The Star Citizen Thread v5

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Me thinks SQ42 still has some way to go, the fidelity meters must have been disabled, Now this picture is from CoD in SPAAACE!

But but Star Citizen was suppose to have revolutionary graphics, graphics that was suppose to be impossible on any console! require hardware that doesn't exist.

Well, from what I'm hearing (you can read about it in my upcoming blog "Star Citizen - The Finality Of Failure" due out after E3 noise dies down), everyone is in for a shock as to what they intend to show at Gamescom.

The problem is that, as I've stated since months ago, there is no way in hell that SQ42 ever releases in 2016. Like ever. And I think that some who are paying attention, are beginning to reconcile that right now.

If they do show at Gamescom and/or Citizencon, whatever they show will have to be spectacular, unique etc, after seeing the quality of the stuff that just hit E3. They no longer have the element of novelty, let alone surprise. And everyone already agrees that the BDSSE was, is, and always will be a pipe dream.

Oh and NMS would already be out.

Followed by COD:IW

It's going to be a full-on assault that's going to continue making the project a laughing stock.
I must agree with Derek here, we already had CIG staff here on these forums confirm they are still working on rendering and lighting technologies for the game, if they were really going to release it this year then the team wouldn't be focusing on such fundamentals with just 6 months to go, they be polishing off the graphics which you can't do until you have such things as a rendering engine feature complete, squashing bugs, testing the neccessary infrastructure to support the game and you don't missed the biggest gaming stage in the world in the year you launching the title.

I don't think we'll be seeing SQ42 until late 2017, an this was suppose to be a game that was coming out at the end of 2015, delayed for polishing, polishing don't mean building in new lighting technologies into your game or the AI for the game.
 
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dsmart

Banned
But but Star Citizen was suppose to have revolutionary graphics, graphics that was suppose to be impossible on any console! require hardware that doesn't exist.

Well, considering that they've been CONSISTENTLY LYING for MANY years now, that's par for the course.

I mean, THIS is from 2014. This in-editor movie they made - was 100% false; and designed to create hype. Over 18 (!) months later, the "game" depicted here, simply does NOT exist.

CitizenCon 2014: Persistent Universe Demo


[video=youtube;o-xvCg8CI9U]https://www.youtube.com/watch?v=o-xvCg8CI9U[/video]
 
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Well, considering that they've been CONSISTENTLY LYING for MANY years now, that's par for the course.

I mean, THIS is from 2014. This in-editor movie they made - was 100% false; and designed to create hype. Over 18 (!) months later, the "game" depicted here, simply does NOT exist.

CitizenCon 2014: Persistent Universe Demo


https://www.youtube.com/watch?v=o-xvCg8CI9U

Bah, that connie is so 4 revisions ago...or is it 3? I lost count at some point...
 
Does anyone else find the SC 2.4 videos a little bit like fragments out of Being John Malkovitch with all the clone citizens?

Hehehe....you mean exactly on this particular scene....

[video=youtube;Q6Fuxkinhug]https://www.youtube.com/watch?v=Q6Fuxkinhug[/video]
Great movie by the way..........
 
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Well, from what I'm hearing (you can read about it in my upcoming blog "Star Citizen - The Finality Of Failure" due out after E3 noise dies down), everyone is in for a shock as to what they intend to show at Gamescom.

The problem is that, as I've stated since months ago, there is no way in hell that SQ42 ever releases in 2016. Like ever. And I think that some who are paying attention, are beginning to reconcile that right now.

If they do show at Gamescom and/or Citizencon, whatever they show will have to be spectacular, unique etc, after seeing the quality of the stuff that just hit E3. They no longer have the element of novelty, let alone surprise. And everyone already agrees that the BDSSE was, is, and always will be a pipe dream.

Oh and NMS would already be out.

Followed by COD:IW

It's going to be a full-on assault that's going to continue making the project a laughing stock.

I can't speak for others, but I'm sick and tired of their "everyone is in for a shock as to what they intend to show" response.
After the first few ship commercials, I find nothing awe or shocking in what they showed anymore.
Their responses can all be summarized into these three categories.
1. It's all WIP.
2. We haven't think about it yet.
3. We have so much to show you but we just can't do it right now. We really wish we can. (Really!?)

Star Marine reveal, for example, is a facepalm for me as so much effort was put into it and yet it is not any better than the rest of the FPS out there.
The chairman had to actually pin-point specific areas to show where the difference are. Wth.
If they claim gamescom reveal will be shocking, it will either be i) something similar to what has already been shown in E3 or ii) there is no progress.
I think ii will be more shocking than i.

Yes, I'll be looking out for your blog updates. Last I read it's being submitted to legal, I hope they don't take too long.

