The Star Citizen Thread v5

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By the way, what could "internal marketing" possibly mean?

To be honest I wouldn't worry too much about that as it (usually) covers things like internal communications and stuff like that - if, say, you had to put a deck together for an internal company meeting you might log your time against a code that falls under this area.

In and of itself I wouldn't be to bothered by it as all companies need to do some measure of this. You only start to get worried if you're doing an excessive amount of it.
 
What does Financial status have to do with open Development absolutely nothing...
and why would they whant to show there Financial status if there is nothing wrong with it, the only people ho seems to think so are more or less located here among the same 20 people posting. Until somone comes up with something concrete as evidence that they have any kind of Financial problems they dont have to show us anything what so ever.

How do you know that nothing is wrong with their financials?Do you have a magic ball or when it comes to the financials you thrust to the CR fictional tales?Croberts the very same man that miss all his deadlines and seems totally unreliable when it comes to the numbers? I mean I also dont had any clue but thats the reason why ppl. guessing and spreading all infos and disinformations....No one is saying that CIG is obligated to present their Financials,I just said that for CO that brags about open development it will be way easier to present their "HEALTHY"financial status and once for all close this page....
 
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Journal Entry: Day 4

Today marks my final day of Star Citizen. I’ve finished my journey - I’m glad I could be a part of yours.

I started with Star Marine. I didn't like the gunplay - it's uninspired at best. The weapons are unbalanced - for example the electro shotgun appears useless, and everyone just uses the assault rifle.
The character animations are jerky and crappy, meaning hitting a target is luck at best, and it just doesn't look good.
It just wasn't that interesting. It wants to be a fast paced CoD style shooter, while lacking the fluidity and speed of that type of game. The arena is made up of narrow rooms and corridors, but is a surprisingly large map - I spent a round only once seeing an enemy.

As a game - the only new thing it brings to the table that I could see is the zero g area - though I wouldn't be surprised to find out games like Halo and CoD Iwar have also done it already. It was relatively pointless in Star Marine, however it's an interesting mechanic for the Universe - one could imagine boarding actions for example starting from space. As it stands, Star Marine is just not that good.

Arccorp hasn't really changed. There's a few shops open, a few npcs standing behind counters... but that's about it. The most fun I had was clipping through a random door to the launch pads and falling to my death. It still lacks life. One would think with all the mocaping, surely some random NPCs could be added purely to have some people walking around. The place is empty. There is no reason to go to Arccorp.
http://i.imgur.com/1AAinMo.jpg
We Don't Go To ArcCorp

My first attempt to re enter Port Olister - ended with a crash to desktop.

My second worked, and I decide to start a mission - 'ICC Scan Probe' seemed like a good choice. I summoned my Avenger, and warped to the 'probe' location. A nice Irish lady asks me to check out something her sensors have picked up at a different location.
I warped to the location, and found the wreckage of a ship, with something beeping and flashing within the wreckage. I EVA'd out of my ship, over to the beeping object, and discovered it's the blackbox audiolog of the doomed ship - A generic log is played 'I've finished my journey - I'm glad I can be a part of yours.'

Not the most interesting of discoveries perhaps, but I was actually excited. This is actually compelling gameplay! Not massively deep or an original story perhaps, but the combination of flight, and EVA is well done and speaks well for future missions. What else could I discover out here? Perhaps I would have a mission to retrieve something off a doomed ship. Perhaps a station infested with xenomorphs that need to be slaughtered?

It's on my way back to my Avenger when it all goes wrong. Trying to reenter my ship sends me flying out, and the Avenger into a spin. And although I attempted a Gravity-esque maneuver, it failed, leaving me floating helplessly as my ship spun off into the distance.
At this point, I shut the game down. I have no more energy, no more effort I can put into playing this game. I am turning back while I still can.

To sum up my experience:
The animations are completely horrible. Both your character model, which causes nausea - and that of other characters which lurch around looking ridiculous. The other characters are probably due to the bad fps/ping/tick rate/latency/whatever, but the player character animations have got to go.

The flight model is not great. If the focus of the game becomes more towards first person, with the ships simply a means to get from a to b - this perhaps isn’t a big deal, although those who wanted the game for the ship combat will not be happy. There’s supposed to be a big change coming however, so guess we’ll see.

