Nobody hasit's a pre-pre-pre alpha in the very early stages of development. It's also paired with a TOS change I find completely unacceptable.
Buy an Idris!
you sound like you hant been keeping up with the development. its in alpha now man
Nobody hasit's a pre-pre-pre alpha in the very early stages of development. It's also paired with a TOS change I find completely unacceptable.
Buy an Idris!
Have you actually played the alpha?
The alpha is available now. My point was that even NOW in its alpha state it's a better expereince than ED. and one that is going to keep on improving.
you sound like you hant been keeping up with the development. its in alpha now man
The alpha is available now. My point was that even NOW in its alpha state it's a better expereince than ED. and one that is going to keep on improving.
Welcome to the Star Citizen thread - Where every night is comedy night, and happy hour lasts forever...
Oh that part is easy. They've already got it figured out:
http://i.imgur.com/tCTTkdk.jpg
The alpha is available now. My point was that even NOW in its alpha state it's a better expereince than ED. and one that is going to keep on improving.
My thoughts on the whole Star Citizen vs Elite dangerous thing. Bit harsh in places maybe but i stand by it.
https://www.youtube.com/watch?v=YmDevkZTFLg
Well... we will not be able to know this until we know how much every ship spends in fuel, ammo, whatever... moving from planet to planet and time.EX SC fanboy here.
Where is the 'depth' of SC going to come from? The economy will be screwed - (an Aurora can progress carrying 12 tons of cargo, and a Hull E carrying 93 000 tons of cargo won't make so much it breaks the game?)
Well... we will not be able to know this until we know how much every ship spends in fuel, ammo, whatever... moving from planet to planet and time.
For example, a Hull E will spend some of the money in escorts because of course is a ship much more interesting to pirates or others than an Aurora(and will spend a lot more fuel btw).
But everything about this makes no sense until it's integrated in the game and we have numbers.
It may work... or maybe not.
I agree Rolan - but it worries me that there has been no info from CIG on how this is going to work. Even if a Hull E spends 50% of its profits from one hauling run, it will still make 4 000 times as much as a solo player in an Aurora. I can't come up with any situation where this sort of thing can be balanced.
It looks to me that CIG have decided on what the ships will be able to do before working out the gameplay implications. Well balanced interesting gameplay makes for long lasting engaging games. Graphics don't.
Almost lost my when I heard "Bobbleheads don't strike me as the actions of developers who are taking the process seriously".
Thanks for the joke video. [haha]
The gun does cause the A-10 to want to roll when fired due to the spinning of the barrel. It imparts a force to the aircraft that is why it has a dual stage trigger. Stage 1 stabilizes the aircraft while stage 2 actually fires the gun. It is similar to the reason why piston engine aircraft will roll in direction the prop is spinning much easier than it will in the opposite direction.
how is this different from ED's trading mechanic? EG an Anaconda's trading potential vs a hauler
how is this different from ED's trading mechanic? EG an Anaconda's trading potential vs a hauler
how is this different from ED's trading mechanic? EG an Anaconda's trading potential vs a hauler
God forbid, I mean get the toilets in there first. And the fish tanks...and the helmet flips...and the vending machines...
how is this different from ED's trading mechanic?