The Star Citizen Thread v5

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Well the thing is - companies can charge what they like for their services - it's up to the customer wether they choose to pay for them, and there are legal protections against companies being bang out of order.

I know that what I charge is a bit of an eye-opener - but it's chump change really for clients that really need such services - and once the whole deal is over I don't actually make all that much profit out of it. CIG appear to have the opposite problem - charging heaps for what is arguably a non-product. They have overheads left, right and centre - but that is entirely CIG's decision. I wonder if they would have been far better off remaining as a small company that totally focused on delivering what their project had promised to do, and what their backers had raised the funds for them to do - but with Genuine Roberts wanting to make a movie and live the Hollywood lifestyle - I don't think that was ever a realistic option.
 
It's a weird thing buying jpegs for a game you desperately want.

I mean the sale comes up and activity and excitement ensues. The concept sale complete with lore and brochure really help the player feel a personal connection to the JPEG and in return the whale feels like
He or she is missing out on gameplay by not buying said limited time LTI (cheaper now than later concept).

Whale might hold off but all week they are feeling the magnetism of the purchase pulling them...forum visits of other whales claiming ownership and parading their new ship deeds around like a red ribbon don't help.

inevitably the attraction is too much and without another thought the credit card is charged (USD much higher now than in 2012) coupled with VAT and our euro friends are hit pretty hard for the JPEG that won't be ready to fly for another 18months.

None of that matters because of the obsession, once the card is charged and item is grovelled at in your "fleet" page on RSI ... and you've bragged to fellow commandos about your purchase, the whale sleeps.

Many sleeps later, that excitement and feeling of satisfaction quickly goes away .... until the next concept sale.

People aren't funding development at this point, they are fuelling an addiction. The theory crafting that goes along with these ships alone is enough to convince me of that.

People can spend their money as they feel, but like any addiction there comes a point when it goes beyond "reason" and it should really be examined critically. (By said individual)

I'm not a 7g man, but I had spent more than any other game between 2012 and 2014. I'm a practical guy and when I see smoke I know there is a fire. Fire sailing most of my "fleet" (for profits cause people were throwing money at me) Im now sitting on bare minimum with the option to go full refund shoud nothing substantial happen before April.

The refund wouldn't net me much $45 left from $1083 but it's the principle. Ethically and responsibly I loath CR's course of action post 2014.

Sorry wall of rant this turned out to be. Mobile apologies in advance if sense it makes not ;)
 
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It must be wonderful to truly experience and enjoy something like that. I have a rather weak sense of smell, so anything beyond 'well made by a good cook' is simply indistinguishable to me, but I've always wondered how it would be to be able to pay and enjoy it. Just once. :)



SC is one of the first modern games that offers people a real second life, in theory. You can completely reconstruct yourself as a fit, healthy, attractive, rich, brave, heroic and generally just awesome space pilot in a real alternate universe. Where others will notice your deeds, and praise you for it. Where you feel other care about what you do. Where success truly is achievable through hard work, dedication and ambition. Where you'll meet friends, who are also awesome.

Although I think the majority of people might find this appealing (despite many possibly preferring a different setting), it should be no surprise that those want this desperately do so because their actual existence is almost the polar opposite of what SC hopes to offer at some point. It may seem silly now, but as VR increases and neuroscience uncovers more and more, I feel this is very much a glimpse into our future. Where such 'extreme' escapism is not only accepted, but may actually be the mainstream for of entertainment.

That is going to be an interesting social experiment. If these kind of games are at all realistic, then the kind of person who puts them on a giant pedestal because they fail at real life is going to fail at those as well. Only instead of failing out of school or never getting promoted they fail at being an orc slayer or starship captain, because the root cause for failure (the personal problems that make them fail in RL) are still there in virtual life. The kind of person who can't hold down a job in RL no matter how trivial, is not going to do well in a scifi or fantasy guild where they're expected to do their part for the common goals of the guild ("Hey did you get the stuff we need for this raid?" "Nah, my friends called me to this awesome party so I went instead"). If this kind of person is the biggest proponent of alternate reality games, then there's going to be a huge backlash against them - if one is in this position there's not a lot they can do about life beyond shaking their fist at the clouds, but one can vent their anger at a game on the internet and be taken seriously.
 
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Thinking about it, I suppose most people have their pet vices. One of my friends has a penchant for old cars, which he buys faster than he can restore: Another has just brought her third horse for no readily apparent reason, and they are not cheap beasties to support... Neither of these are particularly productive money sinks, and objectively no worse than spending 10k on jpegs... It's only a problem when you don't actually have the money.

