The Star Citizen Thread v5

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Sir.Tj

The Moderator who shall not be Blamed....
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Thanks.
 
some hard refactoring of past events in process I see :)

Its a relief tho to see how the weak attempts and obvious demonstration of delusion are dismantled so easily and clearly. Whoever reads this thread in earnest and tries to find information will either find the hard truth or unrealistic claims which cannot be confirmed without extensive use of kool-aid.

As far as I know there have been TWO planetary-approach demonstrations so far. One was done completely in cinebox and was labeled "Pupil to planet" and the other was just part of the homestead demo in 2016 (the one with the sandworms) and was obviously faked/hacked. Are there any more?

For such a crucial technology/feature to have CiG is remarkably shy to present any progress or status reports on this. If Ships are getting priority over such a thing in terms of refactoring we can only assume that seamless atmospheric transition is a "done deal" and every other lego klutz is more important or it doesnt exist and nobody knows how to even attempt to make it work. I would assume that for a "done deal" we would get a LOT more snippets showing different planets, different ships, different approach angles, different anything. I would assume that with CiGs past behavior these snippets would have been shown so often by now that everybody is taking them as a given and nobody pays much attention to it. Yet seamless technology is a thing still that needs to be proven on the scale that CiG is advertising it.....hmmmm

Its worth to think about in my opinion. I mean other stuff that is hardly interesting at all is shown in great detail and gets all the attention in the 45 minute ATVs which consist of 90% talking (number made-up, I might be pretty close tho :D) and somehow seamless technology is generally accepted as "integrated" without any direct evidence.

Before some people harp in with false claims.....

Getting out of your bed into the space station onto the landing pad into your ship into hyperdrive (loading screen lol) out of your ship into another space station is NOT the seamless functionality that CiG sold us as "revolutionary". The things I just counted are done by many games way before CiG was even a blip on the radar. We have yet to see (apart from 2 select tech-demos) if CiG is capable to deliver this marvel and groundbreaking tech. The 2 tech-demos shown are NOT evidence that it actually exists. Like somebody else has said....until its in the PU....its Vapor.

How well along do loading screens go with a "seamless claim" anyway?

We got a few animation sequences ingame that cannot be interrupted or stopped once started. Get-out-of-bed is one and get-into-your-ship/get-into-the-pilotseat are just another two. Larger vessels have lifts which can be used seamlessly but are just doom-level capabilities. Animations once started dont provide actual ingame feedback meaning if I go into the pilot seat and somebody is standing right in front of the cockpit on the landing pad.....does he show during the transition or not? If the animation sequences I listed are indeed uninterruptable or phase out nearby players/actions then I count them as "loading screens". A seamless approach would enable me to stop on the ladder into the seat mid-way, look around while on the ladder, jump off the ladder or out of the cockpit or do emotes while sitting in the seat. Is any of this possible? If not then its just proof for a "transition" into another game mode (pilot becomes ship) and "seamless" is an illusion supported by an animation which is basically the same as a window popping up stating "loading, please wait".

Hyperdrive (or whatever term CiG uses for it). Can it be interrupted mid-flight meaning does the game actually calculate your speed and direction to determine WHERE you pop out (claim of fully simulated universe) or is it just an instant teleportation. Can people get out of the seat or the ship while in hyperspace? Hyper travel is longer then an instant too demonstrating the "distance" traveled. How is the transition for passengers in the cargo hold? Is anything ineractable? If no the moment the stars becomes lines and you get the feeling of "jumping" is also equal to a window-pop-up stating "loading, please wait".

Does it matter if I use a different approach angle as to where I pop out of hyperspace relative to my target? If the game "places" me at the same coordinates at the same distance relative to the space station/target every time regardless from where I jump...its not seamless is it?

I dont have access to the game so the above statements are pretty much questions /information gathering as well as demonstrating my current opinion on the matter. I m willing to change my mind depending on the replies I get :)

Maybe I take the "seamless" promise a little to far but so far.....Star Citizen hasnt shown anything that other games dont do seamless anyway. So basically....is my expectation too high or is CiG under delivering?


edit: damn I just notice not a lot of people left to answer these questions or make a statement, private messages are welcome of course :)
 
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Well I'll be honest: for all I dislike (euphemism) in SC - and how CIG handles this mess - I won't criticize the seamlessness of it. Regardless of wether it's faked or not in a game, as long as it feels seamless, I'm good with it. And apart from bad design decisions/implementations (atrocious transition anims, bugs, unreliable <<USE>>...) I confess SC is doing quite a good job at it.

