The Star Citizen Thread v5

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Hey everyone, haven't checked the thread for a week or two has Star Citizen made any great leaps forward? hahaha... anyways, don't know if anyones posted this as it's a few days old, but seems to be a pretty even handed report on some of the shenanigans from the last month or so.
[video=youtube;VltHlKsGgvM]https://www.youtube.com/watch?v=VltHlKsGgvM[/video]

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Sorry for interrupting your intercourses, but does anyone know when am I supposed to get these things I paid for?

hahahahahahahahahahahahahahaha!!!!
 
Sorry for interrupting your intercourses, but does anyone know when am I supposed to get these things I paid for?

CIG don't give dates anymore, by the way we have a new drawing of a ship with made up capabilities and use. It will come with LTI and yes we also don't know when will it be possible for you to fly it,just for the price of $900. Buy now as prices of imaginary ship drawings will go up as we go along with more lies and shenanigans.
 
So let me understand what's going on here: The kickstarter is running out of money, and they're having to cut a large swathe of their content in order to get their game out in some state two years after their predicted deadline, and then continue to update it as it goes like ELITE is doing? So, basically, after all ths time, effort, and controversy, it'll be releasing in a similar state to ELITE's initial Beta? I can understand how large salt deposits have been formed, and I'm glad I made my decision ere I knew this game even existed.

Funny thing is, I'm about to get a beast of a PC, and SC could be a decent benchmarking tool, but there's no way I'm buying it now.
 
So let me understand what's going on here: The kickstarter is running out of money, and they're having to cut a large swathe of their content in order to get their game out in some state two years after their predicted deadline, and then continue to update it as it goes like ELITE is doing? So, basically, after all ths time, effort, and controversy, it'll be releasing in a similar state to ELITE's initial Beta? I can understand how large salt deposits have been formed, and I'm glad I made my decision ere I knew this game even existed.

Funny thing is, I'm about to get a beast of a PC, and SC could be a decent benchmarking tool, but there's no way I'm buying it now.

Excuse me my kind sir the original target date was 2014 and then became 2016. But since the actual development of SC started just late yesterday I think we need to wait for more years.
 
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Excuse me my kind sir the original target date was 2014 and then became 2016. But since the actual development of SC started just late yesterday I think we need to wait for more years.

Nonsense- you obviously understand nothing of game development.
As of now it's just all a testbed.
As soon as 2016 will come to an end FINALLY development will start.
Two years from then and we'll have everything...

Sheeesh, was it so hard to get?


;)
 
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Nonsense- you obviously understand nothing of game development.
As of now it's just all a testbed.
As soon as 2016 will come to an end FINALLY development will start.
Two years from then and we'll have everything...

Sheeesh, was it so hard to get?


;)

Yes, CIG hardly had time to assembly the team for the 15 companies, they actually only now started make the underwear for the toons, because that
is how you start developing a game.

Tsk tsk tsk, must we teach you all about game development.

4ed2fe4a8109e.jpg
 
I don't have anything to do with Star Citizen, I've just been following the developments of it out of interest.

Even if there was something worth investing in I would probably not bother as it seems to have attracted a worryingly cult like following. I'm actually not kidding, the passive aggressive thing mixed in with the hollow, sarcastic, mocking humour is pretty reminiscent of the Scientologist swivel-eyed loons in the Anonymous protest videos you can see online.

There's a cult following on either side of the great divide, it's like watching a religious schism happen.
 

I had already posted about that way back here:
I never said I took that screenshot, you just (wrongly) assumed that. For context the poster I was replying to said my screenshots wasn't suited to be is wallpaper so I just picked a cool one from my sc wallpaper/art collection to please him.

As a response to this poster:
That pic isn't fit to wipe my behind with, let alone hang on my wall.

The exercise in question was about the pictures in the racing module, ANYONE that has backed Star Citizen and follows it's development and has the ability to play the game as tried the Racing Module at least one time! The bottom of that planet is widely known because everyone tries to fly to the planet lol, if not for curiosity alone. This module was heavily advertised as was the M50 Ship (Racing Ship comercial). I never said that I was going from space to planet lol, I never said that was a PG planet, what I said it was me playing and that those screenshots were taken by me (they were). The truth is that it was exposed clearly that very few here actually played the damn game in the first place and even less have done a thoroughly research about it's features, yet they harshly keep calling shots like they know all about it.

Before someone even hinted about the racing module track, I amusingly got "accused" of using: Photoshop, Bryce, ATV footage, Cinebox/Cryengine, Sandbox, Editor etc etc.
Exposing how little most of the harsh critics in this thread actually know about the game. Nothing that I wasn't expecting tbh, just never tought it would take so long.

Concerning Star Marine, almost 2 months ago I posted about how the animations were much better now than what they had shown for Star Marine before here.