I don't think it's entirely on CIG to verify that the customer has the financial flexibility to buy an Idris, because people need to take a bit of personal responsibility. And if as a result, they spend their evenings talking about the game, they are technically getting some entertainment for their money: There are probably worse hobbies than collecting jpegs.

(Also, much better ones.)
 
:)
Incredible how long it takes people to figure out that all this time they've been served garbage...

Not particularly related but I'm looking forward to 4 years of Trump in office. :D

Yeah, from the way Roberts seems to act, I almost take it as granted that he is going to blame everybody else and their dog, if ever the project implodes.

Meanwhile, Derek Smart, promoted to be the personification of anti Star Citizen crusader by the big Roberts himself, seems to suggest that Squadron 42 might be coming to consoles. Which, for any other game, would be very much reasonable. Only in not-possible-on-consoles (because that'll open PC gamers' wallets) Star Citizen land, it should again be a bit of an eye opener to some. And I won't be surprised either, if some having previously feverishly defended the anti console attitude, will double think it now totally reasonable to also port at least parts of Star Citizen to consoles. They never said anything different...

That's another Roberts pipe dream. It costs money to make a console port, it doesn't happen for free. If money is as tight as it sounds I doubt they could do it. And how would they justify spending PC backers money on it?

It's a weird thing buying jpegs for a game you desperately want.

I mean the sale comes up and activity and excitement ensues. The concept sale complete with lore and brochure really help the player feel a personal connection to the JPEG and in return the whale feels like
He or she is missing out on gameplay by not buying said limited time LTI (cheaper now than later concept).

Whale might hold off but all week they are feeling the magnetism of the purchase pulling them...forum visits of other whales claiming ownership and parading their new ship deeds around like a red ribbon don't help.

inevitably the attraction is too much and without another thought the credit card is charged (USD much higher now than in 2012) coupled with VAT and our euro friends are hit pretty hard for the JPEG that won't be ready to fly for another 18months.

None of that matters because of the obsession, once the card is charged and item is grovelled at in your "fleet" page on RSI ... and you've bragged to fellow commandos about your purchase, the whale sleeps.

Many sleeps later, that excitement and feeling of satisfaction quickly goes away .... until the next concept sale.

People aren't funding development at this point, they are fuelling an addiction. The theory crafting that goes along with these ships alone is enough to convince me of that.

A cynical person might believe that could be a marketing strategy.
 
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This Week in Star Citizen
January 16th, 2017

GREETINGS CITIZENS




2017 is certainly in full swing. In Los Angeles, we’ve been hosting a number of folks from studios around the world in our traditional “beginning-of-the-year” summits where we plot out many of the project milestones for the year. It’s always terrific to see the people you spend so much time with over Skype and email in person, and the value of these face-to-face meetings can’t be overstated. We’ve got some exciting plans for 2017 certainly, and you’ll learn more about them in upcoming episodes of Around the Verse.

For the Community Team, we’re making preparations now for attending PAX South. While there is no formal presentation this year, Community Managers Tyler Witkin and Jared Huckaby are attending as fans, as well as many members of the CIG Austin team that will be in attendance to meet up with members of the Star Citizen community and enjoy all that these tremendously fun events have to offer, including a local Bar Citizen. You can find more info about the related Bar Citizen here.

With that, let’s take a look at what this week has in store.

Each Tuesday, the Lore Team releases another installment in one of their many continuing series. These lore posts have been a tradition since Star Citizen was first announced, and if you haven’t checked out some of the older series, like the Tales of Kid Crimson, you can find all the previous entries here.
This Tuesday also brings with us a special treat: another Subscriber’s Town Hall, this time focused on the Persistent Universe with special guests Chris Roberts, Erin Roberts, Tony Zurovec and Todd Papy. Due to the scheduling of our 2017 summits, this edition will be pre-taped with questions collected from our Subscriber’s Den last week, so don’t miss your next chance to hear many of the latest updates on our Persistent Universe development.
On Wednesdays, we alternate between the death and destruction of bugs everywhere with episodes of our edutainment series, Bugsmashers! and The Loremaker’s Guide to the Galaxy, where members of the CIG Lore Team explore the design, story and science of one of Star Citizen’s planetary systems. For this week, it’s Senior Gameplay Engineer Mark Abent doing what he does best in Bugsmashers.

