The Star Citizen Thread v5

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Ugh, man, my optimism spigot must be leaky or something. Again, I'm giving a bit of slack to see what 3.0 entails, hopefully by end of Q1.

Problem is we are doing that optimism thing for several years. This year should have been the year where everything will be turned around, because they have the tools done and development will speed up now...that is the same excuse we heared last year.

SQ42 should have been released this year...but they werent even confident in showing the first mission, or the morrowtour again but this time with progress. Just nothing.
Alpha 3.0 was being said to be released this year...months away. Not even something from that they could show after gamescom. Nothing new...no in depth showcase of features of 3.0 or how they work. Just nothing.

Sorry optimism is to valueable to waste it this time on SC.
 
Problem is we are doing that optimism thing for several years. This year should have been the year where everything will be turned around, because they have the tools done and development will speed up now...that is the same excuse we heared last year.

SQ42 should have been released this year...but they werent even confident in showing the first mission, or the morrowtour again but this time with progress. Just nothing.
Alpha 3.0 was being said to be released this year...months away. Not even something from that they could show after gamescom. Nothing new...no in depth showcase of features of 3.0 or how they work. Just nothing.

Sorry optimism is to valueable to waste it this time on SC.

I know right, totally frustrating. Yet, I have no intention to back out and get a refund. Honestly, 100 USD spent over a year ago is money forgotten, in my tabulation. I was already screwed over when I didn't get more of a playable game at the end of 2015.

I can only look forward at this point, and to encourage new people coming in understand that they don't have to buy in now to play. Jump in on a freefly because, most people, won't need more than that to get a feel for what is out there now.
 
I know right, totally frustrating. Yet, I have no intention to back out and get a refund. Honestly, 100 USD spent over a year ago is money forgotten, in my tabulation. I was already screwed over when I didn't get more of a playable game at the end of 2015.

I can only look forward at this point, and to encourage new people coming in understand that they don't have to buy in now to play. Jump in on a freefly because, most people, won't need more than that to get a feel for what is out there now.

At this point i am just glad i didnt buy more into this mess outside of the 40€ or so i put into it.
 
I did a touch of research

http://www.pcinvasion.com/star-citizen-squadron-42-co-op-plans-slightly-changed

So, according to this there will be specific missions that will permit co-op whereas the rest will be SP-only. Scrolling down the results page, it seems this was widely reported in July 2015

The idea was to have the game itself be co-op. Currently the idea is to give special missions, unconnected to the main game, that are for co-op. They will not be included on release of SQ42, but will be added at a later moment. In other words, Sq42 will be fully singleplayer when released, with some small hope of a very limited co-op mode at another unspecified date.
 
I know right, totally frustrating. Yet, I have no intention to back out and get a refund. Honestly, 100 USD spent over a year ago is money forgotten, in my tabulation. I was already screwed over when I didn't get more of a playable game at the end of 2015.
Look at the bright side: it's a pretty fair price for this much (and this length of) comedy and high drama. Front-row seats, even.
 
So just trying to work out the mechanics of it all.

The Single Player & Multiplayer are the same engine, but separated. It'll use the same mechanics & ships etc as Multiplayer, but Multiplayer has all the server issues, repeatable missions etc?

I'm guessing they first worked on simple things like movement, flight model, then they had a base for both games. Now they've split them into two and will combine them via a menu or something later? Or is it planned to have seamless transition from SQ42 to multiplayer?

The original kickstarter was for Sq42, the single-player game that would have co-op missions. Star Citizen, an MMO version, was later added when enough funding was received. This used to be 'one game', you get both if you backed. After Sq42 your character would enter into the SC universe (think something like importing a mass-effect 1 character into mass effect 2). Co-op mode has been effectively dropped from Sq42, and the game is now seperate (at least in the store) from SC. As with everything, we know very little about what the gameplay will be like, if there is freeform flying, how much FPS/flying there is etc. We do know that as of this date they have effectively no AI yet. Not even basic pathfinding is functional yet. And these are the kind of things that determine if a game will be any good. So far, what CIG has shown is great visuals, decent sound, absurd amounts of bugs and hardly any gameplay of any quality. The flight model is horrible, even just 'walking around' was until recently quite possibly the worst FPS experience I've seen in the last 10-15 years.

