The Star Citizen Thread v5

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I was reading this the other day and a couple of bits stood out:

a fantasist is much more than a liar. We all lie sometimes, to protect ourselves, or gain some advantage, or to spare someone’s feelings, or to get rid of a cold-caller. (I recommend feigning a heart attack.) Liars lie for a purpose, but fantasists just make things up. True, the fiction usually adds to some cathedral of self-aggrandisement that they’re building, but they tend not to plan the lie beforehand. It leaps out of some instinctual lobe of their brain, in a split second.

Also, the liar knows he is lying, before and after, whereas, for the fantasist, the moment the lie leaves his lips it transforms itself into incontrovertible truth. Fantasists need this alchemy because they are narcissists who can never, never be wrong. When their fragile narrative is challenged they have a tendency to turn nasty

Certainly sounds familiar. Unfortunately, with Roberts' self-confessed tendency to surround himself with yes-men, and in the absence of any publisher supervision, there's no one to keep his fantasies reined-in, and here we are.
 
Yeah, we get labelled as haters, trolls and ED fanboys but what we actually are is a bunch of space game fans watching 125 million of funding for our favorite genre get flushed down the pan.

Exactly. The ill-informed tribalists who have the mindset of "my gaem is better than your gaem" are completely oblivious to the fact that genuine Space Game fans just want MOAR Space Games to choose from, will play the ones they want to play, and have the funds and hardware to laugh at the whinings of the "It's too expensive to buy moar than one gaem!" or the "You backed the wrong gaem and should have bought X instead" by the simple expedient of not being dependent on Steam sales for new entertainment.
 
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Another reason why Genuine Roberts had such a genuinely unique opportunity. If only he'd been able to stick with the original "vision" they would have had a great shot at actually getting a decent release out ahead of everyone else, and establish SC/SQ42 firmly as the go-to New Space Game, with all the benefits that would have brought.

Instead - the "vision" bloated and became crippling, and now they will be lucky to rescue anything from all this. It's a shame really.

Even in a case of picking up the pieces and making a surface FPS, that six-wheeler described in yesterday's demo as (paraphrasing) "finalised and polished" (aka. CIG is totally happy with it to show off) even if you forgive iffy on-rails rendering, boy that suspension is soft. I suspect if it was any firmer, the vehicle would never touch the ground and might mean the vehicle fall back position, without a total rework is levitating bikes? This makes me wonder if any plan B might have to be a gratuitous fantasy game. CIG might already realise this at a level eg. might explain sudden appearance of mega-worms?
 
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I really hope all the backers who want a refund get one before it's too late. I know the TOS got changed, but I bet some of them are in too deep and need that money back. They should have had a game of some description by now. The whales who egged them on and the happy clappers who believe everything that Roberts says, well let them sail off on their ship of fools.
 
There's definitely something about games promising open gameplay, featuring wheeled tanks and bad AI that get hopelessly lost in development, have to be rescued by another studio, have a script so awful it demands earplugs, languish in development for years, feature a protracted and overpriced beta, and finally release to utter mediocrity, sinks without a trace, and is rapidly abandoned by it's own developers.

That doesn't need to happen to SC. It would be a travesty if it did.
 
I really hope all the backers who want a refund get one before it's too late. I know the TOS got changed, but I bet some of them are in too deep and need that money back. They should have had a game of some description by now. The whales who egged them on and the happy clappers who believe everything that Roberts says, well let them sail off on their ship of fools.

I don't think the new ToS has any bearing on a purchase prior to it being introduced.

On the problems in general a lot of it seems to come down to CR's obsessive attention to non gameplay details that seem to simply add to bragging rights.

Things like multi- layered clothing. Sure if everything else in place and you can say we made multi layer clothing work - that's one thing. But when nothing else is in place it seems like a pointless distraction.
 
Things like multi- layered clothing. Sure if everything else in place and you can say we made multi layer clothing work - that's one thing. But when nothing else is in place it seems like a pointless distraction.

When you prioritize pointless frippery like clothes shopping (with currency purchasable through the store) being able to show off multiple layers is far more important than trivialities like flyable ships a playable game or keeping a deadline.
 
I was reading this the other day and a couple of bits stood out:





Certainly sounds familiar. Unfortunately, with Roberts' self-confessed tendency to surround himself with yes-men, and in the absence of any publisher supervision, there's no one to keep his fantasies reined-in, and here we are.
And this is dark side of Internet, which enables for people to live in echo chamber. That's why these people can do stuff they do and escape unquestioned. Why? Everyone else is "outside the group". Everyone else wants to stop group to fulfill their dreams.

When there's no one to question you, it goes South very very fast.

Thank God for ED community. I really hate noise sometimes, but it is all worth it when FD listens and works back and forth to make it work for everyone involved.
 
It's even more exasperating when clothes shopping is completely redundant. You can fly around in you Space Underpants because, you know, real physics and temperature / pressure zones and blood O2 level monitoring - all that fidelity and immersion modelled to a realistic level!
 
It's even more exasperating when clothes shopping is completely redundant. You can fly around in you Space Underpants because, you know, real physics and temperature / pressure zones and blood O2 level monitoring - all that fidelity and immersion modelled to a realistic level!

Will they charge for nipple jets do you think? I think yes.
 
The higher quality recording of the demo has been uploaded:

[video=youtube;pdCFTF8j7yI]https://www.youtube.com/watch?v=pdCFTF8j7yI&feature=youtu.be[/video]
 
Maybe with more ship sales they can make a full length scripted demo.
Added happy clapper to ignore.[wacko]
 
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Look at all of that awesome space combat, and all of that going between worlds, and all of that traveling between star systems and all of that... oh.. wait... a space game without space... and without any gameplay. Woo! Awesome!
 
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This is the silly part really. They could have remained realistic and got the heads down at about the 30 million point and committed to making something special that would be a grower like ED has done.

But alas no...it's now falling over itself with the weight of its funding/feature debt and they are back in a position of "MVP" that they could have achieved at the 30 mill point maybe. Except now there is a lot of competition cropping up that will be miles ahead while CIG stumble and trip their way through "open development" hell they have self created.

I remember that time, when CIG was growing - about the $30 mil mark.

SC had an awesome scope and it had more money than it needed. I remember feeling a bit conflicted. On one hand, I didn't want SC to eclipse ED and take its players (I spent FAR too much time on the original Elite), but on the other hand I wanted more great space games and SC was looking extremely good.

Now I'm kinda sad, with all that money SC could have been great but it's going to take an extraordinary effort to regain the backers trust and deliver what they were aiming for.
 
Now I'm kinda sad, with all that money SC could have been great but it's going to take an extraordinary effort to regain the backers trust and deliver what they were aiming for.

It's not going to happen. I didn't play the original Wing Commander games, a neighbor did and I watched him... looked okay but I really wasn't impressed. Freespace games were amazing though. Anyway, I had no idea about Chris Roberts - I just saw "space game" and tons of hype around it so I put in money on both that one and ED. One turned out amazing, the other is still a dud... and I gave it two years before I really started wondering what the f was going on. As I dug and found more information I realized that SC is impossible, at least with CR at the helm. The more I found out about CR the more I realized my money was thrown away on SC.
 
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