I think the trigger for some people is when folks go on about how SC is doing unprecedented things in all aspects.
No such thing exists. CR invented triggering
I think the trigger for some people is when folks go on about how SC is doing unprecedented things in all aspects.
Oha.
I think you guys will be fairly dissappointed if i read this passage right. Given your skepsis on SC its impressive how general an statements leads you to believe for an extensive feature in ED. But well different story.
We.ll see as they say ^^
I'd ask Sunleader to list the ways in which he considers Star Citizen to be innovative, rather than getting tied in knots over the things it "was influenced by", but it would probably use all the words.
Although, if you stopped listing things that SC "will do" as if they bear comparison with games which already exist, it would help. Did people learn nothing from No Man's Sky?
Well here's one for you $60 in SC once released and the user can do everything,ED on the other hand $60 and you can fly a ship and shoot some things move some cargo you never actually see unless your tractoring in a destroyed attacker/victims cargo, want to land on a planet of course buy this "season" for a extra $XX,want to walk around your ship that'll be in the next season for $XX,or of course you can wait till all the DLC is released in a supercombomega pack for $XXX but by then they'll be winding down the servers of will have moved on to PlanetCoaster 3 or whichever other project they are on.Sure ED well the base game is a ok way to kill a hour but tbh when I bought and refunded NMS I got shades of ED's stations all over again:
You can boil the spacestations down to maybe 6 "shapes" the only thing that changes is the colour same with the suns and the star systems and on and on,point being like NMS after a few hours to a week or so of play it gets to the point where you notice the reused assets like Dragon Age 2 and it's "1 Cave".I might pick up the DLC for ED once it's all done since the "seasons" have been hot and miss I'm not handing over the price of a game for what might be "meh" DLC only for them to pull a EA and sell the game with all the DLC for $60 in a year or 2,and honestly the base ED without any of the "seasons" doesn't feel like $60's worth of game and that's comparing it to any $60 game.Tbh with Frontier now juggling to plates (the second being that rollercoaster game), I'm starting to wonder if ED will ever be truly "finished".
Well here's one for you $60 in SC once released and the user can do everything,ED on the other hand $60 and you can fly a ship and shoot some things move some cargo you never actually see unless your tractoring in a destroyed attacker/victims cargo, want to land on a planet of course buy this "season" for a extra $XX,want to walk around your ship that'll be in the next season for $XX,or of course you can wait till all the DLC is released in a supercombomega pack for $XXX but by then they'll be winding down the servers of will have moved on to PlanetCoaster 3 or whichever other project they are on.Sure ED well the base game is a ok way to kill a hour but tbh when I bought and refunded NMS I got shades of ED's stations all over again:
You can boil the spacestations down to maybe 6 "shapes" the only thing that changes is the colour same with the suns and the star systems and on and on,point being like NMS after a few hours to a week or so of play it gets to the point where you notice the reused assets like Dragon Age 2 and it's "1 Cave".I might pick up the DLC for ED once it's all done since the "seasons" have been hot and miss I'm not handing over the price of a game for what might be "meh" DLC only for them to pull a EA and sell the game with all the DLC for $60 in a year or 2,and honestly the base ED without any of the "seasons" doesn't feel like $60's worth of game and that's comparing it to any $60 game.Tbh with Frontier now juggling to plates (the second being that rollercoaster game), I'm starting to wonder if ED will ever be truly "finished".
Yeah. There was a guy on the SC forums who kept waffling on about how ED would never have planetary landings. He shut up when Horizons was released.![]()
$60 in SC once released
I dont know if planetary landing was announced.
But.
I.ll wait till we actually land on something thats not an Empty rock before praising ED for this.
Right now Planetary landing is more of an annoyance to be honest.
Additional stations and on top ED attempts to force people into doing it. By having much stuff only available on Surface mining etc.
Most of all however its not well integrated.
I would love some actual ship combat in gravity for example raid a pirate bas or something in a ravvine on the moon.
And its arbitary preventing you from using your ship by making stuff not selectable as target unless your SRV etc.