Its... weird.
 

dsmart

Banned
I do not think for a second that the SC project is a 'scam', I do however have serious doubts that the project can or will be delivered in a time and state anything like the hype suggests. There is absolutely no doubt that the figures regarding money coming into CIG/RSI are pretty impressive, providing of course they are even remotely accurate.

Even making the assumption that those figures are in fact accurate, the elephant in the room is the size of the project, the expenses must be astronomical. The number of employees, the rental of office space, hardware, refunds and much more would make a serious dent in the income numbers suggested, it is also worth bearing in mind that those income numbers are probably not anything like sustainable for the medium to long term, the expenses however, are.

This is where CIG/RSI is not being open, we are constantly being shown the shiny new income figures, the shiny new jpegs, the shiny new sandworms, the shiny new demos and the like. Of course, CIG/RSI not showing the worrying outlays, the massive expenditure or an overall balance sheet is neither required of them or new to projects like this. The problem is, it does not take a mathematician to at least get a partial understanding of what their monthly outlay must be, and given the size of those figures, the 'we made $$$$$$$$$' pales significantly.

Although RSI/CIG have every right to keep this information close to their chest it would be appreciated if some of the more ardent supporters of the project could at least put a nod in the direction of the massive cost of this project, as opposed to the current approach of, 'look at all our moneys/backers'.

It depends on someone's definition of a "scam". I already gave mine. :D
 
The original kickstarter was for Sq42, the single-player game that would have co-op missions. Star Citizen, an MMO version, was later added when enough funding was received. This used to be 'one game', you get both if you backed. After Sq42 your character would enter into the SC universe (think something like importing a mass-effect 1 character into mass effect 2). Co-op mode has been effectively dropped from Sq42, and the game is now seperate (at least in the store) from SC. As with everything, we know very little about what the gameplay will be like, if there is freeform flying, how much FPS/flying there is etc. We do know that as of this date they have effectively no AI yet. Not even basic pathfinding is functional yet. And these are the kind of things that determine if a game will be any good. So far, what CIG has shown is great visuals, decent sound, absurd amounts of bugs and hardly any gameplay of any quality. The flight model is horrible, even just 'walking around' was until recently quite possibly the worst FPS experience I've seen in the last 10-15 years.

Its... weird.

Nah the Kickstarter is still online https://www.kickstarter.com/projects/cig/star-citizen/description

They were certainly touting the PU by that stage.

The bullet points that describe what "Star Citizen is" are amusing, I think all of them currently describe what it still ,very much, is not:

* A rich universe focused on epic space adventure, trading and dogfighting in first person.
* Single Player – Offline or Online(Drop in / Drop out co-op play)
* Persistent Universe (hosted by US)
* Mod-able multiplayer (hosted by YOU)
* No Subscriptions
* No Pay to Win
 
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The thing that people like Nowak who insist on cheerleading the funding counter don't seem to understand is that there's no longer any correlation between money raised and actual progress being made on developing the games themselves. Although I can see how they might be confused about that, after Roberts promised that more money would let them get all the carefully-planned features into the game sooner, without compromising their original schedule.

Otherwise, if they're at 200% of what was claimed to be enough to finish the games no matter what, the games must be 200% complete, right? Not languishing at pre-pre-alpha 2.5.whatever, with Squadron 42 nowhere to be seen.

Meanwhile, Call of Duty is out (as a finished, feature-complete, playable game) in two weeks. I.e. before the on-again/off-again, stand-alone FPS deathmatch "module" Star Marine makes it (assuming it does) into 2.6, despite being in development for a comparable amount of time. So you can expect more delays to SM after that, as Roberts tries to figure out how to make his efforts seem less dated and derivative in comparison. Or more derivative, once he copies whatever CoD does right.
 
* No Pay to Win

Hmm.... is buying top of the line ships not considerred pay to win then? I must have missed that memo.

