Which takes us back to where we were - it's all talk - just like the last 5 years.
Don't be silly ianw - there's been loads of handwavey moments too!
Which takes us back to where we were - it's all talk - just like the last 5 years.
Star Citizen: "It's All Talk"
[squeeeee]Taken from a post in NeoGaf:
Here are my thoughts on Star Citizen. I backed about 2 years ago for $40. That bought me a basic ship, and gave me access to Star Citizen and eventually, Squadron 42. I could load up the game at that point, and walk around in my virtual hangar. I could climb into my ship, sit in the flight chair, or lay down in the ship'a tiny little bed. That ship was the Aurora, and I thought it was the coolest thing. My imagination ran wild.
Fast forward some amount of time later. The dogfighting module is out. I can actually take my ship out, fly it around and fight against enemy drones. Flying what was up to this point a model ship was surreal. The controls were heavy and sluggish, but in a good way! My little ship felt like what I imagined a little ship to feel like flying. Flying the ship felt realistic. I could see all of the navigational thrusters on the bottom firing realistically to position me how I wanted to be, real physics simulation in full effect. It felt good. More importantly, it felt cool. Even in my space tub, I felt badass.
Later on, the Cutlass Black got a super slick trailer, and I knew that was the ship I had to have. A multi-crew space pirate ship. Max crew of 3 including pilot, co-pilot, and gunner. The ship included a large cargo bay and loading ramp for ample plunder. I knew I wanted to play with friends, and I knew this ship was going to let me have my own crew. I was stoked.
Flying the Cutlass was another eye opener. This ship is HUGE! It wasn't nearly as agile as I imagined it would be, (apparently something that is currently undergoing revision). I fought against my buddy and future shipmate in single combat in the updated Dogfighting Module, which now supported multiplayer. He was flying one of the new single person starter ships, and his superior speed and handling gave him the upper hand.
My ship started to explode, but unlike in my Aurora, it exploded in different pieces. An engine blew off, but I could still fly. Part of a wing got destroyed, but I was still in my ship, and could struggle against him! I mean, I was a dead duck, but this revelation was incredible to me. My ship was being destroyed in individual pieces, but I was still somehow alive inside the preserved portion. I guess I'd never played a game like that.
Fast forward again and multiplayer dogfighting has been expanded again. You can actually land your ship, get out, and join other players on THEIR ships. The very VERY first flickers of multi-crew ship gameplay was sparking to life.
Months later, the first online player hub, ArcCorp became available. I now had the ability to walk around in a simulated environment and interact with other players. There wasn't a lot to do, but the map was incredibly detailed for a first iteration, and it really felt like the "MMO" part of the game was starting to come together.
More time passes and now Port Olisar is available. An even larger hub area with more people to interact with, a star port that you can call your ship from, get in, and then fly around in space. A small glimpse into what the future was holding.
The game now today, has even more locations, on foot FPS elements implemented, working multi-crew components where you can join someone on their ship, and take on a role at a computer station beyond that of the pilot. To my knowledge, the only one available right now may be "power systems management," but still a worthy role to have filled in a fight.
I remember being shot from behind in early dogfighting and trying to desperately fly away while shifting shields to the rear. It's a challenge; especially on a controller. Having a dedicated person to do that would certainly have made my life easier. Knowing that I can be that person now, it's an empowering feeling.
Star Citizen has a long way to go. But it's also come a very long way. It may not seem like that from the outside looking in, but as someone who's played the game, and having come from what you could barely call a game, almost no features, to the breadth that it is today, it's pretty astonishing. Hundreds of people have worked for thousands of hours to make this game what it is now, and I'm impressed by how far it's come.
I think you see videos like Mass Effect Andromeda's PS4 Pro trailer, and there's the cute tag at the bottom of the screen that says "Footage of alpha build" or whatever. Alpha my . The game itself may technically be in alpha, as in all of the assets aren't in and the game in its current state cannot be completed, but the demo they showed was polished to hell. Having worked in the game development industry, our games that were in alpha were missing sounds, textures, models, tons of . Most games in an alpha state, you would not want to show off.
