The Star Citizen Thread v5

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Yes it was a free-flight week with all the ships available, you could get AC matches 24/7 with no downtimes. I did also Tried the Elite Arena free weekend but couldn't manage to find a single match, pity.

Most people play ED for everything else :). For example I have less than 0.05% of my ED time in CQC arena because I would much rather be exploring / search and rescuing / running for duke / courting engineers. Meanwhile, AC is a major part of the SC experience. Given that AC has had double digit / low triple digit concurrent users for much of its life, it's good to see boosts in the free fly weeks :)
 
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In what timeframe do you see CIG handcrafting over 300 stations and over 500 different planetary bases, incidentally?
It turns out the '16 release date is actually accurate. It's just the 35xx part before it that got people confused.

Chris Roberts — he's a bit like Hari Seldon, but without any science, knowledge, or insight to back him up.
 
Arena Commander is super fun and awesome! Like, me and my buddies decided to go for a bit of a throw down with the Vandull swarm at Dying Star, so we headed in, got into our totally righteous ships and set off into space to battle those, like, completely evil bad guys yeah!

Then it started to get really fun! Like, the Van...


https://www.youtube.com/watch?v=0USXpQJc3UU




erm...

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I know that some really nit-picky commanders complained about how landing in Star Citizen was so difficult and how they found it easier to just EVA out of their ships instead when they got to Kareah and such... *Sighs* Well I guess those guys whined long enough and loud enough for CIG to help 'em out.

CIG being such a nice, open and honest developer, decided to step in and offer these lost souls a little landing aid to assist their landing attempts. Totally original idea too, and done better than any other space game has ever done it I'll have you kno.....


https://www.youtube.com/watch?v=TzxMB642WLs#t=5s



.....yeah.
 
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Well this is somewhat different from what some others there Claim.
But well lets go with that for now.


Because Nope. Sorry but they did not.
No Offense to you.
But Seriously. Elite Dangerous and Star Citizen are entirely Different Designs.
They got some Crossovers cause they are both inside that really wide definition of "Space Sim"

But ED is an Space Piloting Simulator Game. In which Piloting is the thing which is actually the Big Center. Almost everything rotates along you Piloting a Spaceship.
SC is an Space MMO Game. The Piloting is part of your Characters ability to Control Crafts. Its a Part but not the Center of the Game.

ED is an Procedural Generated Universe which is based on the Idea of Massive Scale usage of PG Technology. Down to the Point of even Generating Stations and the Backround Sim.
But SC so far is using Procedural Generation only for certain Parts of the Game. While most of the relevant stuff especially Stations etc are Crafted.

If you were attempting to define it.

Star Citizen will be an MMORPG which Plays in Space.
While Elite Dangerous is an Space Flight Sim with RPG Elements and Open Multiplayer.

They are completely different Games. And their Usage of Systems is really entirely Different.


Sorry Man.
But Star Citizen is in no way a Mimic of Elite Dangerous lol.
And Sorry. But using Commonly used Techniques and Systems. Is not Stealing or Copying other Peoples Ideas.

What your Claiming is that GTA would Steal Ideas from Need for Speed just because both Games use Cars and include Police Hunts etc.
As an sidenote. If your Older then me. I guess I stole from you the Idea of Breathing ;)


Its quite a Ridiculous Claim Mate.
I assumed People to be talking about Stealing Techniques. Because that Claim at least makes Sense in the Meta.
But Claiming that SC is going to Copy ED is Absurd. Sorry.

Competitors take inspiration from one another all the time, and learn from the mistakes of others. When AC first came out, it seemed like that CIG were conciously making it as different from Elite as possible. Over time, a fair number of those differences have been dropped, but SC is still a very different beast. That might be why I've spent so little time with it :p!

I agree that ED is far more focus on flying ships than SC is, but SC as pitched was way more that way inclined than it currently is.

The new landing procedure is clearly heavily influenced by ED. Eventually, SC might have a brilliant feature that ED copies, sorry is influenced by.

BTW, did you know that the first GTA was described by one of its creative directors as Elite in a city?
 
