Hey everyone, the P8-SC was completed today, if the schedule hasn't slipped! This is great news and shows real, tangible progress
CIG 21.4.27 minipeace P8-SC malreported production rectify
Hey everyone, the P8-SC was completed today, if the schedule hasn't slipped! This is great news and shows real, tangible progress
Hey everyone, the P8-SC was completed today, if the schedule hasn't slipped! This is great news and shows real, tangible progress
What is one of those? Should I have a little celebration drinkie?
It's the codename for a new Idris. Buy an Idris.
Curious, what issue do you have with that? SC will absolutely be the closest thing that compares to GTA in many aspects. It won't be apparant to most people though, until SC have NPCs running around and acting like in GTA, having their routines.
You can't deny that CIG have completed the basic framework for a GTA in space, the only puzzle piece that's missing are NPCs running around and "pretending to be alive". Planets are bit empty right now because NPCs are missing. What else is missing from GTA in space technically? Minigames? No problem. Missions? Just oldschool content creation.
IMHO the hard part for SC was always the gigantic framework and only the framework, never the playable content. What's content creation anyway, missions writing, recording voiceators, some motion capturing, some scripting. Looking at SC type of games like GTA I'd say content creation is 15-20%, asset creation is 30% and framework/simulation makes at least 50%
Those 50% of course don't count for R* anymore because they've created, perfected and continously updated the "GTA type framework" for what, 15 years now?
if you'd make generic "Unreal FPS" having 0% effort with framework, all you do obviously is creating content and assets, because the framework for generic FPS (duh!) has already been done the umpteenth time and is ready for download with an SDK.
First one hit the poor guy so hard it popped the turret and his rear ramp opened. Just in time for the 2nd torpedo to ENTER the ship thru the hold.
Did a bit of flying last night in Star Citizen.
Mostly using the Gladiator (torpedo bomber).
Size 5 torpedoes make a mess of anything they hit. Some poor guy in his Freelancer with a higher level criminal status was tooling around the asteroid field around Grim wasn't paying much attention.
Had my Gladiator powered down and I could just make out the Freelancer about 5km away. As he turned is back, I powered up, locked target and dropped two torpedoes.
First one hit the poor guy so hard it popped the turret and his rear ramp opened. Just in time for the 2nd torpedo to ENTER the ship thru the hold. Wasn't much left after that.
The pilot of the Freelancer was kind enough to give me props for that shot.
And nope, sorry, I didn't record it.
So… like what aspects? I really can't think of any off the top of my head, and I've spent a lot of time looking at both. GTA NPCs don't really have routines so that example makes very little sense to start with.Curious, what issue do you have with that? SC will absolutely be the closest thing that compares to GTA in many aspects. It won't be apparant to most people though, until SC have NPCs running around and acting like in GTA, having their routines.
Yes you can. Easily. The only thing that SC as completed so far has in common with GTA is that it is a computer game, with graphics, and that there are vehicles and shooting. That's such a generic link that it becomes utterly pointless. By that measure, SC is about on par with FTL or Spy Hunter or Minecraft or Ultima 7 in how GTA-like it is.You can't deny that CIG have completed the basic framework for a GTA in space
Only if you want a narrative game, which SC isn't. That's more for SQ42, where they're also struggling with all of that.IMHO the hard part for SC was always the gigantic framework and only the framework, never the playable content. What's content creation anyway, missions writing, recording voiceators, some motion capturing, some scripting.
…ehm… but that's exactly what they've done so far. They've taken a generic FPS engine with vehicles in it, and made a generic FPS with vehicles in it. That's all they've not-even-remotely-completed in terms of a framework so far, and it doesn't particularly suggest that they'll be able to make a sandbox or simulated world of any sort in it.if you'd make generic "Unreal FPS" having 0% effort with framework, all you do obviously is creating content and assets, because the framework for generic FPS (duh!) has already been done the umpteenth time and is ready for download with an SDK.
I expect no less when Star Citizen is released.
It's amusing how you and others constantly try and frame such posts as "not about Star Citizen".
I don't notice you being so quick to shout down people that post a Monty Python clip in this thread, which isn't even remotely related to video games. Yet when people declare Derek's opinions on Star Citizen to be credible and prophetic - you find it off-topic to discuss related prophecies.
Is in "on topic" to declare a new visitor a troll, because their posts aren't a diatribe on how much they hate SC? Obviously some people here think it's completely on topic to discuss a poster's motivations, as it's been done quite recently.
If someone chooses to use their credentials to debate Roberts', then their credentials are completely on-topic.
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I'd point out that nearly everyone in this thread appears to be obsessed with something at one time or another.
Then again, sometimes people confuse "obsession" with "bored amusement".
So to sum this up, you are super excited that the game let you fire two missiles at another ship and they actually hit it.
Well we are talking about SC, so ya, that is an accomplishment and a rare moment. To bad you didn't record such an amazing event, I am sure that CIG would love to know that once in a while missiles do in fact hit other ships.
Torpedoes are not missiles.
And, uh no, its not a rare moment.
Missiles and torpedoes can be quite effective when used properly, IE watching your opponent's use of coutermeasures, good CFM, and target awareness.
Torpedoes are not missiles.
And, uh no, its not a rare moment.
Missiles and torpedoes can be quite effective when used properly, IE watching your opponent's use of coutermeasures, good CFM, and target awareness.
Very much this!Star Citizen...
But like I said before, I want the game to be successful, to keep their toxicity out of ED
I've said it before, but I'll say it again: the obsession that many of the more vocal 'citizens' have with Derek Smart is clearly a sign of deep insecurity. If they had 10% as much confidence in SC delivering on its promises as they make out, they'd have forgotten about DS long ago. What he has to say is only significant because Roberts and his faithful followers need some kind of hate-figure to explain why everyone else isn't as enthusiastic about the project as they are. Blame it all on someone else, and you can avoid having to engage in any critical thinking.