Around the Verse, our flagship weekly program comes to us every Thursday, and after last week’s Special Edition look at the Vanduul and Xi’an languages, we return to form with our first full episode of 2017. If you’re looking for all the latest development news on Star Citizen, you don’t want to miss out on Around the Verse, every week on our YouTube channel.

Last Friday, we kicked off the Star Citizen Happy Hour. We were excited to carve out a small stitch of time every week to play the game we work so hard on, and share that experience not only with you, but with our community streamers as well. If you tuned in, you saw that we certainly needed the practice, as Senior Producer Alex Marschal and Design Director Todd Papy stopped by not only to answer questions and give insight into Star Marine’s future, but ridicule Jared for his l33t skillz. While every week won’t have special guests that can swing by in this regard, it’s safe to say you never know who will stop by. Special thanks to Myre of TEST Squadron for taking the time to be there with us. Join us again this Friday as Community Managers Jared Huckaby and Tyler Witkin play Star Citizen with the fans LIVE on Twitch with a special guest streamer from the community, and get your chance to win a free Star Citizen game package and ship! But you have to be watching to claim your prize. Tune in at 12pm PST, 8pm UTC at twitch.tv/starcitizen and don’t miss out!

With that, we’ll see you in the ‘Verse!

Jared Huckaby
“Disco Lando”
Community Manager
Squadron-Battle-V1.jpg




THE WEEKLY COMMUNITY CONTENT SCHEDULE



TUESDAY, JANUARY 17TH, 2017
Subscriber’s Town Hall: Persistent Universe (https://www.youtube.com/user/RobertsSpaceInd/)
Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch)


WEDNESDAY, JANUARY 18TH, 2017
Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/)


THURSDAY, JANUARY 19TH, 2017
Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/)


FRIDAY, JANUARY 20TH, 2017
Star Citizen Happy Hour @ 12pm PST / 8pm UTC (http://twitch.tv/starcitizen)
RSI Newsletter
Source: https://robertsspaceindustries.com/comm-link/citizens/15673-This-Week-In-Star-Citizen


Some new Concept Art by Jon McCoy
http://imgur.com/a/0UcDf
 
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I saw bits of that stream. Disco Landrover still cannot manage audio streaming, didn't seem to enjoy playing the game, and gave up. The guy from Test was running at about 5 FPS. The other guy seemed to be enjoying that everything was in Alpha and they appreciated backers being patient with them as they had never done this format before. I'm pretty sure I've seen them sit in front of greenscreens and blether nonsense for roughly 60 minutes before.
 
Perhaps it's designed that way? Get people so fed up that they get refunded, until the backer pool is down to the most braindea... <cough> brainwashed fanatics, and despite them putting every penny they get from various government assistance schemes - it's insufficient to develop Star Citizen.

Genuine Roberts sheds a tear, if only the public had known about his vision, if only the backers had let him make the game he always wanted, if only Joe Sixpack had the courage to stick with the project to the majestic release it should have had - should have donated more money - lots more money - enough money to have completely funded the project like it deserved, and avoid devs from studios all over the world being forced to attend a meeting and having to eat Ben Lenslock to avoid starvation. But no, sadly, its all in tatters, and it's all the backers fault.

Sandi meanwhile pouts thoughtfully and selects a new handbag :D

I think you should save that statement and wait for CR to announce the failure of the project. When I read yours I wondered if you were CR in disguise practicing your "we failed" speech ^^
 
Someone who looks at the value of $1 very differently from you or I.

I once went to a Michelin starred restaurant (of some many of stars), which is something I only let myself indulge in every couple of years. My wife and I blew $1,000 on a single fabulously delicious and decadent dinner. A couple hours of pure enjoyment for a grand.

In the middle of our dinner I surveyed the room and listened to a couple tables. A lot of people there were certainly much more well-heeled than myself, but I don't care much about that. I did overhear on fella talking about how these dinners were a regular thing for him and his family, on the order of once or twice per week. Personally, I couldn't stomach that and would have to live in a box to support such a habit. But, this sort of guy, if he happened to be a space game fan would easily spend those thousands on a game.

