No. You can't "make up physics". That's not how math works. What you can make up - as in "abitrary", are the input values and constraints.
Yes Derek, that's what I meant.
No. You can't "make up physics". That's not how math works. What you can make up - as in "abitrary", are the input values and constraints.
If this thing ever gets out of Beta, nothing of that pre-release JPEG sale stuff will matter. The people in charge will make everyone's inventory worthless, some whales will cry, but nobody cares, because they won't get their money back. And then for the "live 'verse" there will be a shop with new JPEGs to buy. Most likely the new starter vessel will overpower all that previously sold "outdated stuff from the last century".Except that's all theory crafting, since nothing is established or defined. There's apparently a large number of people that have bought either many/most ships, or a larger number that have done the same. Or a finite few that own most, but all if it boils down to - ships have been pre-bought so players already have an upper hand on any new player just due to real world money. The other thing is, how long does it take to get a better ship? I could go on but NOTHING is known. It is ALL theory crafting. It is ALL speculation - the only absolute so far is that those who bought their jpegariots actually have those jpegariots and can use them whenever they feel like it.
Yes Derek, that's what I meant.
Can anyone explain to me what '1:1 scale' means in the context of game engines? There is no natural unit of length involved, and accordingly '1.0 units' could mean anything: metres, parsecs, furlongs, whatever. Sure, you need to be consistent, and some units may need scaling (e.g. acceleration under Earth's gravity, 9.8 metres/second), but otherwise you can use whatever unit suits your purpose, as far as I can see, subject only to constraints imposed by the finite precision of floating point numbers.
Ah OK. Sorry, that didn't come across in your post.
Of course, the player character is 1.7-1.8 meters tall, the camera is sitting 1.6-1.7 meters over the floor and the player character is moving at 1.5 m/s. Everything else is derived from that.Can anyone explain to me what '1:1 scale' means in the context of game engines? There is no natural unit of length involved, and accordingly '1.0 units' could mean anything: metres, parsecs, furlongs, whatever.
Of course, the player character is 1.7-1.8 meters tall, the camera is sitting 1.6-1.7 meters over the floor and the player character is moving at 1.5 m/s. Everything else is derived from that.
Of course, the player character is 1.7-1.8 meters tall, the camera is sitting 1.6-1.7 meters over the floor and the player character is moving at 1.5 m/s. Everything else is derived from that.
I agree, the problem is they will find a use for their LTI ships...and if they dont find something to do they probably do what many players do when they get bored.Start bashing the other players or even worst hunt players that didnt invest in SC beforehand, that dont have a LTI on their ships and have to deal with loses.
That for me the whole pandoras box that just waits to be opened...there will be alot of headaches because of those ship sells.
Sorry, but that isn't an explanation, it is merely an expansion of what I've already said: that you need to be consistent.
Do you really believe all players are like that? Keep in mind that the "whales" are most likely middle-aged players.
that's no guarantee of anything, I've known plenty of terrible middle aged people.Do you really believe all players are like that? Keep in mind that the "whales" are most likely middle-aged players.
Can anyone explain to me what '1:1 scale' means in the context of game engines?
Doesnt matter if its "all players" a handfull is enough to ruin the day for many. Sure you will have the opposite site that will try to defend those that cant defend themself.
Just look at ED its not uncommon in starter systems to see people actively hunting players that cant defend themself. Calling it "doing PvP" and feel important or go about other nonsense to justify killing other people or even newbies on sight.
The difference in ED people can avoid it soft and hard...by avoiding such systems or playing in group/solo.
The worst part is the "balancing" that comes out. People will cry their x million ship shouldnt loose against a small fighter ect pp.
PvP can bring out the worst in players, even more so when you have something to loose and cry over beside time, like a ship or money. Noone likes to be shoot down without a chance to run or fight back, noone likes to be the victim in someone else enjoyment of the game.
Age has nothing to do with it. All depends on entitlement on being special or just having the joy to be competitive and breaking competition down before it becomes a problem.
Edit:
And here we come to the point of the claims that SC is "pay-to-win" with the shipsales.
You have a advantage over others there is no denyng that. If SC releases with guild stuff and captureable stations ect, then you bet only those guilds that invested heavily with realmoney will be able to hold those station. And noone else will be able to beat those if they dont invest the same or more for the same advantage.
Considering how "small" SC will be that makes it even more of a advantage.
You know those kind of players will have a bounty on their heads, right? A single stupid player in an Idris with a bounty on his head will quickly be hunted by a swarm of bounty hunters and random players. They will most likely race each other to board the jerk's ship and shoot him in the head to steal their Idris.
Can anyone explain to me what '1:1 scale' means in the context of game engines? There is no natural unit of length involved, and accordingly '1.0 units' could mean anything: metres, parsecs, furlongs, whatever. Sure, you need to be consistent, and some units may need scaling (e.g. acceleration under Earth's gravity, 9.8 metres/second), but otherwise you can use whatever unit suits your purpose, as far as I can see, subject only to constraints imposed by the finite precision of floating point numbers.
Glad to see the thread moving in the right direction: Discussing end-game instead of no-game. [big grin]
Keep it up [up]