The Star Citizen Thread v5

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Ha, that's rich! Derek Smart an expert on game development. He may be a failed game developer but he certainly doesn't have the chops to comment about what is successful and what isn't. He can most certainly comment on CIG's style of development but I personally don't put much stock in his opinion since he really hasn't created a successful game nor has he worked on a AAA game, afaik.

Fantastic please explain it to IceGrypon, he's gone cross eyed.

So you agree that Derek has decades of experience in making massive space games that end up having a very narrow appeal in what is already a niche market, and is therefore quite knowledgeable in the field. Never having worked on a AAA game is another point in his favour as SC clearly isn't AAA.
 
And neither has CIG/RSI. ("Worked on an AAA games" is subjective as SC/SQ42 do not have that "AAA" level of quality and completion as of this time)

Just thought I'd point that out, carry on all :)

I would also point out and counter that that most of the developers at CIG have AAA experience under their belt so technically that isn't correct.

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Uh-oh we just used Derek Smart name 3 times...... *waits for him to reappear*
 
Even if you state that he's largely failing, you still call him an expert in the field of making massive space games.

expert
ˈɛkspəːt/
noun
noun: expert; plural noun: experts

  • 1.
    a person who is very knowledgeable about or skilful in a particular area.
    "an expert in health care"
 
expert
ˈɛkspəːt/
noun
noun: expert; plural noun: experts

  • 1.
    a person who is very knowledgeable about or skilful in a particular area.
    "an expert in health care"

You're still on it, nice. Let me just rephrase my original question. If you think he is an expert in making massive space games, what makes you think he is? (No, saying that he is very knowledgeable or skilful in a particular area is not an answer)

I could just make a 4km² map with a flat surface in CryEngine put a actor with a weapon in it, but that wouldn't make me an expert in making massive fps games but an idiot at best.
 
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I would also point out and counter that that most of the developers at CIG have AAA experience under their belt so technically that isn't correct.

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Uh-oh we just used Derek Smart name 3 times...... *waits for him to reappear*

Ok, lets take a look at the list of names then and take a quick look back through their gaming careers to see what AAA games they've worked on.

Oh right yeah, no way to know what their development history is apart from the few who get paraded either on the website or in silly videos. What makes you think they are all ex-AAA devs and what makes you think even if they had "worked" on AAA projects that automatically makes them specialists? The product thus far certainly doesn't look like the combined efforts of lets say even 50 AAA devs. Good artistry maybe, but very little technical exellence or punctuality imho.

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Not really, a failed AAA production is still a AAA production, just a failed one.

Depends what you mean by "failed". Doesn't AAA usually mean "best of the best" or "Top quality" usually? Hard to imagine many games that are of that callibre failing on anything really hence earning the AAA status.

I'm yet to see anything worthy or comparable of 'AAA' status from CIG/RSI tbh. I'm the kind of person who rates the meal after I eat though, not before. :)
 
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You're still on it, nice. Let me just rephrase my original question. If you think he is an expert in making massive space games, what makes you think he is? (No, saying that he is very knowledgeable or skilful in a particular area is not an answer)

I could just make a 4km² map with a flat surface in CryEngine put a actor with a weapon in it, but that wouldn't make me an expert in making massive fps games but an idiot at best.

Well done briguy168 for helping you out there.

I regard Derek as an expert in the field of making massive space games that subsequently flop. This puts him in a unique position to judge SC due to the obvious similarities. Although Derek's never blown 117 million of other people's cash on one of his games so from a moral perspective he's far superior.
 
Depends what you mean by "failed". Doesn't AAA usually mean "best of the best" or "Top quality" usually? Hard to imagine many games that are of that callibre failing on anything really hence earning the AAA status.

I'm yet to see anything worthy or comparable of 'AAA' status from CIG/RSI tbh. I'm the kind of person who rates the meal after I eat though, not before. :)

Failing as in caned, e.g. Titan. Not as in failing after release. If you're the person who rates the meal after you eat, not before, you may have to wait until the meal has been cooked before eating it... Also AAA is not earned but set by the budget and quality of the production.

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Well done briguy168 for helping you out there.