BUT...there are others still, who don't necessarily have exorbitant means, who pull out their credit cards for every ship sale. These folks, I believe, are plain delusional and are similar to addicts. They are willing to limit their current and future financial freedom by boosting for a...toy (video game)

Its the financial difference in the world. There are people being born into "wealthy families" and parents doing what parents do usually make sure their offspring doesnt lack anything. These kids grow up into adults which have only a minor understanding of work and financial management spending thousands of $ on a whim without so much thinking about the effort it took to earn that money in the first place. There are of course professional private investors but these people are the ones surviving on their instinct and backing up such projects usually runs a profit for them in the end and therefore dont count. Of course the value of 1000$ is different for those people then for "regular" folks. Think of 5 year olds who WANT that candy being oblivious to the financial status of their parents. The parents might be poor and simply cannot afford that luxury article having to keep count of even pennies to get by. The kid doesnt care. It WANTS NAO and if it doesnt get what it wants..... you all know where I m going with this. A sheltered life which is bolstered by previous generations to the degree that this kid never has to work but can spend his lifetime cruising around and having fun can lead to this type of spending behaviour. And it only gets worse with following generations.

Upbringing is usually the key in how an adult person behaves. Always been that way. Its really hard to make your OWN future by cutting all ties and connections to your family completely and become a drastically different person.

I once saw an app on my smartphone which was a screensaver. It was golden in color, sparkling and had the number 100.000 moving over the screen.

Thats all it did. No other functionality. It just engaged after x seconds of inactivity and displayed that picture. It cost 100.000€ and even while I was thinking about how ridiculous that thing is I spotted the sale counter and saw that FIVE people already purchased it......I mean......

Once upon a time such people sure were rare but we life in a world of financial unfairness for generations already so you can expect to see more and more people throwing out their money.


Personally I m a bit of a cheapskate. Its not that I m poor but I make very sure that I get my moneys worth. If I ever invest into something wastefull (this includes buying a game which turns out to be not fun to me) thats something I rebuke myself continously for and make sure I dont make that mistake again. I am almost allergic to lying and while others attest me an outgoing nature which is often naive in its appearance I usually give strangers the benefit of the doubt but a single intentional lie is all it takes to put that person in my bad corner forever. I understand that others operate differently from me like.....being distrustfull to people they dont know so their trust needs to be earned (my wife is that way) but its nothing I ever was able to adopt for myself and being past 40 years I dont see myself changing anymore.

Thats why I believe that even if I WERE to be rich suddenly (maybe a lottery win or inheriting) I dont see myself changing much or at all. I would spend money sure but it would be on garantueed quality. Seeing as I am quite capable of creating excellent food for myself in the kitchen I cannot fathom throwing out THOUSANDS on diners really. I mean WHERE exactly lies the value compared to the service you get? If you break it down the food you get at such place is certainly of very high quality but I DOUBT very much that the material needed for your diner exceeds 100€. So the additional pricetag comes from brand (think Mercedes versus Volkswagen) and rarity knowing that the "elite" is dining in that place and the high cost is justified in your eyes to feeling like you are part of it. Personally I could never shake the feeling that somebody is pulling a fast one on me in such a case.

Now its hard to believe that SC is financed only by rich people or rich kids. There is of course the type of person which always were bad at managing money, gullible, naive, easy to hype etc. How much you are into something usually dictates what kind of person you are. Then comes a tipping point at which emotional or financial investment triggers your future behaviour. This counts for EVERYTHING in the world not just games.

Think about relationships you finding out your partner cheated you but you invested years of your life into that person so you keep going where others draw a line and fire said person out of their life. Think about a game that you enjoyed for a long time and suddenly a patch hits and everything is changed or outright sucks. Everybody around you says it sucks and mocks it but you had a good time so far and are willing to stick with it even if it means being ridiculed. Think about a restaurant you are a regular customer to. You know the owner well and consider him a "friend" even tho your relationship is based on money. Suddenly you fall out and dont have the necessary "disposable income" anymore to afford dining there. You ll stick around even tho you cannot afford it because you feel an obligation to that owner and justify a waste of resource convinving yourself you are doing the right thing. If anything the reasons I listed (even if not counting for you directly) are credible and are a scientifically proven occurance.

In terms of Star Citizen its becoming appearant that the breaking point has been reached a long time ago as more and more people turn away from something they were really excited about in the past allowing for delays, subpar results etc as long as Chris Roberts continuerd to pamper his herd and throw out shining jpegs from time to time. Like everything in life (yes....even sex) things become stale after a while tho and while this has been a great ride for CR and many of the backers as well some people wake up and the number grows. Seeing as high-value backers or "whales" start to leave as well I can certainly understand the notion that "the end is nigh" but I lack the personal experience with "bancrupcy" myself to evaluate any of these things professionally (thats why I enjoy reading this forum as many people OBVIOUSLY do have experience in these things and are able to transport their knowledge to people like me). The remaining crowd is either extremly blind or easily deceivable or simply so invested that they indeed sing "lalala" while closing their ears and eyes. Add the few "professionals" which indeed are protecting an investment and you end up with the core that is easily triggered, extreme in its response and allows no other opinion.

