Me thinks SQ42 still has some way to go, the fidelity meters must have been disabled, Now this picture is from CoD in SPAAACE!
But but Star Citizen was suppose to have revolutionary graphics, graphics that was suppose to be impossible on any console! require hardware that doesn't exist.
I must agree with Derek here, we already had CIG staff here on these forums confirm they are still working on rendering and lighting technologies for the game, if they were really going to release it this year then the team wouldn't be focusing on such fundamentals with just 6 months to go, they be polishing off the graphics which you can't do until you have such things as a rendering engine feature complete, squashing bugs, testing the neccessary infrastructure to support the game and you don't missed the biggest gaming stage in the world in the year you launching the title.Well, from what I'm hearing (you can read about it in my upcoming blog "Star Citizen - The Finality Of Failure" due out after E3 noise dies down), everyone is in for a shock as to what they intend to show at Gamescom.
The problem is that, as I've stated since months ago, there is no way in hell that SQ42 ever releases in 2016. Like ever. And I think that some who are paying attention, are beginning to reconcile that right now.
If they do show at Gamescom and/or Citizencon, whatever they show will have to be spectacular, unique etc, after seeing the quality of the stuff that just hit E3. They no longer have the element of novelty, let alone surprise. And everyone already agrees that the BDSSE was, is, and always will be a pipe dream.
Oh and NMS would already be out.
Followed by COD:IW
It's going to be a full-on assault that's going to continue making the project a laughing stock.
I don't think we'll be seeing SQ42 until late 2017, an this was suppose to be a game that was coming out at the end of 2015, delayed for polishing, polishing don't mean building in new lighting technologies into your game or the AI for the game.
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