All of this is very very restricting and forced.
Its not really fun and much less immersive.
Matter of opinion, really. I very much like how planetary landing is done and it is a regular occurrence for my heavy as heck Cutter delivering 720 tons of cargo to a 2G world...talk about a challenge without the docking computer. No one is forcing people to play Horizons, if you want Engineers, which is a Horizons expansion feature, well, you need to buy Horizons.I dont know if planetary landing was announced.
But.
I.ll wait till we actually land on something thats not an Empty rock before praising ED for this.
Right now Planetary landing is more of an annoyance to be honest.
Additional stations and on top ED attempts to force people into doing it. By having much stuff only available on Surface mining etc.
Ummm...there is combat in gravity...get pulled out of super cruise near a planet for some light gravity effect...engage on the surface and just see how quickly you meet the ground when trying to outmaneuver an opponent. There are also many bases to raid...some of which will send fighters out against you. Finally, you can target stuff like skimmers and the like. Targetting of SRVs was not allowed to prevent OP attacks...though it is still possible to completely wreck an SRV with fixed weapons.Most of all however its not well integrated.
I would love some actual ship combat in gravity for example raid a pirate bas or something in a ravvine on the moon.
And its arbitary preventing you from using your ship by making stuff not selectable as target unless your SRV etc.
All of this is very very restricting and forced.
Its not really fun and much less immersive.
Well here's one for you $60 in SC once released and the user can do everything,ED on the other hand $60 and you can fly a ship and shoot some things move some cargo you never actually see unless your tractoring in a destroyed attacker/victims cargo, want to land on a planet of course buy this "season" for a extra $XX,want to walk around your ship that'll be in the next season for $XX,or of course you can wait till all the DLC is released in a supercombomega pack for $XXX but by then they'll be winding down the servers of will have moved on to PlanetCoaster 3 or whichever other project they are on.Sure ED well the base game is a ok way to kill a hour but tbh when I bought and refunded NMS I got shades of ED's stations all over again:
You can boil the spacestations down to maybe 6 "shapes" the only thing that changes is the colour same with the suns and the star systems and on and on,point being like NMS after a few hours to a week or so of play it gets to the point where you notice the reused assets like Dragon Age 2 and it's "1 Cave".I might pick up the DLC for ED once it's all done since the "seasons" have been hot and miss I'm not handing over the price of a game for what might be "meh" DLC only for them to pull a EA and sell the game with all the DLC for $60 in a year or 2,and honestly the base ED without any of the "seasons" doesn't feel like $60's worth of game and that's comparing it to any $60 game.Tbh with Frontier now juggling to plates (the second being that rollercoaster game), I'm starting to wonder if ED will ever be truly "finished".
Nice opinions. I happen to disagree with most of them.
Not sure if this got posted? Dataminer finds city in Star Citizen code.
http://www.pcgamesn.com/star-citizen/star-citizen-city
I won't be bothered with loading the demonstration...but it does look fairly promising.
Is this all hand-crafted or is there some PG to get the baseline density?
I am not contesting this being an opinion.
Albeit with Combat i am not talking about chance stuff like being interdicted near a planet.
But about actual surface combat with a ship by for example attacking ground installations or fighting right on planets surface.
And well i got Horizons. Mainly for Multi Crew.
Thing is. I dont want to drive around in some buggy.
But i am forced to cause alot of stuff can only be mined on surface.
This annoys me to no end.
Which of course is a personal opinion. But it is fact that it annoys me nontheless![]()
I am not contesting this being an opinion.
Albeit with Combat i am not talking about chance stuff like being interdicted near a planet.
But about actual surface combat with a ship by for example attacking ground installations or fighting right on planets surface.
And well i got Horizons. Mainly for Multi Crew.
Thing is. I dont want to drive around in some buggy.
But i am forced to cause alot of stuff can only be mined on surface.
This annoys me to no end.
Which of course is a personal opinion. But it is fact that it annoys me nontheless![]()
There is surface combat and low orbit combat.