"notacult"

Gullilbe is a nasty word and even tho its correct according to my dictionary always has the taste of negativity especially when used in anything SC related. I ve been gullible regarding SC as well but when I got drawn in the kickstarter sum was easily reached and there were more money pouring in that CR ever wanted. I therefor was able to sit back and let him do his thing "believing" in Chris Roberts as so many here did. The first delay was okay with me and things taking time was something I was used to. Then came Derek Smart and he asked a lot of interesting questions. I wasnt worried about the project then but I observed the exchange with Mr.Smart and the SC fanbase and CIG attentively. The first thing that shocked me was the prime reaction of the SC fanbase to the formulated concerns of Mr.Smart. It was disgusting to see haters and trolls (yes folks....its not this forum being full of haters) going down on him and trying to DROWN him out with quantity even tho they hardly did anything else then shout and taunt. It was like watching an anghry mob from the dark ages. I was trying to find any reasonable answer in that pool of filth and was unable to find any. Then his post was moderated for a non-reason, he got kicked out as a backer and Chris Roberts even incriminated him publicly. That was my turning point. No professional company can afford to behave like this. No forum should be allowed to be run like that. If my concerns and questions are met with mockery and hate then I simply turn my back on said person or community and dont aggrevate myself further. I shared a lot of his observations and would ve liked an answer to the questions as well but seeing as he got attacked for nothing but curiosity I knew my own reaction already and didnt even bother posting anything. I continued to watch Mr.Smarts blog and tried to collect more information. Pretty much EVERYTHING since 2013 confirmed my initial impression to that DS fiasco and hardened my opinion about CR running a scam. I stumbled across this forum and others and continued to watch the battle raging between sceptics, fans, white knights, shills and haters (on both sides) and beside learning a LOT about forum posting in the process have seen more and more people opening their eyes if not to the lacking success of SC then to the abomination which the SC community at large represented. Not every SC fan is so but the entities majority dictates the label in this case. And in this case its the vocal majority.

I remember Mr.Smarts own game coming under flak suddenly. A game I never heard anything about before a SC fan brought it up. I reviewed it and found it lacking result and progress so it wasnt interesting to me. That doesnt make Mr.Smarts points any LESS valid tho...something many SC fans tried to present as being proof he is a hater or jelly. If anything that behaviour only hardened my belief that Mr.Smart is on to something. His steam game which was living a dormant life until then suddenly got review bombed to the very ground and even game magazines mocked him openly while admitting that the author is invested into SC. This repellent behaviour made me look even harder into available proof and I had to agree with Mr.Smart on many points.

Reflecting all this brings me to the conclusion that SCs failure is based on the very same thing from start to end. Incompetence. Pure and simple. The leadership acting like little kids rather then experienced business people (throwing a tantrum, not listening to advice, trying to "force" success). I doubt Chris Roberts EVER had a business plan. It was all smoke and mirrors from the start. Not having to rely on investors was a god send for him as he knew he could do and act as he liked without being accountable to anybody but a few thousand "gamers" and their value in the project has been sufficiantly demonstrated in recent years (think special snowflake debacle, general customer service attitude, CiGs silence to critical issues and the rightout lying about so many things).

Yes my negativity is hardened but that doesnt make me a hater. I just look at anything CiG releases or anounces with a cold hard stare and evaluate what he "promises" (because...lack of actual physical results) under hindsight of past actions and results. And I find absolutely NOTHING that would encourage any hope for a successfull ending for Star Citizen. In the past 2 years the "squirming" has started where Chris Roberts began to mumble openly in interviews and makes very sure to be as elusive and vague as possible. Maybe people dont notice and are being distracted by flashy things but if you look out for those things you ll find plenty whenever you see CR on camera. CiG being able to release demos and staged presentations selling them as "live ingame footage" and "coming soon" while so many turned a blind eye and continued their crusade was an annoyance. I was outright disappointed in all the game magazines REFUSING to do their job and ask the hard questions. But that has been a conclusion which was triggered a loing time ago already just in SCs case things were so obvious and practically screaming in your face. I was expecting a professional gaming journalist to be able to see cold hard facts and evaluate a game under that light which would ve been crushing in any case. But maybe the SC swarm has something to do with that.