Star Citizen is a shining example of why. They are unpolished, unfinished messes. Things are constantly, constantly changing. If Joe Consumer watched ME:A's "alpha" video, and then watched any gameplay segment of SC, they'd be like, holy , both of these games are in the same stage of development? ME:A is supposed to come out in like what, Q1 sometime? So 6ish months, and we've seen a 2 minute clip of one tiny part of the game. The game is probably an ugly, unfun, primordial mess still. That said, as it enters beta and Release Candidate phases before going gold, I fully expect it to mature into the game we are all looking forward to playing.
For anyone that thinks Star Citizen is never coming out, please refer to The Last Guardian, and Final Fantasy XV. Two games that have been in development for the better part of a decade, still haven't been released, and have probably both have blown a ton of cash getting to where they are today. This isn't unprecedented. What IS unprecedented is the in depth look we are getting to the day in day out development of the game.
If you have any doubts, play it yourself. The game frequently features "Fly Free" weekends around conventions where you can download the game and play around in all the current features.
Yeah, because we should believe random quotes on forums.... and as you're not believeing random quotes on this forum it's a tad hypocritical, yeah?
It's not about belief, it's about sharing opinions and understanding why one thinks how they think. You can understand people's reasoning and still not agree with them.
Star Citizen: "It's All Talk"
[squeeeee]Taken from a post in NeoGaf:
Here are my thoughts on Star Citizen. I backed about 2 years ago for $40. That bought me a basic ship, and gave me access to Star Citizen and eventually, Squadron 42. I could load up the game at that point, and walk around in my virtual hangar. I could climb into my ship, sit in the flight chair, or lay down in the ship'a tiny little bed. That ship was the Aurora, and I thought it was the coolest thing. My imagination ran wild.
Fast forward some amount of time later. The dogfighting module is out. I can actually take my ship out, fly it around and fight against enemy drones. Flying what was up to this point a model ship was surreal. The controls were heavy and sluggish, but in a good way! My little ship felt like what I imagined a little ship to feel like flying. Flying the ship felt realistic. I could see all of the navigational thrusters on the bottom firing realistically to position me how I wanted to be, real physics simulation in full effect. It felt good. More importantly, it felt cool. Even in my space tub, I felt badass.
Later on, the Cutlass Black got a super slick trailer, and I knew that was the ship I had to have. A multi-crew space pirate ship. Max crew of 3 including pilot, co-pilot, and gunner. The ship included a large cargo bay and loading ramp for ample plunder. I knew I wanted to play with friends, and I knew this ship was going to let me have my own crew. I was stoked.
Flying the Cutlass was another eye opener. This ship is HUGE! It wasn't nearly as agile as I imagined it would be, (apparently something that is currently undergoing revision). I fought against my buddy and future shipmate in single combat in the updated Dogfighting Module, which now supported multiplayer. He was flying one of the new single person starter ships, and his superior speed and handling gave him the upper hand.
My ship started to explode, but unlike in my Aurora, it exploded in different pieces. An engine blew off, but I could still fly. Part of a wing got destroyed, but I was still in my ship, and could struggle against him! I mean, I was a dead duck, but this revelation was incredible to me. My ship was being destroyed in individual pieces, but I was still somehow alive inside the preserved portion. I guess I'd never played a game like that.
Fast forward again and multiplayer dogfighting has been expanded again. You can actually land your ship, get out, and join other players on THEIR ships. The very VERY first flickers of multi-crew ship gameplay was sparking to life.
Months later, the first online player hub, ArcCorp became available. I now had the ability to walk around in a simulated environment and interact with other players. There wasn't a lot to do, but the map was incredibly detailed for a first iteration, and it really felt like the "MMO" part of the game was starting to come together.
More time passes and now Port Olisar is available. An even larger hub area with more people to interact with, a star port that you can call your ship from, get in, and then fly around in space. A small glimpse into what the future was holding.
The game now today, has even more locations, on foot FPS elements implemented, working multi-crew components where you can join someone on their ship, and take on a role at a computer station beyond that of the pilot. To my knowledge, the only one available right now may be "power systems management," but still a worthy role to have filled in a fight.