Yeah folks showing Star Marine is no proof at all, I was at Gamescom last year (also going this year), I played the Gold Horizon Map Death-Match. It did not play better than what we have now. Animations were really really clunky, head-bobbing was extreme to the point that people needed to take breaks because of some were getting dizzy. It was really hard to aim even with the iron sight because it would wobble all over when you moved, now the FPS feels more tight, less wobbly movement, the char turns when you want and it aims where you aim at. They had the assets and some animations, but 1st person & 3rd person were not integrated nicely, it felt bad, clunky and with no depth, after some matches you had seen it all and there was do drive to keep playing, it wasn't fun or skillplay because of the randomness of the wooblyness. Now is much tighter, the char responds then you turn and stops when you want it to stop.

Long story short, they had to redo all the animations since paxeast, for gamescom they were still very messy (not something you would like to release to the general public) and it's still a continuous work in progress, but it is said (latest 10ftc) that they have done good progress on it and that we can probably will see it at Gamescom (I've hinted a Star Marine boot for players to play there).

This week at a video-show discussing Star Citizen another player confirmed just that here, minute 9 into the clip:

[video=youtube;82vnE5eSomE]https://www.youtube.com/watch?v=82vnE5eSomE&feature=youtu.be&t=9m7s[/video]

I know exactly why FPS got destroyed, I've talked to people within CIG. What happened was, I think it was PAX East. They were actually moving the computers over there, all of the FPS animations totally the bed on them. All of the FPS animations, they were supposed to have a live booth of Star Marine. The animations all the bed, the characters were all T-Posed. The only animations that worked were zero-G, so the only thing they could do was Sataball, because you can fake a zero-g animation. So the only thing they could show and have people play was Sataball. And when all of that happened they took the chance to rethink a lot of things that they were supposed to do...
...I didn't ask for specifics on who's fault it was, I didn't want to know because I didn't want to be tempted to tell. But I know it was a mix of things, it wasn't just IllFonic, it wasn't just some animator in Santa Monica. It was a whole range of things that went wrong at the same time.​
 
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https://www.youtube.com/watch?v=co2dZOCnwhs
Welp, looks like Ben Parry was wrong in claiming that the player has placed the buggy on the spawn point before spawning the ship just to see it bug out. Oh, and it looks like the last patch added a warning before entering the airlock without a spacesuit. Why wasn't that mentioned in the patch notes?

Edit: You know, I'm sure it will be taken as a unfair criticism of CIG, conjured out of thin air, but I wonder whether that new patch was released solely to fix the airlock issue, but as it was pointed out by a Goon, they didn't want to put it in the patch notes. The rest of patch notes consisted of things they managed to fix in the meantime. This way they don't have to admit anything and they hide the utter lack of distinction between pressurized and unpressurized spaces.
 
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The exercise in question was about the pictures in the racing module, ANYONE that has backed Star Citizen and follows it's development and has the ability to play the game as tried the Racing Module at least one time! The bottom of that planet is widely known because everyone tries to fly to the planet lol, if not for curiosity alone.
even some people in the starcitizen reddit mistook a similar shot for something else https://www.reddit.com/r/starcitizen/comments/4qe5en/instagram_star_citizen/
i am sure there are many people who don't care about the racing mode at all
 
but it is said (latest 10ftc) that they have done good progress on it

Oh well if they have said it on 10ftc it must be true! CIG would never ever say something inaccurate. They would never for instance say things like "star marine is coming in weeks" before later trying to play off like it's already in the game, or promise specific FPS features which never materialise. Or sell concept ships with two seats that later turn out to have one. Or say the game was going to be released in 2014, then 2015, then 2016.

You should definitely believe every single word they say. And give them more money too, even though they did say they could make the game as promised with $20m and now have $116m and have yet to produce anything that isn't completely clownshoes.
 
Oh well if they have said it on 10ftc it must be true! CIG would never ever say something inaccurate. They would never for instance say things like "star marine is coming in weeks" before later trying to play off like it's already in the game, or promise specific FPS features which never materialise. Or sell concept ships with two seats that later turn out to have one. Or say the game was going to be released in 2014, then 2015, then 2016.

You should definitely believe every single word they say. And give them more money too, even though they did say they could make the game as promised with $20m and now have $116m and have yet to produce anything that isn't completely clownshoes.

Game Development is not linear, I think I've said that a thousand times already in this thread, things don't allways go as expected/planned, see the Star Marine animations issue (and I´m sure there are more that we have no clue about). I don't know who is to "blame" for it and I don't really care because these things happen all the time in game development. Are they frustrating ? yes ofc when you have big expectations the harder it gets to deal with the disappointment. It's out of our control anyway, all we can do is wait and speculate.

even some people in the starcitizen reddit mistook a similar shot for something else https://www.reddit.com/r/starcitizen/comments/4qe5en/instagram_star_citizen/
i am sure there are many people who don't care about the racing mode at all

Star Citizen reddit as a multitude of viewers, from veteran backers to newbies just arriving , it´s normal that plenty don't know about it, but has you can see by the comments plenty recognized the racing track.