Now it seems that the ability to manufacture high quality demos and high fidelity concepts has suffered so much due to various reasons that whatever they do show is worrying and not up to the standard we were used to over the first few years. Concept designs are more and more technical in nature and less flashy resembling a "bare-bone" characteristica which might be suitable for some games but in SCs case only underlines the sudden change of quality. Streams showing "lets have fun" content instead of anything tangible regarding the game. Continuing this kind of streams even after the communities uproar of disappointment.


Yes its mockery and teasing at this point but then.....theres so much to tease and mock and regarding the behaviour of CiG and the SC community over the first couple of years I can only say.....they brought this over themselves/they got it coming. And different to the open hate and belittlement that I saw on RIS forums in the past whatever is dicussed on this forum can only really be seen as "respectfull ribbing" really.

But the ugly truth hurts I guess.


Thats it for my monthly recap, thanks for sticking to the end if you did :)

/cheers
 
Too many ifs. CIG has no presence on consoles. CIG have no way (currently) to distribute on consoles - no physical media and both Sony and Microsoft are harsh gatekeepers. All of this will cost CIG a massive amount of money to even break into the market, with absolutely no guarantee that they can sell in the quantities that are needed to break even, let alone turn a profit.

I very much doubt MS would agree to any sort of deal with CR again unless the odds (and profit) were clearly stacked in their favour. Remember, they had to bail him out once already. They sure as hell won't want to do that again.
 
I've known so many gamers, and sadly I have to include myself in the list, that are highly susceptible to addiction. A game studio offering items for sale to that community for $5000… I think it's irresponsible. They can't be expected to police their customers spending, but I was going to post the same thing about stories starting or ending with"I hope my wife never finds out how much I've spent" and at some point I think we stop blaming the gambler and start looking at the casino as the real culprit here.

Very good statement have +1 virtual rep (sowwy [sad])

The first game I got emotionally invested in was Wildstar. At the time I became massively bored with WoW my prime game at the time and distanced myself from gaming as a whole. Wildstar seemed very promising but was so far far away from completion that I refused to support them financially until more became appearant. It was the first non-game I participated in on forums theorycrafting and dreaming with the rest of the fans. I was checking the wildstar page and internet almost daily for upgrades and STILL it took 4 more years to complete. I applied for the alpha I applied for the beta, I went to the gamescon trying to sample my dream game.

And found it utterly lacking. Not being able to come up to my expectations AT ALL. It was a childs game and I dont mean visually. I rather like the comic style but the mechanics and feature were so bland and lacking compared to what I managed to build up in my hype-world. I had it pre-ordered, shelled out extra for an edition and was one of the very first to enter the servers. Stopped playing after 3 days and didnt touch it ever since. It was that much of a let-down.

Whos to blame? Me of course. I allowed myself to be drawn into this hype cycle I allowed myself to become so excited that the realistic outcome somply couldnt match my expectations. The company is not to blame. They did what companies do and hyping is their expected type of advertisement. The crushing disappointment I felt and realizing that I couldnt blame anybody else then myself has changed me to this kind of business model tho and I ve become much more distrustfull to promises and hype then I was in the past.

CiG overdoes it with the "expected business benaviour" tho and even starts signs of "grooming" their most valued customers into spending even more. At some point you are facing a marketing machinery that you are defenseless against and CiG taking full advantage of it and their customers addiction. I agree, we are past the point of blaming individuals even tho we are saying "whoever still sticks to the project has it coming" the REAL blame lies with CiG and as I m very sure that whoever is with them now will distance him/herself pretty quickly once it comes down the only one being left to blame will be Chris Roberts and CiG.
 
SQ42 sales will fund development SC? Is that legitimately the plan now?

If this doesn't shake your confidence in the project down to the very core then you are ascribing more to faith than logic.

The fact that CIG/RSI's business model keeps evolving shows a lack of commitment and questions the competency of leadership.

Just to be removed, fair CR did say "IF they ran out of money, S42 would fund SC". Of course that might be now or in 18 months time, but you do get the impression that they know this project is going to run up again and finding issue that means they won't be able to continue.

Consoles to the rescue!
 
At least I don't feel so bad about my Christmas tree bobble head anymore. :)

I've not bought a single extra from the FD Store. I do like the paint jobs etc., but seeing as I barely see the outside of my ship I don't really see the point. Just vanilla Elite and Horizons Beta access for me.
 
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