The Star Citizen Thread v5

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wait!!
May the 42nd doesn't Exist!
Maybe it's a subliminal message.

The Earth's rotation is slowing, due to tidal forces. So if you go back in time far enough, there were 42 days in May. So logically, it has already been released. All we need is an astrophysicist to tell us when...
 
Prove it. You didn't listen to John Carmack: he says building video games can be more complicated than aerospace, but doesn't make any comparisons about which is more difficult. He did remark that aerospace is bloody difficult because although the systems and subsystems are simpler, they do not behave repeatably and predictably.

This is not a matter of simple vs complex, or complicated: it's a matter of "which is harder", and there is zero evidence that computer game development is in general harder than rocket design.

How exactly am I supposed to prove it?

His point is that, in general, a modern 3D multiplayer videogame has a lot more complex problem-solving behind it, and I happen to agree whole-heartedly. Many systems can be made more reliable by making via redundancy, but handling all the ramifications - in terms of server performance, client performance, state synchronization and network traffic - of such a complex simulation is a staggering amount of work. While I don't have a first-hand experience of designing a rocket, I think I can understand why he is saying that.

- - - Updated - - -

Since saying this, Carmack's own space endeavor was created and then stalled and is now basically dead. Yet he keeps pushing the technical boundaries in game development.

I don't think there's a better proof of him having been wrong when he said that. In fact, I'm pretty sure that if you ask him now, he'll tell you that space is hard. Like, really hard.

Making games is easier. Carmack proved it himself ;)

His business is not dead because it's too hard - in fact he even won several prizes that were open to private contractors - it's dead because it's not economically viable; this is fundamentally different from saying that it's harder than video game programming.
 
If only John Carmack worked at CIG.

Of course none of that explains why even the tiny portion of SC that currently exists is such a mess, when complete games are regularly delivered by other companies in less time, for less money, and to a higher standard.

I for one wouldn't go anywhere near a real rocket programmed by Chris Roberts.
 
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How exactly am I supposed to prove it?
When you assert that development of video games is more difficult than sending a man to the moon, I'm pretty sure the burden of proof is on you. If you can't prove it, don't assert it. e: softening that a bit, if you can't prove it, why do you speak with such authority that videogame development is harder than spaceship development?

His point is that, in general, a modern 3D multiplayer videogame has a lot more complex problem-solving behind it, and I happen to agree whole-heartedly.

Where does he make this point, and on what basis do you agree with him? He does not say that there is more complex problem-solving behind making a videogame. He says that the systems and subsystems are more complex. These are not the same thing.

Many systems can be made more reliable by making via redundancy, but handling all the ramifications - in terms of server performance, client performance, state synchronization and network traffic - of such a complex simulation is a staggering amount of work.
So is sending a man to the Moon, and the workload increases accordingly because that man's life is at stake. You have not shown that video game development is harder than building spaceships, only that video game development is hard.

While I don't have a first-hand experience of designing a rocket, I think I can understand why he is saying that.

You think you can understand why he is saying something you have no experience in, and yet you agree wholeheartedly with him? Inconsistent. Again, you have not shown that video game development is harder than building spaceships, only that video game development is hard.



No one is saying that game development is easy. But also no one, except you, is saying that it's harder than building spacecraft.
 
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jcrg99

Banned
You should stop the stupid debates that are out of the subject of this thread, Let's go back to the stupid debates about Star Citizen ok?

No need to prove anything. The level of stupidity of the idea that game dev > moon rockets dev don't let the case even be opened in the court.

Because "Carmack said". Seriously... This is just stupid. Carmack says a lot of , you know. Star Citizen fans always are demonstrating why Roberts can convince them.

And for the man who brought the argument.... yes. .. game dev is hard. Not for everyone. Specially when you have people like Chris Roberts in the helm.
 
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I for one wouldn't go anywhere near a real rocket programmed by Chris Roberts.

:D

You mean like these?

1296759235_rocket-launch-fail.gif


algunas-cosas-no-salen-como-esperas.jpg
 
If only John Carmack worked at CIG.

Of course none of that explains why even the tiny portion of SC that currently exists is such a mess, when complete games are regularly delivered by other companies in less time, for less money, and to a higher standard.