Hysterical-Laughing-Gif-13_zpsrlcfeopw.gif
 
This...my account still says $1345 when I've gifted $1300 of those ships for $3500 back when the grey market was peaking and I was hedging my bets the game as promised wouldn't materialize this decade.

I still have concierge access and I'm in for $45...that's their terrible reconciling backend so ya I have little confidence in their public accounting.

I also personally spoke to a number of grey marketers who were buying tens of thousands of dollars in ships only to sell them off 7 months later for 2x their amount. So because of this I can understand mixed in with "passionate backers" there is a very heavily invested grey market vendor group who are protecting their interests.

Exactly my friend.......CIG create clever protection system and because of that they decide to leave"back-door"wide open just for the grey market traders,they knew very well that those type of "passionate" backers will always protect ther investments and just like that they will protect the game itself....
 
It depends on someone's definition of a "scam". I already gave mine. :D
CIG scamness comes from being very vague about release dates, which allows cultists to acquire new unsuspected commanders. Current crop of demos doesn't represent any build available in super fruit nor public testing, nor there's signs it is coming in upcoming months. Doesn't mean anything for people to boost "coming at the end of this year, shell cash here NOW". Yeah, company can shrug it off claiming it is all doing for ignorant fan base, but seriously....Chris boosted SC Alpha 3.0 coming at the end of the year, when at this point it is obvious it is not gonna happen. Did he know at that point when he said that? That's nothing because they had plenty of time to specify it, including CitizenCon. They didn't - no release, nothing. Just "look, we have plan....errrr...we don't know exactly when it's all is coming but....buy Polaris!".

It IS scam in my book. Mismanagement is waved away for very short time, usually criminal charges are brought whatever other people's money is involved. If that goes on for 3 - 5 years - sorry, we are way past "He is incompetent" phase. He is not. He obviously knows he can't deliver it in reasonable time frame. Still sells stuff. Definition of scam.
 
Hmm.... is buying top of the line ships not considerred pay to win then? I must have missed that memo.

http://i1077.photobucket.com/albums/w473/laura631/Hysterical-Laughing-Gif-13_zpsrlcfeopw.gif
To be fair, no-one has any idea of how these things will be balanced and what their capabilities will be, either in terms of actual mechanics or in the dynamics that will arise out of players' use of them. So whether you pay to win or to lose is entirely up in the air at this point. :D
 
To be fair, no-one has any idea of how these things will be balanced and what their capabilities will be, either in terms of actual mechanics or in the dynamics that will arise out of players' use of them. So whether you pay to win or to lose is entirely up in the air at this point. :D

It's pay to lose in the sense that you're paying money in order to lose it
 
Exactly my friend.......CIG create clever protection system and because of that they decide to leave"back-door"wide open just for the grey market traders,they knew very well that those type of "passionate" backers will always protect ther investments and just like that they will protect the game itself....

I'm not casting aspersions at anyone here (Asylum), but I've noticed a pattern.

Everyone, and I mean absolutely everyone who admits investing thousands in jpeg's goes on immediately to say that they've made a whacking great profit through the grey market. Other than one poster who said he was even money wise but kept a free ship paid for with grey market profits.

Where's this money coming from ?.
 
Hmm.... is buying top of the line ships not considerred pay to win then? I must have missed that memo.

http://i1077.photobucket.com/albums/w473/laura631/Hysterical-Laughing-Gif-13_zpsrlcfeopw.gif

Pay to win is whatever CR says pay to win is, so you're wrong.

Just as throwing away tons of assets and starting from scratch is "refactoring".

Just as Star marine is already in the game, until it isn't and it's coming soon.

Just as the rewinding sandworm video is "Live gameplay"

Agony - You really need to brush up on your "Chrispeak..."

:D
 
It's very odd, in fact incredibly unique, how the faithful constantly point to the fleecing of gamers in the millions of dollars for jpegs as the sign of how successful a game - SQ42/SC - is and not the speed of development or how much there is of a game, there's a spindly sub 5% of a game after 4 years, while other games success is solely how much of a game they are. It's simply mind boggling.
 
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