The Star Citizen Thread V2.0

Status
Thread Closed: Not open for further replies.

Bains

Banned
Leaving your biased explanation aside. I personally pledged on Star Citizen because i wanted to support Chris financially to make his dream game a reality. My pledge was supported by the fact that he also made Freelancer which i was pretty much enjoyed back in the day.

I am enjoying this journey. While most of the people who backed Star Citizen came in later. I was there from the very very beginning when CIG was 10 people. Watching them slowly grow and branch out is just amazing. Seeing those concept arts become a real product is just mind blowing to observe. CIG keeps the community up to date like no other company i have seen before. You get to know the people who work on all aspects of the game you see them you even meet them at events. The big thing that puts CIG apart from all other companies is that they really have this special bond with their fans.

Chris is crazy passionate and so is the rest of CIG. They love interacting with the fans and fans love interacting with them. So in the end i really enjoy the development of the game. Finally with the full production start in the end of 2013 / Beginning of 2014 we are seeing the first core module of the game which is great.

CIG came thus far and have a lot more ground to cover. When 0.8 came out i went in there and looked at it as an unfinished product because it is. From the sounds to the flight controls to controller support to hud a lot of the elements we see there are Work in progress. I have been on many many alphas and this for me was a pretty good alpha experience. But i was sure that CIG will improve this going forward well then Travis and some devs confirmed this. This is standard alpha procedure. CR and people from CIG many many many times said they are rolling out this module to get feedback and not because it is finished.

Regarding people's obsession with making this an Elite vs Star Citizen thing. I really have to say one thing both games are so different that they can't be compared at all. Comparing them would be just an unfair comparison to both. Some side info Frontier Developments has been around for so long and they got their game development structure done. They have private investors as well. So CIG had to do lot's of company things from scratch.

As i have witnessed the journey CIG started with a very small amount of devs in a little apartment in Austin, Texas. Chris never expected the crowdfunding to blow up like the way it did and that's why he didn't want to overspend money to scale up production quickly. He took his sweet time and played it safe.

Around the end of the summer in 2013 Chris was sure that he will and has enough money to expand and then he did. From around 100 people the whole project went up to 250 people in 8 months and reached full production schedule. So CIG had to oil the machine while Frontiers machine was rolling since 2 decades.

This is just a tiny bit that effected the productions times of both games. Add in Cry engine, Office movement delays, Outsourcing management delay and stuff like that and it becomes more apparent that there are several other reasons to why both games are at different production times.

Leaving that aside too. I believe most of the people in this forum want an Elite like experience from Star Citizen and i think that's wrong. Star Citizen is trying to be a unique experience just like Elite is aiming for and that's what's good about it. Doing things differently.

I pledged to Chris Robert's Star Citizen kickstarter not because i wanted a space game the way i wanted it but because i wanted a space game the way Chris Robert's wanted it.

And i will provide feedback through the materialization of his vision.

Have mercy please...can you add a tl;dr
 
I believe most of the people in this forum want an Elite like experience from Star Citizen and i think that's wrong.

yes, we want both games to be fun..that thought must be punished..most people on THIS forum want genuine fun, fix controllers, stop making mouse mandatory, allow 6DoF, allow normal throttle in decoupled mode, stop making looks over practicality in all aspects, current power management is as lame as it gets.

and those are complaints most people are saying, they don't want another elite, they want that game to be FUN and not frustrating because some part of controls suck and ships in a space game are artificially limited by developer incompetence (wrong thruster placement) or other things.
 

Bains

Banned
yes, we want both games to be fun..that thought must be punished..most people on THIS forum want genuine fun, fix controllers, stop making mouse mandatory, allow 6DoF, allow normal throttle in decoupled mode, stop making looks over practicality in all aspects, current power management is as lame as it gets.

and those are complaints most people are saying, they don't want another elite, they want that game to be FUN and not frustrating because some part of controls suck and ships in a space game are artificially limited by developer incompetence (wrong thruster placement) or other things.

Add not sell out and make a game for the lowest common denominator contrary to the message at kickstarter.

