The Star Citizen Thread v5

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Yes? And? (Actually, no, and… we still have no idea bout whether any of that will actually be true). What in SC or SQ42 would ever interest the CoD and ME crowds when they have CoD and ME (and the many high-profile games like it)? You're not really offering any kind of argument why they would suddenly jump to this unknown IP from an untested developer, apparently offering very dull and action-less gameplay, possibly mixed with all kinds of uninteresting peripheral junk that just gets int the way of the actual game.

CoD players will not play SC because they have CoD. They will also not play SQ42 because they have CoD. ME players will not play SQ42 because… well… Chris Roberts wrote the script, and let's face it, he's pretty awful at that. Also, there's nothing to suggest that SQ42 will offer the kind of gameplay ME players are interested in, whereas from what little we know, the opposite isn't necessarily true.


Eh. No. That is not what happened to World of Warcraft, and indeed, WoW is the prime example of why your leap of logic makes no sense: WoW itself built on a nearly decade-old IP from one of the absolute powerhouses in general-appeal skinner-box game design, and once it was on the market, no game that tried to do the same could ever succeed. At no point did this IP boost similar games — rather, it killed them very soon after they were released because they were not WoW.

You're back to that same assumption that a game that contains game types A, B, and C will cater to the set Player A ∪ Player B ∪ Player C, when every other game out there that has done something similar has ended up with Player A ∩ Player B ∩ Player C. So again, I would very much like to know what you base that assumption on. What's the logic behind thinking that people will flock to a game that bothers them with stuff they have no interest in?

Players will play games, the addiction is too big, (content locust remember?) players will try anything that looks interesting to them. Are you doubting the lure ability of Luke Skywalker, Commander Gordon and Dana Scully among others? [big grin] Both COD or ME campaigns will be finished in a week or 2. Leaving people that like story sci-fi campaigns willing for more. After Squadron42 brings them in they will want to follow the story and later jump into the Online Universe just to take a sneak peak, that's were they will fall into the rabbit hole and discover the wonderful Universe of Star Citizen.
 
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Players will play games, the addiction is too big, players will try anything that looks interesting to them. Are you doubting the lure ability of Luke Skywalker, Commander Gordon and Dana Scully among others? [big grin] Both COD or ME campaigns will be finished in a week or 2. Leaving people that like story sci-fi campaigns willing for more. After Squadron42 brings them in they will want to follow the story and later jump into the Online Universe just to take a sneak peak, that's were they will into the rabbit hole.

Ah, I see. It is going to happen because you say so.
 
It's equally possible that they will try it for 45 minutes and give up if the game does not deliver on its promises.

And if the "story" is anything like the SQ42 script - well, if they want story they would be better off reading a book. Remember those?
 
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Ordnance is a stretch goal :)

Did they ever get the missiles on the Freelancer working?

I only ever used cruise disruptor missiles for pirating, chasing down fleeing criminals and for making a really bad day for anyone spamming mines.

On the server/mod I played on, the general consensus was that missiles were to be used at point blank range (missiles fired at range in PvP were easily avoided with chaff)...and with that, you might as well just put an antimatter cannon on as that would have similar procedure with more devastating results.

Missiles were fun to use for PvE missions though.
 
When you haven't worked in anything remotely close to ambitious as this in video-game world (very few dev's have actually)
lol, but it continues
Everyone that follows the game knows that they started with CryEngine 3.5 and have been working with it from there. That engine and it's main strength (beautiful graphics) powered the most successful crowdfunding campaign in the whole world and allowed for the creation of multiple studios and the hiring of hundreds of talented developers to join in a co-op effort to do an hugely ambitious game. That was thanks to the already availability of the engine and the fact that they could keeps showing "ingame" footage of their progress. That's what makes people pledge, not saying "ok guys this is my idea for a game, give me money to develop the engine first then I'll show you gameplay". Romero tried that, many other's tried that, if you want to kickstarting video-games you need stuff for people to see and connect with the game vision, back the idea of playing it, words just don't cut it.

