The Star Citizen Thread V2.0

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You forgot immersion ;)

Yeah that too :)

I mean god forbid it actually turns out to be a great game people enjoy to play.
Noooo... that's not enough!!
It has to be the most amazing realistic fidelity-monopolizing immersive game of every game genre known to man and alien.



Some people just need to control their spaghetti :)
 
The FPS is looking good. It reminds me a little of Star Wars Republic Commando. Game play seems like a mix of Call of Duty style maps plus ARMA gun play.

I'm hoping that Frontier go the direction of "A Fist Full of Frags" for ED's gun play, with a focus on pistols and tech. No sniper rifles or assault rifles.
 
The FPS is looking good. It reminds me a little of Star Wars Republic Commando. Game play seems like a mix of Call of Duty style maps plus ARMA gun play.

I'm hoping that Frontier go the direction of "A Fist Full of Frags" for ED's gun play, with a focus on pistols and tech. No sniper rifles or assault rifles.

I hope so as well.
SC is a very militarized setting where people seem to be going for some sort of squad based adrenaline gameplay.

ED should be more like han solo or firefly style.
FPS should exists to shoot that shady trader or your corrupt employer in the face when your deal goes awkward.
And killing hopefully is only done out of necessity, not because it's cool.
 
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agimenez

Banned
And killing hopefully is only done out of necessity, not because it's cool.

Star Citizen will have persistent death on the PU so I don't think most of the people will be killing others just because it's cool :D

Arena Commander will be for that!

Btw any ideia how will ED handle players death in fps? Does it have perma-death also?
 
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Mu77ley

Volunteer Moderator
So wrong on many Levels, they developed the technology so that what you see in FPS is the same as in 3rd Person, with the rendering of the eye movement independent from the head, this allows for fidelity while moving that makes you see what you and the others do exactly as its happening.

You're mixing up rotating the helmet model at a slightly slower rate than the camera that sits inside it for something actually ground-breaking. It's smoke and mirrors hiding the fact there's actually nothing clever going on at all. Basic game development stuff.

The FPS demo looks OK in a generic YAFPS kinda way. Which is, of course, exactly what I want in my BDSSE with a still massively broken flight model....

Look, more smoke and mirrors here where they're pretending they've actually fixed the flight model and controls for joystick/gamepad when in fact all they've done is add some auto-aim so that even less skill is required to play...

[video=youtube;uWuzpMVRWYo]https://www.youtube.com/watch?v=uWuzpMVRWYo[/video]
 
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Star Citizen will have persistent death on the PU so i don't think most of the people will be killing others just because it's cool :D

Arena Commander will be for that!

Btw any ideia how will ED handle players death in fps? Does it have perma-death also?

ED will have two modes, normal and ironman.
In normal your pilot auto ejects from the ship when it get's destroyed and you spawn at the last station you docked at.
In ironman you need to manually eject, if you don't you're dead and your character is downgraded to a normal mode character.
Normal and ironman players will be in different instances.
Check this for more info http://forums.frontier.co.uk/showthread.php?t=5323
 

agimenez

Banned
ED will have two modes, normal and ironman.
In normal your pilot auto ejects from the ship when it get's destroyed and you spawn at the last station you docked at.
In ironman you need to manually eject, if you don't you're dead and your character is downgraded to a normal mode character.
Normal and ironman players will be in different instances.
Check this for more info http://forums.frontier.co.uk/showthread.php?t=5323

Didn't knew seems cool to see who lasts longer in ironman instances! when fighting in fps should be the same then. Thx for the info!
 
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I think the crosshair is drawn on the helmet visor according to where you actually have the barrel of the gun pointed. I don't see why that's a bad choice.

It's a pet peeve of mine and it seriously diminishes the gameplay experience for me personally. As I said, it's cool if you like that, and I'm not saying it's a bad design or anything. However, I personally don't like that. Hated it in Flashpoint too. I don't think any shooter needs this to enhance immersion or whatnot. Just have the gun shoot at the center of the screen, and let the player move their virtual head/body with the mouse. No need to simulate those two separately.