"There's an opportunity right now to come into the business if you focus on PC and sophisticated gamers who aren't getting a lot of content and say, look, I'm one of you. I want to make a game for you guys. "
- Chris Roberts
 
Last edited:
yes, we want both games to be fun..that thought must be punished..most people on THIS forum want genuine fun, fix controllers, stop making mouse mandatory, allow 6DoF, allow normal throttle in decoupled mode, stop making looks over practicality in all aspects, current power management is as lame as it gets.

and those are complaints most people are saying, they don't want another elite, they want that game to be FUN and not frustrating because some part of controls suck and ships in a space game are artificially limited by developer incompetence (wrong thruster placement) or other things.

Still not getting the point. Star Citizen is it's own thing. It has nothing to do with Elite. You can give feedback on how you want it to be fun on the RSI forums that's all good. What punishment? Why is everyone so overdramatic? :D :D

Also please chill it's 0.8 controller's will improve. Mouse is not mandatory and 6DoF is in but not enabled without decouple. Saying something is as lame as it gets is nowhere near proper feedback. So either give proper feedback or just yell at a wall :)

Add not sell out and make a game for the lowest common denominator contrary to the message at kickstarter.

Kickstarter was a long time ago and while kickstarter was running Chris never expected that he can fund the whole game through crowdfunding. Now that he can he can pretty much do whatever he likes. Which is the great thing about crowdfunding it gives people creative freedom.

When you combine that with a development company like CIG that listens and reads all of community feedback then you have good results on the way.

--

E3 2014: Hands-on with Star Citizen and a chat with Chris Roberts

Chris Roberts prefers a joystick or controller to the mouse and keyboard. This came up immediately upon meeting him for our Star Citizen demo/interview at this year's E3. As someone who's mainly watched news on the game from the sidelines, sitting in awe of what looks like a terribly complex title with tons of gameplay options, I was a bit intimidated going into this sit-down. But I came out of it feeling, well, relaxed.

http://massively.joystiq.com/2014/0...th-star-citizen-and-a-chat-with-chris-robert/
 
Last edited:

psyron

Banned
Take note of how hostile the "majority" of the backers on the RSI forums are to the WWII dogfighting flight model. If CIG does in fact decide to change it to that, watch how quickly they say how great of an idea it is.

Occulus Rift being bought by Facebook is one example of how everyone was in an uproar about the acquisition, and as soon as CR came out with a letter saying "it's not all bad" you immediately saw the same people who were against it, suddenly have been for it all along.

It's madness.

I guess once you say to your fanboys how unique and great they are, it will be difficult afterwards to sell them something very simillar of what ED already is.

They are stuck in a psychological trap, i guess.
 

psyron

Banned
Still not getting the point. Star Citizen is it's own thing. It has nothing to do with Elite. You can give feedback on how you want it to be fun on the RSI forums that's all good. What punishment? Why is everyone so overdramatic? :D :D

That's the problem of the SC fanboys. They apparently don't want to see that there is only ONE best way to make a space sim feel fun. FD tried all different possibilities and they came up with the best solution.
Can't see how SC could become fun without using the exact same flight model. Sorry.

Edit:
If they would have found a better one til now, then they would already have put it in AC.
 

Bains

Banned
I guess once you say to your fanboys how unique and great they are, it will be difficult afterwards to sell them something very simillar of what ED already is.

They are stuck in a psychological trap, i guess.

This is how a lot of remakes get screwed up in the movie world. They try to be clever and do something very different instead update with today's technology, and then you get a remake like Total Recall
 
yes, we want both games to be fun..that thought must be punished..most people on THIS forum want genuine fun, fix controllers, stop making mouse mandatory, allow 6DoF, allow normal throttle in decoupled mode, stop making looks over practicality in all aspects, current power management is as lame as it gets.

and those are complaints most people are saying, they don't want another elite, they want that game to be FUN and not frustrating because some part of controls suck and ships in a space game are artificially limited by developer incompetence (wrong thruster placement) or other things.

