The Star Citizen Thread V2.0

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One thing (well among many) that CIG seem to ignore on every occasion is their take on the mouse controls and it's zero order movement. They only talked about the gimball weapons, and instead of bringing mouse in line with other controls, they seem to want to complicate things more by giving certain other controls some sort of direct aim input.
It still doesn't change the fact that mouse/kb is just point and shoot atm, and it's really all that's needed at this iteration of AC. Fancy flying is only useful in free flight mode, in combat it's redundant.
They have a lot to do in order to make the game really controller agnostic.

They are simply not going to do that. They are creating a P2W game and are probably sponsored by hardware manufacturers to go that way. Instead of removing zero-order mouse controls they have stated that everyone with head-tracking devices will be able to control aiming just as you would do it with the mouse. And in case you do not have such hardware you can play with joystick and mouse.
 
But why would the flight model (aka mechanics) be different in MP in comparison to SP? Surely it is absolutely the same.

I have no idea why these vocal fanboys cannot understand this simple fact. Such game might interesting for a week or two - not more. Then it becomes completely dull, boring and repetitive.

Oh I agree.

I've just been trying to understand what the people are saying, when they suggest the game will be 'different' in MP.

Maybe there are some skills to flying that I don't understand, that will allow skilled players to evade the 'turn-point-shoot' dynamic of the game?

I don't see that there is - I don't see how MP will be any different to SP. But so many people are saying it will be, I have to wonder that perhaps I am just missing out on something...

They are simply not going to do that. They are creating a P2W game and are probably sponsored by hardware manufacturers to go that way. Instead of removing zero-order mouse controls they have stated that everyone with head-tracking devices will be able to control aiming just as you would do it with the mouse. And in case you do not have such hardware you can play with joystick and mouse.

I've used the Rift in Arena Commander and head-tracked aiming is far superior and easier than mouse.

https://www.youtube.com/watch?v=B3yL-IO0wH0

(As if it needs to get any easier). :eek::rolleyes:
 
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But why would the flight model (aka mechanics) be different in MP in comparison to SP? Surely it is absolutely the same.

Didn't someone mention how flight mechanics in "real thing" will be different than in AC ?
I can't understand that either, except for making AC intentionally arcadish.
 
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Oh I agree.

I've just been trying to understand what the people are saying, when they suggest the game will be 'different' in MP.

Maybe there are some skills to flying that I don't understand, that will allow skilled players to evade the 'turn-point-shoot' dynamic of the game?

I don't see that there is - I don't see how MP will be any different to SP. But so many people are saying it will be, I have to wonder that perhaps I am just missing out on something...

The reason was described in one of discussions about the current model. Everyone who is against current model and calls it "FPS", "turreting" etc. are on the same page, i.e. their definition of these words is the same, however the opposing side creates their own definitions no matter how bizarre they are and each has his/her own definition for this gameplay style, which is mainly based on the fact that turret is unmovable object.
 
Didn't someone mention how flight mechanics in "real thing" will be different than in AC ?
I can't understand that either, except for making AC intentionally arcadish.

No the only answer I know of is that Vanduul AI is dumb but when you are against another player - the combat is a completely different story, PCs are always on the move, they perform different maneuvers.

And it almost always ends up with the question, which wave are you able to achieve in the swarm and that the real combat starts from wave 13.

I am always getting to this wave unless Vixen or Warlord do not ram me (infamous AI created by the Moon Collider) and I really do not get what is so interesting there. You are against 5-6 Vanduul Alphas there that are equipped with missiles and launch them at any opportunity. So what? Missile avalanche is interesting?

Would ED be interesting if I equip 4 missile launchers and launch 24 missiles at once?
 
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No the only answer I know of is that Vanduul AI is dumb but when you are against another player - the combat is a completely different story, PCs are always on the move, they perform different maneuvers.

Funny thing is imho the AI is pretty good. Especially the Vanduul Elite's and Primes are very very dangerous. Beating wave 15 is crazy difficult too. So far this being the first iteration i am impressed by the A.I. because their skill level and their flight get's obviously better once they are not just the basic footsoldier's like the Scavenger or the Hunters.
 
Funny thing is imho the AI is pretty good. Especially the Vanduul Elite's and Primes are very very dangerous. Beating wave 15 is crazy difficult too. So far this being the first iteration i am impressed by the A.I. because their skill level and their flight get's obviously better once they are not just the basic footsoldier's like the Scavenger or the Hunters.

I am not impressed at all. As the most dangerous are Vixen and Warlord. Colliding with AI in ED was nearly impossible even in Alpha 1, however this occurs all the time in AC.
 
I am not impressed at all. As the most dangerous are Vixen and Warlord. Colliding with AI in ED was nearly impossible even in Alpha 1, however this occurs all the time in AC.

Did you get up to wave 15? Weird i didn't collide with my friendlies at all but your allies are low level AI difficulty too and they respond late.
 
Did you get up to wave 15? Weird i didn't collide with my friendlies at all but your allies are low level AI difficulty too and they respond late.

I am not playing until the playable version of AC is released. I have seen everything I wanted to see and everything is pretty embarrassing now.
 
