Indeed. I'm not even sure what SC is at the moment, besides a steaming pile.
ED has Simulation elements to it. As Fdev have stated in the past, they're focusing on fun game play over simulation game play. Whether that's your cup of tea, or if people think that's been successful is sort of irrelevant I guess.
This has been one of Star Citizen's main tripping points over the years: they've never been able to clearly state what they want it to be. Instead they give a lot of "Yes/No/Maybe" answers that gives the impression to all parties involved that it will be what they want it to be in their own heads. A year ago we asked them to just tell us what are they aiming for in the flight model and got a "Deep dive" post about flight modes. It still didn't answer the question: on a scale between Freelancer and Orbiter what should we expect SC to land on that scale? Because they've talked about a lot of sim elements like how they want sensors to work, and EWAR, etc.. Yet we've need next to none of that make it in to the game and all current designs seems to cater towards a much more casual crowd. What's going to happen if they do start adding those elements thus slowing down the gameplay elements? How much flak will they take if/when they do that?