The major netcode overhaul comes with the 3.0 update. It's been known for quite a while now.
Well I ask same question 3 years ago....your friend Mr.Nowak said back then that this will be a kid´s play to fix and it´s a matter of weeks not month´s when we going to see hundreds of people per instance....
Guess what 3+ years forward and we are in the same place as we are been at the begininng .....16 players,not stable,laggy mess..with almost no improvements at all from the vanilla netcode and you want me to believe that 3.0 going to bring some"MAGIC" right?That we going to see such a huge improvement in the engine that it´s known for problematic netcode for ages?All games that are FPS based and required huge data-transfer between players(aKa netcode)in the CE didn´t pass that magic number of 24 ppl. per instance....to be honest 99% of games are been on 16 players per instance and even then we all know how bad they act in that multiplayer environment....
Just ask yourself why no one is using CE to build multiplayer FPS action games???The very same CRYTEK engineers could not fix or improve this problem for AGES and now Croberts magical skills will suddenly do that part???
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