The Star Citizen Thread v5

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Where can I get a 1:1 scale model of the Milky-Way then? Apart from the actual Milky-Way. How do I know the actual Milky-Way isn't loading instances? I can't see Alpha Centauri very clearly from Earth...if I could get there how will I know that Earth is in the same instance.

It's all a big con. The universe promised me 1:1 scale in a single instance and there's obvious loading screens disguised as physical distance. I'm not going to bother commuting to work anymore, stoopid loading screens!

Seriously though. Are there any "fully loaded into memory" 1:1 models of the universe? even in scientific use? I can't see how or even why you would want to.
 
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This is a bit of a silly tangent. We know the 1:1 scale thing is a marketing nonsense term, we also know what they mean in the context of Elite and finally we know SC is not trying to implement that for it's own reasons.

Let's move on in the knowledge we already had that marketing-speak is often full of awful simpllficiations and pleas to pop-understands of concepts.
 
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Where can I get a 1:1 scale model of the Milky-Way then? Apart from the actual Milky-Way. How do I know the actual Milky-Way isn't loading instances? I can't see Alpha Centauri very clearly from Earth...if I could get there how will I know that Earth is in the same instance.

It's all a big con. The universe promised me 1:1 scale in a single instance and there's obvious loading screens disguised as physical distance. I'm not going to bother commuting to work anymore, stoopid loading screens!

Seriously though. Are there any "fully loaded into memory" 1:1 models of the universe? even in scientific use? I can't see how or even why you would want to.
Down to what precision? We could argue there's precisely 1 fully-loaded model of the universe. It would be hard to create another.
 
what Rick James said ..allegedly. Roll on Citizen Con 2016

Its her care face at all that Gesticulating that cracks me up. You just know she's thinking "please stop that the Internet will laugh at us and I really couldn't care less about this stuff...where's my tickle stick"
 
The fidelity of the thing presented, the internal coordinate system used... well the insides of a game engine are obviously lies, right? Limiting your vocab like that would mean you couldn't claim Newtonian physics because none of the collisions really happen, it just does some maths and pretends they did.

Down to what precision?

Come now, this is silly. At "some precision", Newtonian physics breaks down too. Why does it matter if the insides of the game engine are all lies, since the inside of Newtonian physics are all lies too? What matters is how it comes across, right? A collision in the game appears, give or take, as it might in reality. A planet is as far from the sun ingame, give or take, as it is in reality. Isn't the model plausibly 1:1 if that "give or take" is small enough that we don't care?

e: I'm not sure if I'm disagreeing or not - I just think it really doesn't matter!!
 
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Down to what precision? We could argue there's precisely 1 fully-loaded model of the universe. It would be hard to create another.

Even just a few balls orbiting each relative star would suck up a huge amount of memory. That's billions of ball positions to maintain. It's a whole lot of balls.
 
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Come now, this is silly. At "some precision", Newtonian physics breaks down too. Why does it matter if the insides of the game engine are all lies, since the inside of Newtonian physics are all lies too? What matters is how it comes across, right? A collision in the game appears, give or take, as it might in reality. A planet is as far from the sun ingame, give or take, as it is in reality. Isn't the model plausibly 1:1 if that "give or take" is small enough that we don't care?

e: I'm not sure if I'm disagreeing or not - I just think it really doesn't matter!!
I think you're agreeing. My position: if stuff is the right size then it's 1:1 because that's what 1:1 means.
Sleep is... probably more important than this.
 
Wow I'm caught up....in that latest CR quote..."the best everything simulator".

Is he being serious? This kind of logic reminds me of traders who are so sunk in their investments they keep investing recklessly to get out of this hole they have dug for themselves.

Why sincerely does he make such extravagant claims. the best everything simulator? A man in control of over 124 million $$$'S and he's on record saying the. EST everything simulator?!

There was once a time when what CR said brought me comfort. Now i seem to have completely lost that ability.

The best everything simulator jeez.
 