Yeah I am usually a defender of AC but regarding HUD power management and the radar holo orb there needs to be improvement.

Think they shouldnt fix controls to much, because if yaw and pitch speed remain as fast and are as precise as for example ED then they would be problamatic.
 
Still not getting the point. Star Citizen is it's own thing. It has nothing to do with Elite. You can give feedback on how you want it to be fun on the RSI forums that's all good. What punishment? Why is everyone so overdramatic? :D :D

How can't you understand that we do not want CIG to copy ED, however right now there is no fun at all playing AC. The turn rate is too fast, due to this you cannot outmaneuver your opponent, you always face him head to head - where is fun in this? Flight controls are simply a joke. Everyone hear is overdramatic how you have said it because right now AC simply sucks.
 
How can't you understand that we do not want CIG to copy ED, however right now there is no fun at all playing AC. The turn rate is too fast, due to this you cannot outmaneuver your opponent, you always face him head to head - where is fun in this? Flight controls are simply a joke. Everyone hear is overdramatic how you have said it because right now AC simply sucks.

Well then come back when Star Citizen is released if you are so discomforted. I enjoyed my flights and fights although i think it needs improvements which i am sure it will get because this is an alpha process.
 

Bains

Banned
Well then come back when Star Citizen is released if you are so discomforted. I enjoyed my flights and fights although i think it needs improvements which i am sure it will get because this is an alpha process.


The pattern is always the same...
 
Yeah I am usually a defender of AC but regarding HUD power management and the radar holo orb there needs to be improvement.

Think they shouldnt fix controls to much, because if yaw and pitch speed remain as fast and are as precise as for example ED then they would be problamatic.

i am not talking about yaw/roll, but more about the way they implemented stick responsiveness. they need to GREATLY change that as currently there are big deadzone, then slow slow slow slow and then very very fast, those curves are killing me as it require precision that stick cannot provide ;)

also mouse shouldn't control movement AND weapon same time, or if it should then in much much smaller area in a center of the screen, you just cannot force all to play with mouse just to be competitive.
 
Still not getting the point. Star Citizen is it's own thing. It has nothing to do with Elite. You can give feedback on how you want it to be fun on the RSI forums that's all good. What punishment? Why is everyone so overdramatic? :D :D

I often hear excuses like this.
Let's put this into perspective.

SC wants to be the BDSSE.
But .. but you cant compare it to game A no, because it's different.
And .. also can't compare it to game B because it's different too.
In fact, SC is such a unique snowflake it's incomparable to anything really, that's how special the game will be.
...
But it's still going to be the BDSSE
It certainly will be the best game in it's own category this way if it isolates its self from the competition.

It's just double standards really.
 
That's how development is :) Can't really change that. It was their decision to launch it early without it being finished so the backers can have it in their hands and give feedback.

The pattern is always the same...

Yeap, nothing changes. If I come back only when SC is released and won't make suggestions during the development, you - Mr. Novak will end up playing - The Best Damn Space S**t Ever (also known as BDSSE).
 
Last edited:
i am not talking about yaw/roll, but more about the way they implemented stick responsiveness. they need to GREATLY change that as currently there are big deadzone, then slow slow slow slow and then very very fast, those curves are killing me as it require precision that stick cannot provide ;)

also mouse shouldn't control movement AND weapon same time, or if it should then in much much smaller area in a center of the screen, you just cannot force all to play with mouse just to be competitive.

The may allow mouse to control both ship movement and weapons, however, these players should be isolated to their own instances.
 
I often hear excuses like this.
Let's put this into perspective.

SC wants to be the BDSSE.
But .. but you cant compare it to game A no, because it's different.
And .. also can't compare it to game B because it's different too.
In fact, SC is such a unique snowflake it's incomparable to anything really, that's how special the game will be.
...
But it's still going to be the BDSSE
It certainly will be the best game in it's own category this way if it isolates its self from the competition.

It's just double standards really.

It will be the ONLY game in it's own category, so in that case it will be the BDSCGE (Best Damn Star Citizen Game Ever)....which, isn't really saying anything.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom