The Star Citizen Thread V2.0

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sorry what?

You do realize that every single ship in sc so far has been made before they even had a working flight model physics. It's extremely obvious that the current ship designs do not go well with the flight mechanics they intended.

Hell, they themselves are not sure which way to take the flight model. Nobody here has problem with innovation in mechanics or a new way to do the game. There are plenty of other games out there that have gone way past what sc wants realism wise.

The problem is that the current flight model/mechanics of star citizen are not fun. They have no depth, they take no skill. On top of a crappy flight model you also have to deal with ships that were not designed for that flight model. Furthermore hotas are not working properly and the game so far works the best with mouse control.

pre-
alpha
 
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pre-
alpha

A made up term, intended to lower people's expectations. They took 6 months extra, and promised something far more polished than a typical alpha, then hedged their delivery with that "pre".

Once you have a product out with basic functionality, you are in alpha.
 
pre-
alpha

That is not a valid excuse to explain what we currently have, this game/module has been in pre-alpha for far too long now, but it's a convenient excuse that CR can use to answer any negative flak aimed at the game.

When was AC originally planned for release, was it November last year? Apologies, my dates may be muddled there, but it was quite a while ago now and held back for x,y,z reasons, network backend not being there etc. We are now nearly a year on from that point and still not at v1.0 of that module.

In the same amount of time, ED has moved from what was a set of missions in Alpha to premium beta, standard beta with v2.0 due to land in 10 days, see Newsletter #41 to see what we will have access to, it's a hell of a list and I can't wait. In that amount of time CIG have redone ships, redone hangars, created some commercials, created yet more ships for a 'pre-alpha' flight model and added a racing mode which is completely unplayable on a HOTAS.

Do you think it wise to build more ships for a WIP flight model that you yourself have reminded us is pre-alpha? Would it not be wiser to nail that fundamental gameplay element before progressing further with work that they may yet again have to redo?
 
I don't think the Alpha excuse can be applied here. If the ships in the Elite Alpha would control terribly, everyone wouldn't just shrug it off and say ''Hey, Alpha.'' If something is just placeholder, sure, but is the flight model placeholder?

Also, I thought that the 0.9 update would fix all flight model troubles, what happened with that?

Also, is it really true that there are no keybindings in the game yet?
No keybindings?
 

Jenner

I wish I was English like my hero Tj.
Also, is it really true that there are no keybindings in the game yet?
No keybindings?

No key bindings yet. I believe they've said that's in the next AC release. The one thing they have added are some control pre-sets.
 
That is not a valid excuse to explain what we currently have, this game/module has been in pre-alpha for far too long now, but it's a convenient excuse that CR can use to answer any negative flak aimed at the game.

When was AC originally planned for release, was it November last year? Apologies, my dates may be muddled there, but it was quite a while ago now and held back for x,y,z reasons, network backend not being there etc. We are now nearly a year on from that point and still not at v1.0 of that module.

In the same amount of time, ED has moved from what was a set of missions in Alpha to premium beta, standard beta with v2.0 due to land in 10 days, see Newsletter #41 to see what we will have access to, it's a hell of a list and I can't wait. In that amount of time CIG have redone ships, redone hangars, created some commercials, created yet more ships for a 'pre-alpha' flight model and added a racing mode which is completely unplayable on a HOTAS.

Do you think it wise to build more ships for a WIP flight model that you yourself have reminded us is pre-alpha? Would it not be wiser to nail that fundamental gameplay element before progressing further with work that they may yet again have to redo?

Wiser for who? They are making a Game here, actualy 4 games in 1. Theres a lot of things going on besides "pleasing" some folks.

Their releasing stuff way sooner than normaly would be, and improving it as they go.

Meanwhille People are playing and are having fun, + people are pledging, game is improoving and getting updates, their laying out the basics and with testing, the adjustments and polishing will come. Be patient or sell your ships whille you can and wait for reviews when the game is launched, maybe following a work in progress game is not for you, might as well save yourself of that frustration.

Dont get tangled up in the "need to have fun and feel my HOTAS is worth it" blablabla, theres arround 478k Movies on youtube about Star Citizen, you might check some out, theres hundreds of videos with tricks and tips on flying with all kinds of controls, aiming and controling your ship.

If some people like it and can play it better than others there must be some kind of skill involved besides the "point and shoot" your speaking of.

If Its unplayable for YOU maybe YOU should do some effort and learn how to handle it or just wait until it gets polished (keybinds etc) and then try again every once in a whille a update comes.

If you dont like it maybe its just the game is not for you after all.

The lack of willingness to learn new game mechanics and the frustration that comes from being unable to do so might hinder your opinions but the Game is what it is atm and can only get better, you cant expect it to be like flying Elite all of a sudden, you already have Elite for that why would you want another game with the same old gameplay?

Yeah the system is complex and as lots of tweaking possibilities, ofc it will need adjustments, that will come with time and with the feedback of testing players are giving in the place to give them - oficial foruns -

Diversity is good and healthy for us gamers, the more space games, the merrier!
 
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Wiser for who? They are making a Game here, actualy 4 games in 1. Theres a lot of things going on besides "pleasing" some folks.
Wiser in general, wasn't that obvious? Oh, the 'some folks' you refer to are backers, it would make good business sense to attempt to please them or at the very least, listen.

Meanwhille People are playing and are having fun, + people are pledging, game is improoving and getting updates, their laying out the basics and with testing, the adjustments and polishing will come. Be patient or sell your ships whille you can and wait for reviews when the game is launched, maybe following a work in progress game is not for you, might as well save yourself of that frustration.

They are still working on the basics, with a lot of work left to do. Following a WIP game is not an issue, I can site ED as an example along with many other games I have pledged towards. No, the things I have issue with you can re-read on the previous pages.

Dont get tangled up in the "need to have fun and feel my HOTAS is worth it" blablabla, theres arround 478k Movies on youtube about Star Citizen, you might check some out, theres hundreds of videos with tricks and tips on flying with all kinds of controls, aiming and controling your ship.
Don't get tangled up in the need to have fun eh? Okay then. I guess I should just accept that months down the line CIG still insist that I need to use my mouse to get the most out of AC? You do know though that still doesn't fix the current flight model issues, neither does watching a truck ton of YouTube videos.

If some people like it and can play it better than others there must be some kind of skill involved besides the "point and shoot" your speaking of.

If Its unplayable for YOU maybe YOU should do some effort and learn how to handle it or just wait until it gets polished (keybinds etc) and then try again every once in a whille a update comes.
It seems clear to me that you have not read or at least not understood the comments that people here have said to you. It would be pointless re-writing everything again, please go back a few pages and re-read what people have written with regards to the handling instead of implying that we are all missing the point. Lots of people have put forward genuine issues and the only reply has been 'pre-alpha'.

Btw, there is no need to capitalise 'you', I had already worked out that it was aimed at me considering it is in fact my post you're replying to.

If you dont like it maybe its just the game is not for you after all.
Well actually I was sold on the PU, not an arcade space shooter and racing module.

The lack of willingness to learn new game mechanics and the frustration that comes from being unable to do so might hinder your opinions but the Game is what it is atm and can only get better, you cant expect it to be like flying Elite all of a sudden, you already have Elite for that why would you want another game with the same old gameplay?
I don't believe I have once said I want the game to handle like Elite. I will say again, go and re-read what has already been written and take it on board.

Yeah the system is complex
It really is not, regurgitating this line doesn't make it true.

Diversity is good and healthy for us gamers, the more space games, the merrier!
Something we can agree on. :)
 
If you were sold on the PU might as well wait for it and skip AC.

Rome wasn't built in a day.

Ah, so you are under the mistaken impression that the Flight model will be different between AC and the PU. Sorry but it will be the same flight model. So giving input and feedback at this stage of the development will in fact shape and change how the PU will function and play.
 
If you were sold on the PU might as well wait for it and skip AC.
Shouldn't you be re-reading earlier pages? ;)

Firstly, your reply is an inappropriate and invalid comment, equivalent to my saying 'If you like the current flight model, you should have stuck with playing Asteroids'.

Secondly, you do know that Star Citizen is the PU right? You didn't pledge simply to play Arena Commander did you? You see, Star Citizen was initially sold as one thing and is developing into something far more arcade like, it is that very detail that everyone is having issue with and if we don't voice our concerns, who knows what state the PU (i.e. Star Citizen) will end up in.
 
Ah, so you are under the mistaken impression that the Flight model will be different between AC and the PU. Sorry but it will be the same flight model. So giving input and feedback at this stage of the development will in fact shape and change how the PU will function and play.

I couldn't have put it better.
 
Your all mistaken if you think the anything in the game is final and set in stone at this stage.

Also, dont you think its useless for the improovement of the game that your being vocal about something you dont like in SC on a random forum that as little chances of being noticed by Star Citizen Staff? Shouldnt you be posting that on the oficial foruns instead?

More, What you might find arcadish others might not, imo that what we are playing now is just something that CiG made to please the "eager to play now now now" folks, all whille improving the programmers skills with CryEngine and optimizing the making of ships and assets for the PU, and also ofc to keep fueling ship sales, again i say, we are seing a very pre-alpha stage of the game, ofc its not gonna feel right for everyone, but it WILL grow from here and feel better and better.

This new patch improoved greatly the experience in flying, adjusting the power that goes to wich thruster and how they react to your imputs will be tweaked trough the years, just like any MMO we will get patches and updates regularly, nerfs and boosts will be made.

I dont know why such a drama at this stage of the development anyway, dont people understand what a pre-alpha is??
 
Your all mistaken if you think the anything in the game is final and set in stone at this stage.

Also, dont you think its useless for the improovement of the game that your being vocal about something you dont like in SC on a random forum that as little chances of being noticed by Star Citizen Staff? Shouldnt you be posting that on the oficial foruns instead?

More, What you might find arcadish others might not, imo that what we are playing now is just something that CiG made to please the "eager to play now now now" folks, all whille improving the programmers skills with CryEngine and optimizing the making of ships and assets for the PU, and also ofc to keep fueling ship sales, again i say, we are seing a very pre-alpha stage of the game, ofc its not gonna feel right for everyone, but it WILL grow from here and feel better and better.

This new patch improoved greatly the experience in flying, adjusting the power that goes to wich thruster and how they react to your imputs will be tweaked trough the years, just like any MMO we will get patches and updates regularly, nerfs and boosts will be made.

I dont know why such a drama at this stage of the development anyway, dont people understand what a pre-alpha is??

Oh wow. What a post. *Face Palm*

Of course we are posting on the main forums and making suggestions. It's just that this forum is better to express our frustrations than the main forums are.

Sorry but having the mouse ability to both fly and aim weapons at the same time, just like in Freelancer is arcadish. The mouse is the most superior way to fight in Arena Commander and has been for a while. Why? Because Joysticks and other controllers were a second thought to CIG. They are still messed up months after the release of the module. It has been even more apparent to people now when you have a lead indicator where you have to aim your weapons at.

The Arena Commander module is not Pre-Alpha. Again, its a made up term from CIG. They hyped Arena Commander as somethign far more polished than any other alpha and than slapped Pre-Alpha on it to hide behind their deficiencies which are quite obvious at this point in development.
 
Your all mistaken if you think the anything in the game is final and set in stone at this stage.

Who is mistaken? No one has said it was set in stone or final. In fact we have talked over and over again about how input now will shape the game.

Also, dont you think its useless for the improovement of the game that your being vocal about something you dont like in SC on a random forum that as little chances of being noticed by Star Citizen Staff? Shouldnt you be posting that on the oficial foruns instead?

We do, but sadly saying anything critical on the SC forums is frowned on and gets the response "pre-alpha" much like all you have been doing. Then verbal and meme abuse. There is also something to be said about discussing issues and thoughts about something with others, something this board promotes.

More, What you might find arcadish others might not, imo that what we are playing now is just something that CiG made to please the "eager to play now now now" folks, all whille improving the programmers skills with CryEngine and optimizing the making of ships and assets for the PU, and also ofc to keep fueling ship sales, again i say, we are seing a very pre-alpha stage of the game, ofc its not gonna feel right for everyone, but it WILL grow from here and feel better and better.
Ah so that is were the money is going, making pointless flight models in order to appeal to the arcadish/now now crowd all the while never intending for it to be in the game. Not really the best way to spend backers funds. It also does not make it possible for backers to give proper feedback to the system. So how do you know when it is expected for you to give feedback and when it is not?

This new patch improoved greatly the experience in flying, adjusting the power that goes to wich thruster and how they react to your imputs will be tweaked trough the years, just like any MMO we will get patches and updates regularly, nerfs and boosts will be made.

This is contrary to all the posts on the SC forum, were most people hate the current changes, and find the system broken.
I dont know why such a drama at this stage of the development anyway, dont people understand what a pre-alpha is??

How is discussing the game drama? I thought that was the point. Even CIG has stated that they want player feedback and info.

It seems as though you don't understand what an alpha is, or what CIG's goal is. See CIG have stated over and over again that they want people to give feedback and their impressions. CIG want people to be critical of the game and all aspects of the game. That is what an alpha is for, now is the time to help shape the game for the better. That can not happen with out both positive(when there is some) and negative feedback.
 
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Well this conversation already got one player banned, so let's tone it down a bit and become a bit more friendlier to each other!

Maybe it would help if we discussed something else since clearly some people like how it is, while some people do not, and there's nothing we can do to change that. (Though, go ahead and continue if you guys wish!)

I'm looking forward to hear about the new Misc Hull C, really hoping it will be like one of those giant freighter ships from Star Trek:

Random Star Trek freighter found on google:

YTypeFreighter_01.jpg

So I'm hoping it will be a big ship with modular cargo compartments that we can extend/decrease as we wish. Hoping these large things will populate the trade routes. The SC universe does not really have anything like this yet: http://hdwpapers.com/walls/cargo_ship_wallpaper_3-wide.jpg so hopefully the MISC Hull C will fill that gap.
 
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Jenner

I wish I was English like my hero Tj.
Yes, the MISC Hull C and the Orion mining platform sound really cool to me as well. Definitely would like to hear more, as I'm a sucker for the big industrial ships. :)

From the poll up on the SC site it looks like the Carrack will be the next one revealed, though.

As an exploration ship, the Carrack does look interesting as well, although I'd really like to know more about how exploration will work in the 'verse. In Elite it's pretty self-explanatory but given the fact that content in SC leans much more heavily on the hand-created side, I don't know how viable an exploration career would really be.

Guess we'll see. Maybe they'll talk more about it when they reveal the Carrack.
 
As an exploration ship, the Carrack does look interesting as well, although I'd really like to know more about how exploration will work in the 'verse. In Elite it's pretty self-explanatory but given the fact that content in SC leans much more heavily on the hand-created side, I don't know how viable an exploration career would really be.

Guess we'll see. Maybe they'll talk more about it when they reveal the Carrack.

I think it'll be really straightforward. Buy an Exploration ship (and I have the sneaky suspicion my Freelancer will not count as one :( ), click a few buttons, load in to some random system and if it's not been visited before - you have the option of paying Chris $500 to have that system explored and created to their liking ;)
 
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