But really, that's just my opinion. In terms of quality it looks good, much better than the teasers we've seen before.
 
Star Citizen will have persistent death on the PU so I don't think most of the people will be killing others just because it's cool :D

Arena Commander will be for that!

Btw any ideia how will ED handle players death in fps? Does it have perma-death also?

That depends on what you mean by persistent death, CIG have already stated that each char will have a set number of "lives", before they truly die. Even then all your stuff just gets given to another char that you create. So not really persistent death like you think of in other games.
 

agimenez

Banned
That depends on what you mean by persistent death, CIG have already stated that each char will have a set number of "lives", before they truly die. Even then all your stuff just gets given to another char that you create. So not really persistent death like you think of in other games.

Yeah I know will end up like clones or something, what I meant was that it would give you a bigger hassle than just respawning in the latest HUB , so that it means something, so people fear it really and avoid making rushed/stupid decisions that can get them killed! :D
 

agimenez

Banned
Just have the gun shoot at the center of the screen, and let the player move their virtual head/body with the mouse. No need to simulate those two separately.

Im with you when you say you prefer the "no frills typical fps mechanic", the FPS game I Played the most was Mohaa, pretty simple and straightforward but hard to master and extremely fun/addictive.

Im not really found of ironsights either, because they feel more like a cluth than actually require less skill to use, but for immersion/realism games I guess their mandatory now.

Anyway I think they went that way with the gun detached from the helmet because, Ofc realism & fidelity but also for the ZeroGravity FPS mechanics!

Hope ill adapt easily to the way of shooting! :) Come on 2015!
 

Jenner

I wish I was English like my hero Tj.
Finally saw the FPS demo video. It looks fun enough, and is certainly exciting. I think hands on will be required to judge fully.

The zero g mechanism is the most exciting for me. I'm sure no matter what there will be lots and lots of tweaking by CIG as players offer feedback.
 
Good to see it all coming together. I'm a backer but not playing until the whole thing is in a better state though. Not a knock on SC, I personally think it's too early to judge the gameplay until it's gone through several iterations of refinement and I get to try it hands on.

I wonder if there will be any fps in Squadron 42, a few landings and taking stations would be nice to tie it together. Also wondering about how they'll implement the oculus. They have a great chance to get it right early on with a separate mouse crosshair and head movement decoupled. The problems with fps in the rift so far have been the above and also the player speed.
 
Nice interview with the SC FPS Module guy for MMORPG.COM > http://www.mmorpg.com/gamelist.cfm/game/883/feature/9080/A-Great-Deal-of-Hope-for-the-Newly-Minted-FPS-Module.html/page/1

Also some screenshots from the FPS Live Show > http://imgur.com/a/GR4Xw

And the introduction Video:
[video=youtube;xbevrR-ylDo]http://www.youtube.com/watch?v=xbevrR-ylDo&feature=youtu.be[/video]

PAX FPS DEMO:

[video=youtube;cir3w-wIx9U]https://www.youtube.com/watch?v=cir3w-wIx9U[/video]

That looks impressive :eek:. Wish we had that ship landing effect in ED.
 

psyron

Banned
CR saying "Naughty words"!

The moment DB would use this kind of vulgar language is the moment i would stop to support ED. (I say this knowing that DB would of course never use this kind of primitive language).

I mentioned this already that CR is obviously targeting a kind of audience that i wouldn't like to met in a computer game.

Edit:
I had to retype this message twice since this forum luckily doesn't allow to use this kind of language. ;)

Edit2:
And about the FPS, not impressed. It's FPS, not interested so much in that anyway.
 
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Yes Distance, according to 10 questions for the Chairman, I cant remember which one. He talks about how in squadron 42 there will be ground and in atmosphere engagements as well as the typical space dog-fighting fair.
 
This whole competitive nature of the two groups reminds me a lot of the Quake vs Unreal days. I played both of those extensively also.
 
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