I regard Derek as an expert in the field of making massive space games that subsequently flop. This puts him in a unique position to judge SC due to the obvious similarities. Although Derek's never blown 117 million of other people's cash on one of his games so from a moral perspective he's far superior.

Wasn't that hard. So he basically is an "anti-expert", an expert in failing at making massive space games. Well CIG haven't failed yet, ELE is still on the way, 90 days tops.
 
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Failing as in caned, e.g. Titan. Not as in failing after release. If you're the person who rates the meal after you eat, not before, you may have to wait until the meal has been cooked before eating it...

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Wasn't that hard. So he basically is an "anti-expert", an expert in failing at making massive space games. Well CIG haven't failed yet, ELE is still on the way, 90 days tops.

Ah gotcha :) I understand your meaning now :)

I'd wait for this particular meal to finish cooking, but I'm fast approaching my forties now so time is a limiting factor :D
 
Ah gotcha :) I understand your meaning now :)

I'd wait for this particular meal to finish cooking, but I'm fast approaching my forties now so time is a limiting factor :D

If time is a limiting factor, you can either hope that the chef fails to cook you a meal (so you can end waiting for it) or go to another chef in the mean time and test his meal, because i don't see this chef getting your meal ready any time soon.
 
If time is a limiting factor, you can either hope that the chef fails to cook you a meal (so you can end waiting for it) or go to another chef in the mean time and test his meal, because i don't see this chef getting your meal ready any time soon.

Heh good plan, I've been eating at other resturants now for some time, the service is just 'better' and the meals are complete :D

Lol, thanks for making me hungry irl hahaha :D
 
Here's the thing: When I do a Kickstarter for a game, of course I intend to use that money to build the game. And if I sit on my butt and not do that, then yes, people should hold my feet to the fire. And guess what, just saying "The money is gone!" isn't cutting it. Yes there's the risk of that happening, but what you're saying is that someone robbing a store in a bad neighborhood shouldn't be prosecuted because hey, you gotta live with the risk of robberies when you pop up your store in said bad neighborhood.
The risk is one thing. But you're setting it up as if one should EXPECT crowdfunding money to be gone without product, and if there actually is a product then we should all be extra grateful.

That's not how business work, and crowdfunding business is just that: a business.

Well perhaps people should start with that mentality so that they can temper their hype and not blow their wad of cash on something they think is a pre-order. Why should it be the fault of the company when it's the ignorance of the donater that's at fault, why should CIG and the community suffer because of ignoramuses.

As for opening up a store in a bad neighborhood/robbery, I smell what you're stepping in but if you know that the neighborhood is bad and you still opt to open a store or move to a house than you reap what you sow. I have very little sympathy for people who either don't know what they're getting themselves into or blatantly ignore things. And the robbery doesn't make any sense in the context of CIG because they aren't robbing anyone, there is a clear history of improvement and development so you analogy would only apply if CIG jump ship and ran.



Good thing I'm a full time software developer and although I don't write games for a living, I have used CE for professional applications. Oh and I am actually working on a multiplayer VR title on the side that's going up on Greenlight soonish.

Good luck with that, hope it's something that people enjoy and you don't have to deal with people who try to argue that your game is a scam

And even if I wasn't a full time software dev, your argument makes no sense. You don't have to be a hen to spot a bad egg.

Never said that you cannot have an opinion, just said that you have no room to critique, which is what I meant by comment, it.

Plus the "game development takes time" thing has been debunked time and again. It's mostly brought up by the same people who proclaim that Elite Dangerous was in development for 14 years.

Newsflash: It didn't. And if you count the engine, then please kindly count the CryEngine development time too, because that's what SC uses. That would mean SC development started in 2002. Sounds silly? That's because it is. There's a direct quote from David Braben on when ED development began, and in his words he said that "nothing you see in the game was made before the KS".

Well that really isn't true because if people are going to say that SC has been in development for 5 years because they were developing the GDC demo than you have to say the same thing for Elite and it's engine development which runs the game. By your logic, we should only count the art assets that CIG have created as development which is, for argument sake, 3 to 3.5 years. I know you were being facetious but to say you have to include the engine work of CE is asinine since CIG licensed it from another developer instead of creating it ;)
 
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