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No, ED simulates the known galaxy and then uses PG to fill in the blanks. Er, you do realize the ED stations are comprised of hand-crafted assets, right? The PG recombines them, just like SC plans to use for their station assets because they don't have the time or money to create 100s of unique stations. It only took them five years or so to mention it!

The engineer bases are placed there by artists. I mean, OBVIOUSLY you only use PG for certain parts of the game. It's not some magic formula that codes for you and creates a giant space sim! You're really dismissing all the great artists and devs who worked hard on ED while pretending just math does it all instead of the old world master craftsmanship CIG does.



You know damn well space legs are planned and we already have planetary landings and SRVs. If you're going to credit CIG for things they haven't accomplished yet, why not extend the indulgence to Frontier? Or at least acknowledge the SRVs?



It just sounds like you're describing the same thing, altho I sure as hell have NEVER seen Star Citizen described as an MMORPG by anybody from CIG. Have you? Link please. Otherwise you're just pulling it out of some random orifice. Are you saying you understand game development MORE than Chris Roberts? Gasp.

"Is Star Citizen an MMO?

No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience."

Question: what's with the constant capitalization? You don't actually have to capitalize most of the words you do.

Then again, it's not like you answered anybody else's question. Would love to see you come up with a 3D radar in a game before Elite, say. I guess it's easier to ignore people tearing your argument apart when you are utterly wrong.

1.
Any PG uses Modules and Assets to do Creation. Nothing Strange.
And yes Engineer Bases are for a Reason after all looking very very Different.
As for SC. Well I would assume they at least got the Money to do much much more Handcrafting than ED.
But most of all. Its a Big Difference to use Assets and Spawn these Stations with a Random Mix all around.
And Using Assets to actually make Stations which all look slightly Different and Unique and then Handwork them for NPCs etc to work.


2.
Space Legs are Planned. But FD themselves said it was not Originally Planned.
I could be mean here and say. It was stolen from SC I guess *gg*
But I wont. Cause just like the stuff in SC. it was not Stolen. Its simply something the Community of Space Games has been Demanding for Years everywhere. So it was Adopted.


3.
Dont compare this Pls.
SC will Offer the Option of you Running a Server for you and your Friends in the Base Universe.
That does however also mean that your not Affected by Players outside your Game Server AT ALL.
Its pretty much just that they are allowing Private Servers.
WoW for example has alot Private Servers as well. Just that in WoW these are Illegal.

its a very very Different Thing.
And the Persistent Universe Online will likely very fast be very Different from the ones on Private Servers.


4.
I am German. In German you Capitalize alot more Words than in English.
This is a writing habit which just carries over. Its easy to change the Language itself. But changing habits like this is really hard.
I really need to concentrate and proofread things if I were to not capitalize these. Which is way too much effort for an Internet Forum. So I just leave it at that.

And yes.
As you can see I am very often also answering stuff which was posted before I actually made two other Posts already.
Maybe you noticed. But this Forum is Growing at quite the Speed.
So usually when I check between Playing. I find like 3 Pages of Stuff. Including several Posts Aimed at me.
And even just while I answer them. Another Page has grown onto it containing more Posts Aimed at me.

I am just Human Mate.
If I am Bombed with 3-4 pages of Text which partially Grow while I am just writing one Post. I end up missing stuff as well.
If your really Interested in something being Answered Feel Free to Post it again.
But pls dont Expect that I see each and every Post which is done while I am writing here.

Oh and considering the Post I am answering Below this.
I assume in some cases it will also Happen fairly Soon that I am going to simply put People on Ignore given they only Troll anyways and are unable to keep any sort of Acceptable Tone for an Discussion.


So who makes the timetables and roadmaps? Elves?

And where are you getting this production expertise from? A strong feeling, personal experience... elves?



Oh, sure. Seeing the lightning fast speed they've been building stations so far, I can totally see how not using PG for bases and handcrafting over 300 stations and over 500 different planetary bases is technically possible.

In what timeframe do you see CIG handcrafting over 300 stations and over 500 different planetary bases, incidentally?



Ah, I see. Now that I realize he's typing all this in all caps, it all makes sense.


