The Star Citizen Thread v5

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Mining In Star Citizen

The Miner.

As usual in this series, it took a large chunk of time to crush this subject into a no bull format. I would greatly appreciate you linking this to friends or future citizens who might benefit from it.

This career is going to be the main driving force behind the universes economy.

Mining will require a skill. There are no aspects of the planned mining gameplay that will allow a player to simply press a button and move on. The document “Mining in Star Citizen” from February 2015, laid out the set of specific jobs that would offer a team of friends interesting and profitable gameplay. mining will require the right equipment, ships and a team of skilled friends performing co-dependant jobs. You're likely going to start at the Trade Development Division or TDD. The TDD is the trade floor at a stock market mixed in with and overarching governance that regulates the trade. This is where you will find out what's in demand so you can estimate your profit margin when deciding on a course of action.

You can Freelance or Run as an agent on behalf of another corporation. Being freelance, your profit margin could be higher because you are your own boss. You won't have any top cover which is risk. You’ll need to do your own planning and prospecting, before staking a claim. To stake a claim, you need to have a basic idea of where you want to work.

The Pioneer is the role of the prospector. The person, not the solo mining ship. This specialist is part of the exploration trade. They use long range scanners and telemetry probes to scan huge areas of space. Something like an Endevour or Terapin. The Pioneer will elect to sell such information to a broker, can sell it privately or elect to keep it for their own org. I know the best pioneers will be those citizens amongst you that will focus on nothing scanning.

Its fine and all to stake a claim, but if you have no way to stop someone from taking it, the claim means nothing. This is where the more relaxed gameplay of being an agent might be more appealing. As an agent, you work for a corporation. This will drop your profit margin, but you won't have to worry about, survey, legal, security or transport. When you take a contract, you will agree to task and a quota to achieve. You will be offered an advance which is your operating budget, but you owe this advance against a ledger to produce the ore. Fail to deliver or break a contract and you will probably have trouble getting a job in the future or wind up with a bounty on your head. I personally think working as an agent could dumb down the excitement of mining. I do also understand that there are citizens who just want to drill some rocks in peace. If you decide to do it on your own, it would be a good idea to plan ahead and build up a team of friends. Staking your own claim you will need to pay a Pioneer or scout it for yourself. You also have to consider your cargo plan.

Normally in industry, very large operations try to have zero downtime. Assembly lines run 24 7 on rotating crews. Every minute that the operation is down is non productive and eats into your profit margin. You could decide to mine until your bays are full and then transport the goods yourself but that is downtime. You should probably arrange to offload the material by selling it onsite to a transport company. This is the exciting nature of mining. It's all about flipping a profit and there are so many factors to be considered.

Every solar system is tracked in the ARC MAP. This information considered public knowledge but it isn’t detailed or complete. It includes the basic location of major asteroid fields throughout the universe. As an entry-level miners, you could begin your career by heading towards well-known sites. Your margin will be small but there is low risk and you can practice your skills. Valuable new fields will need to be discovered and can be added into the universe as needed by the development team responsible for the economy.

Let talk about the jobs.

There are a total of 5 Jobs directly related to mining operations and 2 jobs that support the job site. The Pilot - Although it sounds obvious, the pilot is the one who navigates the dense asteroid field and aims the drill. ts up to them to maintain synchronous attitude with the target if landing is not an option. The pilot need to be able to react to a bad situation and quickly put the ship out of harm's way. The Scan operator - The scan operator sends probes known as “remote material analysis packages” (R-MAPs). The R-MAPs send telemetry data back which the operator and pilot use to decide where to drill. The R-MAP gives a general idea of the material composition. The Beam operator - The beam operator is responsible for running the huge cutters that split large sections free. t's not as simple as using a sword on a mellon. The beam operator will have to modulate the output of the cutter. Too little and you cut nothing, too much and you risk setting off a chain reaction within the rock. The operator will rely on three readouts to decide how to best manage the beam. The Exothermic Reaction Detector - is is the early warning readout used to anticipate a buildup of heat which will lead to a dangerous explosion. The Laser Seismometer - is the early warning readout used to anticipate any dangerous harmonic vibration. The beam operator will need to ensure the safety of the team by modulating the beam width and strength based on what is displayed in real time. Finding that balance and knowing how hard you can push the surface will be the difference. To help the beam operator, the document outlines a third display. The Analytical Materials Processor - This is the real time readout of the composition at the cut site. It will help guide the beam operator find the desired mineral.

The Cargo operator - This station is responsible to remotely manages the cargo. The cargo operator has access to the repulsor and tractor systems to take or reject the cargo based on its quality. The Fragment Scanner will show the operator the composition of the shard. Any Shards low in the desired material can be discarded. The cargo operator will need to manually adjust the rotation and velocity of the shards to enter the crusher on their way to the refinery. The Refinery operator - Crushes and separates the unwanted material from the target ore. he waste gets ejected as dust and only those minerals deemed as “Keepers” make it to the cargo holds. he better the refiner, the more pure the final product can be. If the refiner isn't careful, they can cause the process to fail and the equipment to be rendered unserviceable. Remember, downtime costs money.

I will mention that any mining mission should also include a dedicated Security Force and a dedicated team of cargo runners. AI crew will be a thing, but as a miner, I think the only two jobs that can be trusted to non players is the Refinery and Cargo Operators. Positioning the ship and drilling seem too critical to the profit margin and safety.

The Ships

Technically any ship can pick up raw ore, but within mining there are currently two ships that are able to refine it.

Your two mining ships are the Misc Prospector and the RSI Orion.

The Prospector is your solo mining grinder. I really like dogfighting and combat, but I have a prospector because I see its potential. This ship takes all aspects of the gameplay down a level and puts them in the hands of one person. Scanning, Cutting, Moving, Crushing and Refining are at your disposal. This is also the only ship announced that can mine the surface by landing on it. Its name perfectly describes its capability. The rear of the ship has expanding saddlebags for collecting the refined ore. Once full, the pilot can release the bag and continue to work on a fresh bag. The bags can be transported by the Prospector, but operating with a small cargo craft will make more sense.

The Orion is a flying mega factory. It is the step up where individual jobs need to be performed by a team. Unlike the prospector, this ship will be able to bore and split deeper into the surface. Its signature counter rotating containers are part of the storage system. The refinery operator will be able to choose several materials to sift for and store them ready for collection. This is a huge ship and it's unlikely to be seen in a hangar or landed on a planet.

I just want to point out that the largest weapon announced in the game, isn’t even a weapon, but a drill. CIG Please allow Orion pilots to use the drill against other ships. I don't care if it has a two minute charge delay and I don't care if it's a handfull to aim. I think it would be epic if a mining operation was attacked, to see the orions pivot and decimate a capital ships defenses. “repelling a weapon of that magnitude” should be a real concern and part of the attack plan. I know some orgs might even try to use it as a sort of “doomsday machine”. I normally don't get off into theorycraft and I don't see this request as bull. To me it makes sense because in real life, when the chips were down, I know Id point mine at the enemy without hesitation.

As usual I have prepared a scenario so you can see how this might all play out.

Your org buys some information from a Pioneer about an unknown section of newly discovered space. It's a large deposit of the most valuable resource in the universe. “Nobullanium” It's in a dense asteroid field and you plan to spend the weekend making it your own. The team is an Orion, Two prospectors, A hull C, Two Vanguard Harbingers, two sabers, an Argo Cargo and a Cutlass Red Standing By. Scans show some deposits near the surface so the prospectors get to work. The orion fires probe after probe to map out where the main effort should be. The Argo carries the pods from the prospectors to the Hull C so there is no downtime. Minerals Exhausted, the prospectors move onto a new rock. Now it's up to the Orion. The rock is cut in search of big deposits. The surface is just pushed aside because of the earlier efforts. The cargo operator chooses carefully and brings the shards to the crusher. The refinery operator notices a good quality of titanium and gold in the fragments. The nobullanium, titanium and gold are collected, the rest is blown back into space as a trail of dust. You see where this is going, we have active security for the mining operation. And the cargo will be delivered to any TDD approved collection facility and converted into credits or taken against the ledger the you owe on contract.

In closing, I was interested to see mining in game. After researching it in greater detail, I can see this being a major part of my gameplay. Its interesting and skillful, but most important, it has massive potential to pay the bills.

I hope you liked this no bull rundown of the mining game mechanics. Please pass it onto an org mate of friend who may be interested. Fly safe and I will see you in the verse.
 
Hi pals, how is it going? You excuse if I don't catch up on the 6000 (!) posts made since my last visit of this thread. It now has been 52 months since I backed the savior of PC gaming, 28 months since Star Citizen hit the shelves and 16 months since I got my refund. Can't believe it's already this long ago. Time moves fast!

Four years ago was also the last time I upgraded my PC to "push the boundaries". In the meantime I got myself a game console to enjoy complete finished games from various AA publishers on it. Looks like my "PC enthusiast phase" is over and I moved on.

So I not only lost interest in the video game Star Citizen, I actually don't need it to be made anymore. I'm looking forward to the grand finale of this awesome Kickstarter story however. Don't keep me waiting too long. Another four years from now I might have already forgotten Chris Roberts exists. And who knows if Windows PCs are still around by this date, my favorite platform Commodore Amiga had a rather quick death too and Windows isn't looking too good lately.

So long, enjoy the ride!

HEY matey it's all good, PC will survive and we will be playing glorious games such as Battlescape, ED S6, and the new pumped version of lego Batman.
SC will be in a museum for old pixels and consoles will now be sold with your favor cereals :D
 
Hi pals, how is it going? You excuse if I don't catch up on the 6000 (!) posts made since my last visit of this thread. It now has been 52 months since I backed the savior of PC gaming, 28 months since Star Citizen hit the shelves and 16 months since I got my refund. Can't believe it's already this long ago. Time moves fast!

Four years ago was also the last time I upgraded my PC to "push the boundaries". In the meantime I got myself a game console to enjoy complete finished games from various AA publishers on it. Looks like my "PC enthusiast phase" is over and I moved on.

So I not only lost interest in the video game Star Citizen, I actually don't need it to be made anymore. I'm looking forward to the grand finale of this awesome Kickstarter story however. Don't keep me waiting too long. Another four years from now I might have already forgotten Chris Roberts exists. And who knows if Windows PCs are still around by this date, my favorite platform Commodore Amiga had a rather quick death too and Windows isn't looking too good lately.

So long, enjoy the ride!

Ah my Amiga A1200 happy days. Commodore and CIG do have one thing in common, dodgy management.
 
Any time you dare to question RSI way of making SC they will tell you that you don't know anything about "development", they will say you did not do "research on the project", tell you that "non game in history was so amazing and big" and speak about current alpha as a best playable game ever like they never played a computer game. Thats for starters...

I honestly cannot understand that line of thinking.

While i might disagree it never harms to at least TRY to see both sides of the fence and understand why someone likes/dislikes something.
 
Yeah, I am aware of that one. I didn't include it because it's basically restricted to the sale of ship concepts. But yeah, that's another indicator that no matter how much they raise, they will always need more. All contrary to previous statements.

The important part of that video is that CIG are making decisions based on monthly income. This shouldn't be the case at this point in the project... I hope...

Plus, well, ship concepts are the major dollar items that CIG are selling right now!

EDIT:

Seriously, it simply doesn't make one lick of sense. And these are the very statements that give rise to questions that lead to some of leaning toward this whole being a long con type scam.


Yeah, pretty much. It was the video that I posted that made me rethink giving CIG the benefit of the doubt.
 
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It is because they have ulterior motives. It's about money.

Then they should not have backed a kickstarter if they did not want to risk their money.

I backed, im aware it's a risk and that it can indeed go belly up.

Im also aware that they wanted to expand the scope and Im ready to give them a chance to do that.

So right now my opinion of the project hangs in the balance depending on their next move.

But acting like an posterior just because I might have invested my money differently from another makes no sense.

- - - Updated - - -

Plus, well, ship concepts are the major dollar items that CIG are selling right now!

Except for a few surprises they really do not have many "core" ship concepts left so soon enough they should have that market "dry up" so a money making deadline IS there.
 
edit: I like the personal attacks, assumptions and general name calling on that thread. Really gives you an idea what I mean with "cultists" and "toxic behaviour" :D

I really don't give a paarp what some fanboys on reddit think. They can spend all day buffing each other's egos and engaging in their rich fantasy lives, ultimately it won't change a thing about whether SC succeeds or fails. If they want to be proud of the fact that they're getting by on blind faith good luck to them.

