The Star Citizen Thread v5

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Naaah - a poor knockoff of the Nali :D

nali.jpg
 
Curious, what issue do you have with that? SC will absolutely be the closest thing that compares to GTA in many aspects. It won't be apparant to most people though, until SC have NPCs running around and acting like in GTA, having their routines.

As someone who played GTA at the beginning, I think that you're way wrong here. GTA started relatively simple, then got more complex building on previous iterations. Their switch to 3D, looking back on it now, was a bit janky to start with but they had a development curve that they stuck to.

Oh, and they didn't take cash from punters to fund development.

You can't deny that CIG have completed the basic framework for a GTA in space, the only puzzle piece that's missing are NPCs running around and "pretending to be alive". Planets are bit empty right now because NPCs are missing. What else is missing from GTA in space technically? Minigames? No problem. Missions? Just oldschool content creation.

No they don't. Little persistence, no AI, dodgy vehicle physics, no trades, non-ideal fps, no fully thought out world with a lot of ambient life (radio stations, etc)... And what planets? The 100 that were romised at part of the Kickstarter? They're kind hidden right now aren't they?

IMHO the hard part for SC was always the gigantic framework and only the framework, never the playable content. What's content creation anyway, missions writing, recording voiceators, some motion capturing, some scripting. Looking at SC type of games like GTA I'd say content creation is 15-20%, asset creation is 30% and framework/simulation makes at least 50%

Everything was the problem. The bigger SC got the more... everything... is required. Right now they don't even seem to have a framework that's deserving of the name.

Those 50% of course don't count for R* anymore because they've created, perfected and continously updated the "GTA type framework" for what, 15 years now?

Which means that Roberts has bitten off a lot more then he can chew.

if you'd make generic "Unreal FPS" having 0% effort with framework, all you do obviously is creating content and assets, because the framework for generic FPS (duh!) has already been done the umpteenth time and is ready for download with an SDK.

Even that would be nice from CIG right now.
 
Did a bit of flying last night in Star Citizen.

Mostly using the Gladiator (torpedo bomber).

Size 5 torpedoes make a mess of anything they hit. Some poor guy in his Freelancer with a higher level criminal status was tooling around the asteroid field around Grim wasn't paying much attention.

Had my Gladiator powered down and I could just make out the Freelancer about 5km away. As he turned is back, I powered up, locked target and dropped two torpedoes.

First one hit the poor guy so hard it popped the turret and his rear ramp opened. Just in time for the 2nd torpedo to ENTER the ship thru the hold. Wasn't much left after that.


The pilot of the Freelancer was kind enough to give me props for that shot.


And nope, sorry, I didn't record it.
 
First one hit the poor guy so hard it popped the turret and his rear ramp opened. Just in time for the 2nd torpedo to ENTER the ship thru the hold.

:D - it's probably just me but this is all sounding a bit Top Gun.

"You can be my torpedo anytime!"

"No - you can be my torpedo"

Butt patting all round..
 
Did a bit of flying last night in Star Citizen.

Mostly using the Gladiator (torpedo bomber).

Size 5 torpedoes make a mess of anything they hit. Some poor guy in his Freelancer with a higher level criminal status was tooling around the asteroid field around Grim wasn't paying much attention.

Had my Gladiator powered down and I could just make out the Freelancer about 5km away. As he turned is back, I powered up, locked target and dropped two torpedoes.

First one hit the poor guy so hard it popped the turret and his rear ramp opened. Just in time for the 2nd torpedo to ENTER the ship thru the hold. Wasn't much left after that.


The pilot of the Freelancer was kind enough to give me props for that shot.


And nope, sorry, I didn't record it.

So to sum this up, you are super excited that the game let you fire two missiles at another ship and they actually hit it.

Well we are talking about SC, so ya, that is an accomplishment and a rare moment. To bad you didn't record such an amazing event, I am sure that CIG would love to know that once in a while missiles do in fact hit other ships.
 
Curious, what issue do you have with that? SC will absolutely be the closest thing that compares to GTA in many aspects. It won't be apparant to most people though, until SC have NPCs running around and acting like in GTA, having their routines.
So… like what aspects? I really can't think of any off the top of my head, and I've spent a lot of time looking at both. GTA NPCs don't really have routines so that example makes very little sense to start with.

You can't deny that CIG have completed the basic framework for a GTA in space
Yes you can. Easily. The only thing that SC as completed so far has in common with GTA is that it is a computer game, with graphics, and that there are vehicles and shooting. That's such a generic link that it becomes utterly pointless. By that measure, SC is about on par with FTL or Spy Hunter or Minecraft or Ultima 7 in how GTA-like it is.


IMHO the hard part for SC was always the gigantic framework and only the framework, never the playable content. What's content creation anyway, missions writing, recording voiceators, some motion capturing, some scripting.
Only if you want a narrative game, which SC isn't. That's more for SQ42, where they're also struggling with all of that.

if you'd make generic "Unreal FPS" having 0% effort with framework, all you do obviously is creating content and assets, because the framework for generic FPS (duh!) has already been done the umpteenth time and is ready for download with an SDK.
…ehm… but that's exactly what they've done so far. They've taken a generic FPS engine with vehicles in it, and made a generic FPS with vehicles in it. That's all they've not-even-remotely-completed in terms of a framework so far, and it doesn't particularly suggest that they'll be able to make a sandbox or simulated world of any sort in it.


