some hard refactoring of past events in process I see
Its a relief tho to see how the weak attempts and obvious demonstration of delusion are dismantled so easily and clearly. Whoever reads this thread in earnest and tries to find information will either find the hard truth or unrealistic claims which cannot be confirmed without extensive use of kool-aid.
As far as I know there have been TWO planetary-approach demonstrations so far. One was done completely in cinebox and was labeled "Pupil to planet" and the other was just part of the homestead demo in 2016 (the one with the sandworms) and was obviously faked/hacked. Are there any more?
For such a crucial technology/feature to have CiG is remarkably shy to present any progress or status reports on this. If Ships are getting priority over such a thing in terms of refactoring we can only assume that seamless atmospheric transition is a "done deal" and every other lego klutz is more important or it doesnt exist and nobody knows how to even attempt to make it work. I would assume that for a "done deal" we would get a LOT more snippets showing different planets, different ships, different approach angles, different anything. I would assume that with CiGs past behavior these snippets would have been shown so often by now that everybody is taking them as a given and nobody pays much attention to it. Yet seamless technology is a thing still that needs to be proven on the scale that CiG is advertising it.....hmmmm
Its worth to think about in my opinion. I mean other stuff that is hardly interesting at all is shown in great detail and gets all the attention in the 45 minute ATVs which consist of 90% talking (number made-up, I might be pretty close tho
) and somehow seamless technology is generally accepted as "integrated" without any direct evidence.
Before some people harp in with false claims.....
Getting out of your bed into the space station onto the landing pad into your ship into hyperdrive (loading screen lol) out of your ship into another space station is NOT the seamless functionality that CiG sold us as "revolutionary". The things I just counted are done by many games way before CiG was even a blip on the radar. We have yet to see (apart from 2 select tech-demos) if CiG is capable to deliver this marvel and groundbreaking tech. The 2 tech-demos shown are NOT evidence that it actually exists. Like somebody else has said....until its in the PU....its Vapor.
How well along do loading screens go with a "seamless claim" anyway?
We got a few animation sequences ingame that cannot be interrupted or stopped once started. Get-out-of-bed is one and get-into-your-ship/get-into-the-pilotseat are just another two. Larger vessels have lifts which can be used seamlessly but are just doom-level capabilities. Animations once started dont provide actual ingame feedback meaning if I go into the pilot seat and somebody is standing right in front of the cockpit on the landing pad.....does he show during the transition or not? If the animation sequences I listed are indeed uninterruptable or phase out nearby players/actions then I count them as "loading screens". A seamless approach would enable me to stop on the ladder into the seat mid-way, look around while on the ladder, jump off the ladder or out of the cockpit or do emotes while sitting in the seat. Is any of this possible? If not then its just proof for a "transition" into another game mode (pilot becomes ship) and "seamless" is an illusion supported by an animation which is basically the same as a window popping up stating "loading, please wait".
Hyperdrive (or whatever term CiG uses for it). Can it be interrupted mid-flight meaning does the game actually calculate your speed and direction to determine WHERE you pop out (claim of fully simulated universe) or is it just an instant teleportation. Can people get out of the seat or the ship while in hyperspace? Hyper travel is longer then an instant too demonstrating the "distance" traveled. How is the transition for passengers in the cargo hold? Is anything ineractable? If no the moment the stars becomes lines and you get the feeling of "jumping" is also equal to a window-pop-up stating "loading, please wait".
Does it matter if I use a different approach angle as to where I pop out of hyperspace relative to my target? If the game "places" me at the same coordinates at the same distance relative to the space station/target every time regardless from where I jump...its not seamless is it?
I dont have access to the game so the above statements are pretty much questions /information gathering as well as demonstrating my current opinion on the matter. I m willing to change my mind depending on the replies I get
Maybe I take the "seamless" promise a little to far but so far.....Star Citizen hasnt shown anything that other games dont do seamless anyway. So basically....is my expectation too high or is CiG under delivering?
edit: damn I just notice not a lot of people left to answer these questions or make a statement, private messages are welcome of course