The Star Citizen Thread V2.0

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1. I have no agenda against ED, I play it 10x more than SC atm
2. Pirating/Bounty Hunting I consider to be on the same boat, Exploration is something SC will also have upon release so that nullifies itself, and transpiration is just taking a step too far into realism dont you think?
3. Do I really need to bother explaining why SC needs more money for what they are aiming for compared to ED? ED is clearly proving the you can get plenty of quality with little to no budget, but ED is also not as overly ambitious as SC.
4. I paid 150 euros, which cost me just a little under 200$ in my currency. I backed early, and it was to play the alpha/beta, I didnt want to wait months to get to play it. (SC only charged me 40$ to let me play the alpha)
5. Get away with what exactly, I dont really feel like you corrected me on anything apart from the fact that I forgot to mention exploration in both the games list of features upon release.

Wow you are grasping now.

1. You clearly do.
2. If you were nullifying aspects of ED because they would be found in SC then you would have done the same for Bounty hunting and trading. But you are just trying to make an excuse of why you didn't include the other game play aspects that will be found in ED. You attempted to show it in the poorest light you thought you could get away with. How sad.

3. ED is far far more ambitious than SC. SC does not even come close. There is not a single game that will make as much play area as ED will attempt to have. Most of the things SC will have ED will have as well. A large budget does not a good game make, nor does it mean the content is any good. Not even sure what point you were trying to make as I never talked about SC needing the money. All I did was state the definition of a AAA game (only thing that is required to be called an AAA game is a large budget)

4. So did you buy alpha or beta? Because the post I responded to, you stated you purchased beta as alpha cost more. So again you payed more than everyone else because PB did not in fact cost 150 euros. No one forced you to play early, in fact FD didn't want that many people to play it.

5. Your incorrect information. I corrected you on a number of points.
 
CIG have really sold their vision of fidelity and an amazing scope requiring lots of money.

Both projects will need more money. FD will need it to fund continued development and to repay whoever is funding them. SC because of the ever extending scope.

FD have laid out a road map based on core + expansions.

SC have a much larger core + expansions

It's not clear exactly what either will have at the end point and in my opinion the only thing that is actually clearly defined is what ED will have at core release. The only thing you can usefully compare is the two wish lists. Unfortunately too many compare the two cores and forget there are two different development models so the core products are not comparable.
 
Have you seen Space Engine? The "beauty level" is high on this one: https://www.youtube.com/watch?v=YieL0qK-qCk

BTW, they're accpepting donations to delevop a MMORPG sandbox game (ultimate 250k goal).

I have, even have it installed. I have thought about making a donation, but after SC, I need to see a plan of what they are going to make. Something to show that the game was thought through, and this is just not a means of pulling in money and they will come up with a game after.
 
ED is far far more ambitious than SC. SC does not even come close. There is not a single game that will make as much play area as ED will attempt to have. Most of the things SC will have ED will have as well. A large budget does not a good game make, nor does it mean the content is any good. Not even sure what point you were trying to make as I never talked about SC needing the money. All I did was state the definition of a AAA game (only thing that is required to be called an AAA game is a large budget).
I have to agree there... sure, hand built space ports where most buildings are actually functional looks like the more ambitious content at first glance, but free roamable planets are, per definition, fathomable in scale... same goes for space stations with interiors the size of the whole of GTAV's game world.
 
I have to agree there... sure, hand built space ports where most buildings are actually functional looks like the more ambitious content at first glance, but free roamable planets are, per definition, fathomable in scale... same goes for space stations with interiors the size of the whole of GTAV's game world.

It is very hard to believe that FD can pull it off. But then again I had no idea that they could pull off what they are doing with the Stellar Forge, so...


SC is expected to have gameplay that ED just will not have, guilds for one. Both games are ultimately trying to be very different takes on the space-sim genre with aspects that will appeal to different people. And its not like its a either/or type of thing, play both, and appreciate what each one is trying to do. Don't condemn either one for not being what it was never supposed to be.
 
It is very hard to believe that FD can pull it off. But then again I had no idea that they could pull off what they are doing with the Stellar Forge, so...