I am not playing until the playable version of AC is released. I have seen everything I wanted to see and everything is pretty embarrassing now.


So you judging the AI is based on how many waves that you survived? No idea what should be embarrassing but well if you think so.
 
I think the crux of the matter is not which wave you get to, but how much you enjoyed getting there.

BTW @Mr.Nowak, what controller method are you using?
 
I think the crux of the matter is not which wave you get to, but how much you enjoyed getting there.

BTW @Mr.Nowak, what controller method are you using?

We are doing a pre alpha here sometimes experiences might not be pleasing as described by CIG. Primarily we are doing testing and feedback.

I am using mouse and keyboard.

The game has disastrous controls, which is the main feature of any flight sim.

Yes but you said the AI is dumb and you are saying that without properly going through the end of wave 15. So your evaulation is based off the first Vanduul pilots. The game doesn't have disastrous controls it just doesn't have a full controller support it only includes a partial support as of release.

Well it has been stated many many times that this is early days and you shouldn't expect a full product out of this. Set your expectations correctly.
 
We are doing a pre alpha here sometimes experiences might not be pleasing as described by CIG. Primarily we are doing testing and feedback.

I am using mouse and keyboard.



Yes but you said the AI is dumb and you are saying that without properly going through the end of wave 15. So your evaulation is based off the first Vanduul pilots. The game doesn't have disastrous controls it just doesn't have a full controller support it only includes a partial support as of release.

Well it has been stated many many times that this is early days and you shouldn't expect a full product out of this. Set your expectations correctly.

No proper controller support - means that the whole game is a one large disaster. CIG promised to release AC when they feel that it is ready and definitely they have released it in UNready state.

It is completely unnecessary to complete wave 15 to say that AI is dumb. There is absolutely no collision avoidance; AI tend to stop right in front of you. As for missile avalanche - sorry but this is not a great AI - this is boring AI. In the real game you would never attack 7-10 Vanduul alone.
 
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No proper controller support - means that the whole game is a one large disaster. CIG promised to release AC when they feel that it is ready and definitely they have released it in UNready state.

It is completely unnecessary to complete wave 15 to say that AI is dumb. There is absolutely no collision avoidance; AI tend to stop right in front of you. As for missile avalanche - sorry but this is not a great AI - this is boring AI. In the real game you would never attack 7-10 Vanduul alone.

I don't think it is a disaster if it was there would be some news about it. A lot of people play it and appreciate it. CIG released AC when it was ready to release and it was imho but it wasn't done. The release was mainly influenced by the anticipation and the impatience of the fans.

But you can't properly judge something by a part of it. That's judging a book by it's cover. I think the more you advance and the more difficult AI's come to attack you the more you can appreciate how good the AI is. Especially the Vanduul Prime's like Payday.

That's like saying Elite is all about a few stations a few solar systems.

Wave 14 : https://www.youtube.com/watch?v=dTwMXt2iAGk This guy is going pretty good with an Aurora for example.

One of the Vanduul tactics is actually outnumbering the enemy and at max you fight against 7 vanduul with the 2 AI's you have which are cannon fodder but that's their purpose there. So 3 vs 7 is a pretty normal scenario because the Sycthe weapons are weak.
 
I don't think it is a disaster if it was there would be some news about it. A lot of people play it and appreciate it. CIG released AC when it was ready to release and it was imho but it wasn't done. The release was mainly influenced by the anticipation and the impatience of the fans.

But you can't properly judge something by a part of it. That's judging a book by it's cover. I think the more you advance and the more difficult AI's come to attack you the more you can appreciate how good the AI is. Especially the Vanduul Prime's like Payday.

That's like saying Elite is all about a few stations a few solar systems.

Wave 14 : https://www.youtube.com/watch?v=dTwMXt2iAGk This guy is going pretty good with an Aurora for example.

One of the Vanduul tactics is actually outnumbering the enemy and at max you fight against 7 vanduul with the 2 AI's you have which are cannon fodder but that's their purpose there. So 3 vs 7 is a pretty normal scenario because the Sycthe weapons are weak.

Oh, Payday, I always destroy him during the first head to head run and he cannot damage me at all. So that's definitely enjoyable.

Dev behind the development of the flight model has admitted it himself that the game is unplayable for him. So according to what you have said they have released very ready but unplayable game? Doesn't it sound funny?

AC is not like a cover to the book, it is more like an annotation and a really bad written one.
 
Just tried to play again, with KB&M

My 300i just goes into an uncontrollable flat spin on launch. I've wasted 30 minutes of my lunch break trying to fix it :(

No, I do not have any other controllers plugged in
No, I do not have anything like vJoy or that going on

The best solution I have seen, and I'm not kidding, is from one player who said he just spams all the keys on the keyboard and it starts to work. :S
 
Just tried to play again, with KB&M

My 300i just goes into an uncontrollable flat spin on launch. I've wasted 30 minutes of my lunch break trying to fix it :(

No, I do not have any other controllers plugged in
No, I do not have anything like vJoy or that going on

The best solution I have seen, and I'm not kidding, is from one player who said he just spams all the keys on the keyboard and it starts to work. :S

Try to delete your USER folder.
 
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