I remember being shot from behind in early dogfighting and trying to desperately fly away while shifting shields to the rear. It's a challenge; especially on a controller. Having a dedicated person to do that would certainly have made my life easier. Knowing that I can be that person now, it's an empowering feeling.
Star Citizen has a long way to go. But it's also come a very long way. It may not seem like that from the outside looking in, but as someone who's played the game, and having come from what you could barely call a game, almost no features, to the breadth that it is today, it's pretty astonishing. Hundreds of people have worked for thousands of hours to make this game what it is now, and I'm impressed by how far it's come.
I think you see videos like Mass Effect Andromeda's PS4 Pro trailer, and there's the cute tag at the bottom of the screen that says "Footage of alpha build" or whatever. Alpha my . The game itself may technically be in alpha, as in all of the assets aren't in and the game in its current state cannot be completed, but the demo they showed was polished to hell. Having worked in the game development industry, our games that were in alpha were missing sounds, textures, models, tons of . Most games in an alpha state, you would not want to show off.
Star Citizen is a shining example of why. They are unpolished, unfinished messes. Things are constantly, constantly changing. If Joe Consumer watched ME:A's "alpha" video, and then watched any gameplay segment of SC, they'd be like, holy , both of these games are in the same stage of development? ME:A is supposed to come out in like what, Q1 sometime? So 6ish months, and we've seen a 2 minute clip of one tiny part of the game. The game is probably an ugly, unfun, primordial mess still. That said, as it enters beta and Release Candidate phases before going gold, I fully expect it to mature into the game we are all looking forward to playing.
For anyone that thinks Star Citizen is never coming out, please refer to The Last Guardian, and Final Fantasy XV. Two games that have been in development for the better part of a decade, still haven't been released, and have probably both have blown a ton of cash getting to where they are today. This isn't unprecedented. What IS unprecedented is the in depth look we are getting to the day in day out development of the game.
If you have any doubts, play it yourself. The game frequently features "Fly Free" weekends around conventions where you can download the game and play around in all the current features.
Which a lot of us are doing with you, y'know? And not because we're trolls or whatever...
Congratulations. You've managed to cherry-pick a random SC supporter's post from a forum. So what?
Is there a "SA Only Post's Allowed" rule enforced that I don't know about?
...I don't care that it would/could take 10 or 20 years to make or how the product is made. Only thing I really care about is progress and there is progress be it minor or major; but I guess that's defending CRoberts...
Well no one is saying any dissent opinion about Star Citizen is trolling. Consider each case on its own merits. [big grin]
People that tend to be highly critical of "everything star citizen" normally do it out of frustration and tend to repeat the same old fallacy's without understanding why those things happen in the first place, specially since most of them are recurrent in the industry.
No. But quoting entire posts from other forums for no other reason than that you agree with them adds very little to the conversation.
Incorrect.
Some people have spent years in creative industries - hell, most industries! - and have seen projects run into the ground because of bad management. And some folks are getting deja vu here... but in this case the people who lose are not the publishers (who with anything less than armageddon can write some of it off against tax) but consumers.
The frustration is because folks are trying to explain these points to folks who simply write them off because of their opinion... And pro-tip: "fallacy" has a particular meaning. You're not using the word correctly.
Games development is no better or worse than many other industries. Don't you understand that? You have a product spec/development/release/support cycle like software in most areas. CIG is a special case as they do not have accountability to someone who can pull the plug. As a dev this could be really nice, as a consumer who has given them money it's really bad.
However, it is kinda funny people who don't know anything about game development telling other people who don't know anything about game development that their opinion is worthless because they don't know anything about game development... Definitely a reoccuring theme here, and one of the reasons why the thread keeps getting moderated, haha!
Hey ho.
Theranos.Does this seem like a company running into the ground?
Theranos.
PG would never be good method for what Chris Roberts wanted because he was not thinking in needing to seamlessly fly to those systems/planets, it would be a masked loading screen, planets would not be land able, ]
How does their right to privacy mesh with the rambling 8 pages of dishonest drivel scapegoating Derek Smart that Chris Roberts sent to the Escapist and posted on his companies website.