SC is expected to have gameplay that ED just will not have, guilds for one. Both games are ultimately trying to be very different takes on the space-sim genre with aspects that will appeal to different people. And its not like its a either/or type of thing, play both, and appreciate what each one is trying to do. Don't condemn either one for not being what it was never supposed to be.
Yea, I know... ah well, we will see how the games turn out in the end. Right now, SC isn't offering anything I'm particularly keen on, though, so it'll be ED for me for the time being.
 
Saw this on reddit, preety good for the nitpickers to analyse :D
Keeping 'em honest. A breakdown of promises and current deliveries.
I was bored and decided I would go through every single promise listed on their funding goals page, and detail which items are "Done!", which items are Work In Progress (WIP) and which ones we don't know anything about.
If you find something in error, please post and provide the source so I can update the list. I have organized the list by groups of Done!, Unknown, and WIP. These are NOT in order by their priced milestones.
Update: If people find "promises" from Chris himself in 10FTC episodes, if you link the timestamp and video, I will include them in a new category dubbed 10FTC.


Here is what we know so far:
Done!

Regular community updates.
Dogfighting module.
Increased community updates at the RSI website.
Wingman's Hangar.
Drake Interplanetary Cutlass.
Start with 500 additional credits.
Origin M50
Monthly Town Hall Q&A with Chris Roberts
Professional motion capture
RSI Class II space suit in their hangar
Build their own mocap studio
Move Wingman out of the basement (bigger facility)
Build professional sound studio
Arena Mode
Facial Capture System
Enhanced Alpha
Towel
1000 Additional Credits
Avenger (Not in the list, but was built as a surprise gift. Added for clarity)

Work In Progress:

Anvil Gladiator
35 missions for Squadron 42
MISC Starfarer
Aegis Dynamics Retaliator
Richer Storyline, 45 Missions
60 Star Systems
Idris Class Frigate (Previously a Corvette)
Drake Interplanetary Caterpillar
70 Star Systems
Bengal carrier as a playable
Frigate Ship Class (Idris)
Fourth landout option on Earth
Laser pistol
Xi'an Scout
Public Transportation System
Banu Merchantman
New Starter Ship (Mustang)
Origin 890 Jump
RSI Orion
Aegis Surveyor
Anvil Carrack
Drake Herald
Gladius
Retaliator Commercial
First person combat on select lawless planets
Destroyers (Javelin)
Escort Carrier ship class (Panther)
Oculus Rift support
Enhanced Capital Ship Systems

Unknown:


Cockpit decorations
Ship boarding
Odin System
Tyrol System
Kellog System
Goss System
Orion System
Ellis System
Cathcart System
Tal System
Geddon System
Chronos System
Professional mod tools for players
Cruiser ship class
Class I Repair Bot
Extended hardcore flight sim controller support
Vanduul trading posts and hidden smuggler asteroids
the Kr’Thak
Enhanced boarding options
Increased ship customization
Tablet companion application
celebrity voice-acting
additional base type
Exclusive RECORD BREAKER ship skin
Command and Control Center
Hibernation Mode
“Behind the Scenes of Star Citizen” documentary film
digital 42-page Upgrade Handbook
ship upgrade package containing an engine modifier
Battlecruiser ship class
Exclusive star system for pre-launch backers
Jane’s Fighting Ships style manual
Manage Space Stations
RSI Museum
Enhanced Mission Design for Squadron 42
MISC Hull C (Discreet)
Tamsa System
Tanga System
Cano System
UDS-2943-01-22 System
Kabal System
Oretani System
Procedural Generation R&D Team
Updated Observist Guide
Explorer-class mobiGlas Rig
Omni Role Combat Armor (ORC)
Stellar Cartography
Hadesian Artifact
Updated Scanning Software
Engine Tuning Kit
Xi’An Space Plant
Alien Languages

Source
 

psyron

Banned
The perspective changes!
German game magazin "GameStar" becoming very critical about SC's business model in selling more and more ships:
https://www.youtube.com/watch?v=wH81QD_22kE

I like they saying:
"CR always says it's not P2W, but "pay to support the devolopment", but then why do they produce those expensive ship commercials if it's not about selling ships in the first place? Makes no sense!"

Also they are saying that the number of backers didn't change much, therefore the amount of money per backer is increasing to a point that people are starting to feel the pain.