As for SQ42, something just struck me.
The chairman will probably pull the same stunt as Freelancer.
If you remember, DA released a free demo version of Freelancer where player can explore the very first system of the game. New York system I believe.
The full SQ42, or ep1 or whatever SQ42 release means, most likely will not happen in 2016, but the chairman with his dinosaur thinking will probably release a free demo to by 2016 in order to get more funding.

He really has nothing new if you ask me.
Even the planetary approach and landing that was shown last year(?) was a copy from Privateer II with only improved graphics!
And he doesn't even bother to benchmark some of the nice space games that were released during his absence.
Initially I really despised ED. DB regular updates were plain. Asteroids were like cotton candies. But I came to love it when I realized there is some game play elements that is similar to i-war2 where I think FD took some of the ideas from. Super Cruise <--> LSD, Interdiction <--> LSD Disruptor, nice flight mechanics similar to i-war2 but implemented for MP gameplay purposes.

If they do show at Gamescom and/or Citizencon, whatever they show will have to be spectacular, unique etc, after seeing the quality of the stuff that just hit E3. They no longer have the element of novelty, let alone surprise. And everyone already agrees that the BDSSE was, is, and always will be a pipe dream.

You are being nice for putting it this way.
I would say he is always in a state of wet dream and it's always a mess and a pain in cleaning up after the dream ends.
With the track record of incompetency that was shown, I no longer have optimism of expecting anything good from him.
And I can only hate myself for funding his dreamland where no one or nothing can enforce accountability on him.

Btw, you have been in this industry long enough.
What are the possibilities or chances of this dinosaur suing IW/Activision for COD:IW being so similar to initial idea of SQ42/SC?
 
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The most apparent and obvious, to anyone who has ever suffered or been involved in gamedev/earlytesting/support, is that no one can ever promise all of what SC is supposed to be without building your own f'ng engine. The dev team will spend time just getting to understand what the engine they get off the shelf is capable of before even beginning to put things together. The simple fact that all of this is supposed to be done in CryEngine, an engine they are clearly still asking to get modified and come to grips with what it can and can't do, is clear proof the whole SC team - and especially Chris Roberts - aren't just over their heads but they've drowned so hard they are actually below the continental shelf. The whole development of SC may as well be in the Marianas Trench of drowning.

I've seen so many times teams come and promise the epitome of gaming (WWII combat that is supposed to have land/air/sea and full on war - look at Cornered Rats with Battleground Europe that began in 1999 and their years long struggle to put something like that together that they promised would be ready to go back in 1999 - and looks like it is still 1999 and still doesn't do what they promised) and just to see this constant "it's only alpha, I mean pre-alpha, I mean pre-pre-alpha, I mean its just a POS" then you begin to realize the money you put into is gone. This isn't going to shape up.

Definitely not from someone who hasn't done something for 12 years, and a team that is apparently still being put together and using an engine none of them are fully versed in. You need your own engine for something like this, and they never started out with it. If this were any sport - US Football, Ice Hockey, Soccer/Worldwide football: The CR/CIG/RSI didn't even come to the game wearing a uniform or even clothes, let alone having any chance of ever hitting any of their goals. Put a fork in that chicken, its squawked its last one.
 
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Btw, you have been in this industry long enough.
What are the possibilities or chances of this dinosaur suing IW/Activision for COD:IW being so similar to initial idea of SQ42/SC?
I can probably answer that - there's nothing particularly original in any of these franchises, so nothing they can claim is just theirs past some variations in HUDs/specific designs.

This is why I've always been utterly confused about the "OMG FPS IN SPACE" crowd - what new thing does it actually bring other than zero-g.... PERHAPS because there have been other implementations of much of that mechanic - heck with the grapple hook we're back to what worked so well in Zelda. what you spend most of your time doing with zero g stuff is providing people with ways to get around it. After that.... it's FPS, and no Bioshock.
 
I can probably answer that - there's nothing particularly original in any of these franchises, so nothing they can claim is just theirs past some variations in HUDs/specific designs.

This is why I've always been utterly confused about the "OMG FPS IN SPACE" crowd - what new thing does it actually bring other than zero-g.... PERHAPS because there have been other implementations of much of that mechanic - heck with the grapple hook we're back to what worked so well in Zelda. what you spend most of your time doing with zero g stuff is providing people with ways to get around it. After that.... it's FPS, and no Bioshock.

Exactly. It would be something akin to Arthur C. Clarke suing NASA, Lockheed Martin et al for "stealing" his idea of satellites. Even though they were the ones that took an idea and actually made something real out of it.
 
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I can probably answer that - there's nothing particularly original in any of these franchises, so nothing they can claim is just theirs past some variations in HUDs/specific designs.

