The Star Citizen Thread v5

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$520, I had more but did a mass sell off in early 2015....well $500(msrp) worth of ships that went to eager backers throwing cash at me (market netted me $1025). Would have kept selling but the ships now are locked to account. Although grey market isn't as fanatical today as it was back then. Asking retail prices and being offered 2x more for the deal.

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I'm stunned by this. I knew there was this "grey market" but I never thought it was quite so profitable!
 
Its a shame. I bought the £30 bundle, but it looks like a complete train wreck at the moment. God knows it it will ever get released.

I did try it once, couldnt get my Hotas to work, so didn't bother again.

The animations are poor, graphics are good when they work. Ships are tiny. And they keep redesigning the ships. Just get it right first time for gods sake. Talk about a waste of resources and money.

No you just don't understand! CIG need to re-designo-factor all the ships because it's just not possible to reach the required levels of Star Citizen standard *FIDELITY* without at least going through three or four different design iterations and releases to the public (for only a small sum of hundreds of dollars... what a bargain!) before the One and Only Roberts deems it worthy of making it into the game proper!






get a refund

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Apart from the bug, how is this supposed to work? With both hands holding the gun, how do you change vector? Or is this just CryEngine Lumberyard with NoClip enabled?


DO NOT QUESTION CHRIS ROBESRTS! HIS VISION IS THE BESTERIST IN THE WORLD AND HE CAN'T DO ANY WRONG! Derek Smartiealt-scrub-FUDER!


(Standard issue rebuttal from the usual defense force minion)
 
Apart from the bug, how is this supposed to work? With both hands holding the gun, how do you change vector? Or is this just CryEngine Lumberyard with NoClip enabled?

To give a (slightly) more serious reply to your post though...

I have no idea. There doesn't seem to be any set down rules of how character models interact with objects that you can manipulate i.e, opening doors, exiting the cockpit to EVA, etc.

It seems to be that no matter what the commando is doing at the time, the *fidelity* animations will play out regardless.... which tends to lead to all kinds of problems with said character model and the space ships they are trying to interact with as the video shows.

And it's not some isolated instance of it either. Certain ships for YEARS now are designed in such a way that the immershun animations for climbing into/out of them/opening doors ends up not working properly, or at all.

It's madness.
 
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I'm stunned by this. I knew there was this "grey market" but I never thought it was quite so profitable!

Which is why those backers sitting on fleets of jpegs hate all the FUD. The only way their 'investment' is going to be worth anything is if the thing actually gets released.

They don't want the likes of us scaring future backers away.

Don't think for one minute they bought them to pilot in the 'Verse.
 
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Wow, the desperation of Star Citizens is becoming ever clearer.

A little while ago, SA forum regular AP posted a Twitter message from a SC fan Natz. Here's the message in question.... https://twitter.com/wolexakefuz/status/849152623513141249

Now you're probably wondering, "Who the heck is PCMR? And what are their credentials?" I wondered exactly the same thing, so I typed "PCMR" into my Google search to find out who they were.

And what did I find?

This.

https://www.reddit.com/r/pcmasterrace/

That's it.

A Reddit page (they also have a Twitter too) of gamers who consider themselves part of the "PC Master Race".

No, PCMR isn't a well known gaming magazine with acknowledged reporters who have a long time background in the reviewing and assessment of game titles.

They're not even a barely known example of amateurs doing the same thing.

It's just a bunch of dudes on Reddit, who feel that console gaming is "ruining" it for them and their far "superior" PCs.

And judging by some of the threads on there talking about games that have been in development for a long time yet are plagued with problems when released, it appears as though some of the folks posting on it also suffer from a serious lack of self awareness as well... https://www.reddit.com/r/pcmasterrace/comments/639woc/after_5_years_in_development/

On one side, PCMR redditors hold a poll stating that "the most anticipated game of 2016 (!) is Star Citizen" that is totally stable, delivered on time and on budget (lol!), on the other, they point and laugh at ME: A which is not only a fully released title, it was done at a fraction of the (ever increasing) budget going into making Star Citizen... and it's bugs are bad sure, but often not as hilariously bad as those found in all the modules in Star Citizen!