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Star Citizen: September Subscriber's Town Hall feat. Austin Developers
[video=youtube;5LKRlppGfgs]https://www.youtube.com/watch?v=5LKRlppGfgs[/video]

TLDR

  • Today’s Townhall featured three developers from the Austin team: Lead Animator Bryan Brewer, Austin Studio Producer Jake Ross, and 3D Modeller Josh Coons.
  • Bryan has been working on background animations for the PU such as NPCs and making them feel alive along with thousands of other animations that haven’t been seen yet for upcoming releases.
  • Jake Ross has also been focused on getting the background animations for NPCs hooked up in the PU along with CitizenCon prep and the eventual 3.0 release.
  • Josh Coons is finishing up the LOD’s on the Herald which is nearing its final phases. He has also started white boxing the Cutlass and bringing it much closer to its original concept look and feel.
    • Josh also is working on the Phoenix, still in planning stages but he wants it to feel “Baller” on the inside.
  • They talked about metrics and how important it was for them to define various things such as cockpit seats, chair placements, etc in order to prevent issues down the line.
  • Disciplines working together is something they all agreed is a constant and necessary thing. It’s very helpful to know what comes before and after your work. Bryan knows rigging and design, so when it comes to him animating a character or something, he knows what works and if it doesn’t he can send it back right away with what needs to be fixed before he can start work on it.
  • To follow up, communication is vital in the project, very rarely do things get missed in the lines of communication such as bugs, features, etc. Every studio communicates with each other daily. Austin is centralised in the sense that they are able to talk to all studio’s at some point throughout the day and schedule meetings, priorities, etc.
  • They also said it’s not uncommon for a studio to need something from another that’s across the world when they’re unavailable. However they have enough people spread around that they can diagnose it with the help of another studio in the same area like Austin to LA, or Frankfurt to UK until they can get a hold of the studio they need the next day or later on.
  • Grabby hands is no more, it’s now Loot system 2.0! It’s essentially a more refined grabby hands that has one hand and two handed pickups and an array of styles to hold items.
  • Blending animations such as walking up to a ship to enter it and preventing that “Snap” to animation is something they’re working on. It’s easier with NPCs, but more difficult with players.
  • Beards are expected when you work at Austin, except if you’re female.
 
Wow I'm caught up....in that latest CR quote..."the best everything simulator".

Is he being serious? This kind of logic reminds me of traders who are so sunk in their investments they keep investing recklessly to get out of this hole they have dug for themselves.

Why sincerely does he make such extravagant claims. the best everything simulator? A man in control of over 124 million $$$'S and he's on record saying the. EST everything simulator?!

There was once a time when what CR said brought me comfort. Now i seem to have completely lost that ability.

The best everything simulator jeez.

The man is delusional, surely. Maybe his strategy is to go all out on hyperbole with hope to get more funding to get them over the line to MVP? Or does he actually believe this?
 
Wow I'm caught up....in that latest CR quote..."the best everything simulator".

Is he being serious? This kind of logic reminds me of traders who are so sunk in their investments they keep investing recklessly to get out of this hole they have dug for themselves.
It's like someone is running a scam and expanded the scope to "catch-all" in desperate need for money.

This is the endgame now. And I don't mean endgame content by this. :D
 
With regards to the whole 1:1 debate, let's put that to rest:

Elite boasts a particularly believable universe due to the fact that its procedural rules are based on real world data and physics calculations, however it's not an 1:1 representation of realistic galactic distances. The devs themselves have admitted that while the basis of the galactic simulation takes real physics into account, the result is consequently scaled up or down to adhere to certain gameplay limits and aesthetic restrictions.
There is plenty evidence in the game itself of orbits that are too large or too small, too fast or too slow, to ever boast a true 1:1 representation.
Run the calculations yourself if you don't believe me, I guarantee you that most systems will have Newton's gravity equation break down horribly.

At the end of the day, it's still a game. While Elite does a particularly excellent job at making the universe feel like a big and mostly empty place, it's not yet quite as big or empty as the real thing as that would be incredibly dull and tedious no matter the speed of your ship. A discussion on the different competing game universes' aesthetics and believability makes much more sense than trying to argue the realism, as it'll simply always be at odds with the gameplay.
 
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dsmart

Banned
With regards to the whole 1:1 debate, let's put that to rest:

Elite boasts a particularly believable universe due to the fact that its procedural rules are based on real world data and physics calculations, however it's not an 1:1 representation of realistic galactic distances. The devs themselves have admitted that while the basis of the galactic simulation takes real physics into account, the result is consequently scaled up or down to adhere to certain gameplay limits and aesthetic restrictions.
There is plenty evidence in the game itself of orbits that are too large or too small, too fast or too slow, to ever boast a true 1:1 representation.
Run the calculations yourself if you don't believe me, I guarantee you that most systems will have Newton's gravity equation break down horribly.

