The Star Citizen Thread v5

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Star Citizen: there seems to be some evidence of mismanagement

I wonder if there's any connection to that guy with a two decade-long history of mismanagement.
 
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It's absolutely mind mindbogglingly silly how much procedural generation is thrown about for SC like it's a) new, and b) CR/CIG/RSI/SC will be introducing some amazing new rendition of it - they can't since it's just an algorithm designed to churn out a lot of similar items like store facades or textures or planets. So if all they have is one planet, then there is something amiss there. Which has been the common theme, it's always been questionable as to what is being presented with CR/CIG/RSI - and many/most of the questionable things have been proven to false/faux/intentionally misleading or out right... you know... worse than dishonest.
 
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100 systems at launch, remember? :D

Yeah, 100 systems at launch is incredibly sad/small/lackluster for procedural generation. Oh, right, now there is a variable amount at launch - between 1 and 5. Pick a number, any number, you hit the number, you win a prize, the prize is a pre-alpha CryEngine tech demo.
 
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100 systems at launch, remember? :D

Well, "at launch" implies that a few things have to happen first - like the MVP, and...probably a few concept sales in between. Right now, a release date for SC is as theoretical as everything else that isn't actually available to backers right now. And the TOS make it even more theoretical than it was prior to the change.
 
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I backed and have followed i-novae studios way before they changed the name of their game from Infinity: Quest for Earth to Infinity: Battlescape; when they were still prototyping the Infinity engine. It's the game I wanted (and still want) to be created/released before I learned of Star Citizen and I honestly cannot wait until they open up the pledge upgrade paths so that I can spend just a little bit more to get into their development-alpha.

Problem with Infinity: Battlescape is that all I've seen (same thing with Elite: Dangerous) is that their landable planets are barren. Now don't try to twist what I'm typing here, what both Frontier and i-novae have done is spectacular and all that, but like everyone here is saying those kind of progen have been done before. I have yet to see a game attempt planets with diverse biomes stretched across it's surface. If what CIG is saying will happen at Citizen Con (which I'm attending) and at the fidelity they have been aiming for, it will be the first game that I've seen showcase something like that. This is the reason for hype.

What cig is doing had be done before in abundance, I don't think you understand the difference.

As I've shown in several video clips the method cig will use are the same.

What FD and I: is doing are 100% PG, we haven't seen FDs atmospheric planets yet.

So yes CIG can make a pretty demo, I need to see it in the game before I will claim if its good. Smoke and mirrors that is what it will be.
 
OK who was it who called it that the next tactic would be another Youtube repost? Totally nailed it, complete with subsequent repetition of the previous conversation about procgen, albeit somewhat quicker without the random extras popping in.

So I guess the prudent thing to do is to wait until 3.0 comes out ;)

And back to "everyone stop saying bad stuff and sit on your hands and be good until Jesus comes"

Nah we've 2.6 to see yet! 3.0 isn't coming until after Sq42 and there's no way we're staying quiet until after summer. Certainly if this is the MVP there's a lot to discuss, and an awful lot missing
 
Yes that why i dont make any crazy claims about ED blowing SC with their FPS out of the water. We will see how it will go when it comes. I am also interested what else will come with multi crew beside the small stuff we know. I am still sceptical about ED getting a FPS or spacelegs. Because it would be hard to justify going from "fast/convenient" to "immersive/longwinded" gameplay.

I don't think anyone will that FD will blow anything out of the water. What we expect is a good mechanic that will make the gameplay more rich and fun.

Look at Arma, they got descent graphics but not astonishing.

What works are the mechanics like the stans and weapon mechanic.
 
Enjoy the Star Citizen MVP folks!

[h=4]quote:[/h]In an interview done by Gamers Nexus at 7:00 into the interview CR is describing the plans for career implementation. He deems all combat professions to include the exception cargo to be the "Primary" roles. He goes as far as to not even mention Exploration, by far the most popular profession voted by us. What does this mean? This is not me reading into anything it is immortalized on video. What is going on here? I have wondered for a while why CIG has avoided the topic. IMO this is a really good candidate as to why. It doesn't even register on the priority list. It also lends itself to many other odd things in the way of ship performance and such. Really!? C'mon CIG I personally want to know what your real plans are. What do you all think?

https://www.youtube.com/watch?v=fDROliuDczo#t=420s

After you have seen the video. You will understand why I refuse to accept that this was a CR mistake. He didn't misspeak, and he was very cogent. I want a bit of clarification on this. IMO 3.0 and beyond just lost a lot of promise. It will just be a bigger COD, FPS, Pew Pew Cage.

It does not matter how big and pretty you make a pew pew game. It is still shallow. Miles wide millimeters deep. I am troubled by this atm.

**Guys/Gals I am not irate. I am just hella confused by this.** It falls into a troubling pattern. Some say that this is just descriptive of chronology. I have my doubts. Things have been changed to create this balance. That is not Chronology.

(Post taken from the SA forums, which itself was taken from a thread posted to the RSI website. The reason I didn't provide the RSI link is because almost as soon as it emerged there, it was placed into "Concern" and effectively hidden away.)


Yo Briguy, Orlando. Looks like RSI are really showing us rabble-rousers here and the ineffective, playing-to-the-trolls moderators of FDev how to be a properly *open* community that discusses things in a frank, but respectful manner eh?
 
There were never going to be exploration career/roles/whatever. 100 Star Systems? Yeah right, that wouldn't even fill up small area of the sky box's night sky. It's so ridiculous all of the "we'll have everything and this will be the best damn space sim ever - see you in the 100 star system 'Verse Commando!"