Heh, I believe in the concept of pcmr though, as many of pc centric games are more on the cerebral side of entertainment than the pure leisure of console centric games.
 
Which is why those backers sitting on fleets of jpegs hate all the FUD. The only way their 'investment' is going to be worth anything is if the thing actually gets released.

They don't want the likes of us scaring future backers away.

Don't think for one minute they bought them to pilot in the 'Verse.

I've seen at least one death threat from a cultist referring to the victim as hurting their investment.
 
I've seen at least one death threat from a cultist referring to the victim as hurting their investment.

Incredible. And CIG let that carry on unabated for how long? Surely they were aware that this grey market was going on? Does the seem very good for the already tattered image of this bunch of clowns to allow this.
 
Incredible. And CIG let that carry on unabated for how long? Surely they were aware that this grey market was going on? Does the seem very good for the already tattered image of this bunch of clowns to allow this.

Seen that one heard of at least three more.

There's not much CIG can do, way back they decided ship gifting was fine. As long as the traders leave CIG out of the loop on the financial transaction it's all within CIG's rules. They've helped it along by repeatedly saying (falsely) that ship prices will always go up. It's the extreme opposite end of the gold farming spectrum from games that have a no credit transfers rule.

If it ever releases (ha !) it's probably going to put a lot a poor kids from deprived countries though college, so it's not all bad.
 
now i want to introduce the final nail in the coffin. I could write like an essay on the basic MMO problem space but I wont, i'll keep it simple: MMOs are one of the hardest possible problems to tackle in a game development context from a resource management perspective. the amount of resource expertise (developers, architects, planning) and continued cost of servers and CPU/network time are as big as it gets in game development, and not only that but your game needs to be architected incredibly precisely to fit into the featureset your MMO imagination describes. you really can spare no unnecessary complexity when attempting an MMO, your scope needs to be VERY specific for your first release ( )
That's why I despise MMO games. Just for technical reasons these kind of games have to sacrifice depth in gameplay mechanics for being massively multiplayer. For the same reason Elite Dangerous is doomed to be in the state it currently is in and Chris Roberts obviously did take it as a template to copy from instead of making his own game. Star Citizen's Kickstarter promised a near-simulation-style space flight/combat approach but this is simply incompatible with being massively multiplayer. Reminder: This is NOT about meeting other players or something like "Solo mode", it's about fundamental game design choices which are forced by the circumstances (MMO) and turn anything interesting into another 3D chatroom bore-fest. The latter is exactly what Star Citizen currently is and that can't change before they drop their MMO goal.
 

dsmart

Banned
$145 million + 6 years

v2o91fq.gif
 

dsmart

Banned
Yet people will wonder why when this game ultimately fails, CIG and all its companies collapse, and someone goes to jail, some of us will be laughing our butts off.

So back on Feb 23rd, DisturbedJim decided he was going to run a campaign to get GamersGate to pull LoD from their store. Pretty much the same op they tried - and failed - with Steam; yet still tried to take credit for something I I did (when I moved the game to CBT almost a year ago and disabled the Steam store).

He was bragging and taking credit for something he had nothing to do with.

Unknown to him, since we're building our own games portal, while limiting our games to Steam (we even updated our Digital River storefront to use only Steam codes), we were already transitioning out of GamersGate store - the last one (we pulled out of Direct2Drive and others months back) that was left.

So last week, we made a series of tweets

https://twitter.com/3000ad_games/status/847508991718690817

https://twitter.com/dsmart/status/847901032499884032

I guess GamersGate were getting inquiries, so today they tweeted this

https://twitter.com/GamersGate/status/849237056429666305

This is just another example of how, besides review bombing that they do of my games, these guys continue to engage in attacks & harassment because someone is writing bad things about Star Citizen.
 
