But i don't even think that what CR/CIG are doing looks particularly good. It looks good on a technical level - if the tech works. But the direction, choreography, the cuts, all of that is incredibly bland or dull. It's just not the 90's anymore. It doesn't even remotely reach Hollywood standards. Even a show like Battlestar Galatica, which is more than 10 years old, look so much more modern than what CR is doing. He really is stuck in this 90's way of doing things. There is no humour, there are no accents, he isn't playing with perspectives. It's not about the cheese or the pathos. You can do that and have fun. But he is doing it in a way where he takes himself 100% serious, there is no self-irony. Even with the tech he has, with the funding he has, and with the desire to be 'cinematic' he is utterly failing.
As I said, "good" is highly subjective. It might look good, but so far I have seen very little engaging gameplay, or something that would even resemble satisfying gameplay. And as I have written before, problem is, if you don't have that at prototype level, chances to get it right after production are not great. Everything feels to be in there for sake of it. Ohhh, you have muted sounds in space...errr...you should have ZERO sound in space. It just doesn't click or work that way. Players can hover over open areas? How that's gonna be addressed? How it's gonna work?