Are you saying that procedural generation will be in game functioning - with a functioning bug free game - this August?
Because I don't think anything less than that will do. The time for demo videos and so forth is long past.
Well here's the actual footage of what they have so far
[video=youtube;whCJ4BiLRag]https://www.youtube.com/watch?v=whCJ4BiLRag[/video]
Now compare that to the pupil to planet video they used to demo their 'PG' tech.
[video=youtube;OBYRIZA44Eg]https://www.youtube.com/watch?v=OBYRIZA44Eg[/video]
This is where I have big issues with CIG's 'marketing' , they constantly hack together fancy pre-rendered footage that is completely at odds with in engine reality. Their 'commercials' used to sell ships are full of chase footage and getting on your opponents six, when the actual in game flight model doesn't allow for that at all. This due to high powered strafe making 1v1 combat a faceshooting and aiming competition 90% of the time with more in common with Descent than 'Star Wars', this is very misleading to backers who end up expecting star-wars like combat and end up having to constantly mash strafe just like an FPS to have any chance of surviving in PVP in the actual game.
Same goes for Pupil to Planet, its hacked together to look like PG is further ahead than it really is with no basis in reality and its ballooning backer expectations beyond what is reasonable. Compare that to the low-key approach FDEV took to Horizons, actual gameplay on planets it 100% accurate to the trailers they presented using in game footage. That is how it should be in an openly developed crowdfunded game.