I only tried the one mission, and didn't touch on the 'Pirate' side of things - but from what I saw, they are probably the best aspect of Star Citizen right now.
The missions appear to be interesting mechanically, if buggy and storywise uninspired. The combination of flight to get places, zero g movement, and various areas of interest has huge potential. The bugginess of it however breaks this part of the game as it stands - but if those are fixed, this aspect of Star Citizen could potentially carry the game to something worth playing.

What happened to the music? It’s not something I mentioned in my logs, but I remember an impressive orchestral score - now it’s more of a droning wannabe industrial cyberpunk.

The graphics are as pretty as ever. Crusader the system is actually quite nice, I like that the various places of interest are all in orbit around the gas giant - it gives a great sense of scale.

The FPS is below average. Even had it not been laggy, it still wouldn’t have any compelling reason to play this rather that rival FPS games.

And... that's it. I'm done. I feel no need to touch this game again until there's a significant update. Over the 10 or so hours I've spent on the game over these entries, there was nothing that really compelled me to keep playing.
I'm trying to think of what was fun and... yeah. Well. Some of the bugs were funny, and the locals were nice enough, the mission was good right until it bugged out and forced me to quit... well, I'll leave you with this - this is what happens when you go from prone to standing while moving your mouse left or right.

Thx Rilzi...all your Journal Entry´s was great fun to read...maybe I´ll not agree exactly on everything but that's Journal pretty much sums up my opinion on SC atm...can´t rep you anymore so here one BIG[up] Virtual REP from me!!!
 
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How do you know that nothing is wrong with their financials?Do you have a magic ball or when it comes to the financials you thrust to the CR fictional tales?Croberts the very same man that miss all his deadlines and seems totally unreliable when it comes to the numbers? I mean I also dont had any clue but thats the reason why ppl. guessing and spreading all infos and disinformations....No one is saying that CIG is obligated to present their Financials,I just said that for CO that brags about open development it will be way easier to present their "HEALTHY"financial status and once for all close this page....

Also they are the ones who put their alleged financial takings on their website - 141 mill is it now?

They also said they get four times the efficiency of money because they aren't beholden to a publisher.

They also said many tens of millions ago that they had enough to finish the game - then CR says they base their ongoing future plans on monthly income month by month - and they say they need more money.

Is it surprising people would like more detail given how much they bang on about money when it suits them and how long things have gone on with such little real progress to show compared to what's planned?
 
It's baffling to code features based on the fluctuation of income vs uncertainty of gameplay code. I mean they could get 18 months and run out of money to fund that feature cause their past few months have shown decline. 18 months and wasted funds, or promises of gameplay never to live up to their advertised and banked on (pledge support) levels.

Someone knock me with a sense hammer please cause I just don't see the fiscal responsibility in that. Never did but got shot down for not drinking it like kool aide.
 
Hmmm - Financials. In the last month alone we have had late filing of Financial results, discounts on ships, inability to melt to buy some ships.

I am an ACMA CGMA, late filing is to be avoided as it generates fines and causes the responsible accountant to get fired unless its sanctioned from the board room. There are reasons to delay but none of them positive and usually to hide something for as long as possible. Discounting is done to raise revenue - you never do it unless you need to encourage the revenue stream. Melting does not generate new money, stopping melting means you need more money.

In a project that was confessed to be fully funded several years ago these are all warning flags that money is tighter than it should be. How tight who knows.
 
Hmmm - Financials. In the last month alone we have had late filing of Financial results, discounts on ships, inability to melt to buy some ships.

I am an ACMA CGMA, late filing is to be avoided as it generates fines and causes the responsible accountant to get fired unless its sanctioned from the board room. There are reasons to delay but none of them positive and usually to hide something for as long as possible. Discounting is done to raise revenue - you never do it unless you need to encourage the revenue stream. Melting does not generate new money, stopping melting means you need more money.

In a project that was confessed to be fully funded several years ago these are all warning flags that money is tighter than it should be. How tight who knows.

That's just it though...the transition into a more defensive financial stance can't be observed as overly positive when it comes to funding. Tightening belt to be more efficient is one thing, CIG's course indicates something else.

No conclusions drawn but it's a step back.

