Well In Arcorp for example they had 40 players right....I know it´s totally different just saying when you lowering your net-data-transfer it is possible to squeeze more players per instance right?I certainly not any kind of expert in this field just seems kind of logical to me....
Yes, I am well aware of the numbers that those "stations" can host. Again, it boils down to network data transfer. It really doesn't matter what cap they put or don't put; having 40 people milling around, is totally different from having 40 people firing weapons, flying ships etc.
Key here is that - right this minute - croberts has gone on the record saying that the upcoming netcode will support "thousands" of players. Which, btw doesn't even make any sense when you consider that even the likes of ED, though instanced, developed bespoke tech (not based on an inferior middleware engine) to do it, while "simulating" large player numbers.
Anyone who thinks they've seen any indication that CIG/RSI is capable of pulling it off, i) hasn't been paying attention ii) is firmly in denial + sunk cost fallacy mode