I wonder how many of them like Lance Armstrong? :D
 
This Week in Star Citizen
February 20th, 2017
GREETINGS CITIZENS

We had an eventful last week in Star Citizen.
On Tuesday, we launched our first Valentine’s Day sale. It was a fun way to bring some limited time ships back to the fold, and it looks like many of you took the opportunity to pick up some Origin 85x, Starfarer Gemini, a variety of Vanguards and more. As always, we appreciate your continued support of Star Citizen with your pledge dollars. You make everything we do possible.
Thursday saw an incredibly detailed look at the new Multi-Region Server support in Around the Verse that launched with Alpha 2.6.1. I’ve never seen a segment like it from another game company, and being able to share things like that is one of the many things that set’s Star Citizen apart from other crowdfunded games. ATV also had our first look at the MISC Prospector live in engine, and I speak for myself personally when I say the ship team here continues to impress me each and every month. I only saw it a couple hours before you did, and it was thrilling to see.
Friday saw the launch of our new communications platform Spectrum 0.3.0 to our LIVE testing environment. I won’t bore you with too many details with that, as we already have posts where you can learn all about our newest offering in our post here as well as the FAQ.
Also on Friday we published to our LIVE testing environment Alpha 2.6.1 with the aforementioned Multi-Region Server Support. You can find the post with all those details here.
Whew, that was a bit of a recap, but we had a lot of stuff going on last week. Here’s what’s going down This Week in Star Citizen.
Right now there are two questions threads for Subscribers-Only up on Spectrum. The first thread is for the upcoming February Subscribers Town Hall that will air next week. The subject of this Town Hall is Flight Balance changes, and our special guests will be Lead Tech Designer John Crewe and Ship Balance Designer Andrew Nicholson. Remember that Spectrum lets you upvote which questions you want to see answered, and will influence which questions get picked for the show.
In addition, there is a second thread for the next 10 for the Chairman staring Chris Roberts and Tony Zurovec, where they’ll be answering your questions about professions in Alpha 3.0, with a special emphasis on Cargo and Mining. Don’t forget that in addition to adding your questions, Subscribers can also vote on the ones they want to see answered most.
Monday’s latest episode of Citizens of the Stars includes Quantum Questions with Will Weissbaum, where he answers questions about our next concept ship, questgivers in Alpha 3.0, and which lore characters you can already read about make appearances in Squadron 42. It also sees Tyler Witkin introduce our third Community Manager, Tyler Nolin. I know… I KNOW… Two Tylers… I’m doomed.
Wednesday and Thursday this week bring another edition of Loremaker’s Guide and Around the Verse, respectively. Remember, that while many of our shows are a fun behind-the-scenes look at our community, our lore, or our programming, Around the Verse is your place for the latest development updates each and every week.
Then on this Friday, end the week with Tylers and I on another edition of Happy Hour, where we take an hour at the end of our week to sit back and hang out with the Star Citizen community and developers.
Additionally, this Friday will also see the launch of our first concept sale of 2017, the Anvil Hurricane. Check back on Friday for the official reveal, and the subsequent Q&A thread on Spectrum.
With that, we’ll see you in the ‘Verse!
Jared Huckaby
“Disco Lando”
Community Manager
Source: https://robertsspaceindustries.com/comm-link/citizens/15752-This-Week-In-Star-Citizen


DESIGN: THE MINING OCCUPATION
Sic itur ad astra.
by Tony Zurovec, Director, Persistent Universe

Star Citizen’s ultimate objective is to present players with a vast, incredibly detailed universe where everyone can forge their own unique path through the stars. To that end, we’re going to great lengths to ensure that – whatever your interest – there’s an enormous amount of things for you to do and obstacles to overcome.

Star Citizen will support a diverse set of occupations, each with its own unique set of challenges and rewards. However, there is no artificial concept of a character having to select a specific profession or character progression based upon gradually incrementing numeric attributes. The only thing that dictates your success or failure at a given endeavor are the actual capabilities of you and your companions and the equipment you bring to bear.

The first of several occupations we’ll be aiming to detail over the ensuing months is mining. In many ways, it is representative of the basic design goals for all of the occupations within Star Citizen.
Mining presents players with a variety of challenges requiring skill and intelligence, whereas mindless repetition of a task and idle drudgery are explicitly avoided. There are no aspects of mining that allow a player to simply press a button and wait without concern for a result, or that require players to perform an action repeatedly without some element of thought and/or dexterity coming into play.
Ample amounts of dangerous situations are afforded, despite the fact that combat isn’t inherent in any fundamental aspect of the effort. The most valuable materials will often reside deep within a dense field, the result of less experienced pilots being unable to extricate them without suffering serious damage to their ship. Compressed pockets of gas, volatile materials that can explode in the presence of excessive energy (which is required in some capacity in order to liberate the ore from its parent asteroid), and elements that can explode when subjected to seismic vibrations as caused by repeated fragmentation operations all present their own unique types of jeopardy. While most miners will seek to actively avoid armed conflict, the reality is that any ship carrying a cargo of valuable ore will present a tempting target to less scrupulous types, rewarding those players that formulate contingency plans in advance, whether that be the hiring of an NPC crew member extremely talented with a defense turret, or investing a portion of the expected profits into hiring an armed escort or two.
Finally, multiple roles of substance are presented, each of which is referred to as a specialist. Every role can occupy the full attention of a player and present sufficient challenge to keep them engaged, or assigned to an NPC whose skills are commensurate with their monthly cost.

The Trade and Development Division

A trip to the local Trade and Development Division – the TDD – is often the first step on a prospective miner’s list. The TDD serves as a marketplace for the various commodities and other products available at a given location, and as such gives a good sense of what’s in demand and therefore which materials warrant the most attention in terms of obtaining the most attractive profit margins.
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FREELANCE MINING VERSUS WORKING AS AN AGENT

When deciding upon a course of action, every miner has two basic options – working freelance or acting as an agent in the employ of another entity. Freelance miners elect which materials they want to procure and, after retrieval, set out to find the optimal trading port at which to unload them. While potentially the most lucrative, this approach exposes miners to the vagaries of the market, and if demand wanes during the acquisition of the materials the price eventually obtained might be insufficient to have warranted the effort and expense endured, especially if significant expenses were suffered in the form of costly NPC crew members having been utilized, fuel having been expended, or damage to the ship having occurred.
Miners working under contract for another entity remove most of the risk from their ledger, but in so doing often have to give up a significant portion of their cargo’s value in exchange for the benefit locking in a fixed price. Further, they risk a hit to their reputation if they are unable to procure the promised materials within the specified timeframe. The information gleaned from the TDD is of significant benefit in ascertaining whether the discount being offered is warranted by the security of a guaranteed contract.

FINDING A SUITABLE ASTEROID FIELD

Once a basic mining path – freelance or contract – has been decided upon a player must put some thought into how they wish to locate the sought-after materials. Asteroid fields containing ore of varying purity levels litter most star systems, but prior to a miner engaging their quantum drive and making haste to begin extracting value from the environment, they must gain knowledge of those fields.
Find-Field.jpg
To this end, every solar system contains a variety of information considered public knowledge, including the location of major asteroid fields. The entry-level miner often begins their career via heading towards such well-known sites, but as would be expected the most valuable materials in such fields have typically long since been extracted. The remaining ore of value is often spread so thinly throughout a vast field that its retrieval requires more time and effort than more advanced miners are willing to endure. Valuable new fields are occasionally located and made known to the public, often resulting in a dramatic increase in mining activity…and soon thereafter a drop in prices on those materials contained in ample quantity within the field as players rush to exploit the freely available resource.

Alternatively, miners may elect to employ the services of an information broker who, for a price, will offer the locations of a variety of smaller fields unknown to the public. While more reputable brokers will truthfully report the type and quantity of materials to be found within a particular field, there are some who have been known to exaggerate the assets contained within a field whose location they are seeking to sell.
The last and most time-consuming option – but also potentially the most lucrative for those able to master another discipline – in terms of finding an asteroid field to exploit is to simply act as a Pioneer and find your own. The Pioneer occupation specializes in the utilization of long range scanners and telemetry probes to scan huge swaths of space and find anomalies that warrant further investigation, with the end result that some turn out to be small fields of asteroids, occasionally with an attractive mix of valuable materials embedded within them. When acting in such capacity on your own – and not as an agent in the employ of another entity – the discovery of something remains known only to you. In such cases, you may elect to sell such information to a broker – with the price being dictated by the type and quantity of materials within the field, as well as the current market rates – who would then offer that information to others.

This last option – finding your own asteroid fields – has one variation that we expect to see widely utilized. Organizations may automatically share private discoveries amongst themselves, such that finding an asteroid field – or a derelict spaceship that could be salvaged, or astronomical phenomena that might be studied by an aspiring scientist, and other such things – would result in its location immediately becoming known to others within that organization but remaining hidden from the rest of the public. Thus, we expect that many organizations will wind up having a very vertically oriented and complementary set of occupations represented within its ranks, such that it can effectively cut out the middle man in many wealth-generating transactions and retain more value for itself and its constituents.

THE ORION

The extraction of ore from huge asteroids requires a very specialized type of ship. The first such ship to be offered to the community – via a concept sale starting today – is the Roberts Space Industries’ Orion. It allows individuals to directly compete with the major corporations that previously controlled the space-based mining industry. It’s a huge ship, measuring 170 meters in length, and containing a variety of storage containers capable of holding 16,288 standard cargo units of ore.
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MINING SPECIALISTS

The mining occupation supports a variety of dedicated specialists, each of which has a critical role to play in the effort. As previously noted, one of the basic objectives in the design of the various occupations is breaking down large, complicated endeavors into a number of smaller jobs, each of which can test a dedicated player’s mettle in unique and interesting ways. This encourages but does not force players to act in concert with one another to accomplish larger tasks, as you’ll always have the option of simply doing it all yourself – however inefficient that might be – or, more likely, simply hiring NPC crew members to work alongside you. There’s a lot of thought and effort going into the hiring, evolution, simulation of motivations, and evaluation of such NPC crew members, but that’s a topic best left for another discussion.
Pilot

The pilot, of course, navigates the ship. While this sounds straightforward, in practice it is often challenging as impacting an asteroid can seriously damage a player’s ship, and the asteroids with the most attractive resource compositions are often deep within a concentrated field. Pilots make the final call as to which individual asteroid warrants the most immediate attention, often choosing from an array of possible targets identified via the scanning process. They also determine whether to remain in a fixed position around an asteroid throughout the excavation process or to adopt a more active role, gradually rotating around a selected asteroid and thus giving the beam operator a better opportunity to find and extract valuable pockets of buried ore. Many asteroids are filled with dangerous materials that, under the right conditions, can blow the asteroid to pieces, increasing the value of a good pilot that can quickly navigate a ship to a safe distance even when the warning time is minimal.
Scan operator

The scan operator is responsible for injecting remote material analysis packages (RMAPs) into nearby asteroids that, upon success, immediately begin sending telemetry data back to the pilot and scan operator informing them as to the asteroid’s precise material composition. Depending upon the ship and its associated hardware, anywhere from several dozen to hundreds of RMAP-equipped manually guided missiles may reside upon a mining vessel.

Upon selection of an asteroid, the center of mass is automatically calculated and the scan operator begins the process of gradually scanning for a suitable RMAP insertion point. This is a multi-faceted process involving a search for a section of surface geometry oriented such that its perpendicular traverses the center of mass or somewhere close to it. The operator receives feedback on the angular difference, but it’s ultimately their call as to whether a given site is good enough or not.

Once an insertion site has been selected, the location and optimal injection orientation are displayed, and the scan operator may launch an RMAP-equipped missile. The missile’s thrust and guidance system are manually controlled, with the objective being to impact the asteroid at the precise point and with the exact orientation dictated via the previous step. The distance from the computer-specified injection position, deviation from the optimal angle, base material of the asteroid, and final impact velocity ultimately determine whether an injection is successful or not.
One interesting aspect of this particular effort is that the confidence of the scan operator plays a significant role. The more optimal the initial insertion point selected – which typically takes more time to achieve – the larger the error can be in the subsequent missile guidance stage and still achieve a successful insertion. More skilled operators, therefore, will often be willing to accept even a mediocre insertion site so that they may quickly proceed to the next stage, confident in their ability to hit the precise location at the specified speed and angle such that they’ll still be able to achieve success.
Beam operator

The beam operator is typically the second-in-command of a mining expedition. They are responsible for wielding the multi-megawatt mining beam generators affixed to one or more robotic arms near the front of the ship that fracture asteroids into digestible chunks. The beam operator has direct control over the output wattage, and is thus able to precisely control how much energy to dispense into a given area of an asteroid. This is critically important, as the injection of surplus energy into a volatile material can cause an explosive chain reaction to occur, with the total destructive force ultimately determined by the type and amount of reacting material. The beam equivalent of a sledgehammer, therefore, can be used to quickly excavate large quantities of inert materials, but a lower-wattage scalpel will be necessary when attempting to safely extricate those that may react violently in the presence of sufficient energy.

The Exothermic Reaction Detector is a status display on the beam operator’s control panel that detects the production of excess energy indicative of the fact that the mining beam is causing a chain reaction in some portion of the materials in close proximity to the beam. This information is presented to the operator in the form of a vertical bar graph plotted over time showing the probability per second of such a reaction growing out of control and consuming – often in a powerful burst of energy that can send huge, dangerous shards of the asteroid flying towards the player’s ship – all of the material in the nearby area.