Now: will they manage to bring this to a clean, gold status? I don't know. In what proportion will the current seamlessness be sacrificed so they can shoehorn all of their promises? I bet we should expect to be disappointed a lot of times in the future.
 
As you will see, the forum mod team has had to do some housekeeping in the thread..

Please remember the following which is clearly stated is at the top of this thread.



Thanks.

Thanks, for a while I thought something was wrong with the forum because of disappearing posts.
My edit highlighting the over the top choice of words in a CIG press release might be construed of as a troll - but the original press release itself was intended to get a rise out of its readers.
I will refrain from more highlighting and apologise for crossing a line.
 
Well I'll be honest: for all I dislike (euphemism) in SC - and how CIG handles this mess - I won't criticize the seamlessness of it. Regardless of wether it's faked or not in a game, as long as it feels seamless, I'm good with it. And apart from bad design decisions/implementations (atrocious transition anims, bugs, unreliable <<USE>>...) I confess SC is doing quite a good job at it.

Ultimately it's all down to how it plays, that's true. MTBFritz does have a point that some unclear (on a technical level) statements have been made by CIG.

Now: will they manage to bring this to a clean, gold status? I don't know. In what proportion will the current seamlessness be sacrificed so they can shoehorn all of their promises? I bet we should expect to be disappointed a lot of times in the future.

The $140m question. Currently I think not but I'd like to be proven wrong!
 

jcrg99

Banned
Just a little example of the usual approach used by SC fans, helping RSI to rewrite the past, their promises (how they help RSI to deceive people) in order to facilitate the RSI job and acceptance:

Capture3.JPG
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Capture.JPG

The true (and I am sure that this guy knows that, because he is one of the most assiduous followers and online supporter of this project from the beginning):

https://robertsspaceindustries.com/funding-goals

6 million dollars stretch goal: Star Citizen will launch with 100 star systems.
 
I particularly like this one....

3QDrxqC.png

You just don't understand game development the English language...

I find it very ironic that someone with poor English has the chutzpah to tell people they are misunderstanding English.
 
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jcrg99

Banned
Remember, this appears to be someone coming into Star Citizen with a fresh eye, someone who isn't involved with either the SC reddit forums, or frequents places like here or SA... This is just an average gamer, trying out this game that has received all this hype and is looking to have a good time playing this epic space game...

This is their first impression.

Now imagine for a moment, imagine if in some alternative reality Star Citizen *did* get released sometime in the next year or so (but is still in much the same state it is now.) How do you think those guys and girls coming into the game for the first time with their $45 starter packages are going to feel when they encounter SC, just as this Twitch streamer did?





Makes ya think...

As more people they bring earlier to the game, less happy consumers they will have in the end.
 
Video containing lots of stuff planned for 3.0 (collected from previous ATVs etc)

[video=youtube;iS7WbdHDukw]https://www.youtube.com/watch?v=iS7WbdHDukw[/video]
 

dsmart

Banned
Remember when I wrote got into an argument with Ben Parry over in F42-UK about the LumberYard engine switch? Then I wrote a whole blog, Irreconcilable Differences, explaining why they were lying about how "easy" it was?

Right.

Well, the folks at Amazon are on the LumberYard anniversary interview circuit. The latest one appears on GIB.

"CryEngine was a starting point," Frazzini explains. "At this point, over 50% of the code in Lumberyard is written by Amazon engineers. We don't have an active commercial or strategic relationship with Crytek. We wish them the best, but where they go from here is entirely separate and different from anything we're doing with Lumberyard."

So CIG switched to LumberYard in late 2016. Even though in the current 2.6x patch, most of the core LumberYard specific files (if you have the LY sdk, you know what to look for) don't exist in the distribution, other than the AWS stuff - which they use because of LY abstraction and core level support, making it possible.

As I had suspected and written, they are basically switching - wholesale - from StarEngine (their own CryEngine custom engine) to LumberYard, while retaining whatever mods (e.g. UI, scene management) to CryEngine 3.x Actual.

Yes, if you were wondering, Chris obviously lied. Again.

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LOL!! Listen to Twerk17 compare the Eve and ED communities to Star Citizen's community. It starts around 1:12

[video=youtube;pSiIanjC6GM]https://www.youtube.com/watch?v=pSiIanjC6GM&feature=youtu.be&t=1h12m20s[/video]
 
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https://www.youtube.com/watch?v=qOjXfNnhxf0

This video says otherwise.