1.
And here we go with the Sniping....

Timetables and Deadlines. Are usually set on Behalf of the Publisher. Which has nothing to do with the Development Directly. But wants to Ship and Sell this Game.
Meaning he is usually the Drive behind the Dev Team to Limit themselves to the Stuff they Consider most Importand. And which sits in their Neck if they Delay the Release of the Game.

2.
I am Prohibited to tell you this by NDA Contracts.
I can tell you I am not a Programmer Tough. And while I do have some Knowledge of Programming this is Self Taught over Time and thus not very Extensive.

3.
Well Mate. That Depends on how many more Modules they are Planning to make.
Once you got all Modules Ready and go over to Simply Create Stations by Mixing these Modules. You get much Faster than you were for doing the First 10 or so Stations which are made by Creating new Modules.
Currently. As I said before. If SC wants to get out by 2017-2018 as the current Estimate Goes. I would guess they will get maybe 20-30 Systems Done. Meaning maybe 50 Stations and 100 Planetary Bases.
The Good thing about this. Is that such Design Work. Can be Done by Adding more People and simply Distributing the Work.
If the Stations Modules are within the Systems you got. You can have 100 Different People have Create 100 Different Stations from those Assets.
Which as you can Imagine will work Fast enough.
How long they need for the Promised 100 Systems. Is something that Depends on how much Staff they Hire for it.
If they have 1 Guy doing all of this Work. You can assume that he.ll not Finish this for 20 Years
But I doubt SC will be having just one Guy doing this.
They will likely have several Smaller Groups Work on this. Which means after the Games Released. You will be seeing around 20-30 new Stations each Year.

it also Depends on how they Focus on it.

They could for Example make only 1 or 2 Big Stations OR Bases for an System.
But have 4-5 Smaller Outposts. Which would only consist of small Number of NPCs thus requiring maybe a Tenth of the Work of one of the Major Big Stations.

Given the System. I would also Assume that Big City Like Stations and Planetary Bases are going to be Unique. Meaning that only 1 out of 20 Systems will have one like this.
An Station in City Size with like 50 NPCs takes a Ton more Work than some Outpost with 5 NPCs.


It also Depends on wether they will use an Area AI for NPCs.
For example. When I crafted an Base for an Multiplayer Mission.
I wanted this Base to look Alife. (I really Pay attention to this. And consider this stuff as an Very Importand Part)
So I used several Base NPC Builds which I set up with Base Behavior Scripts.
For example. NPCs had base Scripts which would make em use a Chair or other Objects within their Area if one was Around.
NPCs carried a Certain Group. So at an Certain time of the Day. All of these Soldiers moved to Barracks and got a thus Automaticly used a Bed there.
This could be Copy Pasted to an entirely Different Area and the NPCs could be placed entirely Differently. They would still at an Certain Time go to the now in a different place sitting area and get a Bed.
This Routine also allowed a Different Use. By for example having them go to the Cantine to an Certain Time. And again as they were set to use Objects in the Area they went. They would then Sit down at the Tables.
Meaning that I could place such Routines with different Objects and Areas.
This can even be used to have NPCs upon Alarm grabbing Arms and going out to Fight the Intruder.
Add to that an Routine for NPCs Respawning after Death. But not the exact same NPC. But just an NPC of the same Type.
Meaning that in the Backround there was a Timer. And when this Timer ran out. NPCs would be Spawned in an Inaccessable Part of the Base or be Delivered by an Vehicle. To Replace the Fallen.
They would Automaticly carry the same Subroutines. And thus Carry over in the Flock as usual. Until the Maximum Set for this Base is Filled again.

Such stuff is not exactly hard to do. To be Precise. It is really really Basic stuff.
Even someone with extremely Limited Knowledge in Programming like me can do this if he has some help for doing the right lines of code.

Now for the First Base I needed almost a Month. Only working on that.
But after having Finished about 5 Different Bases. I had enough Modules to basicly Create a Base in a Day or Two.


Now for Fairness Said. This does not have the Detail Level and Size of Star Citizen. So Star Citizen will likely take longer. And SC has to do the Voicecovers etc for this as well.
Meaning that they will have much more Effort on the NPC Aspects. And also need to keep much much more Triggers and Systems in Place. Because their Stations needs to Function with 100s of Players being there constantly and having much more Interaction Options than what I had to cover for back then.