Exothermic Reaction Detector


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Mining UI: Exothermic Reaction Detector
Every minable material has its own unique set of parameters dictating how much energy a given quantity can absorb, how quickly it can dissipate energy, how easily it can transfer excess energy to surrounding materials, its probability of fragmentation as energy levels reach critical levels, and numerous other things.
The average size of the fragments carved from an asteroid as the result of a mining beam being utilized, then, depend upon the amount of wattage the beam is injecting into the body, as well as the type of materials into which the energy is being directed.
As fragments are torn asunder from the parent body, they generate seismic tremors that resonate throughout the asteroid and only gradually dissipate. Some volatile materials are sensitive to such vibrations, and as such minimizing the magnitude of any such tremors is often of considerable concern. This is complicated, however, by the fact that such tremors are modeled independently of one another, with the sum total displacement caused by the superposition of the waves constantly being applied against the various materials within the asteroid. Thus, even a series of small tremors can present a serious threat depending upon how the waves interfere with one another.

Laser Seismometer

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Mining UI: Laser Seismometer
The Laser Seismometer shows each individual tremor within an asteroid, as well as the superposition of the various waves. It also shows the vibrational thresholds for any seismically sensitive materials contained within the asteroid, assuming that an RMAP has been successfully injected. Explosions that occur as the result of a seismic event are often considerably more dangerous than chain reactions that consume a quantity of material in a localized area because they will cause all such material within the entire asteroid to detonate, with the end result often being the complete destruction of the asteroid, and a pronounced danger to any mining ship unfortunate enough to be in close proximity at the time. Fortunately, such events are often telegraphed in advance via seismic activity growing progressively more erratic and tiny pockets of material prematurely detonating and causing the ejection of small sections of the asteroid into space.

Highly compressed pockets of gas buried within an asteroid present another distinct danger to a mining operation. Exposure of even a small portion of a gas pocket to the vacuum of space results in an immediate explosive decompression that can splinter nearby sections of the asteroid, send astronauts hurtling through space, and generate considerable seismic turbulence.

Analytical Materials Processor

AnalyticalMaterialsProc.jpg
Mining UI: Analytical Materials Processor
The mining beam is equipped with a high-energy scanning probe called the Analytical Materials Processor that provides constant feedback as to what type of materials lie beneath the surface – within range of the probe – in the specified direction. Each material identified is presented on a horizontal bar graph replete with information regarding the depth at which it can be found and the approximate quantity.

Cargo operator

The cargo operator utilizes a console on the bridge of the ship that allows them to monitor a camera mounted within the forward-facing input port. From that vantage point the cargo operator can view the impact area of the mining beam, as well as the various asteroid fragments that are broken apart from the parent body and ejected out into space. The input port contains a powerful crusher that quickly reduces any incoming asteroid fragments to rubble and stores them in attached cargo modules for transport or, on ships with an integrated refinery, subsequent processing into their purified elemental forms.
The cargo operator directs a targeting cursor towards fragments of interest, with an integrated Fragment Scanner – similar to the Analytical Materials Processor utilized by the beam operator – providing immediate feedback in regard to the fragment’s precise composition. In this manner, the operator is able to get a quick sense as to the relative value of the fragment, and whether it is worth attempting to guide it into the input port, or whether it contains so little of value that it’s best avoided so as to preserve precious cargo space or time-consuming refining effort. The Fragment Scanner also displays the object’s mass, trajectory, and velocity.
The cargo operator controls attractor and repulsor beam generators typically mounted just within or outside the input port, and the magnitude of the force generated by each can be precisely controlled so as to allow for intricate modification and control of a fragment’s trajectory. The cargo operator’s display allows for a variable magnification zoom, which is necessary since attractive and repulsive forces are applied at the precise location denoted by the target cursor. Application of force to a fragment’s extremity, then, will typically result in generating a rotation on the object rather than any significant change in its direction. Thus, considerable skill – including the ability to quickly estimate an object’s approximate center of mass – is required in order to efficiently apply forces and guide fragments along the desired path.

Refinery operator

The position of refinery operator only exists on mining ships that contain an integrated refinery. Refineries allow raw ore to be gradually converted into their purified component forms, with the undesirable elements being ejected back out into space in the form of dust. Purified materials consume a small fraction of the storage space of their unrefined counterparts, which is of particular concern when dealing with low quality asteroid fields that possess valuable elements only in a highly diffused form, or when attempting to minimize the number of return trips back to a trading or storage facility. The refinery operator controls the routing of ore to a variety of specialized processing units, each of which has a different role to play in the separation of one material from another. Operator errors in the refinement process can cause sensitive equipment to fail, stalling the conversion process and costing valuable time until the affected item is replaced, typically with a surplus part stored in the ship’s inventory.
All of the aforementioned specialist positions may be helmed by either a player or an NPC, with more experienced NPCs performing their duties in superior fashion, but usually at the expense of demanding a higher monthly salary.

Selling Your Cargo

The final step in the mining process is converting your meticulously collected ore or refined materials into payment for your efforts.
If you accepted a job, you’ll want to return to the agent that hired you and complete the transaction, resulting in your account being credited for the promised amount and a bump in your reputation for successfully completing the task. The agent will only purchase the specific type and quantity of materials that you promised to deliver, though, so you’ll likely want to head to the local TDD to convert any surplus materials into credits.
For players that elected to operate as freelance miners, the path is often a bit less clear. Different TDDs at different landing zones may offer dramatically different prices, so you’ll often want to do a bit of due diligence and ensure that you’re not leaving any money on the table by quickly accepting whatever’s being offered at the closest landing zone. The really significant scores, though, are often made by extracting a common material of limited value in one star system, and then transporting it to another where it’s in shortly supply and the prices are much higher. It’s your choice as to whether you want to operate exclusively as a miner, or do double duty as a transport freighter by lugging your own valuable cargo across the galaxy, and whether the risks you’ll face in that endeavor – as you get ever closer to an area where your material is highly valued, you’ll become a much more tempting target – are justified by the richer potential payday.

One last option that some miners might wish to undertake is related to speculation. If you’re inclined to gamble, some landing zones will offer storage facilities that you can purchase on a monthly basis. Rather than selling your cargo immediately, you might wish to hold on to it, with the hope or expectation that – perhaps as a result of actions you’re planning to initiate with the aid of your organization – prices might rise significantly in the near future.

“Ultimately, that’s what Star Citizen is all about – every player making their own unique decisions as to how they want to proceed at every step of the way.”
Source: https://www.robertsspaceindustries.com/comm-link/transmission/14522-Star-Citizen-Careers-Mining


P.D.- Sorry Zetta didn't saw your post :(, you beat me this time!
 
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dsmart

Banned
Hi pals, how is it going? You excuse if I don't catch up on the 6000 (!) posts made since my last visit of this thread. It now has been 52 months since I backed the savior of PC gaming, 28 months since Star Citizen hit the shelves and 16 months since I got my refund. Can't believe it's already this long ago. Time moves fast!

Four years ago was also the last time I upgraded my PC to "push the boundaries". In the meantime I got myself a game console to enjoy complete finished games from various AA publishers on it. Looks like my "PC enthusiast phase" is over and I moved on.

So I not only lost interest in the video game Star Citizen, I actually don't need it to be made anymore. I'm looking forward to the grand finale of this awesome Kickstarter story however. Don't keep me waiting too long. Another four years from now I might have already forgotten Chris Roberts exists. And who knows if Windows PCs are still around by this date, my favorite platform Commodore Amiga had a rather quick death too and Windows isn't looking too good lately.

So long, enjoy the ride!

Welcome Back!

ps: Don't forget to buy the latest Idris with the new paint job. While you were gone, we all broke down and picked one each.
 
This Week in Star Citizen
February 20th, 2017
GREETINGS CITIZENS

We had an eventful last week in Star Citizen.
On Tuesday, we launched our first Valentine’s Day sale. It was a fun way to bring some limited time ships back to the fold, and it looks like many of you took the opportunity to pick up some Origin 85x, Starfarer Gemini, a variety of Vanguards and more. As always, we appreciate your continued support of Star Citizen with your pledge dollars. You make everything we do possible.
Thursday saw an incredibly detailed look at the new Multi-Region Server support in Around the Verse that launched with Alpha 2.6.1. I’ve never seen a segment like it from another game company, and being able to share things like that is one of the many things that set’s Star Citizen apart from other crowdfunded games. ATV also had our first look at the MISC Prospector live in engine, and I speak for myself personally when I say the ship team here continues to impress me each and every month. I only saw it a couple hours before you did, and it was thrilling to see.
Friday saw the launch of our new communications platform Spectrum 0.3.0 to our LIVE testing environment. I won’t bore you with too many details with that, as we already have posts where you can learn all about our newest offering in our post here as well as the FAQ.
Also on Friday we published to our LIVE testing environment Alpha 2.6.1 with the aforementioned Multi-Region Server Support. You can find the post with all those details here.
Whew, that was a bit of a recap, but we had a lot of stuff going on last week. Here’s what’s going down This Week in Star Citizen.
Right now there are two questions threads for Subscribers-Only up on Spectrum. The first thread is for the upcoming February Subscribers Town Hall that will air next week. The subject of this Town Hall is Flight Balance changes, and our special guests will be Lead Tech Designer John Crewe and Ship Balance Designer Andrew Nicholson. Remember that Spectrum lets you upvote which questions you want to see answered, and will influence which questions get picked for the show.
In addition, there is a second thread for the next 10 for the Chairman staring Chris Roberts and Tony Zurovec, where they’ll be answering your questions about professions in Alpha 3.0, with a special emphasis on Cargo and Mining. Don’t forget that in addition to adding your questions, Subscribers can also vote on the ones they want to see answered most.
Monday’s latest episode of Citizens of the Stars includes Quantum Questions with Will Weissbaum, where he answers questions about our next concept ship, questgivers in Alpha 3.0, and which lore characters you can already read about make appearances in Squadron 42. It also sees Tyler Witkin introduce our third Community Manager, Tyler Nolin. I know… I KNOW… Two Tylers… I’m doomed.
Wednesday and Thursday this week bring another edition of Loremaker’s Guide and Around the Verse, respectively. Remember, that while many of our shows are a fun behind-the-scenes look at our community, our lore, or our programming, Around the Verse is your place for the latest development updates each and every week.
Then on this Friday, end the week with Tylers and I on another edition of Happy Hour, where we take an hour at the end of our week to sit back and hang out with the Star Citizen community and developers.
Additionally, this Friday will also see the launch of our first concept sale of 2017, the Anvil Hurricane. Check back on Friday for the official reveal, and the subsequent Q&A thread on Spectrum.
With that, we’ll see you in the ‘Verse!
Jared Huckaby
“Disco Lando”
Community Manager
Source: https://robertsspaceindustries.com/comm-link/citizens/15752-This-Week-In-Star-Citizen


DESIGN: THE MINING OCCUPATION
Sic itur ad astra.
by Tony Zurovec, Director, Persistent Universe

Star Citizen’s ultimate objective is to present players with a vast, incredibly detailed universe where everyone can forge their own unique path through the stars. To that end, we’re going to great lengths to ensure that – whatever your interest – there’s an enormous amount of things for you to do and obstacles to overcome.

Star Citizen will support a diverse set of occupations, each with its own unique set of challenges and rewards. However, there is no artificial concept of a character having to select a specific profession or character progression based upon gradually incrementing numeric attributes. The only thing that dictates your success or failure at a given endeavor are the actual capabilities of you and your companions and the equipment you bring to bear.

The first of several occupations we’ll be aiming to detail over the ensuing months is mining. In many ways, it is representative of the basic design goals for all of the occupations within Star Citizen.
Mining presents players with a variety of challenges requiring skill and intelligence, whereas mindless repetition of a task and idle drudgery are explicitly avoided. There are no aspects of mining that allow a player to simply press a button and wait without concern for a result, or that require players to perform an action repeatedly without some element of thought and/or dexterity coming into play.
Ample amounts of dangerous situations are afforded, despite the fact that combat isn’t inherent in any fundamental aspect of the effort. The most valuable materials will often reside deep within a dense field, the result of less experienced pilots being unable to extricate them without suffering serious damage to their ship. Compressed pockets of gas, volatile materials that can explode in the presence of excessive energy (which is required in some capacity in order to liberate the ore from its parent asteroid), and elements that can explode when subjected to seismic vibrations as caused by repeated fragmentation operations all present their own unique types of jeopardy. While most miners will seek to actively avoid armed conflict, the reality is that any ship carrying a cargo of valuable ore will present a tempting target to less scrupulous types, rewarding those players that formulate contingency plans in advance, whether that be the hiring of an NPC crew member extremely talented with a defense turret, or investing a portion of the expected profits into hiring an armed escort or two.
Finally, multiple roles of substance are presented, each of which is referred to as a specialist. Every role can occupy the full attention of a player and present sufficient challenge to keep them engaged, or assigned to an NPC whose skills are commensurate with their monthly cost.

