Your average Star Citizen ultra backer when talking about Elite: Dangerous;
"Oh that game is so boring! All you do is fly around a bit, visit boring lumps of rock and fly some more. There is no "immersion". No "fidelity" like we've gotten in Star Citizen!"
Average sane Elite: Dangerous player;
"Yes well, you say all this mate, but at least in Elite: Dangerous we actually have OUTER SPACE we can fly around in, not a "placeholder" hack that any teenaged game coder would do a better job of."
At this point the average Star Citizen ultra backer's head promptly explodes in a puff of non-logic.
In Elite we're too busy complaining about how things are implemented. They've actually got to be implemented before you can complain about them. Thing is, I just don't see how Star Citizen is going to be vastly different than Elite other than you can whip out an AMEX to skip the grind. I'm not a huge fan RNGineers update. Adding materials and loot drops was fine, but the pull the slot machine level mechanics of the actual upgrade process is a little meh. However other elements like adding ATC around stations was a step forward in making the universe felt lived in. Now FDEV needs to follow that up with more voice acting from other ships in comms as well when your faction sends you a message. Even just a 2D avatar with a "new incoming voice message". However I actually think that FDEV can pull that kind of stuff off it just takes time.