the link you gave also lead to more apt definition on what this fear uncertainty doubt thing is https://en.wikipedia.org/wiki/Vaporware#Early_announcementThis definition tends to disagree with you https://en.wikipedia.org/wiki/Software_release_life_cycle
I actually agree on you on this.
Chris Roberts just loves to talk about stuff that end product might be after its release.
Yet it brings us to the problem.
We have no idea what the end product will be.
Clearly its not the product they promised during kickstarter. Because that would have been ready in 2014.
now 2016 we are seeing completely different product in making. and that product has a crap foundation.
and its not even half of that what was promised in kickstarter.
What exactly is star citizens minimal viable product feature list?
isnt chris saying here indirectly that they dont have enough money to finish star citizens complete promised feature list?
"end product" is not a term fitting the nature of development of Star Citizen as it was never meant to be final on release, development will continue for years to add content and features (e.g. strech goals not slated for initial release).
No he's saying that they won't be able to finish star citizens "promised" feature list as of its initial release. The plan was always to have continued development after its initial release, afterall it's supposed to be a MMO, so you would expect that they won't just close shop once it's released and stop further development.
Say theres sudden panic tomorrow everyone stops funding star citizen.
will there ever going to be product CIG promises to deliver if funding stopped tomorrow?
"end product" is not a term fitting the nature of development of Star Citizen as it was never meant to be final on release, development will continue for years to add content and features (e.g. strech goals not slated for initial release).
Actually, one of the stretch goals reached was that they would release SC 'complete' and before end of 2014. They said that if the goal wasn't reached they would have to release a 'viable 1.0' version and add from there, and start with S42 rather than releasing both. He got the money, then didnt release it earlier but delayed it by a minimum of three years without the promised inclusion of all stretch goals. Its literally taking money from the backers and then doing the exact opposite from what was promised. That he even got people like you willing to believe 'it was the plan all along' is absurd: you can just check these facts for yourself.
I don't see a reason why there wouldn't be a product, neither do i think financials are an issue at this point. If they manage to release SQ42 at the end of the year or early 2017, there will be a revenue stream which should secure further development even if funding stopped and a lot of people would demand refunds because they spent too much money on a product instead of the development of said product.
Remember that the early adopters have already bought and paid for SQ42. With CoD due Nov 4 I have real difficulty in seeing where a solid revenue stream from "space FPSers" who aren't already on the train will come from - the FPS component of a bigger product from a studio with no previous releases is a tough sell against an AAA FPS from a series that defines FPS for many people.
SQ42 is not a competitor to CoD, not sure why people think it is. Also, i think no gamer in the world limits their gaming experience to a single game.
Correct, the initial plan was also to end the funding campaign (if my memory is correct there was a grace period after), plans changed, it was decided to continue funding to get a "better" game. Would you think it's reasonable to say that money doesn't buy you time and building a "better" game takes more time? From the point the funding was continued the estimated release date was obsolete.
Remember that the early adopters have already bought and paid for SQ42. With CoD due Nov 4 I have real difficulty in seeing where a solid revenue stream from "space FPSers" who aren't already on the train will come from - the FPS component of a bigger product from a studio with no previous releases is a tough sell against an AAA FPS from a series that defines FPS for many people.
They do tend to limit them to released ones though![]()
SQ42 is not a competitor to CoD, not sure why people think it is. Also, i think no gamer in the world limits their gaming experience to a single game.
Plans changed? You dont get to 'change plans' after making a promise to people and taking their money. If he had released the core version as promised and then added the other goals with no deadline at all, fine. But this is simply unethical and borderline criminal. If I order a burger at some joint that is supposed to come in five minutes, I dont want to hear its actually going to be five days 'because some other dudes said that was okay if the burger would be bigger'. I am sure they did, but thats not my problem.
Because the new CoD is a story-driven mixture between FPS and flying space-ships, basically aiming to deliver what Chris promised a few centuries ago, but now with actual polish and a real release date.
SQ42 is not a competitor to CoD, not sure why people think it is.
Also, i think no gamer in the world limits their gaming experience to a single game.
FPS in space. You might not think it's a competitor but, well....
Not everyone has huge amounts to spend on games. Someone careful with their $60 may go for the known option over the unknown (Star Citizen is virtually unknown to the vast majority of gamers). Brand recognition plays a massive part - why do you think that there are so many sequels in entertainment genres? Because the known quantity sells, and brands tend to osmose into other areas of culture*. Also, multi-platform availability massively increases available market.
* For the last 15+ years advertising has moved more towards brand recognition than necessarily trying to sell individual products, and how brands can be linked to lifestyle. Battlefield vs CoD, Xbox vs PS, Coke vs Pepsi, the list goes on. "Call of Duty" immediately bring certain gaming qualities to mind. "Squadron 42", nope. CIG have to fight this.... as by simply developing a FPS (with AAA aspirations) it places itself in the same marketplace as the giants.
Well, if the burger has to be developed first in order to give it to you, you might have to wait a little longer as development is not a linear process.
No, CoD is first and foremost a multiplayer arcade FPS, which happens to have a 6 hour single player experience added to it.
See this trailer: https://www.youtube.com/watch?v=EeF3UTkCoxY
Description: Call of Duty®: Infinite Warfare returns to the roots of the franchise where large-scale war and cinematic, immersive military storytelling take center stage. Prepare for a gripping war story in which players fight against the Settlement Defense Front to defend our very way of life.
If this trailer was the S42 trailer you'd be running naked through the streets screaming how Chris had proved all the haters wrong. But this is the CoD trailer, and Chris has nothing to show yet. So lets hear why this is all actually wrong, S42 is super awesome, wildly different and unique, and will bring CIG loads of money they can use to make the game. For real, this time.
Why are there no women in SC?
After all CIG has the best damn shopping experience ever.
Thing is there is a different target audience, games like Battlefield/CoD encourage casual players to pick it up. SQ42 will never play in the same ballpark as CoD, it will not be able to sell as many copies as CoD, and i don't think that's something they're aiming for. Reaching a broader audience means dumping things down, making it accessible to casual players.