The Trade and Development Division

A trip to the local Trade and Development Division – the TDD – is often the first step on a prospective miner’s list. The TDD serves as a marketplace for the various commodities and other products available at a given location, and as such gives a good sense of what’s in demand and therefore which materials warrant the most attention in terms of obtaining the most attractive profit margins.
FREELANCE MINING VERSUS WORKING AS AN AGENT

When deciding upon a course of action, every miner has two basic options – working freelance or acting as an agent in the employ of another entity. Freelance miners elect which materials they want to procure and, after retrieval, set out to find the optimal trading port at which to unload them. While potentially the most lucrative, this approach exposes miners to the vagaries of the market, and if demand wanes during the acquisition of the materials the price eventually obtained might be insufficient to have warranted the effort and expense endured, especially if significant expenses were suffered in the form of costly NPC crew members having been utilized, fuel having been expended, or damage to the ship having occurred.
Miners working under contract for another entity remove most of the risk from their ledger, but in so doing often have to give up a significant portion of their cargo’s value in exchange for the benefit locking in a fixed price. Further, they risk a hit to their reputation if they are unable to procure the promised materials within the specified timeframe. The information gleaned from the TDD is of significant benefit in ascertaining whether the discount being offered is warranted by the security of a guaranteed contract.

FINDING A SUITABLE ASTEROID FIELD

Once a basic mining path – freelance or contract – has been decided upon a player must put some thought into how they wish to locate the sought-after materials. Asteroid fields containing ore of varying purity levels litter most star systems, but prior to a miner engaging their quantum drive and making haste to begin extracting value from the environment, they must gain knowledge of those fields.
To this end, every solar system contains a variety of information considered public knowledge, including the location of major asteroid fields. The entry-level miner often begins their career via heading towards such well-known sites, but as would be expected the most valuable materials in such fields have typically long since been extracted. The remaining ore of value is often spread so thinly throughout a vast field that its retrieval requires more time and effort than more advanced miners are willing to endure. Valuable new fields are occasionally located and made known to the public, often resulting in a dramatic increase in mining activity…and soon thereafter a drop in prices on those materials contained in ample quantity within the field as players rush to exploit the freely available resource.

Alternatively, miners may elect to employ the services of an information broker who, for a price, will offer the locations of a variety of smaller fields unknown to the public. While more reputable brokers will truthfully report the type and quantity of materials to be found within a particular field, there are some who have been known to exaggerate the assets contained within a field whose location they are seeking to sell.
The last and most time-consuming option – but also potentially the most lucrative for those able to master another discipline – in terms of finding an asteroid field to exploit is to simply act as a Pioneer and find your own. The Pioneer occupation specializes in the utilization of long range scanners and telemetry probes to scan huge swaths of space and find anomalies that warrant further investigation, with the end result that some turn out to be small fields of asteroids, occasionally with an attractive mix of valuable materials embedded within them. When acting in such capacity on your own – and not as an agent in the employ of another entity – the discovery of something remains known only to you. In such cases, you may elect to sell such information to a broker – with the price being dictated by the type and quantity of materials within the field, as well as the current market rates – who would then offer that information to others.

This last option – finding your own asteroid fields – has one variation that we expect to see widely utilized. Organizations may automatically share private discoveries amongst themselves, such that finding an asteroid field – or a derelict spaceship that could be salvaged, or astronomical phenomena that might be studied by an aspiring scientist, and other such things – would result in its location immediately becoming known to others within that organization but remaining hidden from the rest of the public. Thus, we expect that many organizations will wind up having a very vertically oriented and complementary set of occupations represented within its ranks, such that it can effectively cut out the middle man in many wealth-generating transactions and retain more value for itself and its constituents.

THE ORION

The extraction of ore from huge asteroids requires a very specialized type of ship. The first such ship to be offered to the community – via a concept sale starting today – is the Roberts Space Industries’ Orion. It allows individuals to directly compete with the major corporations that previously controlled the space-based mining industry. It’s a huge ship, measuring 170 meters in length, and containing a variety of storage containers capable of holding 16,288 standard cargo units of ore.

MINING SPECIALISTS

The mining occupation supports a variety of dedicated specialists, each of which has a critical role to play in the effort. As previously noted, one of the basic objectives in the design of the various occupations is breaking down large, complicated endeavors into a number of smaller jobs, each of which can test a dedicated player’s mettle in unique and interesting ways. This encourages but does not force players to act in concert with one another to accomplish larger tasks, as you’ll always have the option of simply doing it all yourself – however inefficient that might be – or, more likely, simply hiring NPC crew members to work alongside you. There’s a lot of thought and effort going into the hiring, evolution, simulation of motivations, and evaluation of such NPC crew members, but that’s a topic best left for another discussion.
Pilot

The pilot, of course, navigates the ship. While this sounds straightforward, in practice it is often challenging as impacting an asteroid can seriously damage a player’s ship, and the asteroids with the most attractive resource compositions are often deep within a concentrated field. Pilots make the final call as to which individual asteroid warrants the most immediate attention, often choosing from an array of possible targets identified via the scanning process. They also determine whether to remain in a fixed position around an asteroid throughout the excavation process or to adopt a more active role, gradually rotating around a selected asteroid and thus giving the beam operator a better opportunity to find and extract valuable pockets of buried ore. Many asteroids are filled with dangerous materials that, under the right conditions, can blow the asteroid to pieces, increasing the value of a good pilot that can quickly navigate a ship to a safe distance even when the warning time is minimal.
Scan operator

The scan operator is responsible for injecting remote material analysis packages (RMAPs) into nearby asteroids that, upon success, immediately begin sending telemetry data back to the pilot and scan operator informing them as to the asteroid’s precise material composition. Depending upon the ship and its associated hardware, anywhere from several dozen to hundreds of RMAP-equipped manually guided missiles may reside upon a mining vessel.

Upon selection of an asteroid, the center of mass is automatically calculated and the scan operator begins the process of gradually scanning for a suitable RMAP insertion point. This is a multi-faceted process involving a search for a section of surface geometry oriented such that its perpendicular traverses the center of mass or somewhere close to it. The operator receives feedback on the angular difference, but it’s ultimately their call as to whether a given site is good enough or not.

Once an insertion site has been selected, the location and optimal injection orientation are displayed, and the scan operator may launch an RMAP-equipped missile. The missile’s thrust and guidance system are manually controlled, with the objective being to impact the asteroid at the precise point and with the exact orientation dictated via the previous step. The distance from the computer-specified injection position, deviation from the optimal angle, base material of the asteroid, and final impact velocity ultimately determine whether an injection is successful or not.
One interesting aspect of this particular effort is that the confidence of the scan operator plays a significant role. The more optimal the initial insertion point selected – which typically takes more time to achieve – the larger the error can be in the subsequent missile guidance stage and still achieve a successful insertion. More skilled operators, therefore, will often be willing to accept even a mediocre insertion site so that they may quickly proceed to the next stage, confident in their ability to hit the precise location at the specified speed and angle such that they’ll still be able to achieve success.
Beam operator

The beam operator is typically the second-in-command of a mining expedition. They are responsible for wielding the multi-megawatt mining beam generators affixed to one or more robotic arms near the front of the ship that fracture asteroids into digestible chunks. The beam operator has direct control over the output wattage, and is thus able to precisely control how much energy to dispense into a given area of an asteroid. This is critically important, as the injection of surplus energy into a volatile material can cause an explosive chain reaction to occur, with the total destructive force ultimately determined by the type and amount of reacting material. The beam equivalent of a sledgehammer, therefore, can be used to quickly excavate large quantities of inert materials, but a lower-wattage scalpel will be necessary when attempting to safely extricate those that may react violently in the presence of sufficient energy.

The Exothermic Reaction Detector is a status display on the beam operator’s control panel that detects the production of excess energy indicative of the fact that the mining beam is causing a chain reaction in some portion of the materials in close proximity to the beam. This information is presented to the operator in the form of a vertical bar graph plotted over time showing the probability per second of such a reaction growing out of control and consuming – often in a powerful burst of energy that can send huge, dangerous shards of the asteroid flying towards the player’s ship – all of the material in the nearby area.

Exothermic Reaction Detector


Every minable material has its own unique set of parameters dictating how much energy a given quantity can absorb, how quickly it can dissipate energy, how easily it can transfer excess energy to surrounding materials, its probability of fragmentation as energy levels reach critical levels, and numerous other things.
The average size of the fragments carved from an asteroid as the result of a mining beam being utilized, then, depend upon the amount of wattage the beam is injecting into the body, as well as the type of materials into which the energy is being directed.
As fragments are torn asunder from the parent body, they generate seismic tremors that resonate throughout the asteroid and only gradually dissipate. Some volatile materials are sensitive to such vibrations, and as such minimizing the magnitude of any such tremors is often of considerable concern. This is complicated, however, by the fact that such tremors are modeled independently of one another, with the sum total displacement caused by the superposition of the waves constantly being applied against the various materials within the asteroid. Thus, even a series of small tremors can present a serious threat depending upon how the waves interfere with one another.

Laser Seismometer

The Laser Seismometer shows each individual tremor within an asteroid, as well as the superposition of the various waves. It also shows the vibrational thresholds for any seismically sensitive materials contained within the asteroid, assuming that an RMAP has been successfully injected. Explosions that occur as the result of a seismic event are often considerably more dangerous than chain reactions that consume a quantity of material in a localized area because they will cause all such material within the entire asteroid to detonate, with the end result often being the complete destruction of the asteroid, and a pronounced danger to any mining ship unfortunate enough to be in close proximity at the time. Fortunately, such events are often telegraphed in advance via seismic activity growing progressively more erratic and tiny pockets of material prematurely detonating and causing the ejection of small sections of the asteroid into space.

Highly compressed pockets of gas buried within an asteroid present another distinct danger to a mining operation. Exposure of even a small portion of a gas pocket to the vacuum of space results in an immediate explosive decompression that can splinter nearby sections of the asteroid, send astronauts hurtling through space, and generate considerable seismic turbulence.

Analytical Materials Processor

The mining beam is equipped with a high-energy scanning probe called the Analytical Materials Processor that provides constant feedback as to what type of materials lie beneath the surface – within range of the probe – in the specified direction. Each material identified is presented on a horizontal bar graph replete with information regarding the depth at which it can be found and the approximate quantity.

Cargo operator

The cargo operator utilizes a console on the bridge of the ship that allows them to monitor a camera mounted within the forward-facing input port. From that vantage point the cargo operator can view the impact area of the mining beam, as well as the various asteroid fragments that are broken apart from the parent body and ejected out into space. The input port contains a powerful crusher that quickly reduces any incoming asteroid fragments to rubble and stores them in attached cargo modules for transport or, on ships with an integrated refinery, subsequent processing into their purified elemental forms.
The cargo operator directs a targeting cursor towards fragments of interest, with an integrated Fragment Scanner – similar to the Analytical Materials Processor utilized by the beam operator – providing immediate feedback in regard to the fragment’s precise composition. In this manner, the operator is able to get a quick sense as to the relative value of the fragment, and whether it is worth attempting to guide it into the input port, or whether it contains so little of value that it’s best avoided so as to preserve precious cargo space or time-consuming refining effort. The Fragment Scanner also displays the object’s mass, trajectory, and velocity.
The cargo operator controls attractor and repulsor beam generators typically mounted just within or outside the input port, and the magnitude of the force generated by each can be precisely controlled so as to allow for intricate modification and control of a fragment’s trajectory. The cargo operator’s display allows for a variable magnification zoom, which is necessary since attractive and repulsive forces are applied at the precise location denoted by the target cursor. Application of force to a fragment’s extremity, then, will typically result in generating a rotation on the object rather than any significant change in its direction. Thus, considerable skill – including the ability to quickly estimate an object’s approximate center of mass – is required in order to efficiently apply forces and guide fragments along the desired path.

Refinery operator

The position of refinery operator only exists on mining ships that contain an integrated refinery. Refineries allow raw ore to be gradually converted into their purified component forms, with the undesirable elements being ejected back out into space in the form of dust. Purified materials consume a small fraction of the storage space of their unrefined counterparts, which is of particular concern when dealing with low quality asteroid fields that possess valuable elements only in a highly diffused form, or when attempting to minimize the number of return trips back to a trading or storage facility. The refinery operator controls the routing of ore to a variety of specialized processing units, each of which has a different role to play in the separation of one material from another. Operator errors in the refinement process can cause sensitive equipment to fail, stalling the conversion process and costing valuable time until the affected item is replaced, typically with a surplus part stored in the ship’s inventory.
All of the aforementioned specialist positions may be helmed by either a player or an NPC, with more experienced NPCs performing their duties in superior fashion, but usually at the expense of demanding a higher monthly salary.

Selling Your Cargo

The final step in the mining process is converting your meticulously collected ore or refined materials into payment for your efforts.
If you accepted a job, you’ll want to return to the agent that hired you and complete the transaction, resulting in your account being credited for the promised amount and a bump in your reputation for successfully completing the task. The agent will only purchase the specific type and quantity of materials that you promised to deliver, though, so you’ll likely want to head to the local TDD to convert any surplus materials into credits.
For players that elected to operate as freelance miners, the path is often a bit less clear. Different TDDs at different landing zones may offer dramatically different prices, so you’ll often want to do a bit of due diligence and ensure that you’re not leaving any money on the table by quickly accepting whatever’s being offered at the closest landing zone. The really significant scores, though, are often made by extracting a common material of limited value in one star system, and then transporting it to another where it’s in shortly supply and the prices are much higher. It’s your choice as to whether you want to operate exclusively as a miner, or do double duty as a transport freighter by lugging your own valuable cargo across the galaxy, and whether the risks you’ll face in that endeavor – as you get ever closer to an area where your material is highly valued, you’ll become a much more tempting target – are justified by the richer potential payday.

