The Star Citizen Thread v5

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The Planetside games which are twitch based and tout the largest number of clients in a session, still lagged - badly - when > 32 clients were in the general vicinity.

Planetside. Developed and released over 14 years ago.

BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?

Eve Online - which isn't twitch based - literally invented a mass of software to host their game.

In 2003.

Your argument seems to be based on the opinion that servers, PCs, and networking hasn't improved in over 15 years. In 2003, having 200,000 polygons in a player model was seen as inconceivable. It's not impossible now.

This is why most of who do this stuff for a living, and with decades under our belt, simply can't fathom how they could possibly be making these FALSE statements.

People with decades under their belts declared that electric cars weren't either possible, feasible, wanted, or profitable. Elon Musk is laughing.
 
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Planetside. Developed and released over 14 years ago.

BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?



In 2003.

Your argument seems to be based on the opinion that servers, PCs, and networking hasn't improved in over 15 years. In 2003, having 200,000 polygons in a player model was seen as inconceivable. It's not impossible now.



People with decades under their belts declared that electric cars weren't either possible, feasible, wanted, or profitable. Elon Musk is laughing.

Did you just compare Chris Roberts to Elon Musk? [haha]
 
Planetside. Developed and released over 14 years ago.

BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?

Honestly dude, you have to read what he says.

The Planetside games which are twitch based and tout the largest number of clients in a session, still lagged - badly - when > 32 clients were in the general vicinity. And when they went for the GBWR record for the most clients connected to a session, it was unplayable. The record was about connectivity - not playability.

emphasis mine.
 
Holy Moly what happened in the last 4 pages? Did somebody get banned or was someone doxxed? The tone certainly upped some notches on the agression meter.

CIG is now reportedly asking for photo ID to issue refunds. I am quite sure that's not legal. Don't do it.

And its completely IDIOTIC to say the least. I mean you didnt need to provide any visual ID when you made that purchase so whatever informations you gave them back then will be more then enough NOW. Two options....

1. they just want to make it more difficult for people to go through with their refunds (this photo ID is a known routine in germany when you fall victim to an online scam and want to cancel any contract you were able to complete with a single click!!!!!)

2. he wants to collect more user data because we all know THATS what sells really well on the market right?

My advice...ignore what they want and go with the guide Derek Smart posted on his blog regarding refund procedure (you can still find it up there). Dont give them any more information that they need. This photo ID nonsense is just there to deter you from going through with the refund. Thats about the same level of behaviour as closing down your account (just petty...go CiG lol)
 

dsmart

Banned
Did you just compare Chris Roberts to Elon Musk? [haha]

They do that. Right after they theory-craft how, all of a sudden, after decades not being able to get around the light speed travel issue, CIG is somehow going to invent tech that's going to make "1000 player instances" a thing. Like the Frontier guys - and everyone (including me) in between - haven't already been down that road and thought: "nope, tech's not there yet, let's work around with what we do have."

The same CIG that - six years in - can't get out of the "networking in a box" from a five year old engine (CryEngine3)
 
Planetside. Developed and released over 14 years ago.

BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?



In 2003.

Your argument seems to be based on the opinion that servers, PCs, and networking hasn't improved in over 15 years. In 2003, having 200,000 polygons in a player model was seen as inconceivable. It's not impossible now.

Planetside games. Plural. EVE was launched in 2003, but it is being worked on constantly, and even if you ignore their time dilation technology, the capability of both their servers and netcode has improved a lot, and they're pretty much top of the line. As for the rest of your post - network capabilities don't obey Moore's law, so comparison between the increase in polygon count and network performance in last 15 years is pointless.
 
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dsmart

Banned
Holy Moly what happened in the last 4 pages? Did somebody get banned or was someone doxxed? The tone certainly upped some notches on the agression meter.



And its completely IDIOTIC to say the least. I mean you didnt need to provide any visual ID when you made that purchase so whatever informations you gave them back then will be more then enough NOW. Two options....

1. they just want to make it more difficult for people to go through with their refunds (this photo ID is a known routine in germany when you fall victim to an online scam and want to cancel any contract you were able to complete with a single click!!!!!)

2. he wants to collect more user data because we all know THATS what sells really well on the market right?