CR fully funded line i mean he really shouldn't open his mouth on things he has no verifiable knowledge on. I simply do not buy he is a numbers guy...if he was he wouldn't say such things...no purpose other than those words to be held against. Also not a coder otherwise he wouldn't spew out impossible date after impossible date. 3.0 end of year as a goal....jezuz.

He is a big idea man, and has a reputation from his past games. His vision alone isn't going to get this made. As the sales guy who isn't talking to engineering ...he should really reconcile his expectations so he can stop shooting himself in the foot.

"Just do iiittttt" my god what the hell was that crap on stage anyway lol.
 
Also they are the ones who put their alleged financial takings on their website - 141 mill is it now?

They also said they get four times the efficiency of money because they aren't beholden to a publisher.

So... If they said at 68Mil they had enough to make the game... Basically they easily can reshoot/refactor/reboot everything 8 times if they please. Don't question authority, put your rose tinted glasses on, put your head in the sand, present the darker part of your anatomy with your wallet wide open next to it, and enjoy the ride on Chris' Vision™.
 
How do you know that nothing is wrong with their financials?Do you have a magic ball or when it comes to the financials you thrust to the CR fictional tales?Croberts the very same man that miss all his deadlines and seems totally unreliable when it comes to the numbers? I mean I also dont had any clue but thats the reason why ppl. guessing and spreading all infos and disinformations....No one is saying that CIG is obligated to present their Financials,I just said that for CO that brags about open development it will be way easier to present their "HEALTHY"financial status and once for all close this page....

Many of us are saying that CIG are obligated to present their financials, it was part of that TOS that backers signed and CIG agreed too. It was CIG that put their obligations to present their financials into their TOS and it was also CIG that then refused to do so when they failed to meet their extended deliver date.
 
Many of us are saying that CIG are obligated to present their financials, it was part of that TOS that backers signed and CIG agreed too. It was CIG that put their obligations to present their financials into their TOS and it was also CIG that then refused to do so when they failed to meet their extended deliver date.

Are they really obligated?I can´t look original TOS now,is there any specific line where said that CIG "must"present to the backers their financials?
 
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Are they really obligated?I can´t look original TOS now,is there any specific line where said that CIG "must"present to the backers their financials?

They're a privately held company so they don't have to legally, AFAIK.

Morally, on the other hand, sitting on $141m of customer cash does have certain obligations when it comes to clarity/honesty/etc.
 
Courtesy of SA forum user Sorla78:

sorla78 posted:

So what's the job market doing....

Squadron 42 and Star Citizen 3.0 in 2017 - -certainly seems possible.



Animation
Seniors
- 2 Senior Animators needed in Frankfurt and Manchester

Art
Leads
- 1 Lead Environment Artist needed in Manchester
- 1 Lead Character Artist needed in Manchester
- 1 Lead Vehicle Artist needed in Manchester

Seniors
- 2 Senior Environment Artists needed in Frankfurt and Manchester
- 1 Senior Props Artist needed in Manchester


Basic
- 2 VFX Artists needed in Frankfurt and Manchester
- 2 Environment Artists needed in Frankfurt and Manchester
- 1 Props Artist needed in Manchester
- 1 Technical Artist
- 1 Lighting Artist
- 1 Concept Artist
- 1 3D Vehicle Artist
- 1 Graphic Designer

Audio

Seniors:
- 1 Senior Sound Designer needed in Manchester


Design

Seniors:
- 2 Senior Level Designer needed in Manchester and Frankfurt
- 1 Senior Systems Designer needed in Frankfurt
- 1 Senior Cinematic Artist/Designer needed in Frankfurt

Basic:
- 1 Level Designer needed in Manchester

Engineering

Leads:
- 1 Lead Build Engineer / Manager needed in Frankfurt

Seniors:
- 1 Senior Tools Programmer needed in Frankfurt
- 1 Senior Engine Programmer needed in Frankfurt
- 1 Senior Game/Animation Programmer needed in Frankfurt
- 1 Senior Game/AI Programmer needed in Frankfurt
- 2 Senior Graphics Programmer needed in Frankfurt and Manchester
- 1 Senior Game Programmer needed in Frankfurt
- 1 Senior Gameplay Engineer needed in Los Angeles
- 1 Senior Server Engineer needed in Austin