This is why I've always been utterly confused about the "OMG FPS IN SPACE" crowd - what new thing does it actually bring other than zero-g.... PERHAPS because there have been other implementations of much of that mechanic - heck with the grapple hook we're back to what worked so well in Zelda. what you spend most of your time doing with zero g stuff is providing people with ways to get around it. After that.... it's FPS, and no Bioshock.

Just to add that zero g was done before,last one that I remember well was in Crysis 1(level in alien ship) and that grapple hook goes so back in the past of gaming that I will need to use my time machine first....then come back and show you this....

[video=youtube;3ogqLxO8YJw]https://www.youtube.com/watch?v=3ogqLxO8YJw[/video]
 
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Just to add that zero g was done before,last one that I remember well was in Crysis 1(level in alien ship) and that grapple hook goes so back in the past of gaming that I will need to use my time machine first....then come back and show you this....

https://www.youtube.com/watch?v=3ogqLxO8YJw
I really did enjoy that first Crysis an awful lot, well.... at least until it forgot it was an FPS for a bit

Aye these things are old news, I was just being popularist - but this is horribly the case with all sci fi. Lots of the old stuff is incredible and takes such leaps of the imagination that it's been pretty impossible to be really original for a century
 
this is a very good advise

MKsUqJJ.jpg
 
I really did enjoy that first Crysis an awful lot, well.... at least until it forgot it was an FPS for a bit

Aye these things are old news, I was just being popularist - but this is horribly the case with all sci fi. Lots of the old stuff is incredible and takes such leaps of the imagination that it's been pretty impossible to be really original for a century

Well yeah I have to admit that Crysis 1 bring something new on the table back then with the revolutionary GFX and all that fancy lighting effects that was so power-hardware hungry.....never the less it was a good game and great benchmark for the all gamers...anyway that was level in Crysis also where you driving WTOL and if you look carefully you will notice that is almost spitting image(it was bit better back then:)) of what we have in the SC today which imply that engine in it's core is still the same after all this years of the revisions...

[video=youtube;RCj-9JiM-c8]https://www.youtube.com/watch?v=RCj-9JiM-c8[/video]
 
I saw some article a few weeks ago about some poor fella who put in tons of bills into SC, he was saying he has a job and so he has no problem supporting this because its his hobby (throwing away money is his hobby? but I digress) and apparently he's married. I can't help but feel so bad for his wife, if that was true and it wasn't some garbage PR stunt by the SC(ientology? now that WOULD MAKE SENSE!) very high ups which at this stage of bull     tery wouldn't surprise me the least, that she married some, well honestly, absolute moronic fool that would throw thousands of dollars at a computer game that hasn't even reached the point of being called a playable release.

I don't even know what to call this anymore, but it mirrors something just as inane and insane in the American political world that I can't help but believe we are living in the Matrix and it broke itself.
 
I mean, THIS is from 2014. This in-editor movie they made - was 100% false; and designed to create hype. Over 18 (!) months later, the "game" depicted here, simply does NOT exist.

CitizenCon 2014: Persistent Universe Demo
See how smooth that runs? The movements and everything? This is because it happens inside a 8000m map with a space backdrop.

Converted to 64 bit double precision floating-point coordinates, the game engine should work even more smooth, but instead it glitches out as if it's down to the 16 bit integer precision we had in the 90s. As if someone had scaled down everything to tiny sizes to fit a huge" map into 8 km.
 
I saw some article a few weeks ago about some poor fella who put in tons of bills into SC, he was saying he has a job and so he has no problem supporting this because its his hobby (throwing away money is his hobby? but I digress) and apparently he's married. I can't help but feel so bad for his wife, if that was true and it wasn't some garbage PR stunt by the SC(ientology? now that WOULD MAKE SENSE!) very high ups which at this stage of bull tery wouldn't surprise me the least, that she married some, well honestly, absolute moronic fool that would throw thousands of dollars at a computer game that hasn't even reached the point of being called a playable release.

I don't even know what to call this anymore, but it mirrors something just as inane and insane in the American political world that I can't help but believe we are living in the Matrix and it broke itself.

Feel bad for his wife yes, for him no.
You said he's married, so he is mature enough to form a family and make the best decision for his family.
That means the decision he made to spend on SC, to him, is both sensible and willingly.
 
Feel bad for his wife yes, for him no.
You said he's married, so he is mature enough to form a family and make the best decision for his family.
That means the decision he made to spend on SC, to him, is both sensible and willingly.

I found it: http://www.gamespot.com/articles/guy-spends-22-500-on-star-citizen-has-no-regrets/1100-6426321/

Yes, I meant I feel bad for his wife - if she is a real person and such - but for him... sucker.

EDIT: Obviously the name has to be fake (I served with a guy whose last name was Knight so I know that is a legit name - but the Wulf part has to be for shades), and maybe the entire article is fake.... but considering the $18000 packages for a POS have sold, I don't know how far fetched this story is.
 
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