Also, it was about a week ago now that people tried to turn this into the Derek thread for the umpeenth time. For the umpteenth time, warnings, probations, and deletions were handed out aplenty. Why are the same guys trying the same scheme all over again rather than try to actually talk about — or (gasp!) defend — SC? Is it really that hard to come up with an actual relevant argument?
 
I expect no less when Star Citizen is released. :)



It's amusing how you and others constantly try and frame such posts as "not about Star Citizen".

I don't notice you being so quick to shout down people that post a Monty Python clip in this thread, which isn't even remotely related to video games. Yet when people declare Derek's opinions on Star Citizen to be credible and prophetic - you find it off-topic to discuss related prophecies.

Is in "on topic" to declare a new visitor a troll, because their posts aren't a diatribe on how much they hate SC? Obviously some people here think it's completely on topic to discuss a poster's motivations, as it's been done quite recently.

If someone chooses to use their credentials to debate Roberts', then their credentials are completely on-topic.

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I'd point out that nearly everyone in this thread appears to be obsessed with something at one time or another.

Then again, sometimes people confuse "obsession" with "bored amusement".


Thorn1111, you are most definitely someone who could be described as "obsessed", seeing as you tend to frequent on a sub-Reddit does nothing else but log down and catalogue every utterance that DS makes about a game that you like (Actually, you probably don't really "like" Star Citizen all that much at all, seeing as you spend such an inordinate amount of time on various forums defending it and the "honour" of CIG/Chris Roberts, than actually playing the game you "enjoy" so much. It's more likely that you are merely trying to protect your "investment" of various ship packages on the grey market (*Pfft* Investment!) and don't want someone trying to spoil your potential future profits *double pffft*).

If that doesn't define "obsession" then I must have done something wrong when I was learning the English language in school.


As for the meat and potatoes of your comment... aside from the fact you've built up a strawman taller than the Burj Khalifa skyscraper, the reason people post stuff like Monty Python sketches here is because 1), it's usually funny (an emotion that clearly bypasses you on a regular basis) and 2), because those skits often provide a witty punchline to yet another example of CIG managing to get themselves further into easy to mock territory.
 
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I've said it before, but I'll say it again: the obsession that many of the more vocal 'citizens' have with Derek Smart is clearly a sign of deep insecurity. If they had 10% as much confidence in SC delivering on its promises as they make out, they'd have forgotten about DS long ago. What he has to say is only significant because Roberts and his faithful followers need some kind of hate-figure to explain why everyone else isn't as enthusiastic about the project as they are. Blame it all on someone else, and you can avoid having to engage in any critical thinking.
 
So to sum this up, you are super excited that the game let you fire two missiles at another ship and they actually hit it.

Well we are talking about SC, so ya, that is an accomplishment and a rare moment. To bad you didn't record such an amazing event, I am sure that CIG would love to know that once in a while missiles do in fact hit other ships.

Torpedoes are not missiles.

And, uh no, its not a rare moment.

Missiles and torpedoes can be quite effective when used properly, IE watching your opponent's use of coutermeasures, good CFM, and target awareness.
 
Torpedoes are not missiles.

And, uh no, its not a rare moment.

Missiles and torpedoes can be quite effective when used properly, IE watching your opponent's use of coutermeasures, good CFM, and target awareness.

Sorry Torpedo I had forgotten that CIG have not figured out how to remove invisible space water from their space game yet. It is to bad that CIG have not mastered Cryengine after 6 years, or figured out the fundamentals.
 
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Torpedoes are not missiles.

And, uh no, its not a rare moment.

Missiles and torpedoes can be quite effective when used properly, IE watching your opponent's use of coutermeasures, good CFM, and target awareness.

There not as good as depth charges though are they?

Hiding in a space crater...

"Sssssshhhh, they might hear us!"

Roll on Sq 42
 
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I've said it before, but I'll say it again: the obsession that many of the more vocal 'citizens' have with Derek Smart is clearly a sign of deep insecurity. If they had 10% as much confidence in SC delivering on its promises as they make out, they'd have forgotten about DS long ago. What he has to say is only significant because Roberts and his faithful followers need some kind of hate-figure to explain why everyone else isn't as enthusiastic about the project as they are. Blame it all on someone else, and you can avoid having to engage in any critical thinking.

Some day, Derek is going to have to thank (of sorts) Chris for having imbued him with this immense influence over the project. It beggars belief how insecure Chris had to have been to take a simple “eh, this makes no sense” said in a pointless corner of the internet so hard that it required bannings, random refunds, and an 8-hour long off-topic writing frenzy to try to exorcise that demon…

That it spread from there to the faithful isn't all that strange given how much effort CRobbo put into his little campaign. One wonders what could have been if had put that energy towards the actual game production. :p
 
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