edit: any ideas about this thread? i was thinking about all mess and my thoughts were similar, that designers messed up alot in ship designs![]()
The problem is twofold.
1. The physics and flight model are fine, but the IFCS is more like...just FCS. The intelligent part is missing currently and as a result there are some problems with control input and ship behavior.
CIG has come forward and acknowledged the IFCS problems. It will get better as we move forward. Sadly, some backers think that the current ship behavior is intentional and planned, to the point of promoting this flawed system as an innovative, skill dependent and realistic model for dogfighting.
2. The ships. CIG had to produce them and put them in the hangar so that they could fund the game. The result is that ship design was finalized and incorporated to the game before a number of crucial mechanics (like physics, flight model, cargo system and management, center of mass, gimbaled thruster behavior, avatar size when inside the ship etc) were made. The result is:
a. Ships (especially the Aurora) suffer from poor design errors, which are enlarged by the realistic flight model that tries to emulate how a ship flies according to a number of non arbitrary rules.
b. A lot of development hours are wasted in redesigning ships again and again as the mechanics and the feature set in the game unfolds. Take for example PBR for the textures, that made reworking all graphical assets in the ships imperative, or issues with the cargo holds and even the height of interiors which made the avatar clip through them.
CIG are actively working to address those issues.