But none of those took over 100 million dollars from their customers in advance while not delivering at all.
DNF (see the pun?) lasted 13 years in development hell, but in the end it was just a mediocre FPS sold for the regular 50 dollars. While in this very thread we have someone, who spent 870 dollars, who has no game two years after the release date. That's a new quality and will have consequences.
2016 is the pivotal year for Star Citizen.
Up until this point, the supporters of this game who see no wrong with anything Roberts, Gardiner, Lesnick and the rest are saying, have always pulled out the excuse that making such a game of this scale takes lots of time and that other similar titles took even *longer* to make. Well, we are now entering the fifth year of SC's "production" and for $115 million, to have single combat arena module, a racing mode with what, one or two tracks, and a very broken, buggy and badly implemented "persistent universe" to show so far, is quite frankly pitiful. Oh and a literal crap-ton of concept ships that don't exist in-game yet but are still sold as if the game had been on full release for the last couple of years.
The excuses could hold on for at least a 5 year cycle, but when it starts ticking towards the 6th year, then a 7th year and further still, with *maybe* the first episode of Squadron 42 seeing the light of day, then I think even some of the most dedicated of supporters will start to wane, whilst waiting for what they have been promised with ever-increasing vigour by those at the top.
They could also get away with it because the only real competitor they faced when this all started was Elite: Dangerous and that game could be easily dismissed by the SC masses as an "irrelevance" because it was seen as a lifeless, empty shell with poorly realized gameplay mechanics (oh the irony!), whilst the promise of Star Citizen's upcoming features were already going to blow it away when it was released. However, the gaming scene rarely stays empty and that is true with the space game genre too.
Fast forward 4 years and the formerly "dead" space sim/combat/exploration genre is now positively brimming with a wealth of new titles wanting to cash in on the sudden ignition of interest sparked by, irony or ironies, Star Citizen's record breaking Kickstarter campaign and Elite: Dangerous.