We know the release date: May the 42nd (of which year, we don't know though...)
https://twitter.com/RobertsSpaceInd/status/860185035072126977
wait!!
May the 42nd doesn't Exist!
Maybe it's a subliminal message.
We know the release date: May the 42nd (of which year, we don't know though...)
https://twitter.com/RobertsSpaceInd/status/860185035072126977
wait!!
May the 42nd doesn't Exist!
Maybe it's a subliminal message.
wait!!
May the 42nd doesn't Exist!
Maybe it's a subliminal message.
Prove it. You didn't listen to John Carmack: he says building video games can be more complicated than aerospace, but doesn't make any comparisons about which is more difficult. He did remark that aerospace is bloody difficult because although the systems and subsystems are simpler, they do not behave repeatably and predictably.
This is not a matter of simple vs complex, or complicated: it's a matter of "which is harder", and there is zero evidence that computer game development is in general harder than rocket design.
Since saying this, Carmack's own space endeavor was created and then stalled and is now basically dead. Yet he keeps pushing the technical boundaries in game development.
I don't think there's a better proof of him having been wrong when he said that. In fact, I'm pretty sure that if you ask him now, he'll tell you that space is hard. Like, really hard.
Making games is easier. Carmack proved it himself![]()
When you assert that development of video games is more difficult than sending a man to the moon, I'm pretty sure the burden of proof is on you. If you can't prove it, don't assert it. e: softening that a bit, if you can't prove it, why do you speak with such authority that videogame development is harder than spaceship development?How exactly am I supposed to prove it?
His point is that, in general, a modern 3D multiplayer videogame has a lot more complex problem-solving behind it, and I happen to agree whole-heartedly.
So is sending a man to the Moon, and the workload increases accordingly because that man's life is at stake. You have not shown that video game development is harder than building spaceships, only that video game development is hard.Many systems can be made more reliable by making via redundancy, but handling all the ramifications - in terms of server performance, client performance, state synchronization and network traffic - of such a complex simulation is a staggering amount of work.
While I don't have a first-hand experience of designing a rocket, I think I can understand why he is saying that.
I for one wouldn't go anywhere near a real rocket programmed by Chris Roberts.
If only John Carmack worked at CIG.
Of course none of that explains why even the tiny portion of SC that currently exists is such a mess, when complete games are regularly delivered by other companies in less time, for less money, and to a higher standard.
I for one wouldn't go anywhere near a real rocket programmed by Chris Roberts.
Do some actual research guys.
Lolwut?invented a new type of server technology that has never been seen before,
Are these in the game or on the drawing board?planetary landings, vehicles that can be driven
It has been shown for the upcoming 3.0. Update that is scheduled to release around June 29th. They have shown it to the community on their youtube channel in the Around the Verse videos.Lolwut?
Are these in the game or on the drawing board?
Lolwut?
From 2012-2017, Star Citizen built up an entire company,
re-wrote an engine
Citation neededinvented a new type of server technology that has never been seen before,
added space legs,
Citation neededplanetary landings,
Citation needed for how they managed to add a feature already existing within CryEngine.vehicles that can be driven,
I'd be willing to give this one to you, except that it's still buggy as hell as with the rest of the project.multi-crew,
Citation needed for how they managed to add a feature already existing within CryEngine.FPS combat,
Citation needed.character customization to an insane level,
You know what else is planned to be integrated in-game? 95% of the game.and a crap ton of lore that is planned to be integrated in-game,
as above.as well as a fully fleshed out alien appearance/culture with history.
Irrelevant.Elite Dangerous from 2013-2017 has done planetary landings and shown Thargoids, along with some pretty bland "exciting" features. And also have ruined the surfaces of planets by not allowing crazy terrain formations. Do some actual research guys. SC isn't the slow project. I will say that ED has a very large galaxy, but if there's nothing to see, meh.
I'm trying to be nice so I didn't mention my lulzbucket exploded
People who mention "server technology that has never been seen before" - especially when that technology interfaces with and is utilized directly by client machines, don't seem to understand that they are never going to see anything on the back-end in the first place![]()
We'll see if people get their hands on the update in June.
We'll see when people get their hands on the update in June.
They're still building the company?
citation needed. they modified CryEngine, they didn't rewrite it.
Citation needed
Citation needed for how they managed to add a feature already existing within CryEngine.
Citation needed
Citation needed for how they managed to add a feature already existing within CryEngine.
I'd be willing to give this one to you, except that it's still buggy as hell as with the rest of the project.
Citation needed for how they managed to add a feature already existing within CryEngine.
Citation needed.
You know what else is planned to be integrated in-game? 95% of the game.
as above.
Irrelevant.