The Star Citizen Thread V2.0

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What FD have shown is just what can be achieved when you have your ducks in a row and know exactly what you are doing with a well designed dev plan, CIG however, they appear to be flying by the seat of their pants.

Pants are, I recall, a $60 million stretch goal.

Until then the devs are true commando's :D
 
:D



Thank God there's more people with common sense :)


Drifting and yawing in atmosphere? Physics and logic at its best.

EDIT: I don't wanna be misunderstood, I'm really trying to find something fun and captivating about SC, but currently can't.

maybe he was in the upper atmosphere 15-30 km - there is not much gas anymore
 
Just to add to my post above, does anyone here believe CIG when they state a release date for an update? No, not anymore. Even at huge venues, they will clearly state a date or timeframe and have consistently let us down. Of course most of us now are really rather sceptical when CR makes statements like this.

However, we read an ED weekly newsletter that states 'Beta v2 will be released on the 30th September'. No one is questioning this as the backers have faith that the date will be met. Just to add, we also know that if that date did slip then a major game breaking bug had appeared and would be sorted as quickly as possible. The dates that FD set aren't given to appease people but instead when they themselves are happy with what they are putting out.

I do feel sorry for CR, he's in a mess of his own making and I just hope that somewhere in it he is at least aware, but for the sake of those that backed him, he really needs to start reigning in the game and focus on what sold us to it initially. That being the idea of owning your own starship, having friends aboard and flying the equivalent of something like the Millennium Falcon, exploring, bounty hunting, mining, etc., across different star systems.
 
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Drifting and yawing in atmosphere? Physics and logic at its best.

EDIT: I don't wanna be misunderstood, I'm really trying to find something fun and captivating about SC, but currently can't.

What atmosphere? Their still tweaking the space flight its too soon to ask for atmospheric fidelity, if the base is solid it will be done in the future.

Also this is fitting with the universe:

The "REAL" game is set in the 30th-century and in that era there's a virtual simulator called Arena Commander made by a company "Original Systems" (hint hint same that made Wing Commander way back in the 20th century) that allows people to experience virtual experiences that can be programmed to be exactly as they want/need it.

They have the "excuse" to bend reality, whatever that will be in the 30th century lol

I don't get it why people get stuck on those petty details in a game so early in development stage.
 
Don't attribute something that is fundamentally unplayable as complexity, there is nothing that feels complex about the flight model, it just feels cumbersome, sluggish and inaccurate with far too heavy an emphasis on yaw. Of course, others have differing opinions and like the model but what we currently have is in direct contrast with what CR initially promised and the videos they continue to release.

What do you mean about tweak possibilities to cater for different game genres? You mean we may get a Motorstorm ATV equivalent on a dusty planet? Or maybe a platforming level that our characters can jump around? This game shouldn't try to be many different things, it should concentrate on being what was initially promised instead of all of this 'fluff'.

The flight mode is not gonna be the exact WW2 in space same old that people are used to, its aiming for something more.

Lots and lots of people enjoy it after they learn how it works.

You'll have to adapt or be left behind cause the game is exactly approaching the multitude of game plays and catering to different game genres.

Thats why their developing with multiple studios and with modules.
 
I think his main problem is he thinks that the flight model is crap, not that it is different.

Just to clarify.

(Also just so you know you can multiquote and then you don't have to do several posts for each quote reply)
 
The flight mode is not gonna be the exact WW2 in space same old that people are used to, its aiming for something more.

Lots and lots of people enjoy it after they learn how it works.

You'll have to adapt or be left behind cause the game is exactly approaching the multitude of game plays and catering to different game genres.

Thats why their developing with multiple studios and with modules.

It's a mouse-friendly, console-generation, appeal to the lowest-common-denominator, over-twitchy hackfest of a control system.
That is, as things stand.
Let me be clear, I am not criticizing the flight model here (with the exception of the ridiculous yaw), but I am criticizing the controls response.
I don't like it, and no amount of debate, discussion or argument can change the way I feel about it. It has been judged, and has been found unworthy at this time.
 
The flight mode is not gonna be the exact WW2 in space same old that people are used to..
Although that is what CR himself initially referenced and the flight mechanic their commercials continue to show.

its aiming for something more.
It is missing by a mile.

I think his main problem is he thinks that the flight model is crap, not that it is different.

Just to clarify.
Bingo. Well, to edit, that is perhaps a bit harsh. Their current interpretation of it is poorly implemented and my HOTAS is rendered useless due to their implementation of the controls.
 
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I think SC has the most complex flight model for a space sim that is still fun to play. Its not kerbal level but is way more advances than similar systems. You get a very intimate experience in flight. Other games feel like you have locked turning times.
 
I think SC has the most complex flight model for a space sim that is still fun to play. Its not kerbal level but is way more advances than similar systems. You get a very intimate experience in flight. Other games feel like you have locked turning times.

Sorry but I disagree with you completely.

Elite with its less realistic approach to space flight is miles and miles more fun and engaging than the current iteration of flight model in Arena Commander.

Sure, the model has some good bones to it, but its not realistic just like how it's ships are not realistic and made to fly with that model. They never put any thought into how the ships would behave in the flight model before they made them. There are also gameplay reasons why most space games put limitations into the games they make. Its not about realism, its about the gameplay. Currently the only gameplay Arena Commander has is who can spin faster on their target and get all their guns on them. Notice that I have not mentioned manuvering or doing fancy stuff to get on your targets six or on them here?

Let's not mention the fact that the current way combat is done, it heavily favors mouse users. HOTAS controls are as hell. I am not talking about lack of rebindable keys here.
 
I think that hits the nail right on the head quite nicely.

Agreed, I cannot stand the joystick controls, it's like trying to control a 747 with only heavy Rudder controls that flop it back and forth, it just wobbles all over the place, hate it, and I only bother playing it with the mouse.
 

psyron

Banned
I think SC is the least fun to play space sim of all space sims with such complex flight models. Its not WindCommander I level but is way less advanced than similar systems. You get a very intimidating* experience in flight. Other games feel like you have balanced turning times.

* makes you rethink whether you really should play that game ;)
 
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That was probably the worst "space flight" I have ever seen in a game.

really ? for me star wars is the non plus ultra.. nothing comes even close to that.

its fantasy but its perfect. for me this little mod was the best in gaming I had for decades - maybe since ever ^^

i dont know why but star wars is the greatest for me :) the sounds the looks everything ^^
 
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I think SC has the most complex flight model for a space sim that is still fun to play. Its not kerbal level but is way more advances than similar systems. You get a very intimate experience in flight. Other games feel like you have locked turning times.

CR tells us it's complex, but as a player it's impossible to tell if that's true. Repeating it over and over isn't going to convince people who don't share the believe in it's complexity.
 
CR tells us it's complex, but as a player it's impossible to tell if that's true. Repeating it over and over isn't going to convince people who don't share the believe in it's complexity.

Agreed, yet it is the same old drum they beat. It doesn't matter how complex the flight model may or may not be, it is simply not fun to fly and truly shocking on a HOTAS, it is as simple as that. Simple basic fundamentals that are still in their infancy from a gameplay perspective months and months after their constant tweaking.

Look at ED as a comparison, the flight mechanics haven't changed since the start because FD recognised straight away what would be 'fun'.
 
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