At the end of the day, it's still a game. While Elite does a particularly excellent job at making the universe feel like a big and mostly empty place, it's not yet quite as big or empty as the real thing as that would be incredibly dull and tedious no matter the speed of your ship. A discussion on the different competing game universes' aesthetics and believability makes much more sense than trying to argue the realism, as it'll simply always be at odds with the gameplay.

We know. I already laid it out for them pages ago. But your version works as well. :)
 
With regards to the whole 1:1 debate, let's put that to rest:

Elite boasts a particularly believable universe due to the fact that its procedural rules are based on real world data and physics calculations, however it's not an 1:1 representation of realistic galactic distances. The devs themselves have admitted that while the basis of the galactic simulation takes real physics into account, the result is consequently scaled up or down to adhere to certain gameplay limits and aesthetic restrictions.
There is plenty evidence in the game itself of orbits that are too large or too small, too fast or too slow, to ever boast a true 1:1 representation.
Run the calculations yourself if you don't believe me, I guarantee you that most systems will have Newton's gravity equation break down horribly.

At the end of the day, it's still a game. While Elite does a particularly excellent job at making the universe feel like a big and mostly empty place, it's not yet quite as big or empty as the real thing as that would be incredibly dull and tedious no matter the speed of your ship. A discussion on the different competing game universes' aesthetics and believability makes much more sense than trying to argue the realism, as it'll simply always be at odds with the gameplay.

We know. I already laid it out for them pages ago. But your version works as well. :)

The problem, or the non-problem here is, we already knew this before any of you 'laid it out for us'. We didn't need the laying out since we already understood something so obvious. You don't even have to do the math to know Newton's law doesn't actually work in the game for many reasons. Both the flight mechanics speed caps and all-circular orbits of bodies demonstrate this fact quite clearly for anyone smart enough to care. When we say 1:1 we really mean 'close to believable scales' instead of arbitrarily sized for aesthetic reasons and the fear of failing to fill that kind of play area with game.

Thanks, I guess, for being so considerate of our grasp of things. We would still think ED is totally accurate in every way without your efforts :D
 
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The problem, or the non-problem here is, we already knew this before any of you 'laid it out for us'. We didn't need the laying out since we already understood something so obvious. You don't even have to do the math to know Newton's law doesn't actually work in the game for many reasons. Both the flight mechanics speed caps and all-circular orbits of bodies demonstrate this fact quite clearly for anyone smart enough to care. When we say 1:1 we really mean 'close to believable scales' instead of arbitrarily sized for aesthetic reasons and the fear of failing to fill that kind of play area with game.

Thanks, I guess, for being so considerate of our grasp of things. We would still think ED is totally accurate in every way without your efforts :D

Well said
 
The man is delusional, surely. Maybe his strategy is to go all out on hyperbole with hope to get more funding to get them over the line to MVP? Or does he actually believe this?

Maybe, it really feels and I hate the word but cultish. Part of building sometbing brilliant requires focus...everything has concessions but nope not SC...it's going to be the best st everything.

Do I praise him for the gumption to go all out (at the financial unaccountability of backers) or throw in the cards and walk away from the project all together.

If this was his pitch in 2012 I wouldn't have pitched a cent.

The game has focus then, aim to be the best damn space sim ever. I've played games long enough to know a game won't change your life (unless you are Ben L but that was a messed up scenario) to the degree many are expecting it to.

Anyway sorry I just found that quite (on record) to be ghastly.

Edit: was checking out some
Phantom 4 drone stuff and came across this one:

https://m.youtube.com/watch?v=3Y-6wsd2NLk

Made me feel kind of sad, a place that was once so full of joy is lying in decay. Then thoughts of SC came to mind if this thing goes belly up.

To bring it back I really hope it does not...I do want the game to succeed but the leadership needs to be reigned in form such ghastly statements as "the best everything simulator"...fidelity

Help us Erin Roberts, you are our only hope.

Damit: mobile and don't know how to put a spoiler tag or whatever with the link. :(
 
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