One last option that some miners might wish to undertake is related to speculation. If you’re inclined to gamble, some landing zones will offer storage facilities that you can purchase on a monthly basis. Rather than selling your cargo immediately, you might wish to hold on to it, with the hope or expectation that – perhaps as a result of actions you’re planning to initiate with the aid of your organization – prices might rise significantly in the near future.

“Ultimately, that’s what Star Citizen is all about – every player making their own unique decisions as to how they want to proceed at every step of the way.”
Source: https://www.robertsspaceindustries.com/comm-link/transmission/14522-Star-Citizen-Careers-Mining


P.D.- Sorry Zetta didn't saw your post :(, you beat me this time!

Yay a new concept sale.
 

dsmart

Banned
Mining In Star Citizen

The Miner.

As usual in this series, it took a large chunk of time to crush this subject into a no bull format. I would greatly appreciate you linking this to friends or future citizens who might benefit from it.

This career is going to be the main driving force behind the universes economy.

Mining will require a skill. There are no aspects of the planned mining gameplay that will allow a player to simply press a button and move on. The document “Mining in Star Citizen” from February 2015, laid out the set of specific jobs that would offer a team of friends interesting and profitable gameplay. mining will require the right equipment, ships and a team of skilled friends performing co-dependant jobs. You're likely going to start at the Trade Development Division or TDD. The TDD is the trade floor at a stock market mixed in with and overarching governance that regulates the trade. This is where you will find out what's in demand so you can estimate your profit margin when deciding on a course of action.

You can Freelance or Run as an agent on behalf of another corporation. Being freelance, your profit margin could be higher because you are your own boss. You won't have any top cover which is risk. You’ll need to do your own planning and prospecting, before staking a claim. To stake a claim, you need to have a basic idea of where you want to work.

The Pioneer is the role of the prospector. The person, not the solo mining ship. This specialist is part of the exploration trade. They use long range scanners and telemetry probes to scan huge areas of space. Something like an Endevour or Terapin. The Pioneer will elect to sell such information to a broker, can sell it privately or elect to keep it for their own org. I know the best pioneers will be those citizens amongst you that will focus on nothing scanning.

Its fine and all to stake a claim, but if you have no way to stop someone from taking it, the claim means nothing. This is where the more relaxed gameplay of being an agent might be more appealing. As an agent, you work for a corporation. This will drop your profit margin, but you won't have to worry about, survey, legal, security or transport. When you take a contract, you will agree to task and a quota to achieve. You will be offered an advance which is your operating budget, but you owe this advance against a ledger to produce the ore. Fail to deliver or break a contract and you will probably have trouble getting a job in the future or wind up with a bounty on your head. I personally think working as an agent could dumb down the excitement of mining. I do also understand that there are citizens who just want to drill some rocks in peace. If you decide to do it on your own, it would be a good idea to plan ahead and build up a team of friends. Staking your own claim you will need to pay a Pioneer or scout it for yourself. You also have to consider your cargo plan.

Normally in industry, very large operations try to have zero downtime. Assembly lines run 24 7 on rotating crews. Every minute that the operation is down is non productive and eats into your profit margin. You could decide to mine until your bays are full and then transport the goods yourself but that is downtime. You should probably arrange to offload the material by selling it onsite to a transport company. This is the exciting nature of mining. It's all about flipping a profit and there are so many factors to be considered.

Every solar system is tracked in the ARC MAP. This information considered public knowledge but it isn’t detailed or complete. It includes the basic location of major asteroid fields throughout the universe. As an entry-level miners, you could begin your career by heading towards well-known sites. Your margin will be small but there is low risk and you can practice your skills. Valuable new fields will need to be discovered and can be added into the universe as needed by the development team responsible for the economy.

Let talk about the jobs.

There are a total of 5 Jobs directly related to mining operations and 2 jobs that support the job site. The Pilot - Although it sounds obvious, the pilot is the one who navigates the dense asteroid field and aims the drill. ts up to them to maintain synchronous attitude with the target if landing is not an option. The pilot need to be able to react to a bad situation and quickly put the ship out of harm's way. The Scan operator - The scan operator sends probes known as “remote material analysis packages” (R-MAPs). The R-MAPs send telemetry data back which the operator and pilot use to decide where to drill. The R-MAP gives a general idea of the material composition. The Beam operator - The beam operator is responsible for running the huge cutters that split large sections free. t's not as simple as using a sword on a mellon. The beam operator will have to modulate the output of the cutter. Too little and you cut nothing, too much and you risk setting off a chain reaction within the rock. The operator will rely on three readouts to decide how to best manage the beam. The Exothermic Reaction Detector - is is the early warning readout used to anticipate a buildup of heat which will lead to a dangerous explosion. The Laser Seismometer - is the early warning readout used to anticipate any dangerous harmonic vibration. The beam operator will need to ensure the safety of the team by modulating the beam width and strength based on what is displayed in real time. Finding that balance and knowing how hard you can push the surface will be the difference. To help the beam operator, the document outlines a third display. The Analytical Materials Processor - This is the real time readout of the composition at the cut site. It will help guide the beam operator find the desired mineral.

The Cargo operator - This station is responsible to remotely manages the cargo. The cargo operator has access to the repulsor and tractor systems to take or reject the cargo based on its quality. The Fragment Scanner will show the operator the composition of the shard. Any Shards low in the desired material can be discarded. The cargo operator will need to manually adjust the rotation and velocity of the shards to enter the crusher on their way to the refinery. The Refinery operator - Crushes and separates the unwanted material from the target ore. he waste gets ejected as dust and only those minerals deemed as “Keepers” make it to the cargo holds. he better the refiner, the more pure the final product can be. If the refiner isn't careful, they can cause the process to fail and the equipment to be rendered unserviceable. Remember, downtime costs money.

I will mention that any mining mission should also include a dedicated Security Force and a dedicated team of cargo runners. AI crew will be a thing, but as a miner, I think the only two jobs that can be trusted to non players is the Refinery and Cargo Operators. Positioning the ship and drilling seem too critical to the profit margin and safety.

The Ships

Technically any ship can pick up raw ore, but within mining there are currently two ships that are able to refine it.

Your two mining ships are the Misc Prospector and the RSI Orion.

The Prospector is your solo mining grinder. I really like dogfighting and combat, but I have a prospector because I see its potential. This ship takes all aspects of the gameplay down a level and puts them in the hands of one person. Scanning, Cutting, Moving, Crushing and Refining are at your disposal. This is also the only ship announced that can mine the surface by landing on it. Its name perfectly describes its capability. The rear of the ship has expanding saddlebags for collecting the refined ore. Once full, the pilot can release the bag and continue to work on a fresh bag. The bags can be transported by the Prospector, but operating with a small cargo craft will make more sense.

The Orion is a flying mega factory. It is the step up where individual jobs need to be performed by a team. Unlike the prospector, this ship will be able to bore and split deeper into the surface. Its signature counter rotating containers are part of the storage system. The refinery operator will be able to choose several materials to sift for and store them ready for collection. This is a huge ship and it's unlikely to be seen in a hangar or landed on a planet.

I just want to point out that the largest weapon announced in the game, isn’t even a weapon, but a drill. CIG Please allow Orion pilots to use the drill against other ships. I don't care if it has a two minute charge delay and I don't care if it's a handfull to aim. I think it would be epic if a mining operation was attacked, to see the orions pivot and decimate a capital ships defenses. “repelling a weapon of that magnitude” should be a real concern and part of the attack plan. I know some orgs might even try to use it as a sort of “doomsday machine”. I normally don't get off into theorycraft and I don't see this request as bull. To me it makes sense because in real life, when the chips were down, I know Id point mine at the enemy without hesitation.

As usual I have prepared a scenario so you can see how this might all play out.

Your org buys some information from a Pioneer about an unknown section of newly discovered space. It's a large deposit of the most valuable resource in the universe. “Nobullanium” It's in a dense asteroid field and you plan to spend the weekend making it your own. The team is an Orion, Two prospectors, A hull C, Two Vanguard Harbingers, two sabers, an Argo Cargo and a Cutlass Red Standing By. Scans show some deposits near the surface so the prospectors get to work. The orion fires probe after probe to map out where the main effort should be. The Argo carries the pods from the prospectors to the Hull C so there is no downtime. Minerals Exhausted, the prospectors move onto a new rock. Now it's up to the Orion. The rock is cut in search of big deposits. The surface is just pushed aside because of the earlier efforts. The cargo operator chooses carefully and brings the shards to the crusher. The refinery operator notices a good quality of titanium and gold in the fragments. The nobullanium, titanium and gold are collected, the rest is blown back into space as a trail of dust. You see where this is going, we have active security for the mining operation. And the cargo will be delivered to any TDD approved collection facility and converted into credits or taken against the ledger the you owe on contract.

In closing, I was interested to see mining in game. After researching it in greater detail, I can see this being a major part of my gameplay. Its interesting and skillful, but most important, it has massive potential to pay the bills.

I hope you liked this no bull rundown of the mining game mechanics. Please pass it onto an org mate of friend who may be interested. Fly safe and I will see you in the verse.

Theory-crafting circa 2015. All obsolete by now.

- - - Updated - - -

This Week in Star Citizen
February 20th, 2017
GREETINGS CITIZENS

We had an eventful last week in Star Citizen.
On Tuesday, we launched our first Valentine’s Day sale. It was a fun way to bring some limited time ships back to the fold, and it looks like many of you took the opportunity to pick up some Origin 85x, Starfarer Gemini, a variety of Vanguards and more. As always, we appreciate your continued support of Star Citizen with your pledge dollars. You make everything we do possible.
Thursday saw an incredibly detailed look at the new Multi-Region Server support in Around the Verse that launched with Alpha 2.6.1. I’ve never seen a segment like it from another game company, and being able to share things like that is one of the many things that set’s Star Citizen apart from other crowdfunded games. ATV also had our first look at the MISC Prospector live in engine, and I speak for myself personally when I say the ship team here continues to impress me each and every month. I only saw it a couple hours before you did, and it was thrilling to see.
Friday saw the launch of our new communications platform Spectrum 0.3.0 to our LIVE testing environment. I won’t bore you with too many details with that, as we already have posts where you can learn all about our newest offering in our post here as well as the FAQ.
Also on Friday we published to our LIVE testing environment Alpha 2.6.1 with the aforementioned Multi-Region Server Support. You can find the post with all those details here.
Whew, that was a bit of a recap, but we had a lot of stuff going on last week. Here’s what’s going down This Week in Star Citizen.
Right now there are two questions threads for Subscribers-Only up on Spectrum. The first thread is for the upcoming February Subscribers Town Hall that will air next week. The subject of this Town Hall is Flight Balance changes, and our special guests will be Lead Tech Designer John Crewe and Ship Balance Designer Andrew Nicholson. Remember that Spectrum lets you upvote which questions you want to see answered, and will influence which questions get picked for the show.
In addition, there is a second thread for the next 10 for the Chairman staring Chris Roberts and Tony Zurovec, where they’ll be answering your questions about professions in Alpha 3.0, with a special emphasis on Cargo and Mining. Don’t forget that in addition to adding your questions, Subscribers can also vote on the ones they want to see answered most.
Monday’s latest episode of Citizens of the Stars includes Quantum Questions with Will Weissbaum, where he answers questions about our next concept ship, questgivers in Alpha 3.0, and which lore characters you can already read about make appearances in Squadron 42. It also sees Tyler Witkin introduce our third Community Manager, Tyler Nolin. I know… I KNOW… Two Tylers… I’m doomed.
Wednesday and Thursday this week bring another edition of Loremaker’s Guide and Around the Verse, respectively. Remember, that while many of our shows are a fun behind-the-scenes look at our community, our lore, or our programming, Around the Verse is your place for the latest development updates each and every week.
Then on this Friday, end the week with Tylers and I on another edition of Happy Hour, where we take an hour at the end of our week to sit back and hang out with the Star Citizen community and developers.
Additionally, this Friday will also see the launch of our first concept sale of 2017, the Anvil Hurricane. Check back on Friday for the official reveal, and the subsequent Q&A thread on Spectrum.
With that, we’ll see you in the ‘Verse!
Jared Huckaby
“Disco Lando”
Community Manager
Source: https://robertsspaceindustries.com/comm-link/citizens/15752-This-Week-In-Star-Citizen


DESIGN: THE MINING OCCUPATION
Sic itur ad astra.
by Tony Zurovec, Director, Persistent Universe

Star Citizen’s ultimate objective is to present players with a vast, incredibly detailed universe where everyone can forge their own unique path through the stars. To that end, we’re going to great lengths to ensure that – whatever your interest – there’s an enormous amount of things for you to do and obstacles to overcome.

Star Citizen will support a diverse set of occupations, each with its own unique set of challenges and rewards. However, there is no artificial concept of a character having to select a specific profession or character progression based upon gradually incrementing numeric attributes. The only thing that dictates your success or failure at a given endeavor are the actual capabilities of you and your companions and the equipment you bring to bear.

