To be honest, the Cobra Engine is not ready for the atmo planets yet, I could be wrong though but we haven't seen the technical level reached ATM.
I don't know how to make a planet, however I can make some pretty large maps in World Creator that look pretty nice. The big challenge must be to stitch it all together and make a believable weather system run independently on each planet. then add water and what not, I guess that is where the true magic comes in, and need some really talented coders.
They certainly can do that. Issues are:
* You need weather system;
* You need volumetric cloud system with complex LOD system (imagine asteroids fields but multiple times more complex);
* You need water, you need liquid, you need gas states;
* You need atmospheric effects;
What NMS and CIG tech demo shows are no atmosphere at all. There's some primitive lensing on sun, some storm effects (which are moving textures) and some positioned plant life.
There are so many subsystems/PG layers they have to implement just to make them work as they have intended. I expect cloud and weather system to come next year because it is required by ALL type of atmosphere planets and they will certainly implement some planet types for us to land again next year.
I believe FD is much closer to actually landable atmospheric planet than CIG ever will be.
Edit: to be fair I will guess they will demo weather system for next season (similar to PG tectonic plates), because everything else - clouds, liquid, ice, vapor - is just result of weather system. In airless planets there's little to no movement regarding it so they don't need to take that into account.
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