You have to wonder how far 3.0 was into development when he put together his power-points for CitizenCon. This far into development, to be pitching a presentation of what the final game *might* look like while implying that it is an actual build of the game. That demo, with it's polished textures and sound queues, was not a breeze to put together by any means. I find it a bit odd, if you've been making a crowd funded game for five years, why stand up on stage with a proof of concept demonstration? Especially if you claim to be building a "big" game, surely there is something to show of the actual product? He does say at the end that it's just an example of what SC might look like, but of course the press pick it up as an actual game-play presentation.
Then he does his power-point presentation in which he heavily implies that all this stuff is coming along nicely and should be on your machines in the next few months complete with atmospheric planetary landings. Then we'll be onto 2017 and getting 4.0 in sensible units of work, broken down into the core - fundamental - pillars of what this game is all about.
Half a year later and we're given the actual plan for 3.0 release.
What was the point of the powerpoint then? It's simply gibberish, does he make it up on the plane on his way to these events? If 3.0 hadn't even been planned at that point, why present us with bullet points of what it is and talk about delivering it in just a few months? There is a growing collection of Chris Roberts slides that present not a single tangible thing to get excited about when you superimpose the actual turn of events that follow.
Roberts is just Molyneux with power-point and a place to stick your credit card after the presentation.
CR said 'hopefully', so everything he says around that words was honest, sincere and not up for debate.