The first of several occupations we’ll be aiming to detail over the ensuing months is mining. In many ways, it is representative of the basic design goals for all of the occupations within Star Citizen.
Mining presents players with a variety of challenges requiring skill and intelligence, whereas mindless repetition of a task and idle drudgery are explicitly avoided. There are no aspects of mining that allow a player to simply press a button and wait without concern for a result, or that require players to perform an action repeatedly without some element of thought and/or dexterity coming into play.
Ample amounts of dangerous situations are afforded, despite the fact that combat isn’t inherent in any fundamental aspect of the effort. The most valuable materials will often reside deep within a dense field, the result of less experienced pilots being unable to extricate them without suffering serious damage to their ship. Compressed pockets of gas, volatile materials that can explode in the presence of excessive energy (which is required in some capacity in order to liberate the ore from its parent asteroid), and elements that can explode when subjected to seismic vibrations as caused by repeated fragmentation operations all present their own unique types of jeopardy. While most miners will seek to actively avoid armed conflict, the reality is that any ship carrying a cargo of valuable ore will present a tempting target to less scrupulous types, rewarding those players that formulate contingency plans in advance, whether that be the hiring of an NPC crew member extremely talented with a defense turret, or investing a portion of the expected profits into hiring an armed escort or two.
Finally, multiple roles of substance are presented, each of which is referred to as a specialist. Every role can occupy the full attention of a player and present sufficient challenge to keep them engaged, or assigned to an NPC whose skills are commensurate with their monthly cost.

The Trade and Development Division

A trip to the local Trade and Development Division – the TDD – is often the first step on a prospective miner’s list. The TDD serves as a marketplace for the various commodities and other products available at a given location, and as such gives a good sense of what’s in demand and therefore which materials warrant the most attention in terms of obtaining the most attractive profit margins.
FREELANCE MINING VERSUS WORKING AS AN AGENT

When deciding upon a course of action, every miner has two basic options – working freelance or acting as an agent in the employ of another entity. Freelance miners elect which materials they want to procure and, after retrieval, set out to find the optimal trading port at which to unload them. While potentially the most lucrative, this approach exposes miners to the vagaries of the market, and if demand wanes during the acquisition of the materials the price eventually obtained might be insufficient to have warranted the effort and expense endured, especially if significant expenses were suffered in the form of costly NPC crew members having been utilized, fuel having been expended, or damage to the ship having occurred.
Miners working under contract for another entity remove most of the risk from their ledger, but in so doing often have to give up a significant portion of their cargo’s value in exchange for the benefit locking in a fixed price. Further, they risk a hit to their reputation if they are unable to procure the promised materials within the specified timeframe. The information gleaned from the TDD is of significant benefit in ascertaining whether the discount being offered is warranted by the security of a guaranteed contract.

FINDING A SUITABLE ASTEROID FIELD

Once a basic mining path – freelance or contract – has been decided upon a player must put some thought into how they wish to locate the sought-after materials. Asteroid fields containing ore of varying purity levels litter most star systems, but prior to a miner engaging their quantum drive and making haste to begin extracting value from the environment, they must gain knowledge of those fields.
To this end, every solar system contains a variety of information considered public knowledge, including the location of major asteroid fields. The entry-level miner often begins their career via heading towards such well-known sites, but as would be expected the most valuable materials in such fields have typically long since been extracted. The remaining ore of value is often spread so thinly throughout a vast field that its retrieval requires more time and effort than more advanced miners are willing to endure. Valuable new fields are occasionally located and made known to the public, often resulting in a dramatic increase in mining activity…and soon thereafter a drop in prices on those materials contained in ample quantity within the field as players rush to exploit the freely available resource.

Alternatively, miners may elect to employ the services of an information broker who, for a price, will offer the locations of a variety of smaller fields unknown to the public. While more reputable brokers will truthfully report the type and quantity of materials to be found within a particular field, there are some who have been known to exaggerate the assets contained within a field whose location they are seeking to sell.
The last and most time-consuming option – but also potentially the most lucrative for those able to master another discipline – in terms of finding an asteroid field to exploit is to simply act as a Pioneer and find your own. The Pioneer occupation specializes in the utilization of long range scanners and telemetry probes to scan huge swaths of space and find anomalies that warrant further investigation, with the end result that some turn out to be small fields of asteroids, occasionally with an attractive mix of valuable materials embedded within them. When acting in such capacity on your own – and not as an agent in the employ of another entity – the discovery of something remains known only to you. In such cases, you may elect to sell such information to a broker – with the price being dictated by the type and quantity of materials within the field, as well as the current market rates – who would then offer that information to others.

This last option – finding your own asteroid fields – has one variation that we expect to see widely utilized. Organizations may automatically share private discoveries amongst themselves, such that finding an asteroid field – or a derelict spaceship that could be salvaged, or astronomical phenomena that might be studied by an aspiring scientist, and other such things – would result in its location immediately becoming known to others within that organization but remaining hidden from the rest of the public. Thus, we expect that many organizations will wind up having a very vertically oriented and complementary set of occupations represented within its ranks, such that it can effectively cut out the middle man in many wealth-generating transactions and retain more value for itself and its constituents.

THE ORION

The extraction of ore from huge asteroids requires a very specialized type of ship. The first such ship to be offered to the community – via a concept sale starting today – is the Roberts Space Industries’ Orion. It allows individuals to directly compete with the major corporations that previously controlled the space-based mining industry. It’s a huge ship, measuring 170 meters in length, and containing a variety of storage containers capable of holding 16,288 standard cargo units of ore.

MINING SPECIALISTS

The mining occupation supports a variety of dedicated specialists, each of which has a critical role to play in the effort. As previously noted, one of the basic objectives in the design of the various occupations is breaking down large, complicated endeavors into a number of smaller jobs, each of which can test a dedicated player’s mettle in unique and interesting ways. This encourages but does not force players to act in concert with one another to accomplish larger tasks, as you’ll always have the option of simply doing it all yourself – however inefficient that might be – or, more likely, simply hiring NPC crew members to work alongside you. There’s a lot of thought and effort going into the hiring, evolution, simulation of motivations, and evaluation of such NPC crew members, but that’s a topic best left for another discussion.
Pilot

The pilot, of course, navigates the ship. While this sounds straightforward, in practice it is often challenging as impacting an asteroid can seriously damage a player’s ship, and the asteroids with the most attractive resource compositions are often deep within a concentrated field. Pilots make the final call as to which individual asteroid warrants the most immediate attention, often choosing from an array of possible targets identified via the scanning process. They also determine whether to remain in a fixed position around an asteroid throughout the excavation process or to adopt a more active role, gradually rotating around a selected asteroid and thus giving the beam operator a better opportunity to find and extract valuable pockets of buried ore. Many asteroids are filled with dangerous materials that, under the right conditions, can blow the asteroid to pieces, increasing the value of a good pilot that can quickly navigate a ship to a safe distance even when the warning time is minimal.
Scan operator

The scan operator is responsible for injecting remote material analysis packages (RMAPs) into nearby asteroids that, upon success, immediately begin sending telemetry data back to the pilot and scan operator informing them as to the asteroid’s precise material composition. Depending upon the ship and its associated hardware, anywhere from several dozen to hundreds of RMAP-equipped manually guided missiles may reside upon a mining vessel.

Upon selection of an asteroid, the center of mass is automatically calculated and the scan operator begins the process of gradually scanning for a suitable RMAP insertion point. This is a multi-faceted process involving a search for a section of surface geometry oriented such that its perpendicular traverses the center of mass or somewhere close to it. The operator receives feedback on the angular difference, but it’s ultimately their call as to whether a given site is good enough or not.

Once an insertion site has been selected, the location and optimal injection orientation are displayed, and the scan operator may launch an RMAP-equipped missile. The missile’s thrust and guidance system are manually controlled, with the objective being to impact the asteroid at the precise point and with the exact orientation dictated via the previous step. The distance from the computer-specified injection position, deviation from the optimal angle, base material of the asteroid, and final impact velocity ultimately determine whether an injection is successful or not.
One interesting aspect of this particular effort is that the confidence of the scan operator plays a significant role. The more optimal the initial insertion point selected – which typically takes more time to achieve – the larger the error can be in the subsequent missile guidance stage and still achieve a successful insertion. More skilled operators, therefore, will often be willing to accept even a mediocre insertion site so that they may quickly proceed to the next stage, confident in their ability to hit the precise location at the specified speed and angle such that they’ll still be able to achieve success.
Beam operator

The beam operator is typically the second-in-command of a mining expedition. They are responsible for wielding the multi-megawatt mining beam generators affixed to one or more robotic arms near the front of the ship that fracture asteroids into digestible chunks. The beam operator has direct control over the output wattage, and is thus able to precisely control how much energy to dispense into a given area of an asteroid. This is critically important, as the injection of surplus energy into a volatile material can cause an explosive chain reaction to occur, with the total destructive force ultimately determined by the type and amount of reacting material. The beam equivalent of a sledgehammer, therefore, can be used to quickly excavate large quantities of inert materials, but a lower-wattage scalpel will be necessary when attempting to safely extricate those that may react violently in the presence of sufficient energy.

The Exothermic Reaction Detector is a status display on the beam operator’s control panel that detects the production of excess energy indicative of the fact that the mining beam is causing a chain reaction in some portion of the materials in close proximity to the beam. This information is presented to the operator in the form of a vertical bar graph plotted over time showing the probability per second of such a reaction growing out of control and consuming – often in a powerful burst of energy that can send huge, dangerous shards of the asteroid flying towards the player’s ship – all of the material in the nearby area.

Exothermic Reaction Detector


Every minable material has its own unique set of parameters dictating how much energy a given quantity can absorb, how quickly it can dissipate energy, how easily it can transfer excess energy to surrounding materials, its probability of fragmentation as energy levels reach critical levels, and numerous other things.
The average size of the fragments carved from an asteroid as the result of a mining beam being utilized, then, depend upon the amount of wattage the beam is injecting into the body, as well as the type of materials into which the energy is being directed.
As fragments are torn asunder from the parent body, they generate seismic tremors that resonate throughout the asteroid and only gradually dissipate. Some volatile materials are sensitive to such vibrations, and as such minimizing the magnitude of any such tremors is often of considerable concern. This is complicated, however, by the fact that such tremors are modeled independently of one another, with the sum total displacement caused by the superposition of the waves constantly being applied against the various materials within the asteroid. Thus, even a series of small tremors can present a serious threat depending upon how the waves interfere with one another.

Laser Seismometer

The Laser Seismometer shows each individual tremor within an asteroid, as well as the superposition of the various waves. It also shows the vibrational thresholds for any seismically sensitive materials contained within the asteroid, assuming that an RMAP has been successfully injected. Explosions that occur as the result of a seismic event are often considerably more dangerous than chain reactions that consume a quantity of material in a localized area because they will cause all such material within the entire asteroid to detonate, with the end result often being the complete destruction of the asteroid, and a pronounced danger to any mining ship unfortunate enough to be in close proximity at the time. Fortunately, such events are often telegraphed in advance via seismic activity growing progressively more erratic and tiny pockets of material prematurely detonating and causing the ejection of small sections of the asteroid into space.

Highly compressed pockets of gas buried within an asteroid present another distinct danger to a mining operation. Exposure of even a small portion of a gas pocket to the vacuum of space results in an immediate explosive decompression that can splinter nearby sections of the asteroid, send astronauts hurtling through space, and generate considerable seismic turbulence.

Analytical Materials Processor

The mining beam is equipped with a high-energy scanning probe called the Analytical Materials Processor that provides constant feedback as to what type of materials lie beneath the surface – within range of the probe – in the specified direction. Each material identified is presented on a horizontal bar graph replete with information regarding the depth at which it can be found and the approximate quantity.

Cargo operator

The cargo operator utilizes a console on the bridge of the ship that allows them to monitor a camera mounted within the forward-facing input port. From that vantage point the cargo operator can view the impact area of the mining beam, as well as the various asteroid fragments that are broken apart from the parent body and ejected out into space. The input port contains a powerful crusher that quickly reduces any incoming asteroid fragments to rubble and stores them in attached cargo modules for transport or, on ships with an integrated refinery, subsequent processing into their purified elemental forms.
The cargo operator directs a targeting cursor towards fragments of interest, with an integrated Fragment Scanner – similar to the Analytical Materials Processor utilized by the beam operator – providing immediate feedback in regard to the fragment’s precise composition. In this manner, the operator is able to get a quick sense as to the relative value of the fragment, and whether it is worth attempting to guide it into the input port, or whether it contains so little of value that it’s best avoided so as to preserve precious cargo space or time-consuming refining effort. The Fragment Scanner also displays the object’s mass, trajectory, and velocity.
The cargo operator controls attractor and repulsor beam generators typically mounted just within or outside the input port, and the magnitude of the force generated by each can be precisely controlled so as to allow for intricate modification and control of a fragment’s trajectory. The cargo operator’s display allows for a variable magnification zoom, which is necessary since attractive and repulsive forces are applied at the precise location denoted by the target cursor. Application of force to a fragment’s extremity, then, will typically result in generating a rotation on the object rather than any significant change in its direction. Thus, considerable skill – including the ability to quickly estimate an object’s approximate center of mass – is required in order to efficiently apply forces and guide fragments along the desired path.