Everyone is involved in the report.

Ships are getting refactored now because the art/design team are so far ahead that they have the luxury of doing so. The ship pipeline has never missed a beat.

Ships being refactored is not something to be proud of... CIG is pouring backer funds down a big drain.

Also, is it a big surprise that moons are coming before release rather than after when we are already nearly 3 years past the original release date?

grump grump grump :)
 

dsmart

Banned
If you haven't been keeping up with that OldSchoolCmdr guy (who our friends think I am, even though he's been owning them all week) taking on some of those backer guys, I have compiled his latest. This one stuck out at me. This is part of a response where he was summarizing what I said in my weekend Periscope broadcast. These are the four crucial things I had claimed in my original July 2015 blog, and which some backers keep ignoring and/or denying.

5) that he was right about a lot of things back in 2015.

(a) the money: they would need $150m. 2 years later they are at $148m and game still not done

(b) the engine: they didn't have the tech or the right engine. 2 years later they switched to LumberYard

(c) refunds: they were not doing no-questions-asked refunds as they should. they started doing it 2 years later after one person tested his theory about the TOS which they later changed to strengthen that aspect

(d) schedule: which they started doing 2 yrs later
 

dsmart

Banned
Let's save this theory-crafting compilation for the 3.0 "planets". We'll need it later for the epic lols.

[video=youtube;iS7WbdHDukw]https://www.youtube.com/watch?v=iS7WbdHDukw[/video]

Wait till these guys find out that they're getting a moon/asteroid object (like bases) in the same scene - with no atmosphere or "seamless" transition.
 
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Let's save this theory-crafting compilation for the 3.0 "planets". We'll need it later for the epic lols.

https://www.youtube.com/watch?v=iS7WbdHDukw

Wait till these guys find out that they're getting a moon/asteroid object (like bases) in the same scene - with no atmosphere or "seamless" transition.

Oh they'll have atmospheres for certain. You'll know you're entering the atmosphere when the unskippable animation of the player being wildly thrown about in their chair begins playing.

In fact I think I recently saw the animation in an Around the Verse video. It was supposed to be a "taking fire" animation but they can just refactor that right?

Doesn't that sound like a joy to play in VR?
 

dsmart

Banned
Oh they'll have atmospheres for certain. You'll know you're entering the atmosphere when the unskippable animation of the player being wildly thrown about in their chair begins playing.

In fact I think I recently saw the animation in an Around the Verse video. It was supposed to be a "taking fire" animation but they can just refactor that right?

Doesn't that sound like a joy to play in VR?

OK I laughed very hard when I read that. Not because it was hilarious; but because it has every chance of happening exactly like that. :D
 
Did someone mention VR and Star Citizen in one sentence?

giphy.gif

Boy that's gonna be a hit, can't wait to see all those unskippable animations causing nausea...
Though, one might need to reduce graphical details to "wireframe only" if they're dreaming about getting anywhere close to 90fps :D
 
Boy that's gonna be a hit, can't wait to see all those unskippable animations causing nausea...
Though, one might need to reduce graphical details to "wireframe only" if they're dreaming about getting anywhere close to 90fps :D

Naaah - they'll come up with some form of single-player event horizon for the glorious VR sections.

"Prepare yourself for the Immersion Chamber Commando!" and press <<USE>> a few times, and you'll be presented with a wonderful hi-fidelity version of Grid Busters at a gut-wrenching 60FPS! :D

When you win - "Leaving the Immersion Zone" will pop up a few times, Ben Lenslock will flip off the VR switch, and you'll be back in your Aurora. Easy!
 

dsmart

Banned
OMG! HOW!?!?!

https://www.reddit.com/r/DerekSmart...r_hey_remember_back_when_i_said_star/dhcro7t/

StarEngine is almost 50% custom.

Lumberyard is almost 50% custom.

Both StarEngine and Lumberyard are based on the same source.

We can assume most of the custom code in StarEngine does not overlap with the custom code for Lumberyard, mainly, the netcode and server handling. Therefore, the transition should be fairly easy, once you recompile the build everyone is working on.

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LOL!!

https://www.change.org/p/cloud-imperium-backers-for-the-development-of-spacewhales

Oh, I remember when they all thought they would be playing this:

NlFzrCpRVKoGJVq-800x450-noPad.jpg
 
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