This "money and time" spent on making the engine changes allows them to deliver unique features and game mechanics that just aren't available in other engines. Not U4 or Unity or even Frostbyte , Snowdrop or other proprietary engines from major studios. People were wowed by what they have shown in the Gamescom Demo, not other game or company have shown something as good as that, LIVE! Definitely not COD, not ME, not BF1, Battlefront, Elite or NMS.
This reads so likes a sales speech it's untrue. People were not wowed by the demo, they gave awards to the demos they were wowed at. CIG aren't some white knight who have ridden in and saved everything and the looks are not as big a seller to people as you might think. Almost everyone I've spoken to who's expressed interest has done so because of the scope, then been kinda shocked at the 100 systems nonsense. How many do ED players discover each hour? Great graphics are somewhat assumed by now, looking at what the small teams are creating these days if they don't release the full game within months they'll be nothing impressive at all.

But I digress to the ridiculous, those Star Wars shots are gorgeous. There's a softness to them in the right places that looks much more real than the LOOKATTHEDETAIL that cryengine produces.

Languages might be a problem, they've already got gutteral and evil sounding so now we need clicky and sneaky then whistly and kind. *places bet*


A Womble?


Every time I look at one of SC's fighter planey wingie things - I want to dye myself green - and I wish I could fly, right up in the sky..


But I can't
OK this is now the most wrong post on this thread.
 
OK this is now the most wrong post on this thread.

How dare you Sir!

This will be me when I go to Walmart/Asda to pick up my copy of Star Citizen

F_200511_november10_118342a.jpg
 
Players will play games, the addiction is too big, (content locust remember?) players will try anything that looks interesting to them.
…aaaaaaand. What in SQ42 or SC would look interesting to CoD and ME players? Platitudes do not actually answer that question.

Again, CoD players will keep playing CoD — the campaign is just something you go through because why not.
ME players will keep playing story-rich RPGs, possibly some other story-rich action adventure.

At what point would either group be interested in SQ42 And again, note that the opposite is not necessarily true. When SQ42 players are done with that game in a week or so, CoD and ME will be there to offer similar gameplay, but in a far more refined and proven form. That's the whole point here: I see people who are interested in SQ42 being interested in CoD and ME; I don't se CoD and ME players being interested in SQ42.
 
lol, but it continues

This reads so likes a sales speech it's untrue. People were not wowed by the demo, they gave awards to the demos they were wowed at. CIG aren't some white knight who have ridden in and saved everything and the looks are not as big a seller to people as you might think. Almost everyone I've spoken to who's expressed interest has done so because of the scope, then been kinda shocked at the 100 systems nonsense. How many do ED players discover each hour? Great graphics are somewhat assumed by now, looking at what the small teams are creating these days if they don't release the full game within months they'll be nothing impressive at all.

But I digress to the ridiculous, those Star Wars shots are gorgeous. There's a softness to them in the right places that looks much more real than the LOOKATTHEDETAIL that cryengine produces.

Languages might be a problem, they've already got gutteral and evil sounding so now we need clicky and sneaky then whistly and kind. *places bet*

Why would you even compare a ED system with a Star Citizen system?? That's like complaining that the Witcher or GTA only have one planet! [big grin] Different games with different aims just because they are in space doesn't mean they are based on the same gameplay mechanics and experiences...

…aaaaaaand. What in SQ42 or SC would look interesting to CoD and ME players? Platitudes do not actually answer that question.

Again, CoD players will keep playing CoD — the campaign is just something you go through because why not.
ME players will keep playing story-rich RPGs, possibly some other story-rich action adventure.

At what point would either group be interested in SQ42 And again, note that the opposite is not necessarily true. When SQ42 players are done with that game in a week or so, CoD and ME will be there to offer similar gameplay, but in a far more refined and proven form. That's the whole point here: I see people who are interested in SQ42 being interested in CoD and ME; I don't se CoD and ME players being interested in SQ42.

I'm sure the majority of the players will try to play all the games they can get their hands on. Specially sci-fi campaign games, they don't come very often unfortunately. Still scratching that hitch after Alien Isolation.
 
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Why would you even compare a ED system with a Star Citizen system?? That's like complaining that the Witcher or GTA only have one planet! [big grin] Different games with different aims just because they are in space doesn't mean they are based on the same gameplay mechanics and experiences...