My words!
Happy to see that this opinion is spreading, finally! ;)
 
The perspective changes!
German game magazin "GameStar" becoming very critical about SC's business model in selling more and more ships:
https://www.youtube.com/watch?v=wH81QD_22kE

I like they saying:
"CR always says it's not P2W, but "pay to support the devolopment", but then why do they produce those expensive ship commercials if it's not about selling ships in the first place? Makes no sense!"

Also they are saying that the number of backers didn't change much, therefore the amount of money per backer is increasing to a point that people are starting to feel the pain.

My words!
Happy to see that this opinion is spreading, finally! ;)

There´s been Comercials since the beggining of the game, they are a core part of Star Citizen Lore and ingame fiction aproach, their damn good advertisers for the game and also they reveal ingame stuff that youll be end up doing.

We backers voted for them to be made, we want them!

Ill earn my ships ingame with blood and sweat thanks, if others want a complete fleet at the very beggining its their problem :D
 
My words!
Happy to see that this opinion is spreading, finally! ;)
Thanks for translating the important bits... I was to lazy for it earlier. ;)

Ill earn my ships ingame with blood and sweat thanks, if others want a complete fleet at the very beggining its their problem :D
Sounds reasonable, but some people have been known to not react very reasonable where video games are concealed, and it could become CR's problem at some point...
 
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The perspective changes!
German game magazin "GameStar" becoming very critical about SC's business model in selling more and more ships:
https://www.youtube.com/watch?v=wH81QD_22kE

Gamestar is angry at the SC fanboys for attacking them when they released the revised development timetable. Back then, SC backers and fans were furious and in utter disbelief, and basically said that Gamestar was making all that stuff up, that CR would have told someone before telling those journalists.

And as they say in the video you linked, it not only turns out that the revised timetable was true, but now CIG is behind even on that timetable. Not by much, but they're lagging behind.

Now I have to emphasize that I don't mind delays myself. Elite is very much delayed, and while you can bring up justified reasons such as the inclusion of the initially unplanned Supercruise travel, it's still late when compared to the original schedule. However the way this was handled with SC was rather unprofessional, and the gamestar guys turned out to be correct in the end.

Not that the people raging at them back then would care to remember of course ;)
 

psyron

Banned
Gamestar is angry at the SC fanboys for attacking them when they released the revised development timetable. Back then, SC backers and fans were furious and in utter disbelief, and basically said that Gamestar was making all that stuff up, that CR would have told someone before telling those journalists.

And as they say in the video you linked, it not only turns out that the revised timetable was true, but now CIG is behind even on that timetable. Not by much, but they're lagging behind.

Now I have to emphasize that I don't mind delays myself. Elite is very much delayed, and while you can bring up justified reasons such as the inclusion of the initially unplanned Supercruise travel, it's still late when compared to the original schedule. However the way this was handled with SC was rather unprofessional, and the gamestar guys turned out to be correct in the end.

Not that the people raging at them back then would care to remember of course ;)

Agree, apart of saying "Elite is very much delayed". I don't see them being "very much" delayed. I think 2014 was always the plan for the release. Compare this with SC's release date of 2014 now becoming more something like 2016-2018!
 
Gamestar is angry at the SC fanboys for attacking them when they released the revised development timetable. Back then, SC backers and fans were furious and in utter disbelief, and basically said that Gamestar was making all that stuff up, that CR would have told someone before telling those journalists.

And as they say in the video you linked, it not only turns out that the revised timetable was true, but now CIG is behind even on that timetable. Not by much, but they're lagging behind.

Now I have to emphasize that I don't mind delays myself. Elite is very much delayed, and while you can bring up justified reasons such as the inclusion of the initially unplanned Supercruise travel, it's still late when compared to the original schedule. However the way this was handled with SC was rather unprofessional, and the gamestar guys turned out to be correct in the end.

Not that the people raging at them back then would care to remember of course ;)

Delays are fine when at the end of the delay quality work is released. Sadly CIG delayed the game and then produced mediocre work, tacked onto bad flight mechanics.


It would be different if they produced quality work but...
 
I measure games by results, not promises. Hence I am very happy to see more and more assets and also some actual new gameplay content shown for SC. I don't really care about the length of the delay - even though you are of course right ;)
 
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