My advice...ignore what they want and go with the guide Derek Smart posted on his blog regarding refund procedure (you can still find it up there). Dont give them any more information that they need. This photo ID nonsense is just there to deter you from going through with the refund. Thats about the same level of behaviour as closing down your account (just petty...go CiG lol)

You would be a complete fool to provide additional PERSONAL INFORMATION to a company that has been KNOWN to ABUSE user data.
 
Did you just compare Chris Roberts to Elon Musk? [haha]

I used Musk as an example of someone who has clearly done something that many "experts with decades under their belt" said was impossible. I'm pretty sure you understood that.

Honestly dude, you have to read what he says.

And you have to read what I say. Planetside 2 DID accomplish something that people hear claim is impossible.

Was it as fluid as 32 in an instance? No. Is Planetside 2 using code written 6-7 years ago? Yep.

So I expect that code being written in 2017 to be better than code written in 6-7 years ago. Just as I expect basically EVERY piece of comparable software to perform better than something written 7 yrs prior.
 
Planetside. Developed and released over 14 years ago.

BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?



In 2003.

Your argument seems to be based on the opinion that servers, PCs, and networking hasn't improved in over 15 years. In 2003, having 200,000 polygons in a player model was seen as inconceivable. It's not impossible now.



People with decades under their belts declared that electric cars weren't either possible, feasible, wanted, or profitable. Elon Musk is laughing.

Hey Thorn, we are still waiting on your explanation how SC will do it. After all, its not just faith-based hoping you are doing here, without anything to back it up?
 
network capabilities don't obey Moore's law, so comparison between the increase in polygon count and network performance in last 15 years is pointless.

Well, they kind of do. I'm currently shifting some stuff around at a rather pedestrian 32Gb/s. Networking has come on leaps and bounds in the last 15 years - unfortunately
the infrastructure to support such high speeds on external networks is usually hosed due to inept / greedy governments, companies without a clue, and misguided treehuggers putting the lesser spotted runny-bottom virus before decent internet :D
 
Hey Thorn, we are still waiting on your explanation how SC will do it. After all, its not just faith-based hoping you are doing here, without anything to back it up?

I was about to write a lengthy reply answering many of his points and realized that doing so would simply get my post deleted by the mods because we are currently talking about all kinds of stuff.....JUST NOT STAR CITIZEN. Nice try, I almost fell for it but no cigar :) Are those posts intentional troll bait intended to provoke people or is there some "real" interest in discussing the topic? Examples and discussion direction seem to jump all over the place and its quiet easy to lose focus with all the personal references to completly unrelated personas.
 
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No. Is Planetside 2 using code written 6-7 years ago? Yep.

So I expect that code being written in 2017 to be better than code written in 6-7 years ago. Just as I expect basically EVERY piece of comparable software to perform better than something written 7 yrs prior.

Code written by Jimmy-JustoutaCollage is most certainly not better than code I wrote 7 years ago simply because it was compiled more recently. Games have advanced because the underlying hardware has advanced. (Just like electric cars became feasible when battery tech advanced)

Well we've seen a few improvements to wifi, but overall networking hardware is in a similar place to where it was 7 years ago (ok, some great security improvements if you follow that sort of stuff)

No matter how visionary, unless Chris Roberts is planning on distributing some prototype hardware to Citizens, we're in much the same position we were 7 years ago, but with some extra polygons to look at.

And we're ranging rather far from the main point which is, I think, that after all this time they still just have a vision of what they'd like to happen and not an example of what will happen.
 
Planetside. Developed and released over 14 years ago.

BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?



In 2003.

Your argument seems to be based on the opinion that servers, PCs, and networking hasn't improved in over 15 years. In 2003, having 200,000 polygons in a player model was seen as inconceivable. It's not impossible now.



People with decades under their belts declared that electric cars weren't either possible, feasible, wanted, or profitable. Elon Musk is laughing.

People were driving electric cars 130 years ago. http://www.telegraph.co.uk/news/newstopics/howaboutthat/5212278/Worlds-first-electric-car-built-by-Victorian-inventor-in-1884.html
 
network capabilities don't obey Moore's law, so comparison between the increase in polygon count and network performance in last 15 years is pointless.

Networks don't directly follow Moore's Law, no. But the rest of you statement, and what it implies... dude, did you really just type that? Seriously?

There's a reason we aren't still constrained to Doom-level detailed games on a 56K modem...

People were driving electric cars 130 years ago.

And industry experts were declaring them a foolish endeavor less than 10 years ago.
 
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