There´s lots of good pictures taken there, it's a nice background so it´s kinda popular:

https://www.flickr.com/photos/hasgaha/25236928823
https://www.reddit.com/r/starcitize...er_m50_cruising_over_the_planets_surfacefull/
https://testsquadron.com/threads/i-...hare-one-here-m50-over-racetrack-planet.7712/
http://static1.gamespot.com/uploads...8067-gamescom_starcitizengameplay2_081614.jpg
etc
 
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Game Development is not linear, I think I've said that a thousand times already in this thread, things don't allways go as expected/planned, see the Star Marine animations issue (and I´m sure there are more that we have no clue about). I don't know who is to "blame" for it and I don't really care because these things happen all the time in game development. Are they frustrating ? yes ofc when you have big expectations the harder it gets to deal with the disappointment. It's out of our control anyway, all we can do is wait and speculate.

Uh huh. Great. Let us know when CIG demonstrate a smidgen of competence in anything other than making money for selling jpegs and we can discuss game development. So far they have got nothing except a very broken crysis mod and a very buggy arena shooter which don't even have satisfying basic mechanics.

Also I am not frustrated or disappointed. I didn't back this joke of a project. I'm just here to watch the slow motion car crash.
 
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Ouuuch every time I see this ship, I just think :"The guy who made this ship is really, REALLY good". It is surely the best design of SC. Check the artist page, it is worth it : http://stefanotsai.com/Design.htm
 
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jcrg99

Banned
Game Development is not linear, I think I've said that a thousand times already in this thread, things don't allways go as expected/planned, see the Star Marine animations issue (and I´m sure there are more that we have no clue about). I don't know who is to "blame" for it and I don't really care because these things happen all the time in game development.

I never saw in my entire career in different areas of IT, including game development, an HONEST/COMPETENT person who estimates something to be released in a couple of weeks and that thing do not come out for more than an year. Who repeatedly miss targets in such large scales... I live on Earth, just fyi. Not sure how game development and estimates made by honest and competent people work in Vanduul, where you apparently live.

NO! IT'S NOT NORMAL AND DO NOT HAPPEN ALL THE TIME, FOR GOD SAKE! IT's FLAGRANT INCOMPETENCE, AT THE MINIMUM... or someone lying for a customer, to get more money, to be paid for longer, whatever, because he knows that such customers is a dumb, ignorant, who can be easily deceived.

https://www.youtube.com/watch?v=qLcjUmBncZ8


Star Citizen reddit as a multitude of viewers, from veteran backers to newbies, cof cof, new accounts of the veterans, cof cof, just arriving, it´s normal that plenty pretend that don't know about it.
Fixed for ya. Because you really think that with all this track record of CIG, in the game industry, usually very sensible to controversy, specially when games for the hardcore public is involved, people really would be jumping in thousands a day, pledging like zombies for a project without ETA, without warranties, AND with a long history already of lies, baits, incompetence... seriously... these people are just with their heads buried in the sand, that's it. It's pure and clear and obvious false advertising all the time going on with this project since the day one.
 
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Edit: You know, I'm sure it will be taken as a unfair criticism of CIG, conjured out of thin air, but I wonder whether that new patch was released solely to fix the airlock issue, but as it was pointed out by a Goon, they didn't want to put it in the patch notes. The rest of patch notes consisted of things they managed to fix in the meantime. This way they don't have to admit anything and they hide the utter lack of distinction between pressurized and unpressurized spaces.

The airlock issue is basically a non-issue. A network/dsync/Performance related glitch that sometimes happens as I already showcased here with video proof:

Yeah, air lock glitches/bugs whatever, network sync problems that everyone playing knows about for ages...
Sometimes it glitches sometimes it doesn't, has nothing with who presses «USE» lol > https://vid.me/4IEC

And there will be nothing to show that will justify the time or money wasted, if they even have anything new.
This attempt at a derail was even lamer than your puppet master defence.

You'll just have to wait and see then.
Imo there´s no problem to post about offtopic stuff in the same post. If you warn people it´s offtopic, they will not feel confused.

I never saw in my entire career in different areas of IT, including game development, an HONEST/COMPETENT person who estimates something to be released in a couple of weeks and that thing do not come out for more than an year. Who repeatedly miss targets in such large scales... I live on Earth, just fyi. Not sure how game development and estimates made by honest and competent people work in Vanduul, where you apparently live.

NO! IT'S NOT NORMAL AND DO NOT HAPPEN ALL THE TIME, FOR GOD SAKE! IT's FLAGRANT INCOMPETENCE, AT THE MINIMUM... or someone lying for a customer, to get more money, to be paid for longer, whatever, because he knows that such customers is a dumb, ignorant, who can be easily deceived.

I dunno in what are are you workin in IT, but game development is FILLED with games that are delayed or just plain cancelled after YEARS and YEARS of development.
You don't even have to go that far, you have awesome looking and ambitious game The Outcast game made by Frontier that for some reason didn't worked out and ended up being cancelled. You have Titan from blizzard years and years in the making only to be converted into a Arcade FPS shooter ala Team Fortress 2. Diablo 3 , delayed for years and came out a cartoon version... And on and on. Game developments is just like this. Messy. Lot´s and lot´s of projects that are worked on for years never see the light of day! That´s why there´s so much secrecy around these projects and only now with the Indie scene getting into the limelight we have sneak peaks into what really happens.
 
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