Yeah, but "See you in the 'half a system'" does not have enough oomph to it does it?
"See you in the Pants, Commando!"
Works on multiple levels
Yeah, but "See you in the 'half a system'" does not have enough oomph to it does it?
Yeah, but "See you in the 'half a system'" does not have enough oomph to it does it?
See you in the (in)'stance!
(unless I'm in the wrong one!)
Well, it's that kind of thread. Until now, the larger, persistent features needed a server restart to place them or move them in the universe. I don't see a reason why the inclusion of new points of interest would neccessitate a change to the way they are placed.
See you in t(he in)stance!
(unless I'm in the wrong one!)
Fixed that for ya!![]()
The servers are in Yorkshire?![]()
They might as well be.![]()
I gather that's also where t'mills are - which is coincidentally where t'trouble is!
Why would it be hard to believe? It just requires spawning in a new asset and it becoming a fixed/permanent asset. Plenty of games do it, like ArmA, Minecraft, Rust, and other games where you build assets out of pre-fab objects.
As far as SC - why is it still called a Universe or a 'Verse? At best 100 star systems qualifies for a star cluster.
Is that 'murican english ?![]()
If they called it a "cluster" it would look like the second half of the word was missing.
If they called it a "cluster" it would look like the second half of the word was missing.
Wow I'm caught up....in that latest CR quote..."the best everything simulator".
Is he being serious? This kind of logic reminds me of traders who are so sunk in their investments they keep investing recklessly to get out of this hole they have dug for themselves.
Why sincerely does he make such extravagant claims. the best everything simulator? A man in control of over 124 million $$$'S and he's on record saying the. EST everything simulator?!
There was once a time when what CR said brought me comfort. Now i seem to have completely lost that ability.
The best everything simulator jeez.
We'll get that in ED before SC is even a game.
Happens all the time, it's called wing mining.
Happens all the time, check the salt threads.
I can see a possible angle. CR knows the game is up. He's laying the groundwork for the failure of the project. "Look at all the issues I had! We've finally got a team together but we're out of money. So sad!". Ultimate punchline for a last article exclusive in the Kotaku series.
As far as SC - why is it still called a Universe or a 'Verse? At best 100 star systems qualifies for a star cluster.
congratz CaptainKremmen you predicted what happened with star marine.CaptainKremmen said:It's not cancelled, no.
Just all the work they did on it, and showed everyone, seems to have been scrapped.
And they are doing it all again, from scratch, with another team, in another engine.
And they can't call it "Star Marine" if and when they do redevelop it, apparently.
So people aren't getting what they hyped throughout 2015, which was called "Star Marine", and now won't be called that, or be like that.
But it's not cancelled. Just... re-imagined. And created twice.
http://www.kotaku.co.uk/2016/09/29/what-happened-to-star-marine-star-citizens-missing-modulechris roberts on kotaku article said:When that happened, CIG discovered that most of the code base Illfonic had created for Star Marine would have to be rewritten to make it work with the rest of Star Citizen.
“We basically had to refactor everything to work how the big world works,” Roberts said. “If we were just doing a standalone FPS shooter then, yeah, we could probably have just packaged up the Illfonic Star Marine stuff they worked on and released that, but that wasn't the point of it. It has to be seamless. It has to be everything – getting in and out of ships, flying around, going to different locations. They [Illfonic] were doing some things that would be fine for a running around, Counter-Strike style shooter but that doesn't work with what we were doing.
“As I said, at the time we didn't have the resources so we kind of said 'Well, they can do this.' But we would do it differently now. [...] If more time was around then probably we wouldn't have brought [a contractor] on, but at the time we were like 'We've got to get the FPS working, we've got to get space flight working. We have the money so let's get the resources working.'”
Orlando - will you be making one of those snappy little I'm a citizen videos?
Wanna bet that you will have more things to do (as in varied meaningful, engaging gameplay) in one single System in Star Citizen than in ED's 400 Billion systems altogether?