But once they are Up to Working Order. I would assume that each of the Teams they Got. Can likely Finish a Base each Month while still doing other Work.
So given their current Teams. You get the Idea.
Dont underestimate what Handywork can Archieve.
4 Billion Stars wont be Possible by Handcrafting. But 100 Systems are Possible.


Greetz Sun

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Competitors take inspiration from one another all the time, and learn from the mistakes of others. When AC first came out, it seemed like that CIG were conciously making it as different from Elite as possible. Over time, a fair number of those differences have been dropped, but SC is still a very different beast. That might be why I've spent so little time with it :p!

I agree that ED is far more focus on flying ships than SC is, but SC as pitched was way more that way inclined than it currently is.

The new landing procedure is clearly heavily influenced by ED. Eventually, SC might have a brilliant feature that ED copies, sorry is influenced by.

BTW, did you know that the first GTA was described by one of its creative directors as Elite in a city?


Didnt know.
And dont get me wrong.
I assume if nothing else. SC has some Pressure to Add stuff. Based on Elite Players which look for stuff they dont get here or which they want to have there as well.


As for the landing Method.
Thing is. I have seen this before. But despite Checking all over I just cannot find where I saw this already.
I think it was an Aircraft Game where you got an Small Animation in an Extra Screen when Landing. To show your Position above the Base.
But heck I dont know where this was so I dropped it.

However. Even if its Influenced by ED. It is an very General System.
And the Split Camera showing you your own Position and Movement on certain Actions. Is something that was definetiely used in other Games before.
So Claiming its stolen from ED is quite the Empty Claim.

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As an sidenote.
I am heading to work now.
So dont expect me to answer stuff till tomorrow.
Yesterday I checked the Forum on my Cellphone. But heck most of the Posts here are quite extensive. So its not something I am going to do on my Phone xD
 
Considering space legs were mentioned pretty early on, I stopped reading PRETTY quickly. Who has time for that level of denial? Phew!

Back to the wonderful world of Star Citizen!
 
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2.
Space Legs are Planned. But FD themselves said it was not Originally Planned.
I could be mean here and say. It was stolen from SC I guess *gg*

Source? I clearly remember DB mentioning big game hunting back in 2012, pretty sure extra-vehicular gameplay was planned since the beginning. [haha]
 
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Wow, Sunleader, you sure are...verbose

I'll wait for some other more dedicated poster to surmise your post in their reply.

Buy an Idris! ;)

Seriously though - it's good that you never break NDA's - there can be very serious consequences for doing so that many "game testers" never even think about - let alone actually read what they are signing.

If it's an NDA related to Star Citizen though - well, so much for Open Development :(

Oh - and don't say if it is or not just in case that breaks the NDA :(
 
As for SC. Well I would assume they at least got the Money to do much much more Handcrafting than ED.
Elite currently has far more hand crafted content than Star Citizen... an order of magnitude in fact.

Space Legs are Planned. But FD themselves said it was not Originally Planned.
Wrong. It's right there in the kickstarter pitch for anyone to read:
Can I leave the space ship?

Yes, but not in the initial release. The core release of the game focusses on the ships and space. We'll then be working to expand the game. This includes exploring your ship and space stations. The potential content for Elite is huge,so we're keeping a sensible strategy to add to the game in stages.
I suggest you stop making things up.

Oh, and I'm still waiting for your 1980s 3d radar scope.
 
I'd ask Sunleader to list the ways in which he considers Star Citizen to be innovative, rather than getting tied in knots over the things it "was influenced by", but it would probably use all the words.
Although, if you stopped listing things that SC "will do" as if they bear comparison with games which already exist, it would help. Did people learn nothing from No Man's Sky?
 
I'd ask Sunleader to list the ways in which he considers Star Citizen to be innovative,

I'd rather ask CR ;) I don't see a single thing the SC demos and let's plays that hasn't been done before. I'm not even certain SC will do anything better than has been done before. I'm reserving judgement of course until there is a finished product, but i'm skeptical.
 
I'd rather ask CR ;) I don't see a single thing the SC demos and let's plays that hasn't been done before. I'm not even certain SC will do anything better than has been done before. I'm reserving judgement of course until there is a finished product, but i'm skeptical.

