The Star Citizen Thread v5

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Your average Star Citizen ultra backer when talking about Elite: Dangerous;

"Oh that game is so boring! All you do is fly around a bit, visit boring lumps of rock and fly some more. There is no "immersion". No "fidelity" like we've gotten in Star Citizen!"

Average sane Elite: Dangerous player;

"Yes well, you say all this mate, but at least in Elite: Dangerous we actually have OUTER SPACE we can fly around in, not a "placeholder" hack that any teenaged game coder would do a better job of."

At this point the average Star Citizen ultra backer's head promptly explodes in a puff of non-logic.

In Elite we're too busy complaining about how things are implemented. They've actually got to be implemented before you can complain about them. Thing is, I just don't see how Star Citizen is going to be vastly different than Elite other than you can whip out an AMEX to skip the grind. I'm not a huge fan RNGineers update. Adding materials and loot drops was fine, but the pull the slot machine level mechanics of the actual upgrade process is a little meh. However other elements like adding ATC around stations was a step forward in making the universe felt lived in. Now FDEV needs to follow that up with more voice acting from other ships in comms as well when your faction sends you a message. Even just a 2D avatar with a "new incoming voice message". However I actually think that FDEV can pull that kind of stuff off it just takes time.
 
As this year progresses further, I think (my personal opinion here) that it is becoming increasingly clear that the release of 2.0 late last year was a desperate bid by Chris Roberts and CIG to show backers that SOMETHING was being built, after the fallout from that Escapist article and other things during late 2014 and throughout 2015. This was rushed out, untested, unfinished and totally unstable, just so that they could claim 2.0 was a "Alpha" product that would be beyond the scope of criticism because of it.

And yet, even with several patches and numerous iterative additions since then, the PU is STILL horribly broken, buggy and *terribly* generic to boot when you manage to play it.

THIS is supposed to be the foundation upon which the "proper" versions of SC and SQ42 ( which CIG are implying are being held back from public view because of "spoilers") are to be built?

*Edit*

And we already have those Star Citizen "Ultras" I mentioned above trying to mental gymnastics their way out of this latest CIG disaster on the Reddit forum...

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I'm not sure I'm getting the airlock thing. Could someone explain?

/displays coding ignorance :)
Well... what would you expect to happen if someone walks out of an airlock in their underwear? What did happen? :D

Essentially the game isn't actually checking whether you're wearing suitable attire to be wandering around in a vacuum; it's just saying "oh this person pressed the USE key, so check whether this person should be allowed to walk out into the vacuum." Anyone else in the airlock gets to disregard the laws of physics and human anatomy at will, because the game isn't actually modelling whether a given area is pressurised or not. :p
 
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And we already have those Star Citizen "Ultras" I mentioned above trying to mental gymnastics their way out of this latest CIG disaster on the Reddit forum...

Hilarious!

Could someone explain?

The whole post is a gem. From the moment he said he would "fix the bug" by creating a whole new system to the moment where in his second point he has absolutely no idea what he's talking about but goes on anyway.

Anyway, I now know it! SC is just a giant bug that needs to be fixed.
Indeed, they should really patch those unexisting systems.
 
My god, thats just so shoddy!

So basically, they havent implemented pressurised and unpressurised zones at all?

So no modelling of the vacuum of space ... in a space game? :S

Late and already replied to but here's my completely unqualified take on it.

They've made a big deal about how complex the game is and how things like oxygen level will affect the player (death of a spaceman). Instead the way it works here is that when you push the button to open the airlock the game checks if you are wearing a spacesuit and kills you if you are not. So if someone else pushes the button you can exit an airlock in your pants unharmed (as major tom showed). Instead of being a complex system with area's that are pressurized and other area's that are vacuum both of which affect the player in different ways, it's just a deadly button depending on what clothes you put on.

This means you can EVA in your pants by following another player or by clipping thought a wall or the roof.

It's a cheap trick to give the appearance of the game being complex and Major Tom tumbled their gaff.
 
If you press the button without wearing a space suit, whilst you're on your own, you die. Right? So surely it's just not checking whether you're wearing a space suit when *someone else* presses the button? Or is that just a hack to solve a bigger problem?

Although I did wonder why I'd seen people walking about in their undies on the platforms during some videos...
 
Late and already replied to but here's my completely unqualified take on it.

They've made a big deal about how complex the game is and how things like oxygen level will affect the player (death of a spaceman). Instead the way it works here is that when you push the button to open the airlock the game checks if you are wearing a spacesuit and kills you if you are not. So if someone else pushes the button you can exit an airlock in your pants unharmed (as major tom showed). Instead of being a complex system with area's that are pressurized and other area's that are vacuum both of which affect the player in different ways, it's just a deadly button depending on what clothes you put on.

This means you can EVA in your pants by following another player or by clipping thought a wall or the roof.

It's a cheap trick to give the appearance of the game being complex and Major Tom tumbled their gaff.

If this is true i will be really ashamed.
Have to get home to test it
 
If you press the button without wearing a space suit, whilst you're on your own, you die. Right? So surely it's just not checking whether you're wearing a space suit when *someone else* presses the button? Or is that just a hack to solve a bigger problem?

Although I did wonder why I'd seen people walking about in their undies on the platforms during some videos...

What they should do is kill all players not wearing space suits everytime someone presses <<USE>>.

Just imagine the hilarity in the million mile high sausage club!
 
Late and already replied to but here's my completely unqualified take on it.

They've made a big deal about how complex the game is and how things like oxygen level will affect the player (death of a spaceman). Instead the way it works here is that when you push the button to open the airlock the game checks if you are wearing a spacesuit and kills you if you are not. So if someone else pushes the button you can exit an airlock in your pants unharmed (as major tom showed). Instead of being a complex system with area's that are pressurized and other area's that are vacuum both of which affect the player in different ways, it's just a deadly button depending on what clothes you put on.

This means you can EVA in your pants by following another player or by clipping thought a wall or the roof.

It's a cheap trick to give the appearance of the game being complex and Major Tom tumbled their gaff.

Its the laziest most sloppy implementation of this feature that its possible to do. $115 million? I really dont know what to say...

Man, I am glad I never backed this!
 
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Funny thing - that other, terrible space game, Elite Dangerous or whatever it's called, has this kind of functionality for what, 3 years now? I do wonder if Elite's oxygen loss countdown would restart after glitching through station walls.
 
Funny thing - that other, terrible space game, Elite Dangerous or whatever it's called, has this kind of functionality for what, 3 years now? I do wonder if Elite's oxygen loss countdown would restart after glitching through station walls.

Honestly, I think it will. ED appears to actually have a defined area of "Breathable air within this boxed area".
(I once landed a Vulture on an outpost, with broken canopy - The timer did NOT stop the moment I touch down - It first stopped when I passed through the forcefield)

The SC video heavily suggests that they don't have that.
 
You just don't understand game development. This is full on, 100% immersion fidelity. It's gameplay so focused on YOU, dear player, that our custom game engine ignores the state of other player peasants to give YOU the utmost in a personally customized local physics grid.
 
What makes it extra interesting, is that it's wrong in regards to Elite: Dangerous and needs to remove a full year from it. :D

Base game "Elite: Dangerous" was released in December 2014.

Alpha 1.0 for Elite was released in December 2013.

OMG! This! :D
I didn't even realize... +1
 
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