Indeed, both ends of this discussion would benefit from avoiding comparison to ED.

While I think it is a fair comparison, there is too much "shield-bearing" for either camp.
 
While I think it is a fair comparison, there is too much "shield-bearing" for either camp.

Very true - plus we haven't even seen a completed SC system yet.

I wonder what the other 99 ones are going to be like.

I'm especially interested in Odin, Tyrol, Kellog, Goss, Orion, Ellis, Cathcart, Tal, Geddon, Chronos, Tamsa, Tanga, Cano, UDS-2943-01-22, Kabal, Oretani, and the special Exclusive :D
 
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I'm sure the majority of the players will try to play all the games they can get their hands on.
There are a lot of pirates out there, sure, but that doesn't exactly work in CIG's favour…

And no, the majority of players have a few genres — maybe even just one — that they prefer, or even just a specific series that they stick to. Some may be swayed to try something out through massive marketing campaigns; a fair bunch will perhaps follow word of mouth (which is where the SC community will really sink the game). But almost everyone has a limited budget and limited time, so they most definitely will not try to play all games they could get their hands on. It's simply not worth going after the duds.
 
Very true - plus we haven't even seen a completed SC system yet.

I wonder what the other 99 ones are going to be like.

If Freelancer is to be used as a rubric, expect very simplified and obvious tropes to be used to distinguish them.

For example:

Liberty: Freedom loving, heavy corporate presence
Kusari: Asian, honor bound society. Conglomerates reign supreme
Rhineland: Militaristic expansion
Bretonia: Classy AF and highly regarded for courage despite inferior Navy. Former industrial glory.
Hispania (Corsairs and Outcasts): Militaristic drug cartels.
 
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Very true - plus we haven't even seen a completed SC system yet.

I wonder what the other 99 ones are going to be like.

I'm especially interested in Odin, Tyrol, Kellog, Goss, Orion, Ellis, Cathcart, Tal, Geddon, Chronos, Tamsa, Tanga, Cano, UDS-2943-01-22, Kabal, Oretani, and the special Exclusive :D


What ever happened to Larry, Curly and Mo? :D
 
Yes you haven't watched every single interview by every dev or know everything about how they do what they do, yet you keep "talking" like you know all of about it without shadow's of doubt. When you haven't worked in anything remotely close to ambitious as this in video-game world (very few dev's have actually), yet you keep making exacerbated claims that keep being debunked as time goes.

Everyone that follows the game knows that they started with CryEngine 3.5 and have been working with it from there. That engine and it's main strength (beautiful graphics) powered the most successful crowdfunding campaign in the whole world and allowed for the creation of multiple studios and the hiring of hundreds of talented developers to join in a co-op effort to do an hugely ambitious game. That was thanks to the already availability of the engine and the fact that they could keeps showing "ingame" footage of their progress. That's what makes people pledge, not saying "ok guys this is my idea for a game, give me money to develop the engine first then I'll show you gameplay". Romero tried that, many other's tried that, if you want to kickstarting video-games you need stuff for people to see and connect with the game vision, back the idea of playing it, words just don't cut it.

This "money and time" spent on making the engine changes allows them to deliver unique features and game mechanics that just aren't available in other engines. Not U4 or Unity or even Frostbyte , Snowdrop or other proprietary engines from major studios. People were wowed by what they have shown in the Gamescom Demo, not other game or company have shown something as good as that, LIVE! Definitely not COD, not ME, not BF1, Battlefront, Elite or NMS.

And this is just the beginning, all the raging scepticism, public angry rants is nothing more than fuel for some obscenely talented game developers that thrive from the "this has never been done" will to break boundaries and once again wow the gaming world, just like they did 10 years ago with the release of the first Crysis.



Squadron 42 » The biggest crowdfunded game with a campaign mode with world wide famous Hollywood Actors.
Star Marine » Competitive FPS and the ability to visit cities and hangout in bars with your friends? Join up and visit a close moon with a group of friends?

This game (Squadron42 & Star Citizen) will cater to a LOT of people, most of them just don't know it yet, the same thing happened with World of Warcraft.

OMG I'm worried about your mental health, you honestly believe that.
 
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