The Star Citizen Thread v5

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This just leaves me with the overarching question of “why?”

What's the purpose of all those flimsy-looking bits jutting out from everywhere? What's with the meaningless not-wings? Why is it trying to be both sleek and full of non-aerodynamic extrusions everywhere? If those are scoops, why are they not clear of obstructions? If they're radiators, why are they not radiating in a sensible direction? Why does nothing about it seem to make any sense from a functional perspective?

Because <waves hands>

You just don't understand ship development!
 
As I mentioned earlier....

It's all well and good using placeholders prior to going to press, but it is not okay in any final publication, and there is no way any client will want copyright infringing material in their final product, no matter what the deadlines, that said, Rsi seem immune to worrying about deadlines...

If you think that's okay, well then good for you, it's just that I don't.
 

Thanks. It still doesn't make any sense design-wise and it's busy with pointless details which muddy everything up, but at least it's somewhat more understandable. I think CIG's designers should take some inspiration from their other, less chaotic ships. Also, no more rep to give, sorry.
 
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This just leaves me with the overarching question of “why?”

What's the purpose of all those flimsy-looking bits jutting out from everywhere? What's with the meaningless not-wings? Why is it trying to be both sleek and full of non-aerodynamic extrusions everywhere? If those are scoops, why are they not clear of obstructions? If they're radiators, why are they not radiating in a sensible direction? Why does nothing about it seem to make any sense from a functional perspective?

It's never too early to start nerfing.

Seriously though, the cynic in me seems to recall that the Aurora is the ship that one of the fairly basic starter packages (sorry I loathe the word 'pledges') is based around. Perhaps if it suddenly gets a redesign to look like something a particularly unimaginative child made from lego some of those ship sales might look a bit more tempting to happy Commandos.
 
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I think CIG's designers should take some inspiration from their other, less chaotic ships.

Or maybe a cheese wedge?

But seriously... not everything always needs to be about having a purpose. Sometimes it's just about looking neat on-screen.

Why did the X-wing foils move? Really, we've seen exactly one scene where they were retracted during flight - and that was in Force Awakens. (Did Wedge also do it in Jedi? Can't recall.) I guess maybe you'd need to retract them for landing, the way the Lamda-class did... but then why didn't the X just unfold after liftoff?

Because it looks cool, that's all. Visually interesting.

I saw an AMA with the original designer of the TIE Fighter; he was asked how the TIE propulsion worked... His answer was "I have no idea." The ship still looked cool, though. Still does.

I noticed on Reddit that one guy is annoyed that the Aurora isn't detailed ENOUGH; he thinks it's too plain compared to other SC ships. So apparently (and as expected) you can't please everyone...
 
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This just leaves me with the overarching question of “why?”

What's the purpose of all those flimsy-looking bits jutting out from everywhere? What's with the meaningless not-wings? Why is it trying to be both sleek and full of non-aerodynamic extrusions everywhere? If those are scoops, why are they not clear of obstructions? If they're radiators, why are they not radiating in a sensible direction? Why does nothing about it seem to make any sense from a functional perspective?

Because it's....edgy! :cool:
 
Or maybe a cheese wedge?

But seriously... not everything always needs to be about having a purpose. Sometimes it's just about looking neat on-screen.

I noticed on Reddit that one guy is annoyed that the Aurora isn't detailed ENOUGH; he thinks it's too plain compared to other SC ships. So apparently (and as expected) you can't please everyone...

Stop being facetious. Aurora is neither interesting nor cool, it looks like someone glued a bunch of random plastic waste to it. Neither is Gladius, for example, a cheese wedge.

Edit: Besides, Star Wars is pretty much space fantasy, it doesn't have ships with supposedly modelled subsystems, pipes connecting fuel tanks to the thrusters and so on. CIG's designs are both supposedly realistically modelled ships with bunch of random nonfunctional ornaments.
 
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Some people like this sort of thing:

GMC_H80_EXTERIOR_LIGHTS.jpg


Some of those doodads actually do something; others are just cosmetic bling.

Me, I just prefer a solid featureless black case. But those flashy boxes do appeal to a lot of people.
 
This just leaves me with the overarching question of “why?”

What's the purpose of all those flimsy-looking bits jutting out from everywhere? What's with the meaningless not-wings? Why is it trying to be both sleek and full of non-aerodynamic extrusions everywhere? If those are scoops, why are they not clear of obstructions? If they're radiators, why are they not radiating in a sensible direction? Why does nothing about it seem to make any sense from a functional perspective?

They make sense under water?
 
But seriously... not everything always needs to be about having a purpose. Sometimes it's just about looking neat on-screen.

Isn't SC meant to be super-realistic with every thruster correctly modelled down to it's power/command/fuel supply and damage states affecting everything about how you fly?

I mean obviously that's not everything but are we super-realistic or just looking neat on screen?

Either's fine, but CIG seem to claim one and deliver the other.
 
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Is that an Idris?

Pub's closing, go home...

Isn't SC meant to be super-realistic with every thruster correctly modelled down to it's power/command/fuel supply and damage states affecting everything about how you fly?

I don't believe the internal pipes on a Starfarer are actually modelling fluid transfer, if that's what you're getting at... whether the verbose marketing materials say it or not.
 
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I don't believe the internal pipes on a Starfarer are actually modelling fluid transfer, if that's what you're getting at... whether the verbose marketing materials say it or not.

The issue is that their marketing materials are implying that, there was also an official graph showing dependencies between different subsystem on a ship. I have no issues with playing either realistic Kerbal Space Program or arcade Freespace, but it would be nice if CIG has focused on one style. Either The Expanse or Star Wars.
 
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