another month :V....

They must have the most incompetent team working on the UI/keybindings or they just formed it up recently.

I really hoped that I would be able to play at long last. Sure I can do that using KB/M controls but I have no intensions to do so having HOTAS and rudder pedals. I need full support of device bindings. I need to set them the way I need and not the way CIG wants me to have them.

Another issue that I have is that I need vJoy to merge pedal axes to play ED and vJoy is Device#1 in Set up USB game controllers and X55 stick is Device#2. SC controls require Stick to be Device#1 and throttle to be Device#2 and there is no way to change them.
 
I really hoped that I would be able to play at long last. Sure I can do that using KB/M controls but I have no intensions to do so having HOTAS and rudder pedals. I need full support of device bindings. I need to set them the way I need and not the way CIG wants me to have them.

Another issue that I have is that I need vJoy to merge pedal axes to play ED and vJoy is Device#1 in Set up USB game controllers and X55 stick is Device#2. SC controls require Stick to be Device#1 and throttle to be Device#2 and there is no way to change them.

To be honest they dropped a major ball with the lack of custom key mappings, not to mention the horrid dead zones and sensitivity curves on the joysticks. Not to also forget the mouse being able to both fly and aim gimbals at the same time....but that is another topic...

It's quite disappointing to be honest for them to realize this late how important custom mappings are, let alone response curves.
 
To be honest they dropped a major ball with the lack of custom key mappings, not to mention the horrid dead zones and sensitivity curves on the joysticks. Not to also forget the mouse being able to both fly and aim gimbals at the same time....but that is another topic...

It's quite disappointing to be honest for them to realize this late how important custom mappings are, let alone response curves.

Sensitivity curves are not that important to me. These can be set in my HOTAS soft and I use third party software for the rudder pedals. But the ability to re-assign devices and buttons is really critical to me.
 
Sensitivity curves are not that important to me. These can be set in my HOTAS soft and I use third party software for the rudder pedals. But the ability to re-assign devices and buttons is really critical to me.

You have to remember, SC have spent millions on researching and implementing the ideal controller setup.

You cannot change it to suit yourself as it's already perfected :)

What CR is saying is that if you don't like the controls, you just don't get it and you need to get with the game :D

It's just like Apple and the iPhone 4- you are holding it wrong lol
 

psyron

Banned
My impression with SC so far is that CIG is quite impressed by how good ED is made and are therefore coming up with features like the racing module which are unique to SC and therfore they don't have to fear direct comparisons with ED.
If this really is the case we can expect even more different side-modules in the coming months. Everything that will be directly competing with ED will come at the very end of developement:
- PU
- in system travel
- travel from system to system
- a flight model that is fun to play in dogfights
- balanced weapons/shields
- landing on stations
- a well thought HUD/cockpit
- complex and working ship management system
- ...

Edit:
And of course, as said many times before, they like to introduce new modules that require new SHIP SALES!!
 
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It's just, you know, i have gone through the last 30 years with Elite ...
Elite was amazing, but most people don't got it because they only looked at graphics and didn't appreciate the stonish 3D gaphics and gameplay of Elite.

Then came WingCommander ... i played it too, but i never was so impressed by it as others, since i preferred the accurate 3D gaphics over the jerky bitmap-ships of WC. Already then i had that feeling that the developers of WC are somehow cheating.

And now comes ED and SC! It's like the final competition of this long fight between two philosophies:
- DB being very honest about everything which reflects in the current state of developement of ED
- CR being a bit a beguiler trying to get the most hype out of the weakest developement.

Elite is the father of all space simulation and it's a shame that DB doesn't get the attention he deserves compared to CR. But i guess this is like in real life where the loudest one always steals the show.

Edit:
DB was the reason why i studied computer science - he really is the godfather of 3D space simulation!

Now I think I understand your perspective better.


It just happens that Chris Roberts is a flamboyant showman whilst David Braben is more a reserved achiever. Both are good at what they do, one just naturally gains more attention because he is louder.

The comparison between the Wing Commander series and the Elite series is not even close in my opinion.

I played Wing Commander 1 and 3 on the 3DO and liked both of them. Yet both were just games along with a bunch of others. Elite on the other hand always stood out as a pioneer because it truly broke new ground in relation to being an open world. It wasn't just another game to me, it was captivating.

In Wing Commander you were in a movie. In Elite you were in a ship a universe.

Star Citizen is simply a project which is trying to incorporate the openness of Elite by adding a lot of different components. FPS + PU just to name two.

Elite: Dangerous is really just expanding on what it already did. Bringing it to the next level so to speak.

I reckon it is best just to enjoy the show and not get hung up on the showman ship or who is more popular than who.

I played a game called Tribes 2 for years. In my opinion it was and still is the best team based multiplayer game ever made due to the depth of strategy and the sheer variety of tactics. It was one of the first games to have competitive matches casted, first via audio (shoutcasts) and later with video ala T2TV. This was over a decade before Twitch and eSports.
https://www.youtube.com/watch?v=igjM6KOm8ZE

Yet few people know about Tribes and the phenomenon that it truly was (both Tribes 1 and Tribes 2). It has been relegated to the dust bin of history, a game before its time. Too complicated in its mechanics for the casual player weaned on Call of Duty and the like. It had a learning curve which would immediately put off the impatient and in the microwave generation that is just not good.

https://www.youtube.com/watch?v=k78x2cPHfAw

Yet that is just how things are. The marketing pezazz of Chris Roberts will leave David Braben in the shadow yet the solid quality of Elite still be around and we'll know about it (along with many others I am sure).
 
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psyron

Banned
Now I think I understand your perspective better.

It just happens that Chris Roberts is a flamboyant showman whilst David Braben is more a reserved achiever. Both are good at what they do, one just naturally gains more attention because he is louder.

The comparison between the Wing Commander series and the Elite series is not even close in my opinion.

I played Wing Commander 1 and 3 on the 3DO and liked both of them. Yet both were just games along with a bunch of others. Elite on the other hand always stood out as a pioneer because it truly broke new ground in relation to being an open world. It wasn't just another game to me, it was captivating.

...

Yes and i hope ED will surpass SC's attention once released!
I simply want to see a fair game in this competition. I simply don't buy it that both games are aiming for a completely different gameplay. Some differences, yes, but the problem is that CR made the PR about SC soooo big because he knew from the beginning about the possible threat coming from ED. That's why you will never hear a question referring to ED in his 10 for the Chairman show. He tries to avoid referring people to ED. ;)

Btw here one of the first videos about the great racing module:
https://www.youtube.com/watch?v=R_T3IZdu5WI
Or is it an old demo?
Does this look fun to you?
I don't know ...
Really like to play car racing GT5, but space ship racing?
I really don't know ...
 
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