Refinery operator

The position of refinery operator only exists on mining ships that contain an integrated refinery. Refineries allow raw ore to be gradually converted into their purified component forms, with the undesirable elements being ejected back out into space in the form of dust. Purified materials consume a small fraction of the storage space of their unrefined counterparts, which is of particular concern when dealing with low quality asteroid fields that possess valuable elements only in a highly diffused form, or when attempting to minimize the number of return trips back to a trading or storage facility. The refinery operator controls the routing of ore to a variety of specialized processing units, each of which has a different role to play in the separation of one material from another. Operator errors in the refinement process can cause sensitive equipment to fail, stalling the conversion process and costing valuable time until the affected item is replaced, typically with a surplus part stored in the ship’s inventory.
All of the aforementioned specialist positions may be helmed by either a player or an NPC, with more experienced NPCs performing their duties in superior fashion, but usually at the expense of demanding a higher monthly salary.

Selling Your Cargo

The final step in the mining process is converting your meticulously collected ore or refined materials into payment for your efforts.
If you accepted a job, you’ll want to return to the agent that hired you and complete the transaction, resulting in your account being credited for the promised amount and a bump in your reputation for successfully completing the task. The agent will only purchase the specific type and quantity of materials that you promised to deliver, though, so you’ll likely want to head to the local TDD to convert any surplus materials into credits.
For players that elected to operate as freelance miners, the path is often a bit less clear. Different TDDs at different landing zones may offer dramatically different prices, so you’ll often want to do a bit of due diligence and ensure that you’re not leaving any money on the table by quickly accepting whatever’s being offered at the closest landing zone. The really significant scores, though, are often made by extracting a common material of limited value in one star system, and then transporting it to another where it’s in shortly supply and the prices are much higher. It’s your choice as to whether you want to operate exclusively as a miner, or do double duty as a transport freighter by lugging your own valuable cargo across the galaxy, and whether the risks you’ll face in that endeavor – as you get ever closer to an area where your material is highly valued, you’ll become a much more tempting target – are justified by the richer potential payday.

One last option that some miners might wish to undertake is related to speculation. If you’re inclined to gamble, some landing zones will offer storage facilities that you can purchase on a monthly basis. Rather than selling your cargo immediately, you might wish to hold on to it, with the hope or expectation that – perhaps as a result of actions you’re planning to initiate with the aid of your organization – prices might rise significantly in the near future.

“Ultimately, that’s what Star Citizen is all about – every player making their own unique decisions as to how they want to proceed at every step of the way.”
Source: https://www.robertsspaceindustries.com/comm-link/transmission/14522-Star-Citizen-Careers-Mining


P.D.- Sorry Zetta didn't saw your post :(, you beat me this time!

Rolan, did they forget to change the date on that mining article? It says Feb 21st, 2015.

UPDATE: It's an old article. Are you guys celebrating the 2yr anniversary of mining theory-crafting?
 
Last edited:
This Week in Star Citizen
February 20th, 2017
GREETINGS CITIZENS

We had an eventful last week in Star Citizen.
On Tuesday, we launched our first Valentine’s Day sale. It was a fun way to bring some limited time ships back to the fold, and it looks like many of you took the opportunity to pick up some Origin 85x, Starfarer Gemini, a variety of Vanguards and more. As always, we appreciate your continued support of Star Citizen with your pledge dollars. You make everything we do possible.
Thursday saw an incredibly detailed look at the new Multi-Region Server support in Around the Verse that launched with Alpha 2.6.1. I’ve never seen a segment like it from another game company, and being able to share things like that is one of the many things that set’s Star Citizen apart from other crowdfunded games. ATV also had our first look at the MISC Prospector live in engine, and I speak for myself personally when I say the ship team here continues to impress me each and every month. I only saw it a couple hours before you did, and it was thrilling to see.
Friday saw the launch of our new communications platform Spectrum 0.3.0 to our LIVE testing environment. I won’t bore you with too many details with that, as we already have posts where you can learn all about our newest offering in our post here as well as the FAQ.
Also on Friday we published to our LIVE testing environment Alpha 2.6.1 with the aforementioned Multi-Region Server Support. You can find the post with all those details here.
Whew, that was a bit of a recap, but we had a lot of stuff going on last week. Here’s what’s going down This Week in Star Citizen.
Right now there are two questions threads for Subscribers-Only up on Spectrum. The first thread is for the upcoming February Subscribers Town Hall that will air next week. The subject of this Town Hall is Flight Balance changes, and our special guests will be Lead Tech Designer John Crewe and Ship Balance Designer Andrew Nicholson. Remember that Spectrum lets you upvote which questions you want to see answered, and will influence which questions get picked for the show.
In addition, there is a second thread for the next 10 for the Chairman staring Chris Roberts and Tony Zurovec, where they’ll be answering your questions about professions in Alpha 3.0, with a special emphasis on Cargo and Mining. Don’t forget that in addition to adding your questions, Subscribers can also vote on the ones they want to see answered most.
Monday’s latest episode of Citizens of the Stars includes Quantum Questions with Will Weissbaum, where he answers questions about our next concept ship, questgivers in Alpha 3.0, and which lore characters you can already read about make appearances in Squadron 42. It also sees Tyler Witkin introduce our third Community Manager, Tyler Nolin. I know… I KNOW… Two Tylers… I’m doomed.
Wednesday and Thursday this week bring another edition of Loremaker’s Guide and Around the Verse, respectively. Remember, that while many of our shows are a fun behind-the-scenes look at our community, our lore, or our programming, Around the Verse is your place for the latest development updates each and every week.
Then on this Friday, end the week with Tylers and I on another edition of Happy Hour, where we take an hour at the end of our week to sit back and hang out with the Star Citizen community and developers.
Additionally, this Friday will also see the launch of our first concept sale of 2017, the Anvil Hurricane. Check back on Friday for the official reveal, and the subsequent Q&A thread on Spectrum.
With that, we’ll see you in the ‘Verse!
Jared Huckaby
“Disco Lando”
Community Manager
Source: https://robertsspaceindustries.com/comm-link/citizens/15752-This-Week-In-Star-Citizen


DESIGN: THE MINING OCCUPATION
Sic itur ad astra.
by Tony Zurovec, Director, Persistent Universe

Star Citizen’s ultimate objective is to present players with a vast, incredibly detailed universe where everyone can forge their own unique path through the stars. To that end, we’re going to great lengths to ensure that – whatever your interest – there’s an enormous amount of things for you to do and obstacles to overcome.

Star Citizen will support a diverse set of occupations, each with its own unique set of challenges and rewards. However, there is no artificial concept of a character having to select a specific profession or character progression based upon gradually incrementing numeric attributes. The only thing that dictates your success or failure at a given endeavor are the actual capabilities of you and your companions and the equipment you bring to bear.

The first of several occupations we’ll be aiming to detail over the ensuing months is mining. In many ways, it is representative of the basic design goals for all of the occupations within Star Citizen.
Mining presents players with a variety of challenges requiring skill and intelligence, whereas mindless repetition of a task and idle drudgery are explicitly avoided. There are no aspects of mining that allow a player to simply press a button and wait without concern for a result, or that require players to perform an action repeatedly without some element of thought and/or dexterity coming into play.
Ample amounts of dangerous situations are afforded, despite the fact that combat isn’t inherent in any fundamental aspect of the effort. The most valuable materials will often reside deep within a dense field, the result of less experienced pilots being unable to extricate them without suffering serious damage to their ship. Compressed pockets of gas, volatile materials that can explode in the presence of excessive energy (which is required in some capacity in order to liberate the ore from its parent asteroid), and elements that can explode when subjected to seismic vibrations as caused by repeated fragmentation operations all present their own unique types of jeopardy. While most miners will seek to actively avoid armed conflict, the reality is that any ship carrying a cargo of valuable ore will present a tempting target to less scrupulous types, rewarding those players that formulate contingency plans in advance, whether that be the hiring of an NPC crew member extremely talented with a defense turret, or investing a portion of the expected profits into hiring an armed escort or two.
Finally, multiple roles of substance are presented, each of which is referred to as a specialist. Every role can occupy the full attention of a player and present sufficient challenge to keep them engaged, or assigned to an NPC whose skills are commensurate with their monthly cost.

The Trade and Development Division

A trip to the local Trade and Development Division – the TDD – is often the first step on a prospective miner’s list. The TDD serves as a marketplace for the various commodities and other products available at a given location, and as such gives a good sense of what’s in demand and therefore which materials warrant the most attention in terms of obtaining the most attractive profit margins.
FREELANCE MINING VERSUS WORKING AS AN AGENT

When deciding upon a course of action, every miner has two basic options – working freelance or acting as an agent in the employ of another entity. Freelance miners elect which materials they want to procure and, after retrieval, set out to find the optimal trading port at which to unload them. While potentially the most lucrative, this approach exposes miners to the vagaries of the market, and if demand wanes during the acquisition of the materials the price eventually obtained might be insufficient to have warranted the effort and expense endured, especially if significant expenses were suffered in the form of costly NPC crew members having been utilized, fuel having been expended, or damage to the ship having occurred.
Miners working under contract for another entity remove most of the risk from their ledger, but in so doing often have to give up a significant portion of their cargo’s value in exchange for the benefit locking in a fixed price. Further, they risk a hit to their reputation if they are unable to procure the promised materials within the specified timeframe. The information gleaned from the TDD is of significant benefit in ascertaining whether the discount being offered is warranted by the security of a guaranteed contract.

FINDING A SUITABLE ASTEROID FIELD

Once a basic mining path – freelance or contract – has been decided upon a player must put some thought into how they wish to locate the sought-after materials. Asteroid fields containing ore of varying purity levels litter most star systems, but prior to a miner engaging their quantum drive and making haste to begin extracting value from the environment, they must gain knowledge of those fields.
To this end, every solar system contains a variety of information considered public knowledge, including the location of major asteroid fields. The entry-level miner often begins their career via heading towards such well-known sites, but as would be expected the most valuable materials in such fields have typically long since been extracted. The remaining ore of value is often spread so thinly throughout a vast field that its retrieval requires more time and effort than more advanced miners are willing to endure. Valuable new fields are occasionally located and made known to the public, often resulting in a dramatic increase in mining activity…and soon thereafter a drop in prices on those materials contained in ample quantity within the field as players rush to exploit the freely available resource.

Alternatively, miners may elect to employ the services of an information broker who, for a price, will offer the locations of a variety of smaller fields unknown to the public. While more reputable brokers will truthfully report the type and quantity of materials to be found within a particular field, there are some who have been known to exaggerate the assets contained within a field whose location they are seeking to sell.
The last and most time-consuming option – but also potentially the most lucrative for those able to master another discipline – in terms of finding an asteroid field to exploit is to simply act as a Pioneer and find your own. The Pioneer occupation specializes in the utilization of long range scanners and telemetry probes to scan huge swaths of space and find anomalies that warrant further investigation, with the end result that some turn out to be small fields of asteroids, occasionally with an attractive mix of valuable materials embedded within them. When acting in such capacity on your own – and not as an agent in the employ of another entity – the discovery of something remains known only to you. In such cases, you may elect to sell such information to a broker – with the price being dictated by the type and quantity of materials within the field, as well as the current market rates – who would then offer that information to others.

This last option – finding your own asteroid fields – has one variation that we expect to see widely utilized. Organizations may automatically share private discoveries amongst themselves, such that finding an asteroid field – or a derelict spaceship that could be salvaged, or astronomical phenomena that might be studied by an aspiring scientist, and other such things – would result in its location immediately becoming known to others within that organization but remaining hidden from the rest of the public. Thus, we expect that many organizations will wind up having a very vertically oriented and complementary set of occupations represented within its ranks, such that it can effectively cut out the middle man in many wealth-generating transactions and retain more value for itself and its constituents.

THE ORION

The extraction of ore from huge asteroids requires a very specialized type of ship. The first such ship to be offered to the community – via a concept sale starting today – is the Roberts Space Industries’ Orion. It allows individuals to directly compete with the major corporations that previously controlled the space-based mining industry. It’s a huge ship, measuring 170 meters in length, and containing a variety of storage containers capable of holding 16,288 standard cargo units of ore.