Basics:
- 1 Build Engineer needed in Frankfurt
- 1 Gameplay Engineer needed in Los Angeles
- 1 Tools Engineer needed in Los Angeles
- 1 Dev Ops Engineer needed in Austin
- 1 UI Programmer needed in Manchester
- 1 Gameplay Programmer needed in Manchester
- 1 Animation Programmer needed in Manchester
- 1 Tools Programmer needed in Manchester
- 1 Network Programmer needed in Manchester

Marketing

Leads:
- 1 Lead Graphic Artist needed in LA

Basics:
- 1 Marketing Gameplay Capture Artist needed in LA
- 1 Graphic Designer needed in LA
- 1 Copywriter needed in LA
- 1 Cinematographer needed in Manchester

QA

Senior:
- 1 Senior QA Tester needed in Frankfurt

Basic:
- 2 Quality Assurance Tester needed in Frankfurt and Manchester

Support

Basic:
- 1 IT System Admin needed in LA
- 1 Receptionist needed in Manchester
- 1 Junior Finance Assistant needed in Manchester

UI

Basic:
- 1 UI Programmer needed in Manchester
- 1 Graphic Designer needed in Manchester

The parts in bold text were added by me for emphasis, because that is rather important.

As Sorla alludes to at the start of this post, it's looking rather unlikely that folks will be seeing Star Citizen 3.0 and Squadron 42 this year.

How can you have so *many* staffing positions, especially *senior* and lead roles, that require filling as we enter the 6th year of this whole project?
 
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Are they really obligated?I can´t look original TOS now,is there any specific line where said that CIG "must"present to the backers their financials?

VII. Fundraising & Pledges
“RSI agrees to use its good faith business efforts to deliver to you the pledge items and the Game on or before the estimated delivery date communicated to you on the Website. However, you acknowledge and agree that delivery as of such date is not a firm promise and may be extended by RSI since unforeseen events may extend the development and/or production time. Accordingly, you agree that any unearned portion of your Pledge shall not be refundable until and unless RSI has failed to deliver the relevant pledge items and/or the Game to you within eighteen (18) months after the estimated delivery date.
For the avoidance of doubt, in consideration of RSI’s good faith efforts to develop, produce, and deliver the Game with the funds raised, you agree that any Pledge amounts applied against the Pledge Item Cost and the Game Cost shall be non-refundable regardless of whether or not RSI is able to complete and deliver the Game and/or the pledge items. In the unlikely event that RSI is not able to deliver the Game and/or the pledge items, RSI agrees to post an audited cost accounting on the Website to fully explain the use of the amounts paid for Pledge Item Cost and the Game Cost. In consideration of the promises by RSI hereunder, you agree that you shall irrevocably waive any claim for refund of any Pledge that has been used for the Game Cost and Pledge Item Cost in accordance with the above.“

They failed to deliver the game in the 18 months past the due date stated in the TOS. Although the original had 12 months, until they extended it because they went flying past it.

This is kind of a mash up of the original and the new, as the new TOS states that CIG does not have to release anything. Basically CIG wants you to agree to give up all your consumer protection.
 
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How can you have so *many* staffing positions, especially *senior* and lead roles, that require filling as we enter the 6th year of this whole project?

Well primarily because the project is entering its sixth year of development. How many times can you rework the same assets, be asked to tune the code you've tuned to death, and watch the same workplace shenanigans and drama unfold before you, too, have to look for greener pastures. Senior people are more likely to leave for these reasons than junior-mid level devs, because they're he ones who can earn more somewhere else.
The longer the project goes on, the more turnover you get. Once your buddy leaves, you start wondering why you're still there too. people start leaving and the people who replace them have to come up to speed, slowing things down, spreading that stress and extra work (bringing them up to speed) among those who are left, pushing them to look for better pay and less stress.


Messy stuff, and from what I've read the cohesion between the different locations is poor. Erin Roberts team in the U.K. described how they were supposed to be working on SQ42 but everything coming from either Austin or LA was being reworked, "not up to our standards" more or less. That's some reality-tv worthy backstabbing, when you trash everything an entire studio (or two) sends you, rework it yourself, and claim they couldn't meet your standards.

Would you stick around long in that environment? I'd like to think I have too much self-respect for that.
 
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