I for one wouldn't go anywhere near a real rocket programmed by Chris Roberts.

It would be quite safe I reckon. It would never ever leave the refactoring of concept stage.
 
I know very little about game development, but I have been heavily involved in the development of medical software. Trust me - all software development is hard. Having to interface with analysers from 30 different manufactures and network with every GP surgery and hospital in the UK is not easy (thanks NHS). And in this case we're not allowed to have bugs in the code, 'cos they will kill people.

Game development is a walk in the park by comparison.
 

Kylby36

Banned
I saw a lot of posts about Star Citizen having a very slow development... Let's go through this. From 2012-2017, Star Citizen built up an entire company, re-wrote an engine, invented a new type of server technology that has never been seen before, added space legs, planetary landings, vehicles that can be driven, multi-crew, FPS combat, character customization to an insane level, and a crap ton of lore that is planned to be integrated in-game, as well as a fully fleshed out alien appearance/culture with history.

Elite Dangerous from 2013-2017 has done planetary landings and shown Thargoids, along with some pretty bland "exciting" features. And also have ruined the surfaces of planets by not allowing crazy terrain formations. Do some actual research guys. SC isn't the slow project. I will say that ED has a very large galaxy, but if there's nothing to see, meh.
 
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Kylby36

Banned
Lolwut?


Are these in the game or on the drawing board?
It has been shown for the upcoming 3.0. Update that is scheduled to release around June 29th. They have shown it to the community on their youtube channel in the Around the Verse videos.

They showed a demo last year at citizencon actually. Clearly showed the vehicles on ground, planetary space legs. Where were you?

I'd look at the changelog for 3.0 before continuing a conversation with me. I have it pulled up, and ready to answer every single one of your concerns that will be fixed, because I guarantee it's on that changelog.
 
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I'm trying to be nice so I didn't mention my lulzbucket exploded :D

People who mention "server technology that has never been seen before" - especially when that technology interfaces with and is utilized directly by client machines, don't seem to understand that they are never going to see anything on the back-end in the first place :D
 
From 2012-2017, Star Citizen built up an entire company,

They're still building the company?
re-wrote an engine

citation needed. they modified CryEngine, they didn't rewrite it.

invented a new type of server technology that has never been seen before,
Citation needed

added space legs,

Citation needed for how they managed to add a feature already existing within CryEngine.

planetary landings,
Citation needed

vehicles that can be driven,
Citation needed for how they managed to add a feature already existing within CryEngine.

multi-crew,
I'd be willing to give this one to you, except that it's still buggy as hell as with the rest of the project.

FPS combat,
Citation needed for how they managed to add a feature already existing within CryEngine.

character customization to an insane level,
Citation needed.

and a crap ton of lore that is planned to be integrated in-game,
You know what else is planned to be integrated in-game? 95% of the game.

as well as a fully fleshed out alien appearance/culture with history.
as above.

Elite Dangerous from 2013-2017 has done planetary landings and shown Thargoids, along with some pretty bland "exciting" features. And also have ruined the surfaces of planets by not allowing crazy terrain formations. Do some actual research guys. SC isn't the slow project. I will say that ED has a very large galaxy, but if there's nothing to see, meh.
Irrelevant.
 

Kylby36

Banned
I'm trying to be nice so I didn't mention my lulzbucket exploded :D

People who mention "server technology that has never been seen before" - especially when that technology interfaces with and is utilized directly by client machines, don't seem to understand that they are never going to see anything on the back-end in the first place :D

We'll see when people get their hands on the update in June.
 

Kylby36

Banned
They're still building the company?


citation needed. they modified CryEngine, they didn't rewrite it.


Citation needed



Citation needed for how they managed to add a feature already existing within CryEngine.


Citation needed


Citation needed for how they managed to add a feature already existing within CryEngine.


I'd be willing to give this one to you, except that it's still buggy as hell as with the rest of the project.


Citation needed for how they managed to add a feature already existing within CryEngine.


Citation needed.


You know what else is planned to be integrated in-game? 95% of the game.


as above.


Irrelevant.

Here ya go. Here's your citation.

https://robertsspaceindustries.com/schedule-report

All of it is in there. Enjoy the read.
 
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