MINING SPECIALISTS

The mining occupation supports a variety of dedicated specialists, each of which has a critical role to play in the effort. As previously noted, one of the basic objectives in the design of the various occupations is breaking down large, complicated endeavors into a number of smaller jobs, each of which can test a dedicated player’s mettle in unique and interesting ways. This encourages but does not force players to act in concert with one another to accomplish larger tasks, as you’ll always have the option of simply doing it all yourself – however inefficient that might be – or, more likely, simply hiring NPC crew members to work alongside you. There’s a lot of thought and effort going into the hiring, evolution, simulation of motivations, and evaluation of such NPC crew members, but that’s a topic best left for another discussion.
Pilot

The pilot, of course, navigates the ship. While this sounds straightforward, in practice it is often challenging as impacting an asteroid can seriously damage a player’s ship, and the asteroids with the most attractive resource compositions are often deep within a concentrated field. Pilots make the final call as to which individual asteroid warrants the most immediate attention, often choosing from an array of possible targets identified via the scanning process. They also determine whether to remain in a fixed position around an asteroid throughout the excavation process or to adopt a more active role, gradually rotating around a selected asteroid and thus giving the beam operator a better opportunity to find and extract valuable pockets of buried ore. Many asteroids are filled with dangerous materials that, under the right conditions, can blow the asteroid to pieces, increasing the value of a good pilot that can quickly navigate a ship to a safe distance even when the warning time is minimal.
Scan operator

The scan operator is responsible for injecting remote material analysis packages (RMAPs) into nearby asteroids that, upon success, immediately begin sending telemetry data back to the pilot and scan operator informing them as to the asteroid’s precise material composition. Depending upon the ship and its associated hardware, anywhere from several dozen to hundreds of RMAP-equipped manually guided missiles may reside upon a mining vessel.

Upon selection of an asteroid, the center of mass is automatically calculated and the scan operator begins the process of gradually scanning for a suitable RMAP insertion point. This is a multi-faceted process involving a search for a section of surface geometry oriented such that its perpendicular traverses the center of mass or somewhere close to it. The operator receives feedback on the angular difference, but it’s ultimately their call as to whether a given site is good enough or not.

Once an insertion site has been selected, the location and optimal injection orientation are displayed, and the scan operator may launch an RMAP-equipped missile. The missile’s thrust and guidance system are manually controlled, with the objective being to impact the asteroid at the precise point and with the exact orientation dictated via the previous step. The distance from the computer-specified injection position, deviation from the optimal angle, base material of the asteroid, and final impact velocity ultimately determine whether an injection is successful or not.
One interesting aspect of this particular effort is that the confidence of the scan operator plays a significant role. The more optimal the initial insertion point selected – which typically takes more time to achieve – the larger the error can be in the subsequent missile guidance stage and still achieve a successful insertion. More skilled operators, therefore, will often be willing to accept even a mediocre insertion site so that they may quickly proceed to the next stage, confident in their ability to hit the precise location at the specified speed and angle such that they’ll still be able to achieve success.
Beam operator

The beam operator is typically the second-in-command of a mining expedition. They are responsible for wielding the multi-megawatt mining beam generators affixed to one or more robotic arms near the front of the ship that fracture asteroids into digestible chunks. The beam operator has direct control over the output wattage, and is thus able to precisely control how much energy to dispense into a given area of an asteroid. This is critically important, as the injection of surplus energy into a volatile material can cause an explosive chain reaction to occur, with the total destructive force ultimately determined by the type and amount of reacting material. The beam equivalent of a sledgehammer, therefore, can be used to quickly excavate large quantities of inert materials, but a lower-wattage scalpel will be necessary when attempting to safely extricate those that may react violently in the presence of sufficient energy.

The Exothermic Reaction Detector is a status display on the beam operator’s control panel that detects the production of excess energy indicative of the fact that the mining beam is causing a chain reaction in some portion of the materials in close proximity to the beam. This information is presented to the operator in the form of a vertical bar graph plotted over time showing the probability per second of such a reaction growing out of control and consuming – often in a powerful burst of energy that can send huge, dangerous shards of the asteroid flying towards the player’s ship – all of the material in the nearby area.

Exothermic Reaction Detector


Every minable material has its own unique set of parameters dictating how much energy a given quantity can absorb, how quickly it can dissipate energy, how easily it can transfer excess energy to surrounding materials, its probability of fragmentation as energy levels reach critical levels, and numerous other things.
The average size of the fragments carved from an asteroid as the result of a mining beam being utilized, then, depend upon the amount of wattage the beam is injecting into the body, as well as the type of materials into which the energy is being directed.
As fragments are torn asunder from the parent body, they generate seismic tremors that resonate throughout the asteroid and only gradually dissipate. Some volatile materials are sensitive to such vibrations, and as such minimizing the magnitude of any such tremors is often of considerable concern. This is complicated, however, by the fact that such tremors are modeled independently of one another, with the sum total displacement caused by the superposition of the waves constantly being applied against the various materials within the asteroid. Thus, even a series of small tremors can present a serious threat depending upon how the waves interfere with one another.

Laser Seismometer

The Laser Seismometer shows each individual tremor within an asteroid, as well as the superposition of the various waves. It also shows the vibrational thresholds for any seismically sensitive materials contained within the asteroid, assuming that an RMAP has been successfully injected. Explosions that occur as the result of a seismic event are often considerably more dangerous than chain reactions that consume a quantity of material in a localized area because they will cause all such material within the entire asteroid to detonate, with the end result often being the complete destruction of the asteroid, and a pronounced danger to any mining ship unfortunate enough to be in close proximity at the time. Fortunately, such events are often telegraphed in advance via seismic activity growing progressively more erratic and tiny pockets of material prematurely detonating and causing the ejection of small sections of the asteroid into space.

Highly compressed pockets of gas buried within an asteroid present another distinct danger to a mining operation. Exposure of even a small portion of a gas pocket to the vacuum of space results in an immediate explosive decompression that can splinter nearby sections of the asteroid, send astronauts hurtling through space, and generate considerable seismic turbulence.

Analytical Materials Processor

The mining beam is equipped with a high-energy scanning probe called the Analytical Materials Processor that provides constant feedback as to what type of materials lie beneath the surface – within range of the probe – in the specified direction. Each material identified is presented on a horizontal bar graph replete with information regarding the depth at which it can be found and the approximate quantity.

Cargo operator

The cargo operator utilizes a console on the bridge of the ship that allows them to monitor a camera mounted within the forward-facing input port. From that vantage point the cargo operator can view the impact area of the mining beam, as well as the various asteroid fragments that are broken apart from the parent body and ejected out into space. The input port contains a powerful crusher that quickly reduces any incoming asteroid fragments to rubble and stores them in attached cargo modules for transport or, on ships with an integrated refinery, subsequent processing into their purified elemental forms.
The cargo operator directs a targeting cursor towards fragments of interest, with an integrated Fragment Scanner – similar to the Analytical Materials Processor utilized by the beam operator – providing immediate feedback in regard to the fragment’s precise composition. In this manner, the operator is able to get a quick sense as to the relative value of the fragment, and whether it is worth attempting to guide it into the input port, or whether it contains so little of value that it’s best avoided so as to preserve precious cargo space or time-consuming refining effort. The Fragment Scanner also displays the object’s mass, trajectory, and velocity.
The cargo operator controls attractor and repulsor beam generators typically mounted just within or outside the input port, and the magnitude of the force generated by each can be precisely controlled so as to allow for intricate modification and control of a fragment’s trajectory. The cargo operator’s display allows for a variable magnification zoom, which is necessary since attractive and repulsive forces are applied at the precise location denoted by the target cursor. Application of force to a fragment’s extremity, then, will typically result in generating a rotation on the object rather than any significant change in its direction. Thus, considerable skill – including the ability to quickly estimate an object’s approximate center of mass – is required in order to efficiently apply forces and guide fragments along the desired path.

Refinery operator

The position of refinery operator only exists on mining ships that contain an integrated refinery. Refineries allow raw ore to be gradually converted into their purified component forms, with the undesirable elements being ejected back out into space in the form of dust. Purified materials consume a small fraction of the storage space of their unrefined counterparts, which is of particular concern when dealing with low quality asteroid fields that possess valuable elements only in a highly diffused form, or when attempting to minimize the number of return trips back to a trading or storage facility. The refinery operator controls the routing of ore to a variety of specialized processing units, each of which has a different role to play in the separation of one material from another. Operator errors in the refinement process can cause sensitive equipment to fail, stalling the conversion process and costing valuable time until the affected item is replaced, typically with a surplus part stored in the ship’s inventory.
All of the aforementioned specialist positions may be helmed by either a player or an NPC, with more experienced NPCs performing their duties in superior fashion, but usually at the expense of demanding a higher monthly salary.

Selling Your Cargo

The final step in the mining process is converting your meticulously collected ore or refined materials into payment for your efforts.
If you accepted a job, you’ll want to return to the agent that hired you and complete the transaction, resulting in your account being credited for the promised amount and a bump in your reputation for successfully completing the task. The agent will only purchase the specific type and quantity of materials that you promised to deliver, though, so you’ll likely want to head to the local TDD to convert any surplus materials into credits.
For players that elected to operate as freelance miners, the path is often a bit less clear. Different TDDs at different landing zones may offer dramatically different prices, so you’ll often want to do a bit of due diligence and ensure that you’re not leaving any money on the table by quickly accepting whatever’s being offered at the closest landing zone. The really significant scores, though, are often made by extracting a common material of limited value in one star system, and then transporting it to another where it’s in shortly supply and the prices are much higher. It’s your choice as to whether you want to operate exclusively as a miner, or do double duty as a transport freighter by lugging your own valuable cargo across the galaxy, and whether the risks you’ll face in that endeavor – as you get ever closer to an area where your material is highly valued, you’ll become a much more tempting target – are justified by the richer potential payday.

One last option that some miners might wish to undertake is related to speculation. If you’re inclined to gamble, some landing zones will offer storage facilities that you can purchase on a monthly basis. Rather than selling your cargo immediately, you might wish to hold on to it, with the hope or expectation that – perhaps as a result of actions you’re planning to initiate with the aid of your organization – prices might rise significantly in the near future.

“Ultimately, that’s what Star Citizen is all about – every player making their own unique decisions as to how they want to proceed at every step of the way.”
Source: https://www.robertsspaceindustries.com/comm-link/transmission/14522-Star-Citizen-Careers-Mining


P.D.- Sorry Zetta didn't saw your post :(, you beat me this time!

pretty interesting post.
1) they are still using concept art instead of showing what they have working on internal build (still mining being ahead of schedule is only agent leak and this puts that to doubt)

2)the multi crew aspect. At all points of mining operation there is only 1 guy working.
first guy selects asteroid begins idling
second guy to scan the asteroid after its done he too will have nothing to do
third guy operates beam while he doesn't get to idle. during asteroid selection he has nothing to do.
fourth guy plays asteroids mini-game where he needs to select the most valuable chunks flying off the asteroid again he has nothing to do while asteroid selection is on process
fifth guy gets to operate refinery. sliding slides around, but dont worry npc can do that.

3)asteroids can blow up during mining operation?.
Thats going to limit the amount of unique asteroids in the zone,
if its handcrafted ship style break up of asteroid
or forces CIG to implement voxel based asteroid system.
 

dsmart

Banned
pretty interesting post.
1) they are still using concept art instead of showing what they have working on internal build (still mining being ahead of schedule is only agent leak and this puts that to doubt)

2)the multi crew aspect. At all points of mining operation there is only 1 guy working.
first guy selects asteroid begins idling
second guy to scan the asteroid after its done he too will have nothing to do
third guy operates beam while he doesn't get to idle. during asteroid selection he has nothing to do.
fourth guy plays asteroids mini-game where he needs to select the most valuable chunks flying off the asteroid again he has nothing to do while asteroid selection is on process
fifth guy gets to operate refinery. sliding slides around, but dont worry npc can do that.

3)asteroids can blow up during mining operation?.
Thats going to limit the amount of unique asteroids in the zone,
if its handcrafted ship style break up of asteroid
or forces CIG to implement voxel based asteroid system.

You did notice it's all from 2015, right?
 
Theory-crafting circa 2015. All obsolete by now.

- - - Updated - - -



Rolan, did they forget to change the date on that mining article? It says Feb 21st, 2015.

UPDATE: It's an old article. Are you guys celebrating the 2yr anniversary of mining theory-crafting?
Yep Reddit misled me, and I supposed Zetta too, to think it was a new one, I thought it was strange(that's not something new with CIG) but well, there it is [sad].

Sorry for the confusion guys!


Mental note -> check dates!
 
Last edited:
1) they are still using concept art instead of showing what they have working on internal build (still mining being ahead of schedule is only agent leak and this puts that to doubt)

2)the multi crew aspect. At all points of mining operation there is only 1 guy working.
first guy selects asteroid begins idling
second guy to scan the asteroid after its done he too will have nothing to do
third guy operates beam while he doesn't get to idle. during asteroid selection he has nothing to do.
fourth guy plays asteroids mini-game where he needs to select the most valuable chunks flying off the asteroid again he has nothing to do while asteroid selection is on process
fifth guy gets to operate refinery. sliding slides around, but dont worry npc can do that.

3)asteroids can blow up during mining operation?.
Thats going to limit the amount of unique asteroids in the zone,
if its handcrafted ship style break up of asteroid
or forces CIG to implement voxel based asteroid system.

4) the whole gang gets back to port after a full 8 hour shift of hard work (lol) to sell the goods and split up the profit
5) everybody starts to claim to be the most valuable member of the team and therefore should get double shares, huge fight erupts
6) mining gang splits up and every member starts his own mining operation

wait....did I just make a pro-argument for "emergant gameplay"? /gosh
 
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