You'll need a word salad interpreter. I just can't understand the man, sometimes.

Reminds me of trying to follow a Sarah Palin speech.
 
Source? I clearly remember DB mentioning big game hunting back in 2012, pretty sure extra-vehicular gameplay was planned since the beginning. [haha]

Elite currently has far more hand crafted content than Star Citizen... an order of magnitude in fact.

Wrong. It's right there in the kickstarter pitch for anyone to read:
I suggest you stop making things up.

Oh, and I'm still waiting for your 1980s 3d radar scope.

Oha.
I think you guys will be fairly dissappointed if i read this passage right. Given your skepsis on SC its impressive how general an statements leads you to believe for an extensive feature in ED. But well different story.
We.ll see as they say ^^

I'd ask Sunleader to list the ways in which he considers Star Citizen to be innovative, rather than getting tied in knots over the things it "was influenced by", but it would probably use all the words.
Although, if you stopped listing things that SC "will do" as if they bear comparison with games which already exist, it would help. Did people learn nothing from No Man's Sky?

Hmm.
Innovative might be the wrong word.
Because Star Citizen aint exactly doing something new.

Its just that its combining several Game Types into one world. Which is something tons of people have wished for.
Alot of its Technology and Programming they do for this is new tough. And will likely be an real helpful asset for many future games to come.


I'd rather ask CR ;) I don't see a single thing the SC demos and let's plays that hasn't been done before. I'm not even certain SC will do anything better than has been done before. I'm reserving judgement of course until there is a finished product, but i'm skeptical.

You'll need a word salad interpreter. I just can't understand the man, sometimes.

Reminds me of trying to follow a Sarah Palin speech.

I dont understand FD for most part either.
But thats normal i think.
Devs cannot share alot. And saying things without giving away NDA locked info is fairly hard.
So they can usually only talk about their dream of the game.
Not about what they.ll actually do.
 
Oha.
I think you guys will be fairly dissappointed if i read this passage right. Given your skepsis on SC its impressive how general an statements leads you to believe for an extensive feature in ED. But well different story.
We.ll see as they say ^^

Well, it's not particularly impressive considering that they released the base game, some of us like it, and they continued expanding it sensibly. Some updates are more interesting than others but the game is coming along nicely and you can actually see the progress and play with it on your computer instead of being told about it by insistent lunatics online.

It's not surprising a company in existence for almost two decades that has shipped many games has more credibility than an untested new company that has never shipped a project and is headed by a man who was in suspended animation during the bulk of the modern PC gaming era.

They didn't just show a teaser of a planetary landing, they delivered it. On time. Necessitating the eating of socks! So yes, different story. They delivered. With VR support and no excuses about the tech needing to be slimmed down to sunglasses!

Alot of its Technology and Programming they do for this is new tough. And will likely be an real helpful asset for many future games to come.

Nobody is going to want to use a hopelessly dated engine that forked off from the current CryEngine and is held together with band-aids and fluttery fingers. They'd license a modern engine with support. There's a reason why CryEngine is among the least popular choices for game projects in 2016... and now you expect people to want to want to use an even older version?

Who will support it? Ben Lesnick, Developer?
 
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I dont understand FD for most part either.
But thats normal i think.
Devs cannot share alot. And saying things without giving away NDA locked info is fairly hard.
So they can usually only talk about their dream of the game.
Not about what they.ll actually do.

True that. Watching Ed trying to tiptoe around revealing things on stream has been quite fun. Lots of ahhs and uhms and uncomfortable laughter.
 
Are we done with the "who did what first" debate? Just because a game has similar features doesn't mean it's stealing ideas. That's just childish.
 
Are we done with the "who did what first" debate? Just because a game has similar features doesn't mean it's stealing ideas. That's just childish.
I've been of the opinion that good design is hard to improve on and there is no shame in using what is known to work. The docking UI for Elite is good...simple and to the point. SC using a similar design is only good, in my book.

Would a fresh new design, that works, be better appreciated? Yes.

I think the trigger for some people is when folks go on about how SC is doing unprecedented things in all aspects.
 
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