This is ridiculous.
CIG is now reportedly asking for photo ID to issue refunds. I am quite sure that's not legal. Don't do it.
The Planetside games which are twitch based and tout the largest number of clients in a session, still lagged - badly - when > 32 clients were in the general vicinity.
Eve Online - which isn't twitch based - literally invented a mass of software to host their game.
This is why most of who do this stuff for a living, and with decades under our belt, simply can't fathom how they could possibly be making these FALSE statements.
Planetside. Developed and released over 14 years ago.
BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?
In 2003.
Your argument seems to be based on the opinion that servers, PCs, and networking hasn't improved in over 15 years. In 2003, having 200,000 polygons in a player model was seen as inconceivable. It's not impossible now.
People with decades under their belts declared that electric cars weren't either possible, feasible, wanted, or profitable. Elon Musk is laughing.
A bit of discussion about how instancing will apparently work https://www.reddit.com/r/starcitize...is_the_multi_region_server_going_to_work_for/
Doesn't account for the "hundreds of thousands in one instance" comment though.
Planetside. Developed and released over 14 years ago.
BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?
The Planetside games which are twitch based and tout the largest number of clients in a session, still lagged - badly - when > 32 clients were in the general vicinity. And when they went for the GBWR record for the most clients connected to a session, it was unplayable. The record was about connectivity - not playability.
CIG is now reportedly asking for photo ID to issue refunds. I am quite sure that's not legal. Don't do it.
Did you just compare Chris Roberts to Elon Musk? [haha]
Planetside. Developed and released over 14 years ago.
BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?
In 2003.
Your argument seems to be based on the opinion that servers, PCs, and networking hasn't improved in over 15 years. In 2003, having 200,000 polygons in a player model was seen as inconceivable. It's not impossible now.
Holy Moly what happened in the last 4 pages? Did somebody get banned or was someone doxxed? The tone certainly upped some notches on the agression meter.
And its completely IDIOTIC to say the least. I mean you didnt need to provide any visual ID when you made that purchase so whatever informations you gave them back then will be more then enough NOW. Two options....
1. they just want to make it more difficult for people to go through with their refunds (this photo ID is a known routine in germany when you fall victim to an online scam and want to cancel any contract you were able to complete with a single click!!!!!)
2. he wants to collect more user data because we all know THATS what sells really well on the market right?
My advice...ignore what they want and go with the guide Derek Smart posted on his blog regarding refund procedure (you can still find it up there). Dont give them any more information that they need. This photo ID nonsense is just there to deter you from going through with the refund. Thats about the same level of behaviour as closing down your account (just petty...go CiG lol)
Did you just compare Chris Roberts to Elon Musk? [haha]
Honestly dude, you have to read what he says.
Planetside. Developed and released over 14 years ago.
BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?
In 2003.
Your argument seems to be based on the opinion that servers, PCs, and networking hasn't improved in over 15 years. In 2003, having 200,000 polygons in a player model was seen as inconceivable. It's not impossible now.
People with decades under their belts declared that electric cars weren't either possible, feasible, wanted, or profitable. Elon Musk is laughing.
network capabilities don't obey Moore's law, so comparison between the increase in polygon count and network performance in last 15 years is pointless.
Hey Thorn, we are still waiting on your explanation how SC will do it. After all, its not just faith-based hoping you are doing here, without anything to back it up?
No. Is Planetside 2 using code written 6-7 years ago? Yep.
So I expect that code being written in 2017 to be better than code written in 6-7 years ago. Just as I expect basically EVERY piece of comparable software to perform better than something written 7 yrs prior.
Planetside. Developed and released over 14 years ago.
BTW - doesn't Planetside 2 hold the world record for player instancing? 1,158 players in a battle?
In 2003.
Your argument seems to be based on the opinion that servers, PCs, and networking hasn't improved in over 15 years. In 2003, having 200,000 polygons in a player model was seen as inconceivable. It's not impossible now.
People with decades under their belts declared that electric cars weren't either possible, feasible, wanted, or profitable. Elon Musk is laughing.
network capabilities don't obey Moore's law, so comparison between the increase in polygon count and network performance in last 15 years is pointless.
People were driving electric cars 130 years ago.