The whole thing is absurd, just the same as the missionaries that go forth and "spread the word" on the forums of those that are "deviants" from the gospel of Croberts.

100 star systems. That's going to last less time than it takes to make them. Maybe that's why they are taking so long, so you have to walk over every pixel of the little content that is released every few years to "explore."
 
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We just don't understand 100 star systems at launch.

Each one is going to be painstakingly put together by procedurally generated handcrafting. No two will be alike. Even the scale might be different between them in order to increase fidelity and immersion. "Drink me!" potions will be available in-store!
 
The Chris Roberts panic stunt - buying the entire engine code license for who knows how many millions - more or less saved Crytek. They seem to have made it.

Panic stunt? Why do you feel the need to keep making up stuff? [squeeeee]

Chris Roberts bought the Cryengine 3.5 full source code license before making 1$ crowdfunding dollar. From the very beginning he acquired it he knew it had to be heavily modified from the get go to make the game he envisioned, the Kickstarter Pitch Video with the Bengal carrier was made using an already modified Cryengine version. So please get your facts straight before spilling lies when in fact what he did not only helped save Crytek and keep job's but also went on to generate more jobs in the industry while bringing us one of the most ambitious gaming projects since ever.

Enjoy the Star Citizen MVP folks!
(Post taken from the SA forums, which itself was taken from a thread posted to the RSI website. The reason I didn't provide the RSI link is because almost as soon as it emerged there, it was placed into "Concern" and effectively hidden away.)

Yo Briguy, Orlando. Looks like RSI are really showing us rabble-rousers here and the ineffective, playing-to-the-trolls moderators of FDev how to be a properly *open* community that discusses things in a frank, but respectful manner eh?

There you go Cat:
[h=3]The First Steps Toward a “Complete Game”[/h]
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Alpha 3.0 takes the first steps toward a “complete game,” from what Roberts tells us:

"3.0 is the first time you can say that, when you get out there and fly around, it will feel like a full game, or a complete game, because you'll be able to go between locations, buy and sell stuff, earn money, do all the things you normally would do in something like a Privateer or a Freelancer. That's the first step to the Persistent Universe getting fully fleshed-out. There's a lot more to be done -- locations, worlds, systems, additional professions.”


The conversation continued to cover professions planned for the immediate future, then the distant future:


“We're going to start with cargo hauling, buying, selling, trading, mercenary, bounty-hunter, piracy. You're either taking stuff from a-b, protecting someone taking stuff a-b, robbing someone taking stuff a-b, or you're going after someone that's robbing someone going from a-b.


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“Longer-term, there's a lot of secondary professions, whether it's rescue and recovery, refuelling people that are out of fuel, mining, salvage. Those are professions coming along after we get the first lot out. We're concentrating on 3.0 to have one star system roughed-in. It won't be done and polished, but the major locations will be there or mostly there, which will include a whole bunch of... not just the landing locations, we have 5 major ones there, but also a whole network of space stations and satellites and refuelling stations and all the rest that you'd stop off in your travels around the star system.

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"“For us, the star system has a greater density of action, interest; it's not just, you stop and there's one station you trade in and leave and you go to another star system. For us, this star system should be something [where] the player could spend a bunch of time going back and forth. If you see a planet -- as long as it's not the sun, which would probably burn you [laughs] -- you can go and land and adventure. It's a huge, huge, huge task, so we are in the process of doing a whole bunch of stuff towards that. Along the way, we're going to show a preview of the next stage of the planetary tech that we'll have, which will be at CitizenCon.”"


In our continued discussion on procedural generation for Planets 2.0, Roberts confronted the issue of scheduling challenges:


"One of the long-term schedule challenges is building out the universe that we've – in all the stretch goals, we got up to 100 star systems, I think we have 110 now – we're not going to have them all done on the day of release. We're going to try to get a good chunk of them through, so the creation of all those planets with the additional interest... it's not just about the planet, it's about the planet with its local ecosystem in terms of life. So, there are plans to have animals or creatures down there, but also not just the major landing locations, but other smaller locations.”


Completing the 100-110 star systems is an enormous task, and one which Roberts affirms will be possible by using a semi-automated approach to content generation. The hope is to avoid well-charted issues of procedural generation – mostly copy-paste areas, as found in the recent two Elder Scrolls games – without completely throwing away its usefulness as a tool to complete content.

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Version 3.0 will host worlds with specific environments to offer more content variety without overloading the team's artists. We're told that the first set of planets will include a gas giant, which can't be explored on foot, a polluted and over-mined world, a snow-ice planet that Roberts compared to Hoth, and Arc Corp, which is covered with buildings.

BLhofsb.jpg


Hope this helps to cope with the Citizencon wait. [rolleyes]
 
Ok with that post I've now started hearing his posts in Chris Roberts' voice as well. In the first AND third person.

THANKS A LOT GUYS

(waves hands around)

Exploration never sounded like it would be a thing anyway.

"What can you do?"
"Uh... discover jump points and sell them to people."
"..."

Make way for the em vee pee! The COD killer! The game only "possibly Rockstar" could ever hope to make! Witness the ultimate citizencon -- thrill at the lack of qualified engineers that continues for year after year!
 
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I think you can do interesting exploration in every mmorpg, GTA, Skyrim, Witcher and so on.
Do those need billions of star systems? [rolleyes]

You will understand that when you have legs and eva you don't need billions of different marbles to scan and add to the an infinite collection.

A simple derelict ship will do just fine, just like asteroid fields, abandoned space-stations, planetside outposts etc...

Imo just the simple Covalex mission in Star Citizen 2.5 alpha is already a more engaging exploration experience than anything available in the space sim's market.
 
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