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That said, it's clear why at first glance Cryengine seemed like a good fit for SC, you have huge swathes of space as a game problem you need to solve, lo and behold Cryengine offers a partial solution at first glance. Cryengine also featured some zero-g segments at times, which I'm sure made Chris Robert's eyes pop out of his sockets on one of his major coke fueled gaming benders in a sad poorly furnished mcmansion somewhere.
ROFL :D
 
TheAgent sums up Star Citizen's current disastrous state rather succinctly here...

"goddamn they really needed another month of testing for 2.6.2, it's broke"

I think he was being very generous though stating that "another month" of testing is what 2.6.2 needed.... I'd say 3 or 4 months worth of testing at least.
 
I'm stunned by this. I knew there was this "grey market" but I never thought it was quite so profitable!

Now you know why some posters here are so motivated.

Wow, the desperation of Star Citizens is becoming ever clearer.

A little while ago, SA forum regular AP posted a Twitter message from a SC fan Natz. Here's the message in question.... https://twitter.com/wolexakefuz/status/849152623513141249

Now you're probably wondering, "Who the heck is PCMR? And what are their credentials?" I wondered exactly the same thing, so I typed "PCMR" into my Google search to find out who they were.

And what did I find?

This.

https://www.reddit.com/r/pcmasterrace/

That's it.

A Reddit page (they also have a Twitter too) of gamers who consider themselves part of the "PC Master Race".

No, PCMR isn't a well known gaming magazine with acknowledged reporters who have a long time background in the reviewing and assessment of game titles.

They're not even a barely known example of amateurs doing the same thing.

It's just a bunch of dudes on Reddit, who feel that console gaming is "ruining" it for them and their far "superior" PCs.

And judging by some of the threads on there talking about games that have been in development for a long time yet are plagued with problems when released, it appears as though some of the folks posting on it also suffer from a serious lack of self awareness as well... https://www.reddit.com/r/pcmasterrace/comments/639woc/after_5_years_in_development/

On one side, PCMR redditors hold a poll stating that "the most anticipated game of 2016 (!) is Star Citizen" that is totally stable, delivered on time and on budget (lol!), on the other, they point and laugh at ME: A which is not only a fully released title, it was done at a fraction of the (ever increasing) budget going into making Star Citizen... and it's bugs are bad sure, but often not as hilariously bad as those found in all the modules in Star Citizen!

Have you not noticed that Star Citizen is one of the major tools for the "my rig is better than your rig" epeen contest? You know - the sort of people who have to put the spec of their rig and their 3dMark etc scores in their signature so everyone can know how much awesomeness they er... bought.

Someone posted a group chat of SC guys just a page or two back and there's a great example there with one guy boasting about how high his core clock speed was and how super amazing that made SC... even though the PU is locked frame rate....

It's rather sad
 
Now the last few posts of mine have been highlighting all the bugs that are the usual fare when playing Star Citizen.

But, in a fit of unexpected kindness, I'm going to post a video that (allegedly) highlights the positives that are in the "game".

[video=youtube;mqp7ATs9dDQ]https://www.youtube.com/watch?v=mqp7ATs9dDQ[/video]

I watched the majority of that 20 minute video.

It was, to put it kindly, a rather dull experience!

The game didn't bug out majorly on the guy playing (though you can see a commando T-posing about 15 minutes into it and other glitches too), but most of the time spent was flying around in balsawood ships, engaging in rather lifeless ship to ship combat that appeared to not require that much skill to participate in, walking around, standing around chatting to fellow commandos to set up a "pistol duel", then finally the duel itself which ends up showcasing all that is wrong with the FPS elements in Star Citizen.

This was my attempt to be "fair" with Star Citizen.

What I've shown you is the reality of the game as it is currently, when you manage to get a session when it doesn't glitch out severely.... It is dull, boring, plodding and lacking in anything remotely engaging enough for "normal" gamers to stick around to play for extended periods of time.
 
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Someone posted a group chat of SC guys just a page or two back and there's a great example there with one guy boasting about how high his core clock speed was and how super amazing that made SC... even though the PU is locked frame rate....

It's rather sad

What's even sadder is that Star Citizen doesn't care what god-